T duplicate = new T();
// We need to do this operation in a CER in order to ensure that everybody's state stays consistent
- // with the current view of the world. If the state of the various handles gets out of [....], then
+ // with the current view of the world. If the state of the various handles gets out of sync, then
// we'll end up leaking since reference counts will not be set up properly.
RuntimeHelpers.PrepareConstrainedRegions();
try { }