{
// this occurs with a "clean" stack (full trust)
dt = new MonoTests.System.IO.DirectoryTest ();
- dir = Path.Combine (Path.GetTempPath (), "MonoCasTests.System.IO");\r
+ dir = Path.Combine (Path.GetTempPath (), "MonoCasTests.System.IO");
}
[SetUp]
dt.SetUp ();
}
- [TearDown]\r
+ [TearDown]
public void TearDown ()
{
dt.TearDown ();
- }\r
+ }
[TestFixtureTearDown]
public void FixtureTearDown ()
{
- if (Directory.Exists (dir))\r
- Directory.Delete (dir, true);\r
+ if (Directory.Exists (dir))
+ Directory.Delete (dir, true);
}
private bool RunningOnWindows {
dt.CreateDirectory ();
dt.Delete ();
dt.Exists ();
- dt.Move ();
+ dt.MoveDirectory ();
dt.LastAccessTime ();
dt.LastWriteTime ();
dt.GetDirectories ();