-#if NET_4_0 || BOOTSTRAP_NET_4_0
// SpinWait.cs
//
// Copyright (c) 2008 Jérémie "Garuma" Laval
//
//
+#if NET_4_0 || BOOTSTRAP_NET_4_0
using System;
namespace System.Threading
{
-
public struct SpinWait
{
// The number of step until SpinOnce yield on multicore machine
- const int step = 20;
+ const int step = 5;
+ const int maxTime = 50;
static readonly bool isSingleCpu = (Environment.ProcessorCount == 1);
-
+
int ntime;
-
- public void SpinOnce ()
+
+ public void SpinOnce ()
{
- // On a single-CPU system, spinning does no good
if (isSingleCpu) {
- Yield ();
+ // On a single-CPU system, spinning does no good
+ Thread.Yield ();
} else {
- if (Interlocked.Increment (ref ntime) % step == 0) {
- Yield ();
- } else {
+ if ((ntime = ntime == maxTime ? maxTime : ntime + 1) % step == 0)
+ Thread.Yield ();
+ else
// Multi-CPU system might be hyper-threaded, let other thread run
- Thread.SpinWait (2 * (ntime + 1));
- }
+ Thread.SpinWait (ntime << 1);
}
}
-
+
public static void SpinUntil (Func<bool> predicate)
{
SpinWait sw = new SpinWait ();
while (!predicate ())
sw.SpinOnce ();
}
-
+
public static bool SpinUntil (Func<bool> predicate, TimeSpan ts)
{
return SpinUntil (predicate, (int)ts.TotalMilliseconds);
}
-
+
public static bool SpinUntil (Func<bool> predicate, int milliseconds)
{
SpinWait sw = new SpinWait ();
Watch watch = Watch.StartNew ();
-
+
while (!predicate ()) {
if (watch.ElapsedMilliseconds > milliseconds)
return false;
sw.SpinOnce ();
}
-
+
return true;
}
-
- void Yield ()
- {
- // Replace sched_yield by Thread.Sleep(0) which does almost the same thing
- // (going back in kernel mode and yielding) but avoid the branching and unmanaged bridge
- Thread.Sleep (0);
- }
-
+
public void Reset ()
{
ntime = 0;
}
-
+
public bool NextSpinWillYield {
get {
return isSingleCpu ? true : ntime % step == 0;
}
}
-
+
public int Count {
get {
return ntime;