* roottypes.cs: Rename from tree.cs.
[mono.git] / mcs / class / corlib / System.Text / ASCIIEncoding.cs
old mode 100755 (executable)
new mode 100644 (file)
index a8bc667..bf66099
@@ -1,31 +1,9 @@
-
-//
-// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
-//
-// Permission is hereby granted, free of charge, to any person obtaining
-// a copy of this software and associated documentation files (the
-// "Software"), to deal in the Software without restriction, including
-// without limitation the rights to use, copy, modify, merge, publish,
-// distribute, sublicense, and/or sell copies of the Software, and to
-// permit persons to whom the Software is furnished to do so, subject to
-// the following conditions:
-// 
-// The above copyright notice and this permission notice shall be
-// included in all copies or substantial portions of the Software.
-// 
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
-// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-//
 /*
  * ASCIIEncoding.cs - Implementation of the "System.Text.ASCIIEncoding" class.
  *
  * Copyright (c) 2001  Southern Storm Software, Pty Ltd
  * Copyright (C) 2003 Novell, Inc.
+ * Copyright (C) 2004 Novell, Inc (http://www.novell.com)
  *
  * Permission is hereby granted, free of charge, to any person obtaining
  * a copy of this software and associated documentation files (the "Software"),
@@ -50,8 +28,12 @@ namespace System.Text
 {
 
 using System;
+using System.Runtime.InteropServices;
 
 [Serializable]
+#if NET_2_0
+[ComVisible (true)]
+#endif
 [MonoTODO ("Fix serialization compatibility with MS.NET")]
 public class ASCIIEncoding : Encoding
 {
@@ -66,6 +48,13 @@ public class ASCIIEncoding : Encoding
                is_mail_news_save = true;
        }
 
+#if NET_2_0
+       [ComVisible (false)]
+       public override bool IsSingleByte {
+               get { return true; }
+       }
+#endif
+
        // Get the number of bytes needed to encode a character buffer.
        public override int GetByteCount (char[] chars, int index, int count)
        {
@@ -94,6 +83,20 @@ public class ASCIIEncoding : Encoding
        public override int GetBytes (char[] chars, int charIndex, int charCount,
                                                                 byte[] bytes, int byteIndex)
        {
+#if NET_2_0
+// well, yes, I know this #if is ugly, but I think it is the simplest switch.
+               EncoderFallbackBuffer buffer = null;
+               char [] fallback_chars = null;
+               return GetBytes (chars, charIndex, charCount, bytes,
+                       byteIndex, ref buffer, ref fallback_chars);
+       }
+
+       int GetBytes (char[] chars, int charIndex, int charCount,
+                     byte[] bytes, int byteIndex,
+                     ref EncoderFallbackBuffer buffer,
+                     ref char [] fallback_chars)
+       {
+#endif
                if (chars == null) {
                        throw new ArgumentNullException ("chars");
                }
@@ -119,16 +122,46 @@ public class ASCIIEncoding : Encoding
                        if (ch < (char)0x80) {
                                bytes [byteIndex++] = (byte)ch;
                        } else {
+#if NET_2_0
+                               if (buffer == null)
+                                       buffer = EncoderFallback.CreateFallbackBuffer ();
+                               if (Char.IsSurrogate (ch) && count > 1 &&
+                                   Char.IsSurrogate (chars [charIndex]))
+                                       buffer.Fallback (ch, chars [charIndex], charIndex++ - 1);
+                               else
+                                       buffer.Fallback (ch, charIndex - 1);
+                               if (fallback_chars == null || fallback_chars.Length < buffer.Remaining)
+                                       fallback_chars = new char [buffer.Remaining];
+                               for (int i = 0; i < fallback_chars.Length; i++)
+                                       fallback_chars [i] = buffer.GetNextChar ();
+                               byteIndex += GetBytes (fallback_chars, 0, 
+                                       fallback_chars.Length, bytes, byteIndex,
+                                       ref buffer, ref fallback_chars);
+#else
                                bytes [byteIndex++] = (byte)'?';
+#endif
                        }
                }
                return charCount;
        }
 
        // Convenience wrappers for "GetBytes".
-       public override int GetBytes (String s, int charIndex, int charCount,
-                                                                byte[] bytes, int byteIndex)
+       public override int GetBytes (String s, int charIndex, int charCount, byte[] bytes, int byteIndex)
+       {
+#if NET_2_0
+// I know this #if is ugly, but I think it is the simplest switch.
+               EncoderFallbackBuffer buffer = null;
+               char [] fallback_chars = null;
+               return GetBytes (s, charIndex, charCount, bytes, byteIndex,
+                       ref buffer, ref fallback_chars);
+       }
+
+       int GetBytes (String s, int charIndex, int charCount,
+                     byte[] bytes, int byteIndex,
+                     ref EncoderFallbackBuffer buffer,
+                     ref char [] fallback_chars)
        {
+#endif
                if (s == null) {
                        throw new ArgumentNullException ("s");
                }
@@ -154,7 +187,24 @@ public class ASCIIEncoding : Encoding
                        if (ch < (char)0x80) {
                                bytes [byteIndex++] = (byte)ch;
                        } else {
+#if NET_2_0
+                               if (buffer == null)
+                                       buffer = EncoderFallback.CreateFallbackBuffer ();
+                               if (Char.IsSurrogate (ch) && count > 1 &&
+                                   Char.IsSurrogate (s [charIndex]))
+                                       buffer.Fallback (ch, s [charIndex], charIndex++ - 1);
+                               else
+                                       buffer.Fallback (ch, charIndex - 1);
+                               if (fallback_chars == null || fallback_chars.Length < buffer.Remaining)
+                                       fallback_chars = new char [buffer.Remaining];
+                               for (int i = 0; i < fallback_chars.Length; i++)
+                                       fallback_chars [i] = buffer.GetNextChar ();
+                               byteIndex += GetBytes (fallback_chars, 0, 
+                                       fallback_chars.Length, bytes, byteIndex,
+                                       ref buffer, ref fallback_chars);
+#else
                                bytes [byteIndex++] = (byte)'?';
+#endif
                        }
                }
                return charCount;
@@ -176,33 +226,50 @@ public class ASCIIEncoding : Encoding
        }
 
        // Get the characters that result from decoding a byte buffer.
-       public override int GetChars (byte[] bytes, int byteIndex, int byteCount,
-                                                                char[] chars, int charIndex)
+       public override int GetChars (byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)
        {
-               if (bytes == null) {
+#if NET_2_0
+// well, yes, I know this #if is ugly, but I think it is the simplest switch.
+               DecoderFallbackBuffer buffer = null;
+               return GetChars (bytes, byteIndex, byteCount, chars,
+                       charIndex, ref buffer);
+       }
+
+       int GetChars (byte[] bytes, int byteIndex, int byteCount,
+                     char[] chars, int charIndex,
+                     ref DecoderFallbackBuffer buffer)
+       {
+#endif
+               if (bytes == null)
                        throw new ArgumentNullException ("bytes");
-               }
-               if (chars == null) {
+               if (chars == null) 
                        throw new ArgumentNullException ("chars");
-               }
-               if (byteIndex < 0 || byteIndex > bytes.Length) {
+               if (byteIndex < 0 || byteIndex > bytes.Length) 
                        throw new ArgumentOutOfRangeException ("byteIndex", _("ArgRange_Array"));
-               }
-               if (byteCount < 0 || byteCount > (bytes.Length - byteIndex)) {
+               if (byteCount < 0 || byteCount > (bytes.Length - byteIndex)) 
                        throw new ArgumentOutOfRangeException ("byteCount", _("ArgRange_Array"));
-               }
-               if (charIndex < 0 || charIndex > chars.Length) {
+               if (charIndex < 0 || charIndex > chars.Length) 
                        throw new ArgumentOutOfRangeException ("charIndex", _("ArgRange_Array"));
-               }
-               if ((chars.Length - charIndex) < byteCount) {
+
+               if ((chars.Length - charIndex) < byteCount) 
                        throw new ArgumentException (_("Arg_InsufficientSpace"));
-               }
+
                int count = byteCount;
                while (count-- > 0) {
-                       char c = (char)(bytes [byteIndex++]);
-                       if (c > 127)
-                               c = '?';
-                       chars [charIndex++] = c;
+                       char c = (char) bytes [byteIndex++];
+                       if (c < '\x80')
+                               chars [charIndex++] = c;
+                       else {
+#if NET_2_0
+                               if (buffer == null)
+                                       buffer = DecoderFallback.CreateFallbackBuffer ();
+                               buffer.Fallback (bytes, byteIndex);
+                               while (buffer.Remaining > 0)
+                                       chars [charIndex++] = buffer.GetNextChar ();
+#else
+                               chars [charIndex++] = '?';
+#endif
+                       }
                }
                return byteCount;
        }
@@ -240,28 +307,120 @@ public class ASCIIEncoding : Encoding
                        throw new ArgumentOutOfRangeException ("count", _("ArgRange_Array"));
                }
                if (count == 0)
-                   return String.Empty;
+                       return String.Empty;
+               
                unsafe {
-                       fixed (byte *ss = &bytes [0]) {
-                               return new String ((sbyte*)ss, index, count);
+                       fixed (byte* bytePtr = bytes) {
+                               string s = string.InternalAllocateStr (count);
+
+                               fixed (char* charPtr = s) {
+                                       byte* currByte = bytePtr + index;
+                                       byte* lastByte = currByte + count;
+                                       char* currChar = charPtr;
+
+                                       while (currByte < lastByte) {
+#if NET_2_0
+                                               byte b = currByte++ [0];
+                                               currChar++ [0] = b <= 0x7F ? (char) b : (char) '?';
+#else
+                                               // GetString is incompatible with GetChars
+                                               currChar++ [0] = (char) (currByte++ [0] & 0x7F);
+#endif
+                                       }
+                               }
+
+                               return s;
                        }
                }
        }
+
+#if NET_2_0
+       [CLSCompliantAttribute (false)]
+       [ComVisible (false)]
+       public unsafe override int GetBytes (char *chars, int charCount, byte *bytes, int byteCount)
+       {
+               if (chars == null)
+                       throw new ArgumentNullException ("chars");
+               if (bytes == null)
+                       throw new ArgumentNullException ("bytes");
+               if (charCount < 0)
+                       throw new ArgumentOutOfRangeException ("charCount");
+               if (byteCount < 0)
+                       throw new ArgumentOutOfRangeException ("byteCount");
+
+               if (byteCount < charCount)
+                       throw new ArgumentException ("bytecount is less than the number of bytes required", "byteCount");
+
+               for (int i = 0; i < charCount; i++){
+                       char c = chars [i];
+                       bytes [i] = (byte) ((c < (char) 0x80) ? c : '?');
+               }
+               return charCount;
+       }
+
+       [CLSCompliantAttribute(false)]
+       [ComVisible (false)]
+       public unsafe override int GetChars (byte *bytes, int byteCount, char *chars, int charCount)
+       {
+               if (bytes == null)
+                       throw new ArgumentNullException ("bytes");
+               if (chars == null) 
+                       throw new ArgumentNullException ("chars");
+               if (charCount < 0)
+                       throw new ArgumentOutOfRangeException ("charCount");
+               if (byteCount < 0)
+                       throw new ArgumentOutOfRangeException ("byteCount");
+               if (charCount < byteCount)
+                       throw new ArgumentException ("charcount is less than the number of bytes required", "charCount");
+
+               for (int i = 0; i < byteCount; i++){
+                       byte b = bytes [i];
+                       chars [i] = b > 127 ? '?' : (char) b;
+               }
+               return byteCount;
+               
+       }
+
+       [CLSCompliantAttribute(false)]
+       [ComVisible (false)]
+       public unsafe override int GetCharCount (byte *bytes, int count)
+       {
+               return count;
+       }
+
+       [CLSCompliantAttribute(false)]
+       [ComVisible (false)]
+       public unsafe override int GetByteCount (char *chars, int count)
+       {
+               return count;
+       }
+#else
+       // This routine is gone in 2.x
        public override String GetString (byte[] bytes)
        {
                if (bytes == null) {
                        throw new ArgumentNullException ("bytes");
                }
-               int count = bytes.Length;
-               if (count == 0)
-                   return String.Empty;
-               unsafe {
-                       fixed (byte *ss = &bytes [0]) {
-                               return new String ((sbyte*)ss, 0, count);
-                       }
-               }
+
+               return GetString (bytes, 0, bytes.Length);
+       }
+#endif
+
+#if NET_2_0
+       [MonoTODO ("we have simple override to match method signature.")]
+       [ComVisible (false)]
+       public override Decoder GetDecoder ()
+       {
+               return base.GetDecoder ();
        }
 
+       [MonoTODO ("we have simple override to match method signature.")]
+       [ComVisible (false)]
+       public override Encoder GetEncoder ()
+       {
+               return base.GetEncoder ();
+       }
+#endif
 }; // class ASCIIEncoding
 
 }; // namespace System.Text