// (C) 2003, Lluis Sanchez Gual
//
+//
+// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
+//
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+
using System;
using System.Runtime.Remoting.Messaging;
namespace System.Runtime.Remoting.Activation
{
[Serializable]
- public class ConstructionLevelActivator: IActivator
+ internal class ConstructionLevelActivator: IActivator
{
- IActivator _next;
-
public ActivatorLevel Level
{
get { return ActivatorLevel.Construction; }
public IActivator NextActivator
{
- get { return _next; }
- set { _next = value; }
+ get { return null; }
+ set { ; }
}
public IConstructionReturnMessage Activate (IConstructionCallMessage msg)
{
// The StackBuilderSink at the end of the server context sink chain will do the job
-
- ServerIdentity identity = (ServerIdentity) RemotingServices.GetMessageTargetIdentity (msg);
- if (identity.Context == null) identity.Context = Threading.Thread.CurrentContext;
-
- return (IConstructionReturnMessage) identity.Context.GetServerContextSinkChain().SyncProcessMessage (msg);
+ return (IConstructionReturnMessage) Threading.Thread.CurrentContext.GetServerContextSinkChain().SyncProcessMessage (msg);
}
}
}