+2010-03-16 Jb Evain <jbevain@novell.com>
+
+ * ResourceManager.cs: use MOONLIGHT symbol to disambiguate
+ MonoTouch and Moonlight code.
+
+2010-03-01 Miguel de Icaza <miguel@novell.com>
+
+ * Win32Resources.cs: Prevent infinite loops if the resource that
+ we are reading is invalid. Fixes the mscorlib part of #327500
+
+2009-11-01 Sebastien Pouliot <sebastien@ximian.com>
+
+ * ResourceManager.cs (GetResourceFilePath): Don't use
+ 'resourceDir' which should always be null for Moonlight
+
+2009-10-19 Jb Evain <jbevain@novell.com>
+
+ * ResourceReader.cs: fix the build.
+
+2009-10-18 Sebastien Pouliot <sebastien@ximian.com>
+
+ * ResourceReader.cs, ResourceSet.cs, RuntimeResourceSet.cs: Use
+ UnmanagedMemoryStream (instead of IntPtrStream)
+
+2009-04-16 Geoff Norton <gnorton@novell.com>
+
+ * ResourceWriter.cs: The magic internal type here is required to match
+ Microsofts for SL2 resource deserialization.
+
+2009-03-06 Gonzalo Paniagua Javier <gonzalo@novell.com>
+
+ * ResourceSet.cs: for custom resource sets without a reader, pretende
+ that's we've already read the stream.
+
+2009-02-27 Gonzalo Paniagua Javier <gonzalo@novell.com>
+
+ * ResourceSet.cs: populating the resource should be locked because the
+ resourceset could be shared.
+
2009-01-24 Gonzalo Paniagua Javier <gonzalo@novell.com>
* ResourceManager.cs: don't throw every time we try to load a resource