//
// System.IO.StringReader
//
-// Author: Marcin Szczepanski (marcins@zipworld.com.au)
-//
-// Copyright (C) 2004 Novell (http://www.novell.com)
-//
-
+// Authors:
+// Marcin Szczepanski (marcins@zipworld.com.au)
+// Marek Safar (marek.safar@gmail.com)
//
// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
+// Copyright 2011 Xamarin Inc.
+//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
using System;
using System.Globalization;
using System.Runtime.InteropServices;
+#if NET_4_5
+using System.Threading.Tasks;
+#endif
namespace System.IO {
[Serializable]
+ [ComVisible (true)]
public class StringReader : TextReader {
string source;
int nextChar;
int sourceLength;
+ static char[] cr_lf;
- public StringReader( string s ) {
-
+ public StringReader (string s)
+ {
if (s == null)
throw new ArgumentNullException ("s");
base.Dispose (disposing);
}
- public override int Peek() {
-
- CheckObjectDisposedException ();
+ public override int Peek ()
+ {
+ if (source == null)
+ ObjectDisposedException ();
- if( nextChar >= sourceLength ) {
+ if (nextChar >= sourceLength)
return -1;
- } else {
- return (int)source[ nextChar ];
- }
+ return (int)source [nextChar];
}
- public override int Read() {
-
- CheckObjectDisposedException ();
+ public override int Read ()
+ {
+ if (source == null)
+ ObjectDisposedException ();
- if( nextChar >= sourceLength ) {
+ if (nextChar >= sourceLength)
return -1;
- } else {
- return (int)source[ nextChar++ ];
- }
+ return (int)source [nextChar++];
}
-
// The method will read up to count characters from the StringReader
// into the buffer character array starting at position index. Returns
// the actual number of characters read, or zero if the end of the string
public override int Read ([In, Out] char[] buffer, int index, int count)
{
- CheckObjectDisposedException ();
+ if (source == null)
+ ObjectDisposedException ();
if (buffer == null)
throw new ArgumentNullException ("buffer");
{
// Reads until next \r or \n or \r\n, otherwise return null
- // LAMESPEC:
- // The Beta 2 SDK help says that the ReadLine method
- // returns "The next line from the input stream [...] A
- // line is defined as a sequence of characters followed by
- // a carriage return (\r), a line feed (\n), or a carriage
- // return immediately followed by a line feed (\r\n).
- // [...] The returned value is a null reference if the end
- // of the input stream has been reached."
- //
- // HOWEVER, the MS implementation returns the rest of
- // the string if no \r and/or \n is found in the string
-
- CheckObjectDisposedException ();
+ if (source == null)
+ ObjectDisposedException ();
if (nextChar >= source.Length)
return null;
- int nextCR = source.IndexOf ('\r', nextChar);
- int nextLF = source.IndexOf ('\n', nextChar);
- int readTo;
- bool consecutive = false;
-
- if (nextCR == -1) {
- if (nextLF == -1)
- return ReadToEnd ();
-
- readTo = nextLF;
- } else if (nextLF == -1) {
- readTo = nextCR;
- } else {
- readTo = (nextCR > nextLF) ? nextLF : nextCR;
- consecutive = (nextCR + 1 == nextLF || nextLF + 1 == nextCR);
- }
-
- string nextLine = source.Substring (nextChar, readTo - nextChar);
- nextChar = readTo + ((consecutive) ? 2 : 1);
+ if (cr_lf == null)
+ cr_lf = new char [] { '\n', '\r' };
+
+ int readto = source.IndexOfAny (cr_lf, nextChar);
+
+ if (readto == -1)
+ return ReadToEnd ();
+
+ bool consecutive = source[readto] == '\r'
+ && readto + 1 < source.Length
+ && source[readto + 1] == '\n';
+
+ string nextLine = source.Substring (nextChar, readto - nextChar);
+ nextChar = readto + ((consecutive) ? 2 : 1);
return nextLine;
}
- public override string ReadToEnd() {
+ public override string ReadToEnd ()
+ {
+ if (source == null)
+ ObjectDisposedException ();
+ string toEnd = source.Substring (nextChar, sourceLength - nextChar);
+ nextChar = sourceLength;
+ return toEnd;
+ }
- CheckObjectDisposedException ();
- string toEnd = source.Substring( nextChar, sourceLength - nextChar );
- nextChar = sourceLength;
- return toEnd;
- }
+#if NET_4_5
+ //
+ // All async methods return finished task with a result as it's faster
+ // than setting up async call
+ //
+ public override Task<int> ReadAsync (char[] buffer, int index, int count)
+ {
+ return Task.FromResult (Read (buffer, index, count));
+ }
- private void CheckObjectDisposedException ()
+ public override Task<int> ReadBlockAsync (char[] buffer, int index, int count)
{
- if (source == null)
- throw new ObjectDisposedException ("StringReader",
- Locale.GetText ("Cannot read from a closed StringReader"));
+ return Task.FromResult (ReadBlock (buffer, index, count));
+ }
+
+ public override Task<string> ReadLineAsync ()
+ {
+ return Task.FromResult (ReadLine ());
+ }
+
+ public override Task<string> ReadToEndAsync ()
+ {
+ return Task.FromResult (ReadToEnd ());
+ }
+#endif
+
+ static void ObjectDisposedException ()
+ {
+ throw new ObjectDisposedException ("StringReader",
+ Locale.GetText ("Cannot read from a closed StringReader"));
}
}
}