namespace System.Xml
{
- public class XmlNodeListChildren : XmlNodeList
+ internal class XmlNodeListChildren : XmlNodeList
{
#region Enumerator
- ///////////////////////////////////////////////////////////////////////
- //
- // Enumerator
- //
- ///////////////////////////////////////////////////////////////////////
+
private class Enumerator : IEnumerator
{
+ XmlNode parent;
XmlLinkedNode currentChild;
- XmlLinkedNode lastChild;
+ bool passedLastNode;
- internal Enumerator (XmlLinkedNode lastChild)
+ internal Enumerator (XmlNode parent)
{
currentChild = null;
- this.lastChild = lastChild;
+ this.parent = parent;
+ passedLastNode = false;
}
public virtual object Current {
get {
+ if ((currentChild == null) ||
+ (parent.LastLinkedChild == null) ||
+ (passedLastNode == true))
+ throw new InvalidOperationException();
+
return currentChild;
}
}
public virtual bool MoveNext()
{
- bool passedEndOfCollection = Object.ReferenceEquals(currentChild, lastChild);
+ bool movedNext = true;
- if (currentChild == null) {
- currentChild = lastChild;
+ if (parent.LastLinkedChild == null) {
+ movedNext = false;
+ }
+ else if (currentChild == null) {
+ currentChild = parent.LastLinkedChild.NextLinkedSibling;
+ }
+ else {
+ if (Object.ReferenceEquals(currentChild, parent.LastLinkedChild)) {
+ movedNext = false;
+ passedLastNode = true;
+ }
+ else {
+ currentChild = currentChild.NextLinkedSibling;
+ }
}
- currentChild = currentChild.NextLinkedSibling;
-
- return passedEndOfCollection;
+ return movedNext;
}
public virtual void Reset()
#endregion
#region Fields
- ///////////////////////////////////////////////////////////////////////
- //
- // Fields
- //
- ///////////////////////////////////////////////////////////////////////
- XmlLinkedNode lastChild;
+ XmlNode parent;
#endregion
#region Constructors
- ///////////////////////////////////////////////////////////////////////
- //
- // Constructors
- //
- ///////////////////////////////////////////////////////////////////////
-
- public XmlNodeListChildren(XmlLinkedNode lastChild)
+ public XmlNodeListChildren(XmlNode parent)
{
- this.lastChild = lastChild;
+ this.parent = parent;
}
#endregion
#region Properties
- ///////////////////////////////////////////////////////////////////////
- //
- // Properties
- //
- ///////////////////////////////////////////////////////////////////////
public override int Count {
get {
int count = 0;
- if (lastChild != null) {
- XmlLinkedNode currentChild = lastChild.NextLinkedSibling;
+ if (parent.LastLinkedChild != null) {
+ XmlLinkedNode currentChild = parent.LastLinkedChild.NextLinkedSibling;
count = 1;
- while (!Object.ReferenceEquals(currentChild, lastChild)) {
+ while (!Object.ReferenceEquals(currentChild, parent.LastLinkedChild)) {
currentChild = currentChild.NextLinkedSibling;
count++;
}
#endregion
#region Methods
- ///////////////////////////////////////////////////////////////////////
- //
- // Methods
- //
- ///////////////////////////////////////////////////////////////////////
public override IEnumerator GetEnumerator ()
{
- return new Enumerator(lastChild);
+ return new Enumerator(parent);
}
public override XmlNode Item (int index)
// Instead of checking for && index < Count which has to walk
// the whole list to get a count, we'll just keep a count since
// we have to walk the list anyways to get to index.
- if ((index >= 0) && (lastChild != null)) {
- XmlLinkedNode currentChild = lastChild.NextLinkedSibling;
+ if ((index >= 0) && (parent.LastLinkedChild != null)) {
+ XmlLinkedNode currentChild = parent.LastLinkedChild.NextLinkedSibling;
int count = 0;
- while ((count < index) && !Object.ReferenceEquals(currentChild, lastChild))
+ while ((count < index) && !Object.ReferenceEquals(currentChild, parent.LastLinkedChild))
{
currentChild = currentChild.NextLinkedSibling;
count++;