undo
[mono.git] / mcs / class / System.Web / System.Web.UI / StateManagedCollection.cs
index 689d1ad420f69ddb60840ea204e55e1e361a6572..8d2f6249c9318dea98b1ecddeb1e6c1105745291 100644 (file)
@@ -4,9 +4,10 @@
 // Authors:
 //     Ben Maurer (bmaurer@users.sourceforge.net)
 //     Sebastien Pouliot  <sebastien@ximian.com>
+//      Marek Habersack (mhabersack@novell.com)
 //
 // (C) 2003 Ben Maurer
-// Copyright (C) 2005 Novell, Inc (http://www.novell.com)
+// Copyright (C) 2005-2008 Novell, Inc (http://www.novell.com)
 //
 // Permission is hereby granted, free of charge, to any person obtaining
 // a copy of this software and associated documentation files (the
 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 //
 
-#if NET_2_0
-
 using System.Collections;
+using System.Collections.Generic;
 
 namespace System.Web.UI {
 
-       public abstract class StateManagedCollection : IList, IStateManager {
-
+       public abstract class StateManagedCollection : IList, IStateManager
+       {               
                ArrayList items = new ArrayList ();
                bool saveEverything = false;
-               IStateManager[] originalItems;
 
                protected virtual object CreateKnownType (int index)
                {
@@ -48,6 +47,8 @@ namespace System.Web.UI {
                public void SetDirty ()
                {
                        saveEverything = true;
+                       for (int i = 0; i < items.Count; i++)
+                               SetDirtyObject (items[i]);
                }
 
                protected abstract void SetDirtyObject (object o);
@@ -93,109 +94,128 @@ namespace System.Web.UI {
                void IStateManager.LoadViewState (object savedState)
                {
                        if (savedState == null) {
-                               foreach (IStateManager item in items)
-                                       item.LoadViewState (null);
+                               foreach (IStateManager i in items)
+                                       i.LoadViewState (null);
                                return;
                        }
+
+                       Triplet state = savedState as Triplet;
+                       if (state == null)
+                               throw new InvalidOperationException ("Internal error.");
+
+                       List <int> indices = state.First as List <int>;
+                       List <object> states = state.Second as List <object>;
+                       List <object> types = state.Third as List <object>;
+                       IList list = this as IList;
+                       IStateManager item;
+                       object t;
                        
-                       object[] its = (object[]) savedState;
-                       
-                       saveEverything = (bool)its [0];
-                       
-                       if (saveEverything)
+                       saveEverything = indices == null;
+                       if (saveEverything) {
                                items.Clear ();
 
-                       for (int n=1; n<its.Length; n++) {
-                               int oi;
-                               object state;
-                               object type;
-                               
-                               Triplet triplet = its [n] as Triplet;
-                               if (triplet != null) {
-                                       oi = (int) triplet.First;
-                                       state = triplet.Second;
-                                       type = triplet.Third; 
-                               } else {
-                                       Pair pair = (Pair) its [n];
-                                       oi = (int) pair.First;
-                                       state = pair.Second;
-                                       type = null;
-                               }
-                               
-                               IStateManager item;
-                               if (oi != -1)
-                                       item = originalItems [oi];
-                               else {
-                                       if (type is Type)
-                                               item = (IStateManager) Activator.CreateInstance ((Type) type);
+                               for (int i = 0; i < states.Count; i++) {
+                                       t = types [i];
+                                       if (t is Type)
+                                               item = (IStateManager) Activator.CreateInstance ((Type) t);
+                                       else if (t is int)
+                                               item = (IStateManager) CreateKnownType ((int) t);
                                        else
-                                               item = (IStateManager) CreateKnownType ((int) type);
+                                               continue;
+
+                                       item.TrackViewState ();
+                                       item.LoadViewState (states [i]);
+                                       list.Add (item);
                                }
-                               
-                               if (saveEverything) ((IList)this).Add (item);
-                               
-                               item.LoadViewState (state);
+                               return;
+                       }
+
+                       int idx;
+                       for (int i = 0; i < indices.Count; i++) {
+                               idx = indices [i];
+
+                               if (idx < Count) {
+                                       item = list [idx] as IStateManager;
+                                       item.TrackViewState ();
+                                       item.LoadViewState (states [i]);
+                                       continue;
+                               }
+
+                               t = types [i];
+
+                               if (t is Type)
+                                       item = (IStateManager) Activator.CreateInstance ((Type) t);
+                               else if (t is int)
+                                       item = (IStateManager) CreateKnownType ((int) t);
+                               else
+                                       continue;
+
+                               item.TrackViewState ();
+                               item.LoadViewState (states [i]);
+                               list.Add (item);
                        }
                }
                
+               void AddListItem <T> (ref List <T> list, T item)
+               {
+                       if (list == null)
+                               list = new List <T> ();
+
+                       list.Add (item);
+               }
+                       
                object IStateManager.SaveViewState ()
                {
-                       object[] state = null;
-                       bool hasData = false;
                        Type[] knownTypes = GetKnownTypes ();
-                       
-                       if (saveEverything) {
-                               state = new object [items.Count + 1];
-                               state [0] = true;
-                               for (int n=0; n<items.Count; n++)
-                               {
-                                       IStateManager item = (IStateManager) items [n];
-                                       int oi = Array.IndexOf (originalItems, item);
-                                       object ns = item.SaveViewState ();
-                                       if (ns != null) hasData = true;
-                                       
-                                       if (oi == -1) {
-                                               Type t = item.GetType ();
-                                               int idx = knownTypes == null ? -1 : Array.IndexOf (knownTypes, t);
-                                               if (idx != -1)
-                                                       state [n + 1] = new Triplet (oi, ns, idx);
-                                               else
-                                                       state [n + 1] = new Triplet (oi, ns, t);
-                                       }
+                       bool haveData = false, haveKnownTypes = knownTypes != null && knownTypes.Length > 0;
+                       int count = items.Count;
+                       IStateManager item;
+                       object itemState;
+                       Type type;
+                       int idx;
+                       List <int> indices = null;
+                       List <object> states = null;
+                       List <object> types = null;
+
+                       for (int i = 0; i < count; i++) {
+                               item = items [i] as IStateManager;
+                               if (item == null)
+                                       continue;
+                               item.TrackViewState ();
+                               itemState = item.SaveViewState ();
+                               if (saveEverything || itemState != null) {
+                                       haveData = true;
+                                       type = item.GetType ();
+                                       idx = haveKnownTypes ? Array.IndexOf (knownTypes, type) : -1;
+
+                                       if (!saveEverything)
+                                               AddListItem <int> (ref indices, i);
+                                       AddListItem <object> (ref states, itemState);
+                                       if (idx == -1)
+                                               AddListItem <object> (ref types, type);
                                        else
-                                               state [n + 1] = new Pair (oi, ns);
-                               }
-                       } else {
-                               ArrayList list = new ArrayList ();
-                               for (int n=0; n<items.Count; n++) {
-                                       IStateManager item = (IStateManager) items [n];
-                                       object ns = item.SaveViewState ();
-                                       if (ns != null) {
-                                               hasData = true;
-                                               list.Add (new Pair (n, ns));
-                                       }
-                               }
-                               if (hasData) {
-                                       list.Insert (0, false);
-                                       state = list.ToArray ();
+                                               AddListItem <object> (ref types, idx);
                                }
                        }
-                       
-                       if (hasData)
-                               return state;
-                       else
+
+                       if (!haveData)
                                return null;
-               }
+
+                       return new Triplet (indices, states, types);
+               }               
                
                void IStateManager.TrackViewState ()
                {
                        isTrackingViewState = true;
-                       originalItems = new IStateManager [items.Count];
-                       for (int n=0; n<items.Count; n++) {
-                               originalItems [n] = (IStateManager) items [n];
-                               originalItems [n].TrackViewState ();
+                       if (items != null && items.Count > 0) {
+                               IStateManager item;
+                               foreach (object o in items) {
+                                       item = o as IStateManager;
+                                       if (item == null)
+                                               continue;
+                                       item.TrackViewState ();
+                               }
                        }
-                               
                }
                
                bool isTrackingViewState;
@@ -213,7 +233,7 @@ namespace System.Web.UI {
                        this.OnClearComplete ();
                        
                        if (isTrackingViewState)
-                               saveEverything = true;
+                               SetDirty ();
                }
                
                public IEnumerator GetEnumerator ()
@@ -237,7 +257,6 @@ namespace System.Web.UI {
                        if (isTrackingViewState) {
                                ((IStateManager) value).TrackViewState ();
                                SetDirtyObject (value);
-                               saveEverything = true;
                        }
                        
                        OnInsert (-1, value);
@@ -252,8 +271,7 @@ namespace System.Web.UI {
                        OnValidate(value);
                        if (isTrackingViewState) {
                                ((IStateManager) value).TrackViewState ();
-                               SetDirtyObject (value);
-                               saveEverything = true;
+                               SetDirty ();
                        }
                        
                        OnInsert (index, value);
@@ -266,9 +284,10 @@ namespace System.Web.UI {
                        if (value == null)
                                return;
                        OnValidate (value);
-                       int i = items.IndexOf (value);
+                       IList list = (IList)this;
+                       int i = list.IndexOf (value);
                        if (i >= 0)
-                               ((IList)this).RemoveAt (i);
+                               list.RemoveAt (i);
                }
 
                void IList.RemoveAt (int index)
@@ -280,7 +299,7 @@ namespace System.Web.UI {
                        OnRemoveComplete(index, o);
                        
                        if (isTrackingViewState)
-                               saveEverything = true;
+                               SetDirty ();
                }
                        
                void IList.Clear ()
@@ -339,8 +358,7 @@ namespace System.Web.UI {
                                OnValidate (value);
                                if (isTrackingViewState) {
                                        ((IStateManager) value).TrackViewState ();
-                                       SetDirtyObject (value);
-                                       saveEverything = true;
+                                       SetDirty ();
                                }
                                
                                items [index] = value;
@@ -349,5 +367,4 @@ namespace System.Web.UI {
                #endregion
        }
 }
-#endif