+//\r
+// System.Web.UI.StateItem.cs\r
+//\r
+// Author:\r
+// Bob Smith <bob@thestuff.net>\r
+//\r
+// (C) Bob Smith\r
+//\r
+
//
-// System.Web.UI.StateItem.cs
-//
-// Author:
-// Bob Smith <bob@thestuff.net>
-//
-// (C) Bob Smith
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
-
-using System;
-using System.Web;
-
-namespace System.Web.UI
-{
- public sealed class StateItem
- {
- private bool _isDirty = false;
- private object _value = null;
- public bool IsDirty
- {
- get
- {
- return _isDirty;
- }
- set
- {
- _isDirty = value;
- }
- }
- public object Value
- {
- get
- {
- return _value;
- }
- set
- {
- _value = value;
- }
- }
- public StateItem() {}
- public StateItem(Object value)
- {
- _value = value;
- }
- }
-}
+\r
+using System;\r
+using System.Web;\r
+\r
+namespace System.Web.UI\r
+{\r
+ public sealed class StateItem\r
+ {\r
+ private bool _isDirty = false;\r
+ private object _value = null;\r
+ public bool IsDirty\r
+ {\r
+ get\r
+ {\r
+ return _isDirty;\r
+ }\r
+ set\r
+ {\r
+ _isDirty = value;\r
+ }\r
+ }\r
+ public object Value\r
+ {\r
+ get\r
+ {\r
+ return _value;\r
+ }\r
+ set\r
+ {\r
+ _value = value;\r
+ }\r
+ }\r
+ private StateItem() {}\r
+ internal StateItem(Object value)\r
+ {\r
+ _value = value;\r
+ }\r
+ }\r
+}\r