//
// (C) 2003 Aleksey Sanin (aleksey@aleksey.com)
//
+
+//
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
using System;
using System.Collections;
using System.IO;
has_empty_namespace = true;
}
}
- // Do element ns check
- if (visible && !IsNamespaceRendered (node.Prefix, node.NamespaceURI)) {
- if (node.Prefix != String.Empty) {
- // hack hack ;-)
- XmlAttribute attr = node.OwnerDocument.CreateAttribute ("xmlns", node.Prefix, "http://www.w3.org/2000/xmlns/");
- attr.Value = node.NamespaceURI;
- list.Add (attr);
- } else if (!has_empty_namespace)
- res.Append (" xmlns=\"" + node.NamespaceURI + "\"");
- }
// add empty namespace if needed
if (visible && !has_empty_namespace && !IsNamespaceRendered (string.Empty, string.Empty))
sb.Append ("	");
else if (ch == '\x0A' && type == XmlNodeType.Attribute)
sb.Append ("
");
- else if (ch == '\x0D' && (type == XmlNodeType.Attribute ||
- IsTextNode (type) && type != XmlNodeType.Whitespace ||
- type == XmlNodeType.Comment ||
- type == XmlNodeType.ProcessingInstruction))
- sb.Append ("
");
else if (ch == '\x0D')
- continue;
+ sb.Append ("
");
else
sb.Append (ch);
}