//
-// System.Drawing.Design. FontNameEditor.cs
+// System.Drawing.Design.FontNameEditor.cs
//
// Authors:
-// Martin Willemoes Hansen (mwh@sysrq.dk)
-// Andreas Nahr (ClassDevelopment@A-SoftTech.com)
+// Martin Willemoes Hansen (mwh@sysrq.dk)
+// Andreas Nahr (ClassDevelopment@A-SoftTech.com)
//
// (C) 2003 Martin Willemoes Hansen
// (C) 2003 Andreas Nahr
//
+
+//
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+
using System;
using System.Drawing;
using System.ComponentModel;
+
namespace System.Drawing.Design
{
public class FontNameEditor : UITypeEditor
{
+ private const String PreviewString = "Ab";
public FontNameEditor()
{
return true;
}
- [MonoTODO]
public override void PaintValue (PaintValueEventArgs e)
{
- // TODO may not be correct
Graphics G = e.Graphics;
+
+ // Draw the background
+ G.FillRectangle (SystemBrushes.ActiveCaption, e.Bounds);
+
+ // Draw the sample string
if (e.Value != null)
{
Font F = (Font) e.Value;
- G.DrawString("Ab", F, Brushes.Black, e.Bounds);
+ G.DrawString (PreviewString, F, SystemBrushes.ActiveCaptionText, e.Bounds);
}
+
+ // Draw the border again to ensure it is not overlapped by the text
G.DrawRectangle (Pens.Black, e.Bounds);
}
}