//
-// System.Drawing.Imaging.ColorMatrix.cs
+// Copyright 2002 Ximian, Inc. http://www.ximian.com
+// Copyright (C) 2004-2006 Novell, Inc (http://www.novell.com)
+//
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
//
// Authors:
+// Jordi Mas i Hernandez (jordi@ximian.com)
+//
+// Partially based on work by:
+//
// Everaldo Canuto (everaldo.canuto@bol.com.br)
// Andreas Nahr (ClassDevelopment@A-SoftTech.com)
// Dennis Hayes (dennish@raytek.com)
-//
-// (C) 2002 Ximian, Inc. http://www.ximian.com
-//
-
-using System;
-
-namespace System.Drawing.Imaging {
-
- public sealed class ColorMatrix {
-
- float[] colors;
+//
+
+using System.Runtime.InteropServices;
+
+namespace System.Drawing.Imaging
+{
+#if TARGET_JVM
+ [MonoTODO]
+#endif
+ [StructLayout (LayoutKind.Sequential)]
+ public sealed class ColorMatrix
+ {
+ private float color00;
+ private float color01;
+ private float color02;
+ private float color03;
+ private float color04;
+ private float color10;
+ private float color11;
+ private float color12;
+ private float color13;
+ private float color14;
+ private float color20;
+ private float color21;
+ private float color22;
+ private float color23;
+ private float color24;
+ private float color30;
+ private float color31;
+ private float color32;
+ private float color33;
+ private float color34;
+ private float color40;
+ private float color41;
+ private float color42;
+ private float color43;
+ private float color44;
// constructors
- public ColorMatrix()
+ public ColorMatrix ()
{
- colors = new float[25];
- // Set identity matrix by default
- colors[0] = 1;
- colors[6] = 1;
- colors[12] = 1;
- colors[18] = 1;
- colors[24] = 1;
- }
-
+ color01 = color02 = color03 = color04 = 0;
+ color10 = color12 = color13 = color14 = 0;
+ color20 = color21 = color23 = color24 = 0;
+ color30 = color31 = color32 = color34 = 0;
+ color40 = color41 = color42 = color43 = 0;
+ color00 = color11 = color22 = color33 = color44 = 1;
+ }
+
[CLSCompliant(false)]
- public ColorMatrix(float[][] newColorMatrix)
- {
- colors = new float[25];
- for (int x = 0; x < 5; x++) {
- for (int y = 0; y < 5; y++) {
- colors[x * 5 + y] = newColorMatrix[x][y];
- }
- }
+ public ColorMatrix (float[][] matrix)
+ {
+ color00 = matrix [0][0];
+ color01 = matrix [0][1];
+ color02 = matrix [0][2];
+ color03 = matrix [0][3];
+ color04 = matrix [0][4];
+ color10 = matrix [1][0];
+ color11 = matrix [1][1];
+ color12 = matrix [1][2];
+ color13 = matrix [1][3];
+ color14 = matrix [1][4];
+ color20 = matrix [2][0];
+ color21 = matrix [2][1];
+ color22 = matrix [2][2];
+ color23 = matrix [2][3];
+ color24 = matrix [2][4];
+ color30 = matrix [3][0];
+ color31 = matrix [3][1];
+ color32 = matrix [3][2];
+ color33 = matrix [3][3];
+ color34 = matrix [3][4];
+ color40 = matrix [4][0];
+ color41 = matrix [4][1];
+ color42 = matrix [4][2];
+ color43 = matrix [4][3];
+ color44 = matrix [4][4];
}
-
+
// properties
public float this[int row, int column] {
- get { return colors[row * 5 + column]; }
- set { colors[row * 5 + column] = value; }
+ get {
+ switch (row) {
+ case 0: {
+ switch (column) {
+ case 0: return color00;
+ case 1: return color01;
+ case 2: return color02;
+ case 3: return color03;
+ case 4: return color04;
+ default: break;
+ }
+ break;
+ }
+ case 1: {
+ switch (column) {
+ case 0: return color10;
+ case 1: return color11;
+ case 2: return color12;
+ case 3: return color13;
+ case 4: return color14;
+ default: break;
+ }
+ break;
+ }
+ case 2: {
+ switch (column) {
+ case 0: return color20;
+ case 1: return color21;
+ case 2: return color22;
+ case 3: return color23;
+ case 4: return color24;
+ default: break;
+ }
+ break;
+ }
+ case 3: {
+ switch (column) {
+ case 0: return color30;
+ case 1: return color31;
+ case 2: return color32;
+ case 3: return color33;
+ case 4: return color34;
+ default: break;
+ }
+ break;
+ }
+ case 4: {
+ switch (column) {
+ case 0: return color40;
+ case 1: return color41;
+ case 2: return color42;
+ case 3: return color43;
+ case 4: return color44;
+ default: break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ throw new IndexOutOfRangeException ("Index was outside the bounds of the array");
+ }
+
+ set {
+ switch (row) {
+ case 0: {
+ switch (column) {
+ case 0: color00 = value; return;
+ case 1: color01 = value; return;
+ case 2: color02 = value; return;
+ case 3: color03 = value; return;
+ case 4: color04 = value; return;
+ default: break;
+ }
+ break;
+ }
+ case 1: {
+ switch (column) {
+ case 0: color10 = value; return;
+ case 1: color11 = value; return;
+ case 2: color12 = value; return;
+ case 3: color13 = value; return;
+ case 4: color14 = value; return;
+ default: break;
+ }
+ break;
+ }
+ case 2: {
+ switch (column) {
+ case 0: color20 = value; return;
+ case 1: color21 = value; return;
+ case 2: color22 = value; return;
+ case 3: color23 = value; return;
+ case 4: color24 = value; return;
+ default: break;
+ }
+ break;
+ }
+ case 3: {
+ switch (column) {
+ case 0: color30 = value; return;
+ case 1: color31 = value; return;
+ case 2: color32 = value; return;
+ case 3: color33 = value; return;
+ case 4: color34 = value; return;
+ default: break;
+ }
+ break;
+ }
+ case 4: {
+ switch (column) {
+ case 0: color40 = value; return;
+ case 1: color41 = value; return;
+ case 2: color42 = value; return;
+ case 3: color43 = value; return;
+ case 4: color44 = value; return;
+ default: break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ throw new IndexOutOfRangeException ("Index was outside the bounds of the array");
+ }
}
-
+
public float Matrix00 {
- get { return colors[0]; }
- set { colors[0] = value; }
+ get { return color00; }
+ set { color00 = value; }
}
public float Matrix01 {
- get { return colors[1]; }
- set { colors[1] = value; }
+ get { return color01; }
+ set { color01 = value; }
}
public float Matrix02 {
- get { return colors[2]; }
- set { colors[2] = value; }
+ get { return color02; }
+ set { color02 = value; }
}
public float Matrix03 {
- get { return colors[3]; }
- set { colors[3] = value; }
+ get { return color03; }
+ set { color03 = value; }
}
public float Matrix04 {
- get { return colors[4]; }
- set { colors[4] = value; }
+ get { return color04; }
+ set { color04 = value; }
}
-
public float Matrix10 {
- get { return colors[5]; }
- set { colors[5] = value; }
+ get { return color10; }
+ set { color10 = value; }
}
public float Matrix11 {
- get { return colors[6]; }
- set { colors[6] = value; }
+ get { return color11; }
+ set { color11 = value; }
}
public float Matrix12 {
- get { return colors[7]; }
- set { colors[7] = value; }
+ get { return color12; }
+ set { color12 = value; }
}
public float Matrix13 {
- get { return colors[8]; }
- set { colors[8] = value; }
+ get { return color13; }
+ set { color13 = value; }
}
public float Matrix14 {
- get { return colors[9]; }
- set { colors[9] = value; }
+ get { return color14; }
+ set { color14 = value; }
}
-
public float Matrix20 {
- get { return colors[10]; }
- set { colors[10] = value; }
+ get { return color20; }
+ set { color20 = value; }
}
public float Matrix21 {
- get { return colors[11]; }
- set { colors[11] = value; }
+ get { return color21; }
+ set { color21 = value; }
}
public float Matrix22 {
- get { return colors[12]; }
- set { colors[12] = value; }
+ get { return color22; }
+ set { color22 = value; }
}
public float Matrix23 {
- get { return colors[13]; }
- set { colors[13] = value; }
+ get { return color23; }
+ set { color23 = value; }
}
public float Matrix24 {
- get { return colors[14]; }
- set { colors[14] = value; }
+ get { return color24; }
+ set { color24 = value; }
}
-
public float Matrix30 {
- get { return colors[15]; }
- set { colors[15] = value; }
+ get { return color30; }
+ set { color30 = value; }
}
public float Matrix31 {
- get { return colors[16]; }
- set { colors[16] = value; }
+ get { return color31; }
+ set { color31 = value; }
}
public float Matrix32 {
- get { return colors[17]; }
- set { colors[17] = value; }
+ get { return color32; }
+ set { color32 = value; }
}
public float Matrix33 {
- get { return colors[18]; }
- set { colors[18] = value; }
+ get { return color33; }
+ set { color33 = value; }
}
public float Matrix34 {
- get { return colors[19]; }
- set { colors[19] = value; }
+ get { return color34; }
+ set { color34 = value; }
}
-
public float Matrix40 {
- get { return colors[20]; }
- set { colors[20] = value; }
+ get { return color40; }
+ set { color40 = value; }
}
public float Matrix41 {
- get { return colors[21]; }
- set { colors[21] = value; }
+ get { return color41; }
+ set { color41 = value; }
}
public float Matrix42 {
- get { return colors[22]; }
- set { colors[22] = value; }
+ get { return color42; }
+ set { color42 = value; }
}
public float Matrix43 {
- get { return colors[23]; }
- set { colors[23] = value; }
+ get { return color43; }
+ set { color43 = value; }
}
public float Matrix44 {
- get { return colors[24]; }
- set { colors[24] = value; }
+ get { return color44; }
+ set { color44 = value; }
}
- }
+ static internal IntPtr Alloc (ColorMatrix cm)
+ {
+ if (cm == null)
+ return IntPtr.Zero;
+
+ IntPtr result = Marshal.AllocHGlobal (Marshal.SizeOf (typeof (ColorMatrix)));
+ Marshal.StructureToPtr (cm, result, false);
+ return result;
+ }
+
+ static internal void Free (IntPtr cm)
+ {
+ if (cm != IntPtr.Zero)
+ Marshal.FreeHGlobal (cm);
+ }
+ }
}