-//\r
-// System.Drawing.Drawing2D.GraphicsContainer.cs\r
-//\r
-// Authors:\r
+//
+// System.Drawing.Drawing2D.GraphicsContainer.cs
+//
+// Authors:
// Dennis Hayes (dennish@Raytek.com)
-// Andreas Nahr (ClassDevelopment@A-SoftTech.com)\r
-//\r
-// (C) 2002/3 Ximian, Inc\r
-//\r
-using System;\r
-\r
-namespace System.Drawing.Drawing2D {\r
- /// <summary>\r
- /// Summary description for GraphicsContainer.\r
- /// </summary>\r
- public sealed class GraphicsContainer : MarshalByRefObject {\r
- \r
- internal int nativeState = 0;\r
- \r
- private GraphicsContainer ()
- {\r
-
- }\r
- \r
- internal GraphicsContainer (int state)
- {\r
+// Andreas Nahr (ClassDevelopment@A-SoftTech.com)
+//
+// (C) 2002/3 Ximian, Inc
+// Copyright (C) 2004,2006 Novell, Inc (http://www.novell.com)
+//
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+
+namespace System.Drawing.Drawing2D {
+
+ public sealed class GraphicsContainer : MarshalByRefObject {
+
+ private uint nativeState;
+
+ internal GraphicsContainer (uint state)
+ {
nativeState = state;
- }\r
- \r
- internal int NativeObject{ \r
- get{\r
- return nativeState;\r
- }\r
- set {\r
- nativeState = value;\r
- }\r
- }\r
- }\r
-}\r
+ }
+
+ internal uint NativeObject {
+ get {
+ return nativeState;
+ }
+ }
+ }
+}