this( image, WrapMode.Tile, dstRect ) {
}
+ [MonoTODO]
public TextureBrush (Image image, Rectangle dstRect, ImageAttributes imageAttr) : this( image, dstRect ) {
// TBD: Implement ImageAttributes
}
+ [MonoTODO]
public TextureBrush (Image image, RectangleF dstRect, ImageAttributes imageAttr) : this( image, dstRect ) {
// TBD: Implement ImageAttributes
}
this( image, wrapMode, new RectangleF(dstRect.X, dstRect.Y, dstRect.Width, dstRect.Height )){
}
+ [MonoTODO]
public TextureBrush (Image image, WrapMode wrapMode, RectangleF dstRect) {
// TBD: check if not metafile
_sourceRectangle = dstRect;
}
}
+ [MonoTODO]
public WrapMode WrapMode {
get {
return _wrapMode;