[System*] Add category for tests that use API that require BSD sockets.
[mono.git] / mcs / class / System / Test / System.Net.Sockets / SocketTest.cs
index 91c2c168a1fff9bebc9716b855294bf857151d07..9551c1e6027131d4217bd59a13d986438873d5e2 100755 (executable)
@@ -15,6 +15,7 @@ using System.Collections;
 using System.Threading;
 using System.Reflection;
 using System.Text.RegularExpressions;
+using System.Threading.Tasks;
 using System.Net;
 using System.Net.Sockets;
 using NUnit.Framework;
@@ -27,6 +28,7 @@ using MonoTests.Helpers;
 namespace MonoTests.System.Net.Sockets
 {
        [TestFixture]
+       [Category ("RequiresBSDSockets")]
        public class SocketTest
        {
                // note: also used in SocketCas tests
@@ -4228,7 +4230,22 @@ namespace MonoTests.System.Net.Sockets
                [Test]
                public void SendAsyncFile ()
                {
-                       Socket serverSocket = StartSocketServer ();
+                       Socket serverSocket = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
+
+                       serverSocket.Bind (new IPEndPoint (IPAddress.Loopback, 0));
+                       serverSocket.Listen (1);
+
+                       var mReceived = new ManualResetEvent (false);
+
+                       serverSocket.BeginAccept (AsyncCall => {
+                               byte[] bytes = new byte [1024];
+
+                               Socket listener = (Socket)AsyncCall.AsyncState;
+                               Socket client = listener.EndAccept (AsyncCall);
+                               client.Receive (bytes, bytes.Length, 0);
+                               client.Close ();
+                               mReceived.Set ();
+                       }, serverSocket);
                        
                        Socket clientSocket = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                        clientSocket.Connect (serverSocket.LocalEndPoint);
@@ -4246,18 +4263,19 @@ namespace MonoTests.System.Net.Sockets
                                        sw.Write (buffer);
                                }
 
-                               var m = new ManualResetEvent (false);
+                               var mSent = new ManualResetEvent (false);
 
                                // Async Send File to server
                                clientSocket.BeginSendFile(temp, (ar) => {
                                        Socket client = (Socket) ar.AsyncState;
                                        client.EndSendFile (ar);
-                                       m.Set ();
+                                       mSent.Set ();
                                }, clientSocket);
 
-                               if (!m.WaitOne (1500))
+                               if (!mSent.WaitOne (1500))
+                                       throw new TimeoutException ();
+                               if (!mReceived.WaitOne (1500))
                                        throw new TimeoutException ();
-                               m.Reset ();
                        } finally {
                                if (File.Exists (temp))
                                        File.Delete (temp);
@@ -4317,30 +4335,6 @@ namespace MonoTests.System.Net.Sockets
                        }
                }
 
-               Socket StartSocketServer ()
-               {
-
-                       Socket listenSocket = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
-                       
-                       listenSocket.Bind (new IPEndPoint (IPAddress.Loopback, NetworkHelpers.FindFreePort ()));
-                       listenSocket.Listen (1);
-
-                       listenSocket.BeginAccept (new AsyncCallback (ReceiveCallback), listenSocket);
-                       
-                       return listenSocket;
-               }
-
-               public static void ReceiveCallback (IAsyncResult AsyncCall)
-               {
-                       byte[] bytes = new byte [1024];
-
-                       Socket listener = (Socket)AsyncCall.AsyncState;
-                       Socket client = listener.EndAccept (AsyncCall);
-                       client.Receive (bytes, bytes.Length, 0);
-                       client.Close ();
-               }
-
                [Test]
                public void UdpMulticasTimeToLive ()
                {
@@ -4353,6 +4347,23 @@ namespace MonoTests.System.Net.Sockets
                                socket.SetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 19);
                        }
                }
+
+               [Test] // Covers 41616
+               public void ConnectAsyncUnhandledEx ()
+               {
+                       var mre = new ManualResetEvent (false);
+
+                       var endPoint = new IPEndPoint(0,0);
+                       var socket = new Socket(endPoint.AddressFamily, SocketType.Stream, ProtocolType.Unspecified);
+
+                       var socketArgs = new SocketAsyncEventArgs();
+                       socketArgs.RemoteEndPoint = endPoint;
+                       socketArgs.Completed += (sender, e) => mre.Set ();
+
+                       socket.ConnectAsync (socketArgs);
+
+                       Assert.IsTrue (mre.WaitOne (1000), "ConnectedAsync timeout");
+               }
        }
 }