// System.Net.Sockets.Socket.cs
//
// Authors:
-// Phillip Pearson (pp@myelin.co.nz)
-// Dick Porter <dick@ximian.com>
+// Phillip Pearson (pp@myelin.co.nz)
+// Dick Porter <dick@ximian.com>
+// Gonzalo Paniagua Javier (gonzalo@ximian.com)
//
// Copyright (C) 2001, 2002 Phillip Pearson and Ximian, Inc.
// http://www.myelin.co.nz
+// (c) 2004 Novell, Inc. (http://www.novell.com)
//
using System;
using System.Net;
using System.Collections;
using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
using System.Threading;
+using System.Reflection;
+using System.IO;
namespace System.Net.Sockets
{
public class Socket : IDisposable
{
+ [StructLayout (LayoutKind.Sequential)]
private sealed class SocketAsyncResult: IAsyncResult
{
- private object state;
- private WaitHandle waithandle;
- private bool completed_sync, completed;
- private Worker worker;
+ /* Same structure in the runtime */
+ public Socket Sock;
+ IntPtr handle;
+ object state;
+ AsyncCallback callback;
+ WaitHandle waithandle;
- public SocketAsyncResult(object state) {
- this.state=state;
- waithandle=new ManualResetEvent(false);
- completed_sync=completed=false;
+ Exception delayedException;
+
+ public EndPoint EndPoint; // Connect,ReceiveFrom,SendTo
+ public byte [] Buffer; // Receive,ReceiveFrom,Send,SendTo
+ public int Offset; // Receive,ReceiveFrom,Send,SendTo
+ public int Size; // Receive,ReceiveFrom,Send,SendTo
+ public SocketFlags SockFlags; // Receive,ReceiveFrom,Send,SendTo
+
+ // Return values
+ Socket acc_socket;
+ int total;
+
+ bool completed_sync;
+ bool completed;
+ AsyncCallback real_callback;
+ int error;
+
+ public SocketAsyncResult (Socket sock, object state, AsyncCallback callback)
+ {
+ this.Sock = sock;
+ this.handle = sock.socket;
+ this.state = state;
+ this.real_callback = callback;
+ SockFlags = SocketFlags.None;
+ }
+
+ public void CreateAsyncDelegate ()
+ {
+ if (real_callback != null)
+ this.callback = new AsyncCallback (FakeCB);
+ }
+
+ static void FakeCB (IAsyncResult result)
+ {
+ SocketAsyncResult ares = (SocketAsyncResult) result;
+ ares.real_callback.BeginInvoke (ares, null, null);
+ }
+
+ public void CheckIfThrowDelayedException ()
+ {
+ if (delayedException != null)
+ throw delayedException;
+
+ if (error != 0)
+ throw new SocketException (error);
+ }
+
+ public void Complete ()
+ {
+ IsCompleted = true;
+ if (real_callback != null)
+ real_callback (this);
+ }
+
+ public void Complete (int total)
+ {
+ this.total = total;
+ Complete ();
+ }
+
+ public void Complete (Exception e)
+ {
+ delayedException = e;
+ Complete ();
+ }
+
+ public void Complete (Socket s)
+ {
+ acc_socket = s;
+ Complete ();
}
public object AsyncState {
get {
- return(state);
+ return state;
}
}
public WaitHandle AsyncWaitHandle {
get {
- return(waithandle);
+ lock (this) {
+ if (waithandle == null)
+ waithandle = new ManualResetEvent (completed);
+ }
+
+ return waithandle;
}
set {
waithandle=value;
}
set {
completed=value;
+ lock (this) {
+ if (waithandle != null && value) {
+ ((ManualResetEvent) waithandle).Set ();
+ }
+ }
}
}
- public Worker Worker {
+ public Socket Socket {
get {
- return(worker);
+ return acc_socket;
}
- set {
- worker=value;
+ }
+
+ public int Total {
+ get {
+ return total;
}
}
}
private sealed class Worker
{
- private AsyncCallback callback;
- private SocketAsyncResult result;
- private Socket socket;
-
- // Parameters
- private EndPoint endpoint; // Connect,ReceiveFrom,SendTo
- private byte[] buffer; // Receive,ReceiveFrom,Send,SendTo
- private int offset; // Receive,ReceiveFrom,Send,SendTo
- private int size; // Receive,ReceiveFrom,Send,SendTo
- private SocketFlags sockflags; // Receive,ReceiveFrom,Send,SendTo
-
- // Return values
- private Socket acc_socket;
- private int total;
-
+ SocketAsyncResult result;
- // For Accept
- public Worker(Socket req_sock,
- AsyncCallback req_callback,
- SocketAsyncResult req_result)
- : this(req_sock, null, 0, 0, SocketFlags.None,
- null, req_callback, req_result) {}
-
- // For Connect
- public Worker(Socket req_sock, EndPoint req_endpoint,
- AsyncCallback req_callback,
- SocketAsyncResult req_result)
- : this(req_sock, null, 0, 0, SocketFlags.None,
- req_endpoint, req_callback,
- req_result) {}
-
- // For Receive and Send
- public Worker(Socket req_sock, byte[] req_buffer,
- int req_offset, int req_size,
- SocketFlags req_sockflags,
- AsyncCallback req_callback,
- SocketAsyncResult req_result)
- : this(req_sock, req_buffer, req_offset,
- req_size, req_sockflags, null,
- req_callback, req_result) {}
-
- // For ReceiveFrom and SendTo
- public Worker(Socket req_sock, byte[] req_buffer,
- int req_offset, int req_size,
- SocketFlags req_sockflags,
- EndPoint req_endpoint,
- AsyncCallback req_callback,
- SocketAsyncResult req_result) {
- socket=req_sock;
- buffer=req_buffer;
- offset=req_offset;
- size=req_size;
- sockflags=req_sockflags;
- endpoint=req_endpoint;
- callback=req_callback;
- result=req_result;
+ public Worker (SocketAsyncResult ares)
+ {
+ this.result = ares;
}
- private void End() {
- callback(result);
- ((ManualResetEvent)result.AsyncWaitHandle).Set();
- result.IsCompleted=true;
- }
-
- public void Accept() {
- lock(result) {
- acc_socket=socket.Accept();
- End();
+ public void Accept ()
+ {
+ lock (result) {
+ Socket acc_socket = null;
+ try {
+ acc_socket = result.Sock.Accept ();
+ } catch (Exception e) {
+ result.Complete (e);
+ return;
+ }
+
+ result.Complete (acc_socket);
}
}
- public void Connect() {
- lock(result) {
- socket.Connect(endpoint);
- End();
+ public void Connect ()
+ {
+ lock (result) {
+ try {
+ result.Sock.Connect (result.EndPoint);
+ } catch (SocketException se) {
+ if (result.Sock.blocking || se.ErrorCode != 10036) {
+ result.Complete (se);
+ return;
+ }
+
+ try {
+ result.Sock.Poll (-1, SelectMode.SelectWrite);
+ result.Sock.Connect (result.EndPoint);
+ } catch (Exception k) {
+ result.Complete (k);
+ return;
+ }
+ } catch (Exception e) {
+ result.Complete (e);
+ return;
+ }
+
+ result.Complete ();
}
}
- public void Receive() {
- lock(result) {
- total=socket.Receive(buffer, offset,
- size, sockflags);
- End();
+ public void Receive ()
+ {
+ lock (result) {
+ int total = 0;
+ try {
+ if (!result.Sock.blocking)
+ result.Sock.Poll (-1, SelectMode.SelectRead);
+
+ total = result.Sock.Receive_nochecks (result.Buffer,
+ result.Offset,
+ result.Size,
+ result.SockFlags);
+ } catch (Exception e) {
+ result.Complete (e);
+ return;
+ }
+
+ result.Complete (total);
}
}
- public void ReceiveFrom() {
- lock(result) {
- total=socket.ReceiveFrom(buffer,
- offset, size,
- sockflags,
- ref endpoint);
- End();
+ public void ReceiveFrom ()
+ {
+ lock (result) {
+ int total = 0;
+ try {
+ if (!result.Sock.blocking)
+ result.Sock.Poll (-1, SelectMode.SelectRead);
+
+ total = result.Sock.ReceiveFrom_nochecks (result.Buffer,
+ result.Offset,
+ result.Size,
+ result.SockFlags,
+ ref result.EndPoint);
+ } catch (Exception e) {
+ result.Complete (e);
+ return;
+ }
+
+ result.Complete (total);
}
}
- public void Send() {
- lock(result) {
- total=socket.Send(buffer, offset, size,
- sockflags);
- End();
+ public void Send ()
+ {
+ lock (result) {
+ int total = 0;
+ try {
+ if (!result.Sock.blocking)
+ result.Sock.Poll (-1, SelectMode.SelectWrite);
+
+ total = result.Sock.Send_nochecks (result.Buffer,
+ result.Offset,
+ result.Size,
+ result.SockFlags);
+ } catch (Exception e) {
+ result.Complete (e);
+ return;
+ }
+
+ result.Complete (total);
}
}
public void SendTo() {
- lock(result) {
- total=socket.SendTo(buffer, offset,
- size, sockflags,
- endpoint);
- End();
- }
- }
-
- public EndPoint EndPoint {
- get {
- return(endpoint);
- }
- }
-
- public Socket Socket {
- get {
- return(acc_socket);
- }
- }
-
- public int Total {
- get {
- return(total);
+ lock (result) {
+ int total = 0;
+ try {
+ if (!result.Sock.blocking)
+ result.Sock.Poll (-1, SelectMode.SelectWrite);
+
+ total = result.Sock.SendTo_nochecks (result.Buffer,
+ result.Offset,
+ result.Size,
+ result.SockFlags,
+ result.EndPoint);
+ } catch (Exception e) {
+ result.Complete (e);
+ return;
+ }
+
+ result.Complete (total);
}
}
}
+ /* the field "socket" is looked up by name by the runtime */
private IntPtr socket;
private AddressFamily address_family;
private SocketType socket_type;
private ProtocolType protocol_type;
+ internal bool blocking=true;
+ private int pendingEnds;
+ private int closeDelayed;
+ static readonly bool supportsAsync = FakeGetSupportsAsync ();
+
+ delegate void SocketAsyncCall ();
+ /*
+ * These two fields are looked up by name by the runtime, don't change
+ * their name without also updating the runtime code.
+ */
+ private static int ipv4Supported = -1, ipv6Supported = -1;
+
+ /* When true, the socket was connected at the time of
+ * the last IO operation
+ */
+ private bool connected=false;
+ /* true if we called Close_internal */
+ private bool closed;
+
+ /* Used in LocalEndPoint and RemoteEndPoint if the
+ * Mono.Posix assembly is available
+ */
+ private static object unixendpoint=null;
+ private static Type unixendpointtype=null;
- [MonoTODO]
+ [MethodImplAttribute(MethodImplOptions.InternalCall)]
+ private extern static void Select_internal(ref Socket[] read,
+ ref Socket[] write,
+ ref Socket[] err,
+ int timeout,
+ out int error);
+
public static void Select(IList read_list, IList write_list,
IList err_list, int time_us) {
if(read_list==null &&
err_list==null) {
throw new ArgumentNullException();
}
+
+ int read_count = 0, write_count = 0, err_count = 0;
+ Socket[] read_arr = null;
+ Socket[] write_arr = null;
+ Socket[] err_arr = null;
+
+ if (read_list!=null)
+ read_count=read_list.Count;
+
+ if (read_count != 0)
+ read_arr=new Socket[read_count];
+
+ if (write_list!=null)
+ write_count=write_list.Count;
+
+ if (write_count != 0)
+ write_arr=new Socket[write_count];
+
+ if (err_list!=null)
+ err_count=err_list.Count;
+
+ if (err_count != 0)
+ err_arr=new Socket[err_count];
- throw new NotImplementedException();
+ int i;
+
+ if (read_count != 0) {
+ i=0;
+
+ foreach (Socket s in read_list) {
+ read_arr[i]=s;
+ i++;
+ }
+ }
+
+ if (write_count != 0) {
+ i=0;
+ foreach (Socket s in write_list) {
+ write_arr[i]=s;
+ i++;
+ }
+ }
+
+ if (err_count != 0) {
+ i=0;
+ foreach (Socket s in err_list) {
+ err_arr[i]=s;
+ i++;
+ }
+ }
+
+ int error;
+
+ Select_internal(ref read_arr, ref write_arr,
+ ref err_arr, time_us, out error);
+
+ if(error != 0) {
+ throw new SocketException (error);
+ }
+
+ if(read_list!=null) {
+ read_list.Clear();
+ for(i=0; i<read_arr.Length; i++) {
+ read_list.Add(read_arr[i]);
+ }
+ }
+
+ if(write_list!=null) {
+ write_list.Clear();
+ for(i=0; i<write_arr.Length; i++) {
+ write_list.Add(write_arr[i]);
+ }
+ }
+
+ if(err_list!=null) {
+ err_list.Clear();
+ for(i=0; i<err_arr.Length; i++) {
+ err_list.Add(err_arr[i]);
+ }
+ }
+ }
+
+ static Socket() {
+ Assembly ass;
+
+ try {
+ ass = Assembly.Load (Consts.AssemblyMono_Posix);
+ } catch (FileNotFoundException) {
+ return;
+ }
+
+ unixendpointtype=ass.GetType("Mono.Posix.UnixEndPoint");
+
+ /* The endpoint Create() method is an instance
+ * method :-(
+ */
+ Type[] arg_types=new Type[1];
+ arg_types[0]=typeof(string);
+ ConstructorInfo cons=unixendpointtype.GetConstructor(arg_types);
+
+ object[] args=new object[1];
+ args[0]="";
+
+ unixendpoint=cons.Invoke(args);
}
// private constructor used by Accept, which already
protocol_type=proto;
socket=sock;
+ connected=true;
}
// Creates a new system socket, returning the handle
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern IntPtr Socket_internal(AddressFamily family,
SocketType type,
- ProtocolType proto);
+ ProtocolType proto,
+ out int error);
public Socket(AddressFamily family, SocketType type,
ProtocolType proto) {
socket_type=type;
protocol_type=proto;
- socket=Socket_internal(family, type, proto);
+ int error;
+
+ socket=Socket_internal(family, type, proto, out error);
+ if (error != 0) {
+ throw new SocketException (error);
+ }
}
public AddressFamily AddressFamily {
// Returns the amount of data waiting to be read on socket
[MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static int Available_internal(IntPtr socket);
+ private extern static int Available_internal(IntPtr socket,
+ out int error);
public int Available {
get {
- return(Available_internal(socket));
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
+ int ret, error;
+
+ ret = Available_internal(socket, out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
+
+ return(ret);
}
}
- [MonoTODO]
+ [MethodImplAttribute(MethodImplOptions.InternalCall)]
+ private extern static void Blocking_internal(IntPtr socket,
+ bool block,
+ out int error);
+
public bool Blocking {
get {
- throw new NotImplementedException();
- //return false;
+ return(blocking);
+ }
+ set {
+ int error;
+
+ Blocking_internal(socket, value, out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
+
+ blocking=value;
}
- set { }
}
- [MonoTODO]
public bool Connected {
get {
- throw new NotImplementedException();
- //return false;
+ return(connected);
}
}
// Returns the local endpoint details in addr and port
[MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static SocketAddress LocalEndPoint_internal(IntPtr socket);
+ private extern static SocketAddress LocalEndPoint_internal(IntPtr socket, out int error);
[MonoTODO("Support non-IP endpoints")]
public EndPoint LocalEndPoint {
get {
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
SocketAddress sa;
+ int error;
- sa=LocalEndPoint_internal(socket);
+ sa=LocalEndPoint_internal(socket, out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
- if(sa.Family==AddressFamily.InterNetwork) {
+ if(sa.Family==AddressFamily.InterNetwork || sa.Family==AddressFamily.InterNetworkV6) {
// Stupidly, EndPoint.Create() is an
// instance method
return new IPEndPoint(0, 0).Create(sa);
+ } else if (sa.Family==AddressFamily.Unix &&
+ unixendpoint!=null) {
+ return((EndPoint)unixendpointtype.InvokeMember("Create", BindingFlags.InvokeMethod|BindingFlags.Instance|BindingFlags.Public, null, unixendpoint, new object[] {sa}));
} else {
throw new NotImplementedException();
}
// Returns the remote endpoint details in addr and port
[MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static SocketAddress RemoteEndPoint_internal(IntPtr socket);
+ private extern static SocketAddress RemoteEndPoint_internal(IntPtr socket, out int error);
[MonoTODO("Support non-IP endpoints")]
public EndPoint RemoteEndPoint {
get {
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
SocketAddress sa;
+ int error;
- sa=RemoteEndPoint_internal(socket);
+ sa=RemoteEndPoint_internal(socket, out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
- if(sa.Family==AddressFamily.InterNetwork) {
+ if(sa.Family==AddressFamily.InterNetwork || sa.Family==AddressFamily.InterNetworkV6 ) {
// Stupidly, EndPoint.Create() is an
// instance method
return new IPEndPoint(0, 0).Create(sa);
+ } else if (sa.Family==AddressFamily.Unix &&
+ unixendpoint!=null) {
+ return((EndPoint)unixendpointtype.InvokeMember("Create", BindingFlags.InvokeMethod|BindingFlags.Instance|BindingFlags.Public, null, unixendpoint, new object[] {sa}));
} else {
throw new NotImplementedException();
}
}
}
+#if NET_1_1
+ public static bool SupportsIPv4 {
+ get {
+ CheckProtocolSupport();
+ return ipv4Supported == 1;
+ }
+ }
+
+ public static bool SupportsIPv6 {
+ get {
+ CheckProtocolSupport();
+ return ipv6Supported == 1;
+ }
+ }
+#else
+ internal static bool SupportsIPv4
+ {
+ get
+ {
+ return true;
+ }
+ }
+
+ internal static bool SupportsIPv6
+ {
+ get
+ {
+ return false;
+ }
+ }
+#endif
+
+ internal static void CheckProtocolSupport()
+ {
+ if(ipv4Supported == -1) {
+ try {
+ Socket tmp = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
+ tmp.Close();
+
+ ipv4Supported = 1;
+ }
+ catch {
+ ipv4Supported = 0;
+ }
+ }
+
+ if(ipv6Supported == -1) {
+ NetConfig config = (NetConfig)System.Configuration.ConfigurationSettings.GetConfig("system.net/settings");
+
+ if(config != null)
+ ipv6Supported = config.ipv6Enabled?-1:0;
+
+ if(ipv6Supported != 0) {
+ try {
+ Socket tmp = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
+ tmp.Close();
+
+ ipv6Supported = 1;
+ }
+ catch { }
+ }
+ }
+ }
+
// Creates a new system socket, returning the handle
[MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static IntPtr Accept_internal(IntPtr sock);
+ private extern static IntPtr Accept_internal(IntPtr sock,
+ out int error);
public Socket Accept() {
- IntPtr sock=Accept_internal(socket);
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
+ int error;
+ IntPtr sock=Accept_internal(socket, out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
return(new Socket(this.AddressFamily, this.SocketType,
this.ProtocolType, sock));
public IAsyncResult BeginAccept(AsyncCallback callback,
object state) {
- SocketAsyncResult req=new SocketAsyncResult(state);
- Worker worker=new Worker(this, callback, req);
- Thread child=new Thread(new ThreadStart(worker.Accept));
- child.Start();
+
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
+ Interlocked.Increment (ref pendingEnds);
+ SocketAsyncResult req = new SocketAsyncResult (this, state, callback);
+ Worker worker = new Worker (req);
+ SocketAsyncCall sac = new SocketAsyncCall (worker.Accept);
+ sac.BeginInvoke (null, null);
return(req);
}
public IAsyncResult BeginConnect(EndPoint end_point,
AsyncCallback callback,
object state) {
- SocketAsyncResult req=new SocketAsyncResult(state);
- Worker worker=new Worker(this, end_point, callback,
- req);
- Thread child=new Thread(new ThreadStart(worker.Connect));
- child.Start();
+
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
+ if (end_point == null)
+ throw new ArgumentNullException ("end_point");
+
+ Interlocked.Increment (ref pendingEnds);
+ SocketAsyncResult req = new SocketAsyncResult (this, state, callback);
+ req.EndPoint = end_point;
+ Worker worker = new Worker (req);
+ SocketAsyncCall sac = new SocketAsyncCall (worker.Connect);
+ sac.BeginInvoke (null, null);
return(req);
}
SocketFlags socket_flags,
AsyncCallback callback,
object state) {
- SocketAsyncResult req=new SocketAsyncResult(state);
- Worker worker=new Worker(this, buffer, offset, size,
- socket_flags, callback, req);
- Thread child=new Thread(new ThreadStart(worker.Receive));
- child.Start();
- return(req);
+
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
+
+ if (offset < 0 || offset > buffer.Length)
+ throw new ArgumentOutOfRangeException ("offset");
+
+ if (size < 0 || offset + size > buffer.Length)
+ throw new ArgumentOutOfRangeException ("size");
+
+ Interlocked.Increment (ref pendingEnds);
+ SocketAsyncResult req = new SocketAsyncResult (this, state, callback);
+ req.Buffer = buffer;
+ req.Offset = offset;
+ req.Size = size;
+ req.SockFlags = socket_flags;
+ if (supportsAsync && socket_type == SocketType.Stream) {
+ int error;
+ req.CreateAsyncDelegate ();
+ KeepReference (req);
+ AsyncReceiveInternal (req, out error);
+ if (error != 10036) // WSAEINPROGRESS
+ throw new SocketException (error);
+ } else {
+ Worker worker = new Worker (req);
+ SocketAsyncCall sac = new SocketAsyncCall (worker.Receive);
+ sac.BeginInvoke (null, null);
+ }
+
+ return req;
}
public IAsyncResult BeginReceiveFrom(byte[] buffer, int offset,
ref EndPoint remote_end,
AsyncCallback callback,
object state) {
- SocketAsyncResult req=new SocketAsyncResult(state);
- Worker worker=new Worker(this, buffer, offset, size,
- socket_flags, remote_end,
- callback, req);
- Thread child=new Thread(new ThreadStart(worker.ReceiveFrom));
- child.Start();
- return(req);
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
+
+ if (offset < 0)
+ throw new ArgumentOutOfRangeException ("offset must be >= 0");
+
+ if (size < 0)
+ throw new ArgumentOutOfRangeException ("size must be >= 0");
+
+ if (offset + size > buffer.Length)
+ throw new ArgumentOutOfRangeException ("offset + size exceeds the buffer length");
+
+ Interlocked.Increment (ref pendingEnds);
+ SocketAsyncResult req = new SocketAsyncResult (this, state, callback);
+ req.Buffer = buffer;
+ req.Offset = offset;
+ req.Size = size;
+ req.SockFlags = socket_flags;
+ req.EndPoint = remote_end;
+ Worker worker = new Worker (req);
+ SocketAsyncCall sac = new SocketAsyncCall (worker.ReceiveFrom);
+ sac.BeginInvoke (null, null);
+ return req;
}
- public IAsyncResult BeginSend(byte[] buffer, int offset,
- int size,
- SocketFlags socket_flags,
- AsyncCallback callback,
- object state) {
- SocketAsyncResult req=new SocketAsyncResult(state);
- Worker worker=new Worker(this, buffer, offset, size,
- socket_flags, callback, req);
- Thread child=new Thread(new ThreadStart(worker.Send));
- child.Start();
- return(req);
+ public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socket_flags,
+ AsyncCallback callback, object state)
+ {
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
+
+ if (offset < 0)
+ throw new ArgumentOutOfRangeException ("offset must be >= 0");
+
+ if (size < 0)
+ throw new ArgumentOutOfRangeException ("size must be >= 0");
+
+ if (offset + size > buffer.Length)
+ throw new ArgumentOutOfRangeException ("offset + size exceeds the buffer length");
+
+ Interlocked.Increment (ref pendingEnds);
+ SocketAsyncResult req = new SocketAsyncResult (this, state, callback);
+ req.Buffer = buffer;
+ req.Offset = offset;
+ req.Size = size;
+ req.SockFlags = socket_flags;
+ if (supportsAsync && socket_type == SocketType.Stream) {
+ int error;
+ req.CreateAsyncDelegate ();
+ KeepReference (req);
+ AsyncSendInternal (req, out error);
+ if (error != 10036) // WSAEINPROGRESS
+ throw new SocketException (error);
+ } else {
+ Worker worker = new Worker (req);
+ SocketAsyncCall sac = new SocketAsyncCall (worker.Send);
+ sac.BeginInvoke (null, null);
+ }
+ return req;
}
public IAsyncResult BeginSendTo(byte[] buffer, int offset,
EndPoint remote_end,
AsyncCallback callback,
object state) {
- SocketAsyncResult req=new SocketAsyncResult(state);
- Worker worker=new Worker(this, buffer, offset, size,
- socket_flags, remote_end,
- callback, req);
- Thread child=new Thread(new ThreadStart(worker.SendTo));
- child.Start();
- return(req);
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
+
+ if (offset < 0)
+ throw new ArgumentOutOfRangeException ("offset must be >= 0");
+
+ if (size < 0)
+ throw new ArgumentOutOfRangeException ("size must be >= 0");
+
+ if (offset + size > buffer.Length)
+ throw new ArgumentOutOfRangeException ("offset + size exceeds the buffer length");
+
+ Interlocked.Increment (ref pendingEnds);
+ SocketAsyncResult req = new SocketAsyncResult (this, state, callback);
+ req.Buffer = buffer;
+ req.Offset = offset;
+ req.Size = size;
+ req.SockFlags = socket_flags;
+ req.EndPoint = remote_end;
+ Worker worker = new Worker(req);
+ SocketAsyncCall sac = new SocketAsyncCall (worker.SendTo);
+ sac.BeginInvoke (null, null);
+ return req;
}
// Creates a new system socket, returning the handle
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Bind_internal(IntPtr sock,
- SocketAddress sa);
+ SocketAddress sa,
+ out int error);
public void Bind(EndPoint local_end) {
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
if(local_end==null) {
- throw new ArgumentNullException();
+ throw new ArgumentNullException("local_end");
}
- Bind_internal(socket, local_end.Serialize());
+ int error;
+
+ Bind_internal(socket, local_end.Serialize(),
+ out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
}
// Closes the socket
[MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Close_internal(IntPtr socket);
+ private extern static void Close_internal(IntPtr socket,
+ out int error);
public void Close() {
- Close_internal(socket);
+ ((IDisposable) this).Dispose ();
}
// Connects to the remote address
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Connect_internal(IntPtr sock,
- SocketAddress sa);
+ SocketAddress sa,
+ out int error);
public void Connect(EndPoint remote_end) {
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
if(remote_end==null) {
- throw new ArgumentNullException();
+ throw new ArgumentNullException("remote_end");
}
+
+ int error;
- Connect_internal(socket, remote_end.Serialize());
+ SocketAddress serial = remote_end.Serialize ();
+ Connect_internal(socket, serial, out error);
+ if (!blocking && error == 10036) {
+ Poll (-1, SelectMode.SelectWrite);
+ Connect_internal (socket, serial, out error);
+ }
+
+ if (error != 0)
+ throw new SocketException (error);
+
+ connected=true;
}
public Socket EndAccept(IAsyncResult result) {
- SocketAsyncResult req=(SocketAsyncResult)result;
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
+ if (result == null)
+ throw new ArgumentNullException ("result");
+
+ SocketAsyncResult req = result as SocketAsyncResult;
+ if (req == null)
+ throw new ArgumentException ("Invalid IAsyncResult", "result");
- result.AsyncWaitHandle.WaitOne();
- return(req.Worker.Socket);
+ if (!result.IsCompleted)
+ result.AsyncWaitHandle.WaitOne();
+
+ Interlocked.Decrement (ref pendingEnds);
+ CheckIfClose ();
+ req.CheckIfThrowDelayedException();
+ return req.Socket;
}
public void EndConnect(IAsyncResult result) {
- SocketAsyncResult req=(SocketAsyncResult)result;
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
+ if (result == null)
+ throw new ArgumentNullException ("result");
- result.AsyncWaitHandle.WaitOne();
+ SocketAsyncResult req = result as SocketAsyncResult;
+ if (req == null)
+ throw new ArgumentException ("Invalid IAsyncResult", "result");
+
+ if (!result.IsCompleted)
+ result.AsyncWaitHandle.WaitOne();
+
+ Interlocked.Decrement (ref pendingEnds);
+ CheckIfClose ();
+ req.CheckIfThrowDelayedException();
}
public int EndReceive(IAsyncResult result) {
- SocketAsyncResult req=(SocketAsyncResult)result;
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
+ if (result == null)
+ throw new ArgumentNullException ("result");
- result.AsyncWaitHandle.WaitOne();
- return(req.Worker.Total);
+ SocketAsyncResult req = result as SocketAsyncResult;
+ if (req == null)
+ throw new ArgumentException ("Invalid IAsyncResult", "result");
+
+ RemoveReference (req);
+ if (!result.IsCompleted)
+ result.AsyncWaitHandle.WaitOne();
+
+ Interlocked.Decrement (ref pendingEnds);
+ CheckIfClose ();
+ req.CheckIfThrowDelayedException();
+ return req.Total;
}
public int EndReceiveFrom(IAsyncResult result,
ref EndPoint end_point) {
- SocketAsyncResult req=(SocketAsyncResult)result;
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
+ if (result == null)
+ throw new ArgumentNullException ("result");
- result.AsyncWaitHandle.WaitOne();
- end_point=req.Worker.EndPoint;
- return(req.Worker.Total);
+ SocketAsyncResult req = result as SocketAsyncResult;
+ if (req == null)
+ throw new ArgumentException ("Invalid IAsyncResult", "result");
+
+ if (!result.IsCompleted)
+ result.AsyncWaitHandle.WaitOne();
+
+ Interlocked.Decrement (ref pendingEnds);
+ CheckIfClose ();
+ req.CheckIfThrowDelayedException();
+ end_point = req.EndPoint;
+ return req.Total;
}
public int EndSend(IAsyncResult result) {
- SocketAsyncResult req=(SocketAsyncResult)result;
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
+ if (result == null)
+ throw new ArgumentNullException ("result");
+
+ SocketAsyncResult req = result as SocketAsyncResult;
+ if (req == null)
+ throw new ArgumentException ("Invalid IAsyncResult", "result");
+
+ RemoveReference (req);
+ if (!result.IsCompleted)
+ result.AsyncWaitHandle.WaitOne();
- result.AsyncWaitHandle.WaitOne();
- return(req.Worker.Total);
+ Interlocked.Decrement (ref pendingEnds);
+ CheckIfClose ();
+ req.CheckIfThrowDelayedException();
+ return req.Total;
}
public int EndSendTo(IAsyncResult result) {
- SocketAsyncResult req=(SocketAsyncResult)result;
+ if (disposed && closed)
+ throw new ObjectDisposedException (GetType ().ToString ());
- result.AsyncWaitHandle.WaitOne();
- return(req.Worker.Total);
+ if (result == null)
+ throw new ArgumentNullException ("result");
+
+ SocketAsyncResult req = result as SocketAsyncResult;
+ if (req == null)
+ throw new ArgumentException ("Invalid IAsyncResult", "result");
+
+ if (!result.IsCompleted)
+ result.AsyncWaitHandle.WaitOne();
+
+ Interlocked.Decrement (ref pendingEnds);
+ CheckIfClose ();
+ req.CheckIfThrowDelayedException();
+ return req.Total;
+ }
+
+ void CheckIfClose ()
+ {
+ if (Interlocked.CompareExchange (ref closeDelayed, 0, 1) == 1 &&
+ Interlocked.CompareExchange (ref pendingEnds, 0, 0) == 0) {
+ closed = true;
+
+ int error;
+
+ Close_internal(socket, out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
+ }
}
- [MonoTODO]
+ [MethodImplAttribute(MethodImplOptions.InternalCall)]
+ private extern static void GetSocketOption_obj_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error);
+ [MethodImplAttribute(MethodImplOptions.InternalCall)]
+ private extern static void GetSocketOption_arr_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val, out int error);
+
public object GetSocketOption(SocketOptionLevel level,
SocketOptionName name) {
- throw new NotImplementedException();
+ object obj_val;
+ int error;
+
+ GetSocketOption_obj_internal(socket, level, name,
+ out obj_val, out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
+
+ if(name==SocketOptionName.Linger) {
+ return((LingerOption)obj_val);
+ } else if (name==SocketOptionName.AddMembership ||
+ name==SocketOptionName.DropMembership) {
+ return((MulticastOption)obj_val);
+ } else {
+ return((int)obj_val);
+ }
}
- [MonoTODO]
public void GetSocketOption(SocketOptionLevel level,
SocketOptionName name,
byte[] opt_value) {
- throw new NotImplementedException();
+ int opt_value_len=opt_value.Length;
+ int error;
+
+ GetSocketOption_arr_internal(socket, level, name,
+ ref opt_value, out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
}
- [MonoTODO]
public byte[] GetSocketOption(SocketOptionLevel level,
SocketOptionName name,
int length) {
- throw new NotImplementedException();
+ byte[] byte_val=new byte[length];
+ int error;
+
+ GetSocketOption_arr_internal(socket, level, name,
+ ref byte_val, out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
+
+ return(byte_val);
}
- [MonoTODO]
- public int IOControl(int ioctl_code, byte[] in_value,
- byte[] out_value) {
- throw new NotImplementedException();
+ // See Socket.IOControl, WSAIoctl documentation in MSDN. The
+ // common options between UNIX and Winsock are FIONREAD,
+ // FIONBIO and SIOCATMARK. Anything else will depend on the
+ // system.
+ [MethodImplAttribute(MethodImplOptions.InternalCall)]
+ extern static int WSAIoctl (IntPtr sock, int ioctl_code,
+ byte [] input, byte [] output,
+ out int error);
+
+ public int IOControl (int ioctl_code, byte [] in_value, byte [] out_value)
+ {
+ if (disposed)
+ throw new ObjectDisposedException (GetType ().ToString ());
+
+ int error;
+ int result = WSAIoctl (socket, ioctl_code, in_value,
+ out_value, out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
+
+ if (result == -1)
+ throw new InvalidOperationException ("Must use Blocking property instead.");
+
+ return result;
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Listen_internal(IntPtr sock,
- int backlog);
+ int backlog,
+ out int error);
public void Listen(int backlog) {
- Listen_internal(socket, backlog);
+ int error;
+
+ Listen_internal(socket, backlog, out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
}
- [MonoTODO]
- public bool Poll(int time_us, SelectMode mode) {
- throw new NotImplementedException();
+ [MethodImplAttribute(MethodImplOptions.InternalCall)]
+ extern static bool Poll_internal (IntPtr socket, SelectMode mode, int timeout, out int error);
+
+ public bool Poll (int time_us, SelectMode mode)
+ {
+ if (mode != SelectMode.SelectRead &&
+ mode != SelectMode.SelectWrite &&
+ mode != SelectMode.SelectError)
+ throw new NotSupportedException ("'mode' parameter is not valid.");
+
+ int error;
+ bool result = Poll_internal (socket, mode, time_us, out error);
+ if (error != 0)
+ throw new SocketException (error);
+
+ return result;
}
- public int Receive(byte[] buf) {
- return(Receive(buf, 0, buf.Length, SocketFlags.None));
+ public int Receive (byte [] buf)
+ {
+ if (buf == null)
+ throw new ArgumentNullException ("buf");
+
+ return Receive_nochecks (buf, 0, buf.Length, SocketFlags.None);
}
- public int Receive(byte[] buf, SocketFlags flags) {
- return(Receive(buf, 0, buf.Length, flags));
+ public int Receive (byte [] buf, SocketFlags flags)
+ {
+ if (buf == null)
+ throw new ArgumentNullException ("buf");
+
+ return Receive_nochecks (buf, 0, buf.Length, flags);
}
- public int Receive(byte[] buf, int size, SocketFlags flags) {
- return(Receive(buf, 0, size, flags));
+ public int Receive (byte [] buf, int size, SocketFlags flags)
+ {
+ if (buf == null)
+ throw new ArgumentNullException ("buf");
+
+ if (size < 0 || size > buf.Length)
+ throw new ArgumentOutOfRangeException ("size");
+
+ return Receive_nochecks (buf, 0, size, flags);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
byte[] buffer,
int offset,
int count,
- SocketFlags flags);
+ SocketFlags flags,
+ out int error);
- public int Receive(byte[] buf, int offset, int size,
- SocketFlags flags) {
- if(buf==null) {
- throw new ArgumentNullException();
- }
- if(offset+size>buf.Length) {
- throw new ArgumentException();
+ public int Receive (byte [] buf, int offset, int size, SocketFlags flags)
+ {
+ if (buf == null)
+ throw new ArgumentNullException ("buf");
+
+ if (offset < 0 || offset > buf.Length)
+ throw new ArgumentOutOfRangeException ("offset");
+
+ if (size < 0 || offset + size > buf.Length)
+ throw new ArgumentOutOfRangeException ("size");
+
+ return Receive_nochecks (buf, offset, size, flags);
+ }
+
+ int Receive_nochecks (byte [] buf, int offset, int size, SocketFlags flags)
+ {
+ int ret, error;
+
+ ret = Receive_internal (socket, buf, offset, size, flags, out error);
+
+ if (error != 0) {
+ connected = false;
+ throw new SocketException (error);
}
- return(Receive_internal(socket, buf, offset, size,
- flags));
+ connected = true;
+
+ return ret;
}
- public int ReceiveFrom(byte[] buf, ref EndPoint remote_end) {
- return(ReceiveFrom(buf, 0, buf.Length,
- SocketFlags.None, ref remote_end));
+ public int ReceiveFrom (byte [] buf, ref EndPoint remote_end)
+ {
+ if (buf == null)
+ throw new ArgumentNullException ("buf");
+
+ if (remote_end == null)
+ throw new ArgumentNullException ("remote_end");
+
+ return ReceiveFrom_nochecks (buf, 0, buf.Length, SocketFlags.None, ref remote_end);
}
- public int ReceiveFrom(byte[] buf, SocketFlags flags,
- ref EndPoint remote_end) {
- return(ReceiveFrom(buf, 0, buf.Length, flags,
- ref remote_end));
+ public int ReceiveFrom (byte [] buf, SocketFlags flags, ref EndPoint remote_end)
+ {
+ if (buf == null)
+ throw new ArgumentNullException ("buf");
+
+ if (remote_end == null)
+ throw new ArgumentNullException ("remote_end");
+
+
+ return ReceiveFrom_nochecks (buf, 0, buf.Length, flags, ref remote_end);
}
- public int ReceiveFrom(byte[] buf, int size, SocketFlags flags,
- ref EndPoint remote_end) {
- return(ReceiveFrom(buf, 0, size, flags,
- ref remote_end));
+ public int ReceiveFrom (byte [] buf, int size, SocketFlags flags,
+ ref EndPoint remote_end)
+ {
+ if (buf == null)
+ throw new ArgumentNullException ("buf");
+
+ if (remote_end == null)
+ throw new ArgumentNullException ("remote_end");
+
+ if (size < 0 || size > buf.Length)
+ throw new ArgumentOutOfRangeException ("size");
+
+ return ReceiveFrom_nochecks (buf, 0, size, flags, ref remote_end);
}
int offset,
int count,
SocketFlags flags,
- ref SocketAddress sockaddr);
+ ref SocketAddress sockaddr,
+ out int error);
- public int ReceiveFrom(byte[] buf, int offset, int size,
- SocketFlags flags,
- ref EndPoint remote_end) {
- if(buf==null || remote_end==null) {
- throw new ArgumentNullException();
- }
- if(offset+size>buf.Length) {
- throw new ArgumentException();
- }
+ public int ReceiveFrom (byte [] buf, int offset, int size, SocketFlags flags,
+ ref EndPoint remote_end)
+ {
+ if (buf == null)
+ throw new ArgumentNullException ("buf");
+
+ if (remote_end == null)
+ throw new ArgumentNullException ("remote_end");
+
+ if (offset < 0 || offset > buf.Length)
+ throw new ArgumentOutOfRangeException ("offset");
+
+ if (size < 0 || offset + size > buf.Length)
+ throw new ArgumentOutOfRangeException ("size");
- SocketAddress sockaddr=remote_end.Serialize();
- int count;
+ return ReceiveFrom_nochecks (buf, offset, size, flags, ref remote_end);
+ }
+
+ int ReceiveFrom_nochecks (byte [] buf, int offset, int size, SocketFlags flags,
+ ref EndPoint remote_end)
+ {
+ SocketAddress sockaddr = remote_end.Serialize();
+ int cnt, error;
+
+ cnt = RecvFrom_internal (socket, buf, offset, size, flags, ref sockaddr, out error);
+
+ if (error != 0) {
+ connected = false;
+ throw new SocketException (error);
+ }
- count=RecvFrom_internal(socket, buf, offset, size,
- flags, ref sockaddr);
+ connected = true;
// Stupidly, EndPoint.Create() is an
// instance method
- remote_end=remote_end.Create(sockaddr);
+ remote_end = remote_end.Create (sockaddr);
- return(count);
+ return cnt;
}
- public int Send(byte[] buf) {
- return(Send(buf, 0, buf.Length, SocketFlags.None));
+ public int Send (byte [] buf)
+ {
+ if (buf == null)
+ throw new ArgumentNullException ("buf");
+
+ return Send_nochecks (buf, 0, buf.Length, SocketFlags.None);
}
- public int Send(byte[] buf, SocketFlags flags) {
- return(Send(buf, 0, buf.Length, flags));
+ public int Send (byte [] buf, SocketFlags flags)
+ {
+ if (buf == null)
+ throw new ArgumentNullException ("buf");
+
+ return Send_nochecks (buf, 0, buf.Length, flags);
}
- public int Send(byte[] buf, int size, SocketFlags flags) {
- return(Send(buf, 0, size, flags));
+ public int Send (byte [] buf, int size, SocketFlags flags)
+ {
+ if (buf == null)
+ throw new ArgumentNullException ("buf");
+
+ if (size < 0 || size > buf.Length)
+ throw new ArgumentOutOfRangeException ("size");
+
+ return Send_nochecks (buf, 0, size, flags);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static int Send_internal(IntPtr sock,
byte[] buf, int offset,
int count,
- SocketFlags flags);
+ SocketFlags flags,
+ out int error);
- public int Send(byte[] buf, int offset, int size,
- SocketFlags flags) {
- if(buf==null) {
- throw new ArgumentNullException();
- }
- if(offset+size>buf.Length) {
- throw new ArgumentException();
+ public int Send (byte [] buf, int offset, int size, SocketFlags flags)
+ {
+ if (buf == null)
+ throw new ArgumentNullException ("buffer");
+
+ if (offset < 0 || offset > buf.Length)
+ throw new ArgumentOutOfRangeException ("offset");
+
+ if (size < 0 || offset + size > buf.Length)
+ throw new ArgumentOutOfRangeException ("size");
+
+ return Send_nochecks (buf, offset, size, flags);
+ }
+
+ int Send_nochecks (byte [] buf, int offset, int size, SocketFlags flags)
+ {
+ if (size == 0)
+ return 0;
+
+ int ret, error;
+
+ ret = Send_internal (socket, buf, offset, size, flags, out error);
+
+ if (error != 0) {
+ connected = false;
+ throw new SocketException (error);
}
-
- return(Send_internal(socket, buf, offset, size,
- flags));
+
+ connected = true;
+
+ return ret;
}
- public int SendTo(byte[] buffer, EndPoint remote_end) {
- return(SendTo(buffer, 0, buffer.Length,
- SocketFlags.None, remote_end));
+ public int SendTo (byte [] buffer, EndPoint remote_end)
+ {
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
+
+ if (remote_end == null)
+ throw new ArgumentNullException ("remote_end");
+
+ return SendTo_nochecks (buffer, 0, buffer.Length, SocketFlags.None, remote_end);
}
- public int SendTo(byte[] buffer, SocketFlags flags,
- EndPoint remote_end) {
- return(SendTo(buffer, 0, buffer.Length, flags,
- remote_end));
+ public int SendTo (byte [] buffer, SocketFlags flags, EndPoint remote_end)
+ {
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
+
+ if (remote_end == null)
+ throw new ArgumentNullException ("remote_end");
+
+ return SendTo_nochecks (buffer, 0, buffer.Length, flags, remote_end);
}
- public int SendTo(byte[] buffer, int size, SocketFlags flags,
- EndPoint remote_end) {
- return(SendTo(buffer, size, buffer.Length, flags,
- remote_end));
+ public int SendTo (byte [] buffer, int size, SocketFlags flags, EndPoint remote_end)
+ {
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
+
+ if (remote_end == null)
+ throw new ArgumentNullException ("remote_end");
+
+ if (size < 0 || size > buffer.Length)
+ throw new ArgumentOutOfRangeException ("size");
+
+ return SendTo_nochecks (buffer, 0, size, flags, remote_end);
}
int offset,
int count,
SocketFlags flags,
- SocketAddress sa);
+ SocketAddress sa,
+ out int error);
- public int SendTo(byte[] buffer, int offset, int size,
- SocketFlags flags, EndPoint remote_end) {
- if(buffer==null || remote_end==null) {
- throw new ArgumentNullException();
- }
- if(offset+size>buffer.Length) {
- throw new ArgumentException();
+ public int SendTo (byte [] buffer, int offset, int size, SocketFlags flags,
+ EndPoint remote_end)
+ {
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
+
+ if (remote_end == null)
+ throw new ArgumentNullException("remote_end");
+
+ if (offset < 0 || offset > buffer.Length)
+ throw new ArgumentOutOfRangeException ("offset");
+
+ if (size < 0 || offset + size > buffer.Length)
+ throw new ArgumentOutOfRangeException ("size");
+
+ return SendTo_nochecks (buffer, offset, size, flags, remote_end);
+ }
+
+ int SendTo_nochecks (byte [] buffer, int offset, int size, SocketFlags flags,
+ EndPoint remote_end)
+ {
+ SocketAddress sockaddr = remote_end.Serialize ();
+
+ int ret, error;
+
+ ret = SendTo_internal (socket, buffer, offset, size, flags, sockaddr, out error);
+
+ if (error != 0) {
+ connected = false;
+ throw new SocketException (error);
}
- SocketAddress sockaddr=remote_end.Serialize();
+ connected = true;
- return(SendTo_internal(socket, buffer, offset, size,
- flags, sockaddr));
+ return ret;
}
- [MonoTODO]
+ [MethodImplAttribute(MethodImplOptions.InternalCall)]
+ private extern static void SetSocketOption_internal (IntPtr socket, SocketOptionLevel level,
+ SocketOptionName name, object obj_val,
+ byte [] byte_val, int int_val,
+ out int error);
+
public void SetSocketOption(SocketOptionLevel level,
SocketOptionName name,
byte[] opt_value) {
- throw new NotImplementedException();
+ int error;
+
+ SetSocketOption_internal(socket, level, name, null,
+ opt_value, 0, out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
}
- [MonoTODO]
public void SetSocketOption(SocketOptionLevel level,
SocketOptionName name,
int opt_value) {
- throw new NotImplementedException();
+ int error;
+
+ SetSocketOption_internal(socket, level, name, null,
+ null, opt_value, out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
}
- [MonoTODO]
public void SetSocketOption(SocketOptionLevel level,
SocketOptionName name,
object opt_value) {
throw new ArgumentNullException();
}
- throw new NotImplementedException();
+ int error;
+
+ /* Passing a bool as the third parameter to
+ * SetSocketOption causes this overload to be
+ * used when in fact we want to pass the value
+ * to the runtime as an int.
+ */
+ if (opt_value is System.Boolean) {
+ bool bool_val = (bool) opt_value;
+ int int_val = (bool_val) ? 1 : 0;
+
+ SetSocketOption_internal (socket, level, name, null, null, int_val, out error);
+ } else {
+ SetSocketOption_internal (socket, level, name, opt_value, null, 0, out error);
+ }
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
}
- [MonoTODO]
+ [MethodImplAttribute(MethodImplOptions.InternalCall)]
+ private extern static void Shutdown_internal(IntPtr socket, SocketShutdown how, out int error);
+
public void Shutdown(SocketShutdown how) {
- throw new NotImplementedException();
+ int error;
+
+ Shutdown_internal(socket, how, out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
+ }
+
+ public override int GetHashCode ()
+ {
+ return (int) socket;
}
- private bool disposed = false;
+ private bool disposed;
protected virtual void Dispose(bool explicitDisposing) {
- // Check to see if Dispose has already been called
- if(!this.disposed) {
- // If this is a call to Dispose,
- // dispose all managed resources.
- if(explicitDisposing) {
- // Free up stuff here
+ if (!disposed) {
+ int error;
+
+ disposed = true;
+ connected = false;
+ if (!explicitDisposing) {
+ closed = true;
+ Close_internal (socket, out error);
+
+ if (error != 0) {
+ throw new SocketException (error);
+ }
+
+ return;
}
+
+ if (Interlocked.CompareExchange (ref pendingEnds, 0, 0) == 0) {
+ closed = true;
+ Close_internal (socket, out error);
- // Release unmanaged resources
- this.disposed=true;
- this.Close();
+ if (error != 0) {
+ throw new SocketException (error);
+ }
+ } else {
+ Interlocked.CompareExchange (ref closeDelayed, 1, 0);
+ }
}
}
- public void Dispose() {
- Dispose(true);
- // Take yourself off the Finalization queue
- GC.SuppressFinalize(this);
+ void IDisposable.Dispose ()
+ {
+ Dispose (true);
+ GC.SuppressFinalize (this);
}
-
+
~Socket () {
Dispose(false);
}
+
+ static Hashtable asyncObjects;
+
+ static void KeepReference (object o)
+ {
+ lock (typeof (Socket)) {
+ if (asyncObjects == null)
+ asyncObjects = new Hashtable ();
+
+ asyncObjects [o] = o;
+ }
+ }
+
+ static void RemoveReference (object o)
+ {
+ lock (typeof (Socket)) {
+ if (asyncObjects == null)
+ return;
+
+ asyncObjects.Remove (o);
+ }
+ }
+
+ [MethodImplAttribute(MethodImplOptions.InternalCall)]
+ extern static bool GetSupportsAsync ();
+
+ static bool FakeGetSupportsAsync ()
+ {
+ if (Environment.GetEnvironmentVariable ("MONO_ENABLE_SOCKET_AIO") != null)
+ return GetSupportsAsync ();
+
+ return false;
+ }
+
+ [MethodImplAttribute(MethodImplOptions.InternalCall)]
+ extern static void AsyncReceiveInternal (SocketAsyncResult ares, out int error);
+
+ [MethodImplAttribute(MethodImplOptions.InternalCall)]
+ extern static void AsyncSendInternal (SocketAsyncResult ares, out int error);
}
}
+