//
// Copyright (C) 2001, 2002 Phillip Pearson and Ximian, Inc.
// http://www.myelin.co.nz
-// (c) 2004-2006 Novell, Inc. (http://www.novell.com)
+// (c) 2004-2011 Novell, Inc. (http://www.novell.com)
//
//
using System;
using System.Net;
using System.Collections;
+using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.IO;
using System.Net.Configuration;
using System.Text;
-
-#if NET_2_0
-using System.Collections.Generic;
-using System.Net.NetworkInformation;
-#if !NET_2_1
using System.Timers;
-#endif
+#if !MOONLIGHT
+using System.Net.NetworkInformation;
#endif
namespace System.Net.Sockets
{
public partial class Socket : IDisposable
{
- enum SocketOperation {
- Accept,
- Connect,
- Receive,
- ReceiveFrom,
- Send,
- SendTo,
- UsedInManaged1,
- UsedInManaged2,
- UsedInProcess,
- UsedInConsole2,
- Disconnect,
- AcceptReceive,
- ReceiveGeneric,
- SendGeneric
- }
-
- [StructLayout (LayoutKind.Sequential)]
- struct WSABUF
- {
- public int len;
- public IntPtr buf;
- };
-
- [StructLayout (LayoutKind.Sequential)]
- private sealed class SocketAsyncResult: IAsyncResult
- {
- /* Same structure in the runtime */
- /*
- Keep this in sync with MonoSocketAsyncResult in
- metadata/socket-io.h and ProcessAsyncReader
- in System.Diagnostics/Process.cs.
- */
-
- public Socket Sock;
- public IntPtr handle;
- object state;
- AsyncCallback callback;
- WaitHandle waithandle;
-
- Exception delayedException;
-
- public EndPoint EndPoint; // Connect,ReceiveFrom,SendTo
- public byte [] Buffer; // Receive,ReceiveFrom,Send,SendTo
- public int Offset; // Receive,ReceiveFrom,Send,SendTo
- public int Size; // Receive,ReceiveFrom,Send,SendTo
- public SocketFlags SockFlags; // Receive,ReceiveFrom,Send,SendTo
- public Socket AcceptSocket; // AcceptReceive
- public IPAddress[] Addresses; // Connect
- public int Port; // Connect
-#if NET_2_0
- public IList<ArraySegment<byte>> Buffers; // Receive, Send
-#else
- public object Buffers; // Reserve this slot in older profiles
-#endif
- public bool ReuseSocket; // Disconnect
-
- // Return values
- Socket acc_socket;
- int total;
-
- bool completed_sync;
- bool completed;
- public bool blocking;
- internal int error;
- SocketOperation operation;
- public object ares;
- public int EndCalled;
-
- public SocketAsyncResult (Socket sock, object state, AsyncCallback callback, SocketOperation operation)
- {
- this.Sock = sock;
- this.blocking = sock.blocking;
- this.handle = sock.socket;
- this.state = state;
- this.callback = callback;
- this.operation = operation;
- SockFlags = SocketFlags.None;
- }
-
- public void CheckIfThrowDelayedException ()
- {
- if (delayedException != null) {
- Sock.connected = false;
- throw delayedException;
- }
-
- if (error != 0) {
- Sock.connected = false;
- throw new SocketException (error);
- }
- }
-
- void CompleteAllOnDispose (Queue queue)
- {
- object [] pending = queue.ToArray ();
- queue.Clear ();
-
- WaitCallback cb;
- for (int i = 0; i < pending.Length; i++) {
- SocketAsyncResult ares = (SocketAsyncResult) pending [i];
- cb = new WaitCallback (ares.CompleteDisposed);
- ThreadPool.QueueUserWorkItem (cb, null);
- }
- if (pending.Length == 0)
- Buffer = null;
- }
-
- void CompleteDisposed (object unused)
- {
- Complete ();
- }
-
- public void Complete ()
- {
- if (operation != SocketOperation.Receive && Sock.disposed)
- delayedException = new ObjectDisposedException (Sock.GetType ().ToString ());
-
- IsCompleted = true;
-
- Queue queue = null;
- if (operation == SocketOperation.Receive || operation == SocketOperation.ReceiveFrom) {
- queue = Sock.readQ;
- } else if (operation == SocketOperation.Send || operation == SocketOperation.SendTo) {
- queue = Sock.writeQ;
- }
-
- if (queue != null) {
- SocketAsyncCall sac = null;
- SocketAsyncResult req = null;
- lock (queue) {
- queue.Dequeue (); // remove ourselves
- if (queue.Count > 0) {
- req = (SocketAsyncResult) queue.Peek ();
- if (!Sock.disposed) {
- Worker worker = new Worker (req);
- sac = GetDelegate (worker, req.operation);
- } else {
- CompleteAllOnDispose (queue);
- }
- }
- }
-
- if (sac != null)
- sac.BeginInvoke (null, req);
- }
-
- if (callback != null)
- callback (this);
- Buffer = null;
- }
-
- SocketAsyncCall GetDelegate (Worker worker, SocketOperation op)
- {
- switch (op) {
- case SocketOperation.Receive:
- return new SocketAsyncCall (worker.Receive);
- case SocketOperation.ReceiveFrom:
- return new SocketAsyncCall (worker.ReceiveFrom);
- case SocketOperation.Send:
- return new SocketAsyncCall (worker.Send);
- case SocketOperation.SendTo:
- return new SocketAsyncCall (worker.SendTo);
- default:
- return null; // never happens
- }
- }
-
- public void Complete (bool synch)
- {
- completed_sync = synch;
- Complete ();
- }
-
- public void Complete (int total)
- {
- this.total = total;
- Complete ();
- }
-
- public void Complete (Exception e, bool synch)
- {
- completed_sync = synch;
- delayedException = e;
- Complete ();
- }
-
- public void Complete (Exception e)
- {
- delayedException = e;
- Complete ();
- }
-
- public void Complete (Socket s)
- {
- acc_socket = s;
- Complete ();
- }
-
- public void Complete (Socket s, int total)
- {
- acc_socket = s;
- this.total = total;
- Complete ();
- }
-
- public object AsyncState {
- get {
- return state;
- }
- }
-
- public WaitHandle AsyncWaitHandle {
- get {
- lock (this) {
- if (waithandle == null)
- waithandle = new ManualResetEvent (completed);
- }
-
- return waithandle;
- }
- set {
- waithandle=value;
- }
- }
-
- public bool CompletedSynchronously {
- get {
- return(completed_sync);
- }
- }
-
- public bool IsCompleted {
- get {
- return(completed);
- }
- set {
- completed=value;
- lock (this) {
- if (waithandle != null && value) {
- ((ManualResetEvent) waithandle).Set ();
- }
- }
- }
- }
-
- public Socket Socket {
- get {
- return acc_socket;
- }
- }
-
- public int Total {
- get { return total; }
- set { total = value; }
- }
-
- public SocketError ErrorCode
- {
- get {
-#if NET_2_0
- SocketException ex = delayedException as SocketException;
-
- if (ex != null)
- return(ex.SocketErrorCode);
-
- if (error != 0)
- return((SocketError)error);
-#endif
- return(SocketError.Success);
- }
- }
- }
-
- private sealed class Worker
- {
- SocketAsyncResult result;
-
- public Worker (SocketAsyncResult ares)
- {
- this.result = ares;
- }
-
- public void Accept ()
- {
- Socket acc_socket = null;
- try {
- acc_socket = result.Sock.Accept ();
- } catch (Exception e) {
- result.Complete (e);
- return;
- }
-
- result.Complete (acc_socket);
- }
-
- /* only used in 2.0 profile and newer, but
- * leave in older profiles to keep interface
- * to runtime consistent
- */
- public void AcceptReceive ()
- {
- Socket acc_socket = null;
-
- try {
- if (result.AcceptSocket == null) {
- acc_socket = result.Sock.Accept ();
- } else {
- acc_socket = result.AcceptSocket;
- result.Sock.Accept (acc_socket);
- }
- } catch (Exception e) {
- result.Complete (e);
- return;
- }
-
- /* It seems the MS runtime
- * special-cases 0-length requested
- * receive data. See bug 464201.
- */
- int total = 0;
- if (result.Size > 0) {
- try {
- SocketError error;
-
- total = acc_socket.Receive_nochecks (result.Buffer,
- result.Offset,
- result.Size,
- result.SockFlags,
- out error);
- } catch (Exception e) {
- result.Complete (e);
- return;
- }
- }
-
- result.Complete (acc_socket, total);
- }
-
- public void Connect ()
- {
- /* If result.EndPoint is non-null,
- * this is the standard one-address
- * connect attempt. Otherwise
- * Addresses must be non-null and
- * contain a list of addresses to try
- * to connect to; the first one to
- * succeed causes the rest of the list
- * to be ignored.
- */
- if (result.EndPoint != null) {
- try {
- if (!result.Sock.Blocking) {
- int success;
- result.Sock.Poll (-1, SelectMode.SelectWrite, out success);
- if (success == 0) {
- result.Sock.connected = true;
- } else {
- result.Complete (new SocketException (success));
- return;
- }
- } else {
- result.Sock.seed_endpoint = result.EndPoint;
- result.Sock.Connect (result.EndPoint);
- result.Sock.connected = true;
- }
- } catch (Exception e) {
- result.Complete (e);
- return;
- }
-
- result.Complete ();
- } else if (result.Addresses != null) {
- foreach(IPAddress address in result.Addresses) {
- IPEndPoint iep = new IPEndPoint (address, result.Port);
- SocketAddress serial = iep.Serialize ();
- int error = 0;
-
- Socket.Connect_internal (result.Sock.socket, serial, out error);
- if (error == 0) {
- result.Sock.connected = true;
- result.Sock.seed_endpoint = iep;
- result.Complete ();
- return;
- } else if (error != (int)SocketError.InProgress &&
- error != (int)SocketError.WouldBlock) {
- continue;
- }
-
- if (!result.Sock.Blocking) {
- int success;
- result.Sock.Poll (-1, SelectMode.SelectWrite, out success);
- if (success == 0) {
- result.Sock.connected = true;
- result.Sock.seed_endpoint = iep;
- result.Complete ();
- return;
- }
- }
- }
-
- result.Complete (new SocketException ((int)SocketError.InProgress));
- } else {
- result.Complete (new SocketException ((int)SocketError.AddressNotAvailable));
- }
- }
-
- /* Also only used in 2.0 profile and newer */
- public void Disconnect ()
- {
-#if NET_2_0
- try {
- result.Sock.Disconnect (result.ReuseSocket);
- } catch (Exception e) {
- result.Complete (e);
- return;
- }
- result.Complete ();
-#else
- result.Complete (new SocketException ((int)SocketError.Fault));
-#endif
- }
-
- public void Receive ()
- {
- // Actual recv() done in the runtime
- result.Complete ();
- }
-
- public void ReceiveFrom ()
- {
- int total = 0;
- try {
- total = result.Sock.ReceiveFrom_nochecks (result.Buffer,
- result.Offset,
- result.Size,
- result.SockFlags,
- ref result.EndPoint);
- } catch (Exception e) {
- result.Complete (e);
- return;
- }
-
- result.Complete (total);
- }
-
- public void ReceiveGeneric ()
- {
-#if NET_2_0
- int total = 0;
- try {
- SocketError error;
-
- total = result.Sock.Receive (result.Buffers, result.SockFlags, out error);
- } catch (Exception e) {
- result.Complete (e);
- return;
- }
-
- result.Complete (total);
-#else
- result.Complete (new SocketException ((int)SocketError.Fault));
-#endif
- }
-
- int send_so_far;
-
- void UpdateSendValues (int last_sent)
- {
- if (result.error == 0) {
- send_so_far += last_sent;
- result.Offset += last_sent;
- result.Size -= last_sent;
- }
- }
-
- public void Send ()
- {
- // Actual send() done in the runtime
- if (result.error == 0) {
- UpdateSendValues (result.Total);
- if (result.Sock.disposed) {
- result.Complete ();
- return;
- }
-
- if (result.Size > 0) {
- SocketAsyncCall sac = new SocketAsyncCall (this.Send);
- sac.BeginInvoke (null, result);
- return; // Have to finish writing everything. See bug #74475.
- }
- result.Total = send_so_far;
- }
- result.Complete ();
- }
-
- public void SendTo ()
- {
- int total = 0;
- try {
- total = result.Sock.SendTo_nochecks (result.Buffer,
- result.Offset,
- result.Size,
- result.SockFlags,
- result.EndPoint);
-
- UpdateSendValues (total);
- if (result.Size > 0) {
- SocketAsyncCall sac = new SocketAsyncCall (this.SendTo);
- sac.BeginInvoke (null, result);
- return; // Have to finish writing everything. See bug #74475.
- }
- result.Total = send_so_far;
- } catch (Exception e) {
- result.Complete (e);
- return;
- }
-
- result.Complete ();
- }
-
- public void SendGeneric ()
- {
-#if NET_2_0
- int total = 0;
- try {
- SocketError error;
-
- total = result.Sock.Send (result.Buffers, result.SockFlags, out error);
- } catch (Exception e) {
- result.Complete (e);
- return;
- }
-
- result.Complete (total);
-#else
- result.Complete (new SocketException ((int)SocketError.Fault));
-#endif
- }
- }
-
-
- private Queue readQ = new Queue (2);
- private Queue writeQ = new Queue (2);
-
- delegate void SocketAsyncCall ();
-
-#if NET_2_0
private bool islistening;
private bool useoverlappedIO;
-#endif
-
+ private const int SOCKET_CLOSED = 10004;
- static void AddSockets (ArrayList sockets, IList list, string name)
+ static void AddSockets (List<Socket> sockets, IList list, string name)
{
if (list != null) {
foreach (Socket sock in list) {
#endif
public static void Select (IList checkRead, IList checkWrite, IList checkError, int microSeconds)
{
- ArrayList list = new ArrayList ();
+ var list = new List<Socket> ();
AddSockets (list, checkRead, "checkRead");
AddSockets (list, checkWrite, "checkWrite");
AddSockets (list, checkError, "checkError");
* WRITE socket 0-n, null,
* ERROR socket 0-n, null
*/
- Socket [] sockets = (Socket []) list.ToArray (typeof (Socket));
+ Socket [] sockets = list.ToArray ();
Select_internal (ref sockets, microSeconds, out error);
if (error != 0)
IList currentList = checkRead;
int currentIdx = 0;
for (int i = 0; i < count; i++) {
- Socket cur_sock;
Socket sock = sockets [i];
if (sock == null) { // separator
if (currentList != null) {
}
// Remove non-signaled sockets before the current one
- int max = currentList.Count;
- while ((cur_sock = (Socket) currentList [currentIdx]) != sock) {
+ //int max = currentList.Count;
+ while (((Socket) currentList [currentIdx]) != sock) {
currentList.RemoveAt (currentIdx);
}
currentIdx++;
// private constructor used by Accept, which already
// has a socket handle to use
- private Socket(AddressFamily family, SocketType type,
+ internal Socket(AddressFamily family, SocketType type,
ProtocolType proto, IntPtr sock)
{
address_family=family;
private void SocketDefaults ()
{
-#if NET_2_0
try {
if (address_family == AddressFamily.InterNetwork /* Need to test IPv6 further ||
address_family == AddressFamily.InterNetworkV6 */) {
//this.SendBufferSize = 8192;
} catch (SocketException) {
}
-#endif
}
-
-#if NET_2_0
- [MonoTODO]
+#if !MOBILE
public Socket (SocketInformation socketInformation)
{
- throw new NotImplementedException ("SocketInformation not figured out yet");
+ var options = socketInformation.Options;
+ islistening = (options & SocketInformationOptions.Listening) != 0;
+ connected = (options & SocketInformationOptions.Connected) != 0;
+ blocking = (options & SocketInformationOptions.NonBlocking) == 0;
+ useoverlappedIO = (options & SocketInformationOptions.UseOnlyOverlappedIO) != 0;
- // ifdef to avoid the warnings.
-#if false
- //address_family = socketInformation.address_family;
- //socket_type = socketInformation.socket_type;
- //protocol_type = socketInformation.protocol_type;
- address_family = AddressFamily.InterNetwork;
- socket_type = SocketType.Stream;
- protocol_type = ProtocolType.IP;
+ var result = Mono.DataConverter.Unpack ("iiiil", socketInformation.ProtocolInformation, 0);
- int error;
- socket = Socket_internal (address_family, socket_type, protocol_type, out error);
- if (error != 0)
- throw new SocketException (error);
-
+ address_family = (AddressFamily) (int) result [0];
+ socket_type = (SocketType) (int) result [1];
+ protocol_type = (ProtocolType) (int) result [2];
+ isbound = (ProtocolType) (int) result [3] != 0;
+ socket = (IntPtr) (long) result [4];
SocketDefaults ();
-#endif
}
#endif
-
+
#if !TARGET_JVM
// Returns the amount of data waiting to be read on socket
[MethodImplAttribute(MethodImplOptions.InternalCall)]
}
-#if NET_2_0
public bool DontFragment {
get {
if (disposed && closed) {
useoverlappedIO = value;
}
}
-#endif
public IntPtr Handle {
get {
#if !TARGET_JVM
// Returns the local endpoint details in addr and port
[MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static SocketAddress LocalEndPoint_internal(IntPtr socket, out int error);
+ private extern static SocketAddress LocalEndPoint_internal(IntPtr socket, int family, out int error);
#endif
// Wish: support non-IP endpoints.
SocketAddress sa;
int error;
- sa=LocalEndPoint_internal(socket, out error);
+ sa=LocalEndPoint_internal(socket, (int) address_family, out error);
if (error != 0)
throw new SocketException (error);
}
}
-#if NET_2_0
public int SendTimeout {
get {
if (disposed && closed)
}
}
+#if !MOONLIGHT
public bool AcceptAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
throw new ArgumentException ("Multiple buffers cannot be used with this method.");
if (e.Count < 0)
throw new ArgumentOutOfRangeException ("e.Count");
-
+
Socket acceptSocket = e.AcceptSocket;
if (acceptSocket != null) {
if (acceptSocket.IsBound || acceptSocket.Connected)
throw new InvalidOperationException ("AcceptSocket: The socket must not be bound or connected.");
- } else
- e.AcceptSocket = new Socket (AddressFamily, SocketType, ProtocolType);
-
- try {
- e.DoOperation (SocketAsyncOperation.Accept, this);
- } catch {
- ((IDisposable)e).Dispose ();
- throw;
}
- // We always return true for now
+ e.curSocket = this;
+ Worker w = e.Worker;
+ w.Init (this, e, SocketOperation.Accept);
+ int count;
+ lock (readQ) {
+ readQ.Enqueue (e.Worker);
+ count = readQ.Count;
+ }
+ if (count == 1)
+ socket_pool_queue (Worker.Dispatcher, w.result);
return true;
}
#endif
-
// Creates a new system socket, returning the handle
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static IntPtr Accept_internal(IntPtr sock, out int error, bool blocking);
int error = 0;
IntPtr sock = (IntPtr) (-1);
- blocking_thread = Thread.CurrentThread;
try {
+ RegisterForBlockingSyscall ();
sock = Accept_internal(socket, out error, blocking);
- } catch (ThreadAbortException) {
- if (disposed) {
-#if !NET_2_1
- Thread.ResetAbort ();
-#endif
- error = (int) SocketError.Interrupted;
- }
} finally {
- blocking_thread = null;
+ UnRegisterForBlockingSyscall ();
+ }
+
+ if (error != 0) {
+ if (closed)
+ error = SOCKET_CLOSED;
+ throw new SocketException(error);
}
- if (error != 0)
- throw new SocketException (error);
-
Socket accepted = new Socket(this.AddressFamily, this.SocketType,
this.ProtocolType, sock);
int error = 0;
IntPtr sock = (IntPtr)(-1);
- blocking_thread = Thread.CurrentThread;
try {
+ RegisterForBlockingSyscall ();
sock = Accept_internal (socket, out error, blocking);
- } catch (ThreadAbortException) {
- if (disposed) {
-#if !NET_2_1
- Thread.ResetAbort ();
-#endif
- error = (int)SocketError.Interrupted;
- }
} finally {
- blocking_thread = null;
+ UnRegisterForBlockingSyscall ();
}
- if (error != 0)
+ if (error != 0) {
+ if (closed)
+ error = SOCKET_CLOSED;
throw new SocketException (error);
+ }
acceptSocket.address_family = this.AddressFamily;
acceptSocket.socket_type = this.SocketType;
*/
}
- public IAsyncResult BeginAccept(AsyncCallback callback,
- object state)
+ public IAsyncResult BeginAccept(AsyncCallback callback, object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
-#if NET_2_0
- /* FIXME: check the 1.1 docs for this too */
if (!isbound || !islistening)
throw new InvalidOperationException ();
-#endif
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Accept);
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.Accept);
- sac.BeginInvoke (null, req);
- return(req);
+ int count;
+ lock (readQ) {
+ readQ.Enqueue (req.Worker);
+ count = readQ.Count;
+ }
+ if (count == 1)
+ socket_pool_queue (Worker.Dispatcher, req);
+ return req;
}
-#if NET_2_0
public IAsyncResult BeginAccept (int receiveSize,
AsyncCallback callback,
object state)
throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero");
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.AcceptReceive);
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.AcceptReceive);
-
req.Buffer = new byte[receiveSize];
req.Offset = 0;
req.Size = receiveSize;
req.SockFlags = SocketFlags.None;
-
- sac.BeginInvoke (null, req);
- return(req);
+ int count;
+ lock (readQ) {
+ readQ.Enqueue (req.Worker);
+ count = readQ.Count;
+ }
+ if (count == 1)
+ socket_pool_queue (Worker.Dispatcher, req);
+ return req;
}
public IAsyncResult BeginAccept (Socket acceptSocket,
}
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.AcceptReceive);
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.AcceptReceive);
-
req.Buffer = new byte[receiveSize];
req.Offset = 0;
req.Size = receiveSize;
req.SockFlags = SocketFlags.None;
req.AcceptSocket = acceptSocket;
-
- sac.BeginInvoke (null, req);
- return(req);
- }
-#endif
-
- public IAsyncResult BeginConnect(EndPoint end_point,
- AsyncCallback callback,
- object state) {
-
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
-
- if (end_point == null)
- throw new ArgumentNullException ("end_point");
-
- SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Connect);
- req.EndPoint = end_point;
-
- // Bug #75154: Connect() should not succeed for .Any addresses.
- if (end_point is IPEndPoint) {
- IPEndPoint ep = (IPEndPoint) end_point;
- if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)) {
- req.Complete (new SocketException ((int) SocketError.AddressNotAvailable), true);
- return req;
- }
- }
-
- int error = 0;
- if (!blocking) {
- SocketAddress serial = end_point.Serialize ();
- Connect_internal (socket, serial, out error);
- if (error == 0) {
- // succeeded synch
- connected = true;
- req.Complete (true);
- } else if (error != (int) SocketError.InProgress && error != (int) SocketError.WouldBlock) {
- // error synch
- connected = false;
- req.Complete (new SocketException (error), true);
- }
- }
-
- if (blocking || error == (int) SocketError.InProgress || error == (int) SocketError.WouldBlock) {
- // continue asynch
- connected = false;
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.Connect);
- sac.BeginInvoke (null, req);
+ int count;
+ lock (readQ) {
+ readQ.Enqueue (req.Worker);
+ count = readQ.Count;
}
-
+ if (count == 1)
+ socket_pool_queue (Worker.Dispatcher, req);
return(req);
}
-#if NET_2_0
public IAsyncResult BeginConnect (IPAddress address, int port,
AsyncCallback callback,
object state)
if (address.ToString ().Length == 0)
throw new ArgumentException ("The length of the IP address is zero");
+ if (port <= 0 || port > 65535)
+ throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
+
if (islistening)
throw new InvalidOperationException ();
return(BeginConnect (iep, callback, state));
}
- public IAsyncResult BeginConnect (IPAddress[] addresses,
- int port,
- AsyncCallback callback,
- object state)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
-
- if (addresses == null)
- throw new ArgumentNullException ("addresses");
-
- if (this.AddressFamily != AddressFamily.InterNetwork &&
- this.AddressFamily != AddressFamily.InterNetworkV6)
- throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families");
-
- if (islistening)
- throw new InvalidOperationException ();
-
- SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Connect);
- req.Addresses = addresses;
- req.Port = port;
-
- connected = false;
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.Connect);
- sac.BeginInvoke (null, req);
-
- return(req);
- }
-
public IAsyncResult BeginConnect (string host, int port,
AsyncCallback callback,
object state)
address_family != AddressFamily.InterNetworkV6)
throw new NotSupportedException ("This method is valid only for sockets in the InterNetwork and InterNetworkV6 families");
+ if (port <= 0 || port > 65535)
+ throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
+
if (islistening)
throw new InvalidOperationException ();
- IPHostEntry hostent = Dns.GetHostEntry (host);
- return (BeginConnect (hostent.AddressList, port, callback, state));
+ return BeginConnect (Dns.GetHostAddresses (host), port, callback, state);
}
public IAsyncResult BeginDisconnect (bool reuseSocket,
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Disconnect);
req.ReuseSocket = reuseSocket;
-
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.Disconnect);
- sac.BeginInvoke (null, req);
-
+ socket_pool_queue (Worker.Dispatcher, req);
return(req);
}
-#endif
+
+ void CheckRange (byte[] buffer, int offset, int size)
+ {
+ if (offset < 0)
+ throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0");
+
+ if (offset > buffer.Length)
+ throw new ArgumentOutOfRangeException ("offset", "offset must be <= buffer.Length");
+
+ if (size < 0)
+ throw new ArgumentOutOfRangeException ("size", "size must be >= 0");
+
+ if (size > buffer.Length - offset)
+ throw new ArgumentOutOfRangeException ("size", "size must be <= buffer.Length - offset");
+ }
public IAsyncResult BeginReceive(byte[] buffer, int offset,
int size,
if (buffer == null)
throw new ArgumentNullException ("buffer");
- if (offset < 0 || offset > buffer.Length)
- throw new ArgumentOutOfRangeException ("offset");
+ CheckRange (buffer, offset, size);
- if (size < 0 || offset + size > buffer.Length)
- throw new ArgumentOutOfRangeException ("size");
-
- SocketAsyncResult req;
+ SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Receive);
+ req.Buffer = buffer;
+ req.Offset = offset;
+ req.Size = size;
+ req.SockFlags = socket_flags;
+ int count;
lock (readQ) {
- req = new SocketAsyncResult (this, state, callback, SocketOperation.Receive);
- req.Buffer = buffer;
- req.Offset = offset;
- req.Size = size;
- req.SockFlags = socket_flags;
- readQ.Enqueue (req);
- if (readQ.Count == 1) {
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.Receive);
- sac.BeginInvoke (null, req);
- }
+ readQ.Enqueue (req.Worker);
+ count = readQ.Count;
}
-
+ if (count == 1)
+ socket_pool_queue (Worker.Dispatcher, req);
return req;
}
-#if NET_2_0
+
public IAsyncResult BeginReceive (byte[] buffer, int offset,
int size, SocketFlags flags,
out SocketError error,
if (buffers == null)
throw new ArgumentNullException ("buffers");
- SocketAsyncResult req;
+ SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveGeneric);
+ req.Buffers = buffers;
+ req.SockFlags = socketFlags;
+ int count;
lock(readQ) {
- req = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveGeneric);
- req.Buffers = buffers;
- req.SockFlags = socketFlags;
- readQ.Enqueue (req);
- if (readQ.Count == 1) {
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.ReceiveGeneric);
- sac.BeginInvoke (null, req);
- }
+ readQ.Enqueue (req.Worker);
+ count = readQ.Count;
}
-
- return(req);
+ if (count == 1)
+ socket_pool_queue (Worker.Dispatcher, req);
+ return req;
}
[CLSCompliant (false)]
errorCode = SocketError.Success;
return (BeginReceive (buffers, socketFlags, callback, state));
}
-#endif
public IAsyncResult BeginReceiveFrom(byte[] buffer, int offset,
int size,
if (buffer == null)
throw new ArgumentNullException ("buffer");
- if (offset < 0)
- throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0");
-
- if (size < 0)
- throw new ArgumentOutOfRangeException ("size", "size must be >= 0");
+ if (remote_end == null)
+ throw new ArgumentNullException ("remote_end");
- if (offset + size > buffer.Length)
- throw new ArgumentOutOfRangeException ("offset, size", "offset + size exceeds the buffer length");
+ CheckRange (buffer, offset, size);
- SocketAsyncResult req;
+ SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveFrom);
+ req.Buffer = buffer;
+ req.Offset = offset;
+ req.Size = size;
+ req.SockFlags = socket_flags;
+ req.EndPoint = remote_end;
+ int count;
lock (readQ) {
- req = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveFrom);
- req.Buffer = buffer;
- req.Offset = offset;
- req.Size = size;
- req.SockFlags = socket_flags;
- req.EndPoint = remote_end;
- readQ.Enqueue (req);
- if (readQ.Count == 1) {
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.ReceiveFrom);
- sac.BeginInvoke (null, req);
- }
+ readQ.Enqueue (req.Worker);
+ count = readQ.Count;
}
+ if (count == 1)
+ socket_pool_queue (Worker.Dispatcher, req);
return req;
}
-#if NET_2_0
[MonoTODO]
public IAsyncResult BeginReceiveMessageFrom (
byte[] buffer, int offset, int size,
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
- if (offset < 0 || offset > buffer.Length)
- throw new ArgumentOutOfRangeException ("offset");
-
- if (size < 0 || offset + size > buffer.Length)
- throw new ArgumentOutOfRangeException ("size");
+ CheckRange (buffer, offset, size);
throw new NotImplementedException ();
}
-#endif
public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socket_flags,
AsyncCallback callback, object state)
if (buffer == null)
throw new ArgumentNullException ("buffer");
- if (offset < 0)
- throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0");
-
- if (size < 0)
- throw new ArgumentOutOfRangeException ("size", "size must be >= 0");
+ CheckRange (buffer, offset, size);
- if (offset + size > buffer.Length)
- throw new ArgumentOutOfRangeException ("offset, size", "offset + size exceeds the buffer length");
-
-#if NET_2_0
- /* TODO: Check this exception in the 1.1 profile */
if (!connected)
throw new SocketException ((int)SocketError.NotConnected);
-#endif
- SocketAsyncResult req;
+ SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Send);
+ req.Buffer = buffer;
+ req.Offset = offset;
+ req.Size = size;
+ req.SockFlags = socket_flags;
+ int count;
lock (writeQ) {
- req = new SocketAsyncResult (this, state, callback, SocketOperation.Send);
- req.Buffer = buffer;
- req.Offset = offset;
- req.Size = size;
- req.SockFlags = socket_flags;
- writeQ.Enqueue (req);
- if (writeQ.Count == 1) {
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.Send);
- sac.BeginInvoke (null, req);
- }
+ writeQ.Enqueue (req.Worker);
+ count = writeQ.Count;
}
+ if (count == 1)
+ socket_pool_queue (Worker.Dispatcher, req);
return req;
}
-#if NET_2_0
public IAsyncResult BeginSend (byte[] buffer, int offset,
int size,
SocketFlags socketFlags,
if (!connected)
throw new SocketException ((int)SocketError.NotConnected);
- SocketAsyncResult req;
+ SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.SendGeneric);
+ req.Buffers = buffers;
+ req.SockFlags = socketFlags;
+ int count;
lock (writeQ) {
- req = new SocketAsyncResult (this, state, callback, SocketOperation.SendGeneric);
- req.Buffers = buffers;
- req.SockFlags = socketFlags;
- writeQ.Enqueue (req);
- if (writeQ.Count == 1) {
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.SendGeneric);
- sac.BeginInvoke (null, req);
- }
+ writeQ.Enqueue (req.Worker);
+ count = writeQ.Count;
}
-
- return(req);
+ if (count == 1)
+ socket_pool_queue (Worker.Dispatcher, req);
+ return req;
}
[CLSCompliant (false)]
return (BeginSend (buffers, socketFlags, callback, state));
}
- [MonoTODO ("Not implemented")]
+ delegate void SendFileHandler (string fileName, byte [] preBuffer, byte [] postBuffer, TransmitFileOptions flags);
+
+ sealed class SendFileAsyncResult : IAsyncResult {
+ IAsyncResult ares;
+ SendFileHandler d;
+
+ public SendFileAsyncResult (SendFileHandler d, IAsyncResult ares)
+ {
+ this.d = d;
+ this.ares = ares;
+ }
+
+ public object AsyncState {
+ get { return ares.AsyncState; }
+ }
+
+ public WaitHandle AsyncWaitHandle {
+ get { return ares.AsyncWaitHandle; }
+ }
+
+ public bool CompletedSynchronously {
+ get { return ares.CompletedSynchronously; }
+ }
+
+ public bool IsCompleted {
+ get { return ares.IsCompleted; }
+ }
+
+ public SendFileHandler Delegate {
+ get { return d; }
+ }
+
+ public IAsyncResult Original {
+ get { return ares; }
+ }
+ }
+
public IAsyncResult BeginSendFile (string fileName,
AsyncCallback callback,
object state)
if (!File.Exists (fileName))
throw new FileNotFoundException ();
- throw new NotImplementedException ();
+ return BeginSendFile (fileName, null, null, 0, callback, state);
}
- [MonoTODO ("Not implemented")]
public IAsyncResult BeginSendFile (string fileName,
byte[] preBuffer,
byte[] postBuffer,
if (!File.Exists (fileName))
throw new FileNotFoundException ();
- throw new NotImplementedException ();
+ SendFileHandler d = new SendFileHandler (SendFile);
+ return new SendFileAsyncResult (d, d.BeginInvoke (fileName, preBuffer, postBuffer, flags, callback, state));
}
-#endif
public IAsyncResult BeginSendTo(byte[] buffer, int offset,
int size,
if (buffer == null)
throw new ArgumentNullException ("buffer");
- if (offset < 0)
- throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0");
-
- if (size < 0)
- throw new ArgumentOutOfRangeException ("size", "size must be >= 0");
-
- if (offset + size > buffer.Length)
- throw new ArgumentOutOfRangeException ("offset, size", "offset + size exceeds the buffer length");
+ CheckRange (buffer, offset, size);
- SocketAsyncResult req;
+ SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.SendTo);
+ req.Buffer = buffer;
+ req.Offset = offset;
+ req.Size = size;
+ req.SockFlags = socket_flags;
+ req.EndPoint = remote_end;
+ int count;
lock (writeQ) {
- req = new SocketAsyncResult (this, state, callback, SocketOperation.SendTo);
- req.Buffer = buffer;
- req.Offset = offset;
- req.Size = size;
- req.SockFlags = socket_flags;
- req.EndPoint = remote_end;
- writeQ.Enqueue (req);
- if (writeQ.Count == 1) {
- Worker worker = new Worker (req);
- SocketAsyncCall sac = new SocketAsyncCall (worker.SendTo);
- sac.BeginInvoke (null, req);
- }
+ writeQ.Enqueue (req.Worker);
+ count = writeQ.Count;
}
+ if (count == 1)
+ socket_pool_queue (Worker.Dispatcher, req);
return req;
}
Bind_internal(socket, local_end.Serialize(), out error);
if (error != 0)
throw new SocketException (error);
-#if NET_2_0
if (error == 0)
isbound = true;
-#endif
seed_endpoint = local_end;
}
-#if NET_2_0 && !NET_2_1
- public void Close (int timeout)
- {
- System.Timers.Timer close_timer = new System.Timers.Timer ();
- close_timer.Elapsed += new ElapsedEventHandler (OnTimeoutClose);
- close_timer.Interval = timeout * 1000;
- close_timer.AutoReset = false;
- close_timer.Enabled = true;
- }
-
- private void OnTimeoutClose (object source, ElapsedEventArgs e)
- {
- this.Close ();
- }
-
- public bool ConnectAsync (SocketAsyncEventArgs e)
- {
- // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
-
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- if (islistening)
- throw new InvalidOperationException ("You may not perform this operation after calling the Listen method.");
- if (e.RemoteEndPoint == null)
- throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
- if (e.BufferList != null)
- throw new ArgumentException ("Multiple buffers cannot be used with this method.");
-
- e.DoOperation (SocketAsyncOperation.Connect, this);
-
- // We always return true for now
- return true;
- }
-#endif
-
-#if NET_2_0
public void Connect (IPAddress address, int port)
{
Connect (new IPEndPoint (address, port));
throw new InvalidOperationException ();
/* FIXME: do non-blocking sockets Poll here? */
+ int error = 0;
foreach (IPAddress address in addresses) {
- IPEndPoint iep = new IPEndPoint (address,
- port);
+ IPEndPoint iep = new IPEndPoint (address, port);
SocketAddress serial = iep.Serialize ();
- int error = 0;
Connect_internal (socket, serial, out error);
if (error == 0) {
connected = true;
+ isbound = true;
seed_endpoint = iep;
return;
} else if (error != (int)SocketError.InProgress &&
if (!blocking) {
Poll (-1, SelectMode.SelectWrite);
- int success = (int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error);
- if (success == 0) {
+ error = (int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error);
+ if (error == 0) {
connected = true;
+ isbound = true;
seed_endpoint = iep;
return;
}
}
}
+ if (error != 0)
+ throw new SocketException (error);
}
public void Connect (string host, int port)
{
- IPHostEntry hostent = Dns.GetHostEntry (host);
- Connect (hostent.AddressList, port);
+ IPAddress [] addresses = Dns.GetHostAddresses (host);
+ Connect (addresses, port);
}
-#if NET_2_0
+#if !MOONLIGHT
public bool DisconnectAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
- e.DoOperation (SocketAsyncOperation.Disconnect, this);
-
+ e.curSocket = this;
+ e.Worker.Init (this, e, SocketOperation.Disconnect);
+ socket_pool_queue (Worker.Dispatcher, e.Worker.result);
return true;
}
#endif
+
[MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Disconnect_internal(IntPtr sock,
- bool reuse,
- out int error);
+ extern static void Disconnect_internal(IntPtr sock, bool reuse, out int error);
/* According to the docs, the MS runtime will throw
* PlatformNotSupportedException if the platform is
}
}
- [MonoTODO ("Not implemented")]
+#if !MOBILE
+ [MonoLimitation ("We do not support passing sockets across processes, we merely allow this API to pass the socket across AppDomains")]
public SocketInformation DuplicateAndClose (int targetProcessId)
{
- /* Need to serialize this socket into a
- * SocketInformation struct, but must study
- * the MS implementation harder to figure out
- * behaviour as documentation is lacking
- */
- throw new NotImplementedException ();
+ var si = new SocketInformation ();
+ si.Options =
+ (islistening ? SocketInformationOptions.Listening : 0) |
+ (connected ? SocketInformationOptions.Connected : 0) |
+ (blocking ? 0 : SocketInformationOptions.NonBlocking) |
+ (useoverlappedIO ? SocketInformationOptions.UseOnlyOverlappedIO : 0);
+
+ si.ProtocolInformation = Mono.DataConverter.Pack ("iiiil", (int)address_family, (int)socket_type, (int)protocol_type, isbound ? 1 : 0, (long)socket);
+ socket = (IntPtr) (-1);
+
+ return si;
}
#endif
-
+
public Socket EndAccept (IAsyncResult result)
{
int bytes;
return(EndAccept (out buffer, out bytes, result));
}
-#if NET_2_0
- public Socket EndAccept (out byte[] buffer,
- IAsyncResult asyncResult)
+ public Socket EndAccept (out byte[] buffer, IAsyncResult asyncResult)
{
int bytes;
-
return(EndAccept (out buffer, out bytes, asyncResult));
}
-#endif
-#if NET_2_0
- public
-#else
- private
-#endif
- Socket EndAccept (out byte[] buffer, out int bytesTransferred,
- IAsyncResult asyncResult)
+ public Socket EndAccept (out byte[] buffer, out int bytesTransferred, IAsyncResult asyncResult)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
req.CheckIfThrowDelayedException();
}
-#if NET_2_0
+#if !MOONLIGHT
public void EndDisconnect (IAsyncResult asyncResult)
{
if (disposed && closed)
if (!asyncResult.IsCompleted)
asyncResult.AsyncWaitHandle.WaitOne ();
- req.CheckIfThrowDelayedException ();
- }
-#endif
-
- public int EndReceive (IAsyncResult result)
- {
- SocketError error;
-
- return (EndReceive (result, out error));
- }
-
-#if NET_2_0
- public
-#else
- private
-#endif
- int EndReceive (IAsyncResult asyncResult, out SocketError errorCode)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
-
- if (asyncResult == null)
- throw new ArgumentNullException ("asyncResult");
-
- SocketAsyncResult req = asyncResult as SocketAsyncResult;
- if (req == null)
- throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
-
- if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
- throw InvalidAsyncOp ("EndReceive");
- if (!asyncResult.IsCompleted)
- asyncResult.AsyncWaitHandle.WaitOne ();
-
- errorCode = req.ErrorCode;
- req.CheckIfThrowDelayedException ();
-
- return(req.Total);
- }
-
- public int EndReceiveFrom(IAsyncResult result, ref EndPoint end_point)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
-
- if (result == null)
- throw new ArgumentNullException ("result");
-
- SocketAsyncResult req = result as SocketAsyncResult;
- if (req == null)
- throw new ArgumentException ("Invalid IAsyncResult", "result");
-
- if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
- throw InvalidAsyncOp ("EndReceiveFrom");
- if (!result.IsCompleted)
- result.AsyncWaitHandle.WaitOne();
-
- req.CheckIfThrowDelayedException();
- end_point = req.EndPoint;
- return req.Total;
+ req.CheckIfThrowDelayedException ();
}
+#endif
-#if NET_2_0
[MonoTODO]
public int EndReceiveMessageFrom (IAsyncResult asyncResult,
ref SocketFlags socketFlags,
throw InvalidAsyncOp ("EndReceiveMessageFrom");
throw new NotImplementedException ();
}
-#endif
-
- public int EndSend (IAsyncResult result)
- {
- SocketError error;
-
- return(EndSend (result, out error));
- }
-
-#if NET_2_0
- public
-#else
- private
-#endif
- int EndSend (IAsyncResult asyncResult, out SocketError errorCode)
- {
- if (disposed && closed)
- throw new ObjectDisposedException (GetType ().ToString ());
-
- if (asyncResult == null)
- throw new ArgumentNullException ("asyncResult");
-
- SocketAsyncResult req = asyncResult as SocketAsyncResult;
- if (req == null)
- throw new ArgumentException ("Invalid IAsyncResult", "result");
-
- if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
- throw InvalidAsyncOp ("EndSend");
- if (!asyncResult.IsCompleted)
- asyncResult.AsyncWaitHandle.WaitOne ();
-
- errorCode = req.ErrorCode;
- req.CheckIfThrowDelayedException ();
-
- return(req.Total);
- }
-#if NET_2_0
- [MonoTODO]
public void EndSendFile (IAsyncResult asyncResult)
{
if (disposed && closed)
if (asyncResult == null)
throw new ArgumentNullException ("asyncResult");
- SocketAsyncResult req = asyncResult as SocketAsyncResult;
- if (req == null)
+ SendFileAsyncResult ares = asyncResult as SendFileAsyncResult;
+ if (ares == null)
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
- if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
- throw InvalidAsyncOp ("EndSendFile");
- throw new NotImplementedException ();
- }
-#endif
-
- Exception InvalidAsyncOp (string method)
- {
- return new InvalidOperationException (method + " can only be called once per asynchronous operation");
+ ares.Delegate.EndInvoke (ares.Original);
}
+#if !MOONLIGHT
public int EndSendTo (IAsyncResult result)
{
if (disposed && closed)
req.CheckIfThrowDelayedException();
return req.Total;
}
+#endif
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void GetSocketOption_arr_internal(IntPtr socket,
SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val,
out int error);
- public void GetSocketOption (SocketOptionLevel level, SocketOptionName name, byte [] opt_value)
+ public void GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
+ if (optionValue == null)
+ throw new SocketException ((int) SocketError.Fault,
+ "Error trying to dereference an invalid pointer");
+
int error;
-
- GetSocketOption_arr_internal(socket, level, name, ref opt_value,
+
+ GetSocketOption_arr_internal (socket, optionLevel, optionName, ref optionValue,
out error);
if (error != 0)
throw new SocketException (error);
}
- public byte [] GetSocketOption (SocketOptionLevel level, SocketOptionName name, int length)
+ public byte [] GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int length)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
byte[] byte_val=new byte[length];
int error;
-
- GetSocketOption_arr_internal(socket, level, name, ref byte_val,
+
+ GetSocketOption_arr_internal (socket, optionLevel, optionName, ref byte_val,
out error);
if (error != 0)
throw new SocketException (error);
// See Socket.IOControl, WSAIoctl documentation in MSDN. The
// common options between UNIX and Winsock are FIONREAD,
// FIONBIO and SIOCATMARK. Anything else will depend on the
- // system.
+ // system except SIO_KEEPALIVE_VALS which is properly handled
+ // on both windows and linux.
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int WSAIoctl (IntPtr sock, int ioctl_code, byte [] input,
byte [] output, out int error);
return result;
}
-#if NET_2_0
- [MonoTODO]
- public int IOControl (IOControlCode ioControlCode,
- byte[] optionInValue,
- byte[] optionOutValue)
+ public int IOControl (IOControlCode ioControlCode, byte[] optionInValue, byte[] optionOutValue)
{
- /* Probably just needs to mirror the int
- * overload, but more investigation needed.
- */
- throw new NotImplementedException ();
+ return IOControl ((int) ioControlCode, optionInValue, optionOutValue);
}
-#endif
[MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Listen_internal(IntPtr sock, int backlog,
- out int error);
+ private extern static void Listen_internal(IntPtr sock, int backlog, out int error);
public void Listen (int backlog)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
-#if NET_2_0
- /* TODO: check if this should be thrown in the
- * 1.1 profile too
- */
if (!isbound)
throw new SocketException ((int)SocketError.InvalidArgument);
-#endif
int error;
-
Listen_internal(socket, backlog, out error);
if (error != 0)
throw new SocketException (error);
-#if NET_2_0
islistening = true;
-#endif
}
public bool Poll (int time_us, SelectMode mode)
return result;
}
- public int Receive (byte [] buf)
+ public int Receive (byte [] buffer)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
SocketError error;
- int ret = Receive_nochecks (buf, 0, buf.Length, SocketFlags.None, out error);
+ int ret = Receive_nochecks (buffer, 0, buffer.Length, SocketFlags.None, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
- public int Receive (byte [] buf, SocketFlags flags)
+ public int Receive (byte [] buffer, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
SocketError error;
- int ret = Receive_nochecks (buf, 0, buf.Length, flags, out error);
+ int ret = Receive_nochecks (buffer, 0, buffer.Length, flags, out error);
if (error != SocketError.Success) {
if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
return ret;
}
- public int Receive (byte [] buf, int size, SocketFlags flags)
+ public int Receive (byte [] buffer, int size, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
- if (size < 0 || size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
+ CheckRange (buffer, 0, size);
SocketError error;
- int ret = Receive_nochecks (buf, 0, size, flags, out error);
+ int ret = Receive_nochecks (buffer, 0, size, flags, out error);
if (error != SocketError.Success) {
if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
return ret;
}
- public int Receive (byte [] buf, int offset, int size, SocketFlags flags)
+ public int Receive (byte [] buffer, int offset, int size, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
-
- if (offset < 0 || offset > buf.Length)
- throw new ArgumentOutOfRangeException ("offset");
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
- if (size < 0 || offset + size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
+ CheckRange (buffer, offset, size);
SocketError error;
- int ret = Receive_nochecks (buf, offset, size, flags, out error);
+ int ret = Receive_nochecks (buffer, offset, size, flags, out error);
if (error != SocketError.Success) {
if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
return ret;
}
-#if NET_2_0
- public int Receive (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
+ public int Receive (byte [] buffer, int offset, int size, SocketFlags flags, out SocketError error)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
-
- if (offset < 0 || offset > buf.Length)
- throw new ArgumentOutOfRangeException ("offset");
-
- if (size < 0 || offset + size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
-
- return Receive_nochecks (buf, offset, size, flags, out error);
- }
-
- [MethodImplAttribute (MethodImplOptions.InternalCall)]
- private extern static int Receive_internal (IntPtr sock,
- WSABUF[] bufarray,
- SocketFlags flags,
- out int error);
-
- public int Receive (IList<ArraySegment<byte>> buffers)
- {
- int ret;
- SocketError error;
-
- ret = Receive (buffers, SocketFlags.None, out error);
- if (error != SocketError.Success) {
- throw new SocketException ((int)error);
- }
-
- return(ret);
- }
-
- [CLSCompliant (false)]
- public int Receive (IList<ArraySegment<byte>> buffers,
- SocketFlags socketFlags)
- {
- int ret;
- SocketError error;
-
- ret = Receive (buffers, socketFlags, out error);
- if (error != SocketError.Success) {
- throw new SocketException ((int)error);
- }
-
- return(ret);
- }
-
- [CLSCompliant (false)]
- public int Receive (IList<ArraySegment<byte>> buffers,
- SocketFlags socketFlags,
- out SocketError errorCode)
- {
- if (buffers == null ||
- buffers.Count == 0) {
- throw new ArgumentNullException ("buffers");
- }
-
- if (disposed && closed) {
- throw new ObjectDisposedException (GetType ().ToString ());
- }
-
- int numsegments = buffers.Count;
- int nativeError;
- int ret;
-
- /* Only example I can find of sending a byte
- * array reference directly into an internal
- * call is in
- * System.Runtime.Remoting/System.Runtime.Remoting.Channels.Ipc.Win32/NamedPipeSocket.cs,
- * so taking a lead from that...
- */
- WSABUF[] bufarray = new WSABUF[numsegments];
- GCHandle[] gch = new GCHandle[numsegments];
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
- for(int i = 0; i < numsegments; i++) {
- ArraySegment<byte> segment = buffers[i];
- gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
- bufarray[i].len = segment.Count;
- bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
- }
+ CheckRange (buffer, offset, size);
- try {
- ret = Receive_internal (socket, bufarray,
- socketFlags,
- out nativeError);
- } finally {
- for(int i = 0; i < numsegments; i++) {
- if (gch[i].IsAllocated) {
- gch[i].Free ();
- }
- }
- }
-
- errorCode = (SocketError)nativeError;
- return(ret);
+ return Receive_nochecks (buffer, offset, size, flags, out error);
}
-#endif
-#if NET_2_0
+#if !MOONLIGHT
public bool ReceiveFromAsync (SocketAsyncEventArgs e)
{
if (disposed && closed)
if (e.RemoteEndPoint == null)
throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
- e.DoOperation (SocketAsyncOperation.ReceiveFrom, this);
-
- // We always return true for now
+ e.curSocket = this;
+ e.Worker.Init (this, e, SocketOperation.ReceiveFrom);
+ SocketAsyncResult res = e.Worker.result;
+ res.Buffer = e.Buffer;
+ res.Offset = e.Offset;
+ res.Size = e.Count;
+ res.EndPoint = e.RemoteEndPoint;
+ res.SockFlags = e.SocketFlags;
+ int count;
+ lock (readQ) {
+ readQ.Enqueue (e.Worker);
+ count = readQ.Count;
+ }
+ if (count == 1)
+ socket_pool_queue (Worker.Dispatcher, res);
return true;
}
#endif
-
- public int ReceiveFrom (byte [] buf, ref EndPoint remote_end)
+
+ public int ReceiveFrom (byte [] buffer, ref EndPoint remoteEP)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
- if (remote_end == null)
- throw new ArgumentNullException ("remote_end");
+ if (remoteEP == null)
+ throw new ArgumentNullException ("remoteEP");
- return ReceiveFrom_nochecks (buf, 0, buf.Length, SocketFlags.None, ref remote_end);
+ return ReceiveFrom_nochecks (buffer, 0, buffer.Length, SocketFlags.None, ref remoteEP);
}
- public int ReceiveFrom (byte [] buf, SocketFlags flags, ref EndPoint remote_end)
+ public int ReceiveFrom (byte [] buffer, SocketFlags flags, ref EndPoint remoteEP)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
- if (remote_end == null)
- throw new ArgumentNullException ("remote_end");
+ if (remoteEP == null)
+ throw new ArgumentNullException ("remoteEP");
- return ReceiveFrom_nochecks (buf, 0, buf.Length, flags, ref remote_end);
+ return ReceiveFrom_nochecks (buffer, 0, buffer.Length, flags, ref remoteEP);
}
- public int ReceiveFrom (byte [] buf, int size, SocketFlags flags,
- ref EndPoint remote_end)
+ public int ReceiveFrom (byte [] buffer, int size, SocketFlags flags,
+ ref EndPoint remoteEP)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
- if (remote_end == null)
- throw new ArgumentNullException ("remote_end");
+ if (remoteEP == null)
+ throw new ArgumentNullException ("remoteEP");
- if (size < 0 || size > buf.Length)
+ if (size < 0 || size > buffer.Length)
throw new ArgumentOutOfRangeException ("size");
- return ReceiveFrom_nochecks (buf, 0, size, flags, ref remote_end);
+ return ReceiveFrom_nochecks (buffer, 0, size, flags, ref remoteEP);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
ref SocketAddress sockaddr,
out int error);
- public int ReceiveFrom (byte [] buf, int offset, int size, SocketFlags flags,
- ref EndPoint remote_end)
+ public int ReceiveFrom (byte [] buffer, int offset, int size, SocketFlags flags,
+ ref EndPoint remoteEP)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
- if (buf == null)
- throw new ArgumentNullException ("buf");
-
- if (remote_end == null)
- throw new ArgumentNullException ("remote_end");
+ if (buffer == null)
+ throw new ArgumentNullException ("buffer");
- if (offset < 0 || offset > buf.Length)
- throw new ArgumentOutOfRangeException ("offset");
+ if (remoteEP == null)
+ throw new ArgumentNullException ("remoteEP");
- if (size < 0 || offset + size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
+ CheckRange (buffer, offset, size);
- return ReceiveFrom_nochecks (buf, offset, size, flags, ref remote_end);
+ return ReceiveFrom_nochecks (buffer, offset, size, flags, ref remoteEP);
}
internal int ReceiveFrom_nochecks (byte [] buf, int offset, int size, SocketFlags flags,
}
connected = true;
-
-#if NET_2_0
isbound = true;
-#endif
// If sockaddr is null then we're a connection
// oriented protocol and should ignore the
return cnt;
}
-#if NET_2_0
[MonoTODO ("Not implemented")]
public bool ReceiveMessageFromAsync (SocketAsyncEventArgs e)
{
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
- if (offset < 0 || offset > buffer.Length)
- throw new ArgumentOutOfRangeException ("offset");
-
- if (size < 0 || offset + size > buffer.Length)
- throw new ArgumentOutOfRangeException ("size");
+ CheckRange (buffer, offset, size);
/* FIXME: figure out how we get hold of the
* IPPacketInformation
throw new NotImplementedException ();
}
-#endif
-
public int Send (byte [] buf)
{
if (disposed && closed)
if (buf == null)
throw new ArgumentNullException ("buf");
- if (size < 0 || size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
+ CheckRange (buf, 0, size);
SocketError error;
if (buf == null)
throw new ArgumentNullException ("buffer");
- if (offset < 0 || offset > buf.Length)
- throw new ArgumentOutOfRangeException ("offset");
-
- if (size < 0 || offset + size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
+ CheckRange (buf, offset, size);
SocketError error;
return ret;
}
-#if NET_2_0
public int Send (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
{
if (disposed && closed)
if (buf == null)
throw new ArgumentNullException ("buffer");
- if (offset < 0 || offset > buf.Length)
- throw new ArgumentOutOfRangeException ("offset");
-
- if (size < 0 || offset + size > buf.Length)
- throw new ArgumentOutOfRangeException ("size");
+ CheckRange (buf, offset, size);
return Send_nochecks (buf, offset, size, flags, out error);
}
- [MethodImplAttribute (MethodImplOptions.InternalCall)]
- private extern static int Send_internal (IntPtr sock,
- WSABUF[] bufarray,
- SocketFlags flags,
- out int error);
-
- public int Send (IList<ArraySegment<byte>> buffers)
- {
- int ret;
- SocketError error;
-
- ret = Send (buffers, SocketFlags.None, out error);
- if (error != SocketError.Success) {
- throw new SocketException ((int)error);
- }
-
- return(ret);
- }
-
- public int Send (IList<ArraySegment<byte>> buffers,
- SocketFlags socketFlags)
- {
- int ret;
- SocketError error;
-
- ret = Send (buffers, socketFlags, out error);
- if (error != SocketError.Success) {
- throw new SocketException ((int)error);
- }
-
- return(ret);
- }
-
- [CLSCompliant (false)]
- public int Send (IList<ArraySegment<byte>> buffers,
- SocketFlags socketFlags,
- out SocketError errorCode)
- {
- if (disposed && closed) {
- throw new ObjectDisposedException (GetType ().ToString ());
- }
-
- if (buffers == null) {
- throw new ArgumentNullException ("buffers");
- }
-
- if (buffers.Count == 0) {
- throw new ArgumentException ("Buffer is empty", "buffers");
- }
-
- int numsegments = buffers.Count;
- int nativeError;
- int ret;
-
- WSABUF[] bufarray = new WSABUF[numsegments];
- GCHandle[] gch = new GCHandle[numsegments];
-
- for(int i = 0; i < numsegments; i++) {
- ArraySegment<byte> segment = buffers[i];
- gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
- bufarray[i].len = segment.Count;
- bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
- }
-
- try {
- ret = Send_internal (socket, bufarray,
- socketFlags,
- out nativeError);
- } finally {
- for(int i = 0; i < numsegments; i++) {
- if (gch[i].IsAllocated) {
- gch[i].Free ();
- }
- }
- }
-
- errorCode = (SocketError)nativeError;
- return(ret);
- }
+ [MethodImplAttribute(MethodImplOptions.InternalCall)]
+ private extern static bool SendFile (IntPtr sock, string filename, byte [] pre_buffer, byte [] post_buffer, TransmitFileOptions flags);
- [MonoTODO ("Not implemented")]
public void SendFile (string fileName)
{
if (disposed && closed)
if (!blocking)
throw new InvalidOperationException ();
- if (!File.Exists (fileName))
- throw new FileNotFoundException ();
-
- /* FIXME: Implement TransmitFile */
- throw new NotImplementedException ();
+ SendFile (fileName, null, null, 0);
}
- [MonoTODO ("Not implemented")]
public void SendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags)
{
if (disposed && closed)
if (!blocking)
throw new InvalidOperationException ();
- if (!File.Exists (fileName))
- throw new FileNotFoundException ();
-
- /* FIXME: Implement TransmitFile */
- throw new NotImplementedException ();
+ if (!SendFile (socket, fileName, preBuffer, postBuffer, flags)) {
+ SocketException exc = new SocketException ();
+ if (exc.ErrorCode == 2 || exc.ErrorCode == 3)
+ throw new FileNotFoundException ();
+ throw exc;
+ }
}
+#if !MOONLIGHT
public bool SendToAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
+ if (e.BufferList != null)
+ throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
if (e.RemoteEndPoint == null)
throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
-
- e.DoOperation (SocketAsyncOperation.SendTo, this);
- // We always return true for now
+ e.curSocket = this;
+ e.Worker.Init (this, e, SocketOperation.SendTo);
+ SocketAsyncResult res = e.Worker.result;
+ res.Buffer = e.Buffer;
+ res.Offset = e.Offset;
+ res.Size = e.Count;
+ res.SockFlags = e.SocketFlags;
+ res.EndPoint = e.RemoteEndPoint;
+ int count;
+ lock (writeQ) {
+ writeQ.Enqueue (e.Worker);
+ count = writeQ.Count;
+ }
+ if (count == 1)
+ socket_pool_queue (Worker.Dispatcher, res);
return true;
}
#endif
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
- if (size < 0 || size > buffer.Length)
- throw new ArgumentOutOfRangeException ("size");
+ CheckRange (buffer, 0, size);
return SendTo_nochecks (buffer, 0, size, flags, remote_end);
}
if (remote_end == null)
throw new ArgumentNullException("remote_end");
- if (offset < 0 || offset > buffer.Length)
- throw new ArgumentOutOfRangeException ("offset");
-
- if (size < 0 || offset + size > buffer.Length)
- throw new ArgumentOutOfRangeException ("size");
+ CheckRange (buffer, offset, size);
return SendTo_nochecks (buffer, offset, size, flags, remote_end);
}
}
connected = true;
-
-#if NET_2_0
isbound = true;
-#endif
-
seed_endpoint = remote_end;
return ret;
}
- public void SetSocketOption (SocketOptionLevel level, SocketOptionName name, byte[] opt_value)
+ public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
- int error;
+ // I'd throw an ArgumentNullException, but this is what MS does.
+ if (optionValue == null)
+ throw new SocketException ((int) SocketError.Fault,
+ "Error trying to dereference an invalid pointer");
- SetSocketOption_internal(socket, level, name, null,
- opt_value, 0, out error);
+ int error;
- if (error != 0)
+ SetSocketOption_internal (socket, optionLevel, optionName, null,
+ optionValue, 0, out error);
+
+ if (error != 0) {
+ if (error == (int) SocketError.InvalidArgument)
+ throw new ArgumentException ();
throw new SocketException (error);
+ }
}
- public void SetSocketOption (SocketOptionLevel level, SocketOptionName name, object opt_value)
+ public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, object optionValue)
{
-
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
- if (opt_value == null)
- throw new ArgumentNullException("opt_value");
+ // NOTE: if a null is passed, the byte[] overload is used instead...
+ if (optionValue == null)
+ throw new ArgumentNullException("optionValue");
int error;
- /* From MS documentation on SetSocketOption: "For an
- * option with a Boolean data type, specify a nonzero
- * value to enable the option, and a zero value to
- * disable the option."
- * Booleans are only handled in 2.0
- */
- if (opt_value is System.Boolean) {
-#if NET_2_0
- bool bool_val = (bool) opt_value;
- int int_val = (bool_val) ? 1 : 0;
-
- SetSocketOption_internal (socket, level, name, null, null, int_val, out error);
-#else
- throw new ArgumentException ("Use an integer 1 (true) or 0 (false) instead of a boolean.", "opt_value");
-#endif
+ if (optionLevel == SocketOptionLevel.Socket && optionName == SocketOptionName.Linger) {
+ LingerOption linger = optionValue as LingerOption;
+ if (linger == null)
+ throw new ArgumentException ("A 'LingerOption' value must be specified.", "optionValue");
+ SetSocketOption_internal (socket, optionLevel, optionName, linger, null, 0, out error);
+ } else if (optionLevel == SocketOptionLevel.IP && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
+ MulticastOption multicast = optionValue as MulticastOption;
+ if (multicast == null)
+ throw new ArgumentException ("A 'MulticastOption' value must be specified.", "optionValue");
+ SetSocketOption_internal (socket, optionLevel, optionName, multicast, null, 0, out error);
+ } else if (optionLevel == SocketOptionLevel.IPv6 && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
+ IPv6MulticastOption multicast = optionValue as IPv6MulticastOption;
+ if (multicast == null)
+ throw new ArgumentException ("A 'IPv6MulticastOption' value must be specified.", "optionValue");
+ SetSocketOption_internal (socket, optionLevel, optionName, multicast, null, 0, out error);
} else {
- SetSocketOption_internal (socket, level, name, opt_value, null, 0, out error);
+ throw new ArgumentException ("Invalid value specified.", "optionValue");
}
- if (error != 0)
+ if (error != 0) {
+ if (error == (int) SocketError.InvalidArgument)
+ throw new ArgumentException ();
throw new SocketException (error);
+ }
}
-#if NET_2_0
- public void SetSocketOption (SocketOptionLevel level, SocketOptionName name, bool optionValue)
+ public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, bool optionValue)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
int int_val = (optionValue) ? 1 : 0;
- SetSocketOption_internal (socket, level, name, null, null, int_val, out error);
- if (error != 0)
+ SetSocketOption_internal (socket, optionLevel, optionName, null, null, int_val, out error);
+ if (error != 0) {
+ if (error == (int) SocketError.InvalidArgument)
+ throw new ArgumentException ();
throw new SocketException (error);
+ }
}
-#endif
-
-#if ONLY_1_1
- public override int GetHashCode ()
- {
- // LAMESPEC:
- // The socket is not suitable to serve as a hash code,
- // because it will change during its lifetime, but
- // this is how MS.NET 1.1 implemented this method.
- return (int) socket;
- }
-#endif
}
}
+