[Serializable]
public class IPEndPoint : EndPoint {
+ private IPAddress address;
+ private int port;
+
public const int MaxPort = 65535;
public const int MinPort = 0;
{
}
- private IPAddress address;
public IPAddress Address {
get {
- return(address);
+ return (address);
}
set {
address=value;
public override AddressFamily AddressFamily {
get {
- return AddressFamily.InterNetwork;
+ return address.AddressFamily;
}
}
- private int port;
public int Port {
get {
return port;
// port and address
return(null);
}
+
AddressFamily family=(AddressFamily)sockaddr[0];
- if(family!=AddressFamily.InterNetwork) {
- return(null);
+ int port;
+
+ IPEndPoint ipe = null;
+ switch(family)
+ {\r
+ case AddressFamily.InterNetwork:\r
+ port = (((int)sockaddr[2])<<8) + (int)sockaddr[3];
+ long address=(((long)sockaddr[7])<<24) +
+ (((long)sockaddr[6])<<16) +
+ (((long)sockaddr[5])<<8) +
+ (long)sockaddr[4];
+
+ ipe = new IPEndPoint(address, port);\r
+ break;\r
+#if NET_1_1\r
+ case AddressFamily.InterNetworkV6:\r
+ port = (((int)sockaddr[2])<<8) + (int)sockaddr[3];
+
+ /// maybe flowid ?
+ int unknown = (int)sockaddr[4] +
+ (((int)sockaddr[5])<<8) +
+ (((int)sockaddr[6])<<16) +
+ (((int)sockaddr[7])<<24);
+
+ int scopeId = (int)sockaddr[24] +
+ (((int)sockaddr[25])<<8) +
+ (((int)sockaddr[26])<<16) +
+ (((int)sockaddr[27])<<24);
+
+ ushort[] addressData = new ushort[8];
+ for(int i=0; i<8; i++)
+ addressData[i] = (ushort)((sockaddr[8+i*2] << 8) + sockaddr[8+i*2+1]);
+
+ ipe = new IPEndPoint (new IPAddress(addressData, scopeId), port);\r
+ break;\r
+#endif\r
+ default:\r
+ return null;\r
}
-
- int port=(((int)sockaddr[2])<<8) + (int)sockaddr[3];
- long address=(((long)sockaddr[4])<<24) +
- (((long)sockaddr[5])<<16) +
- (((long)sockaddr[6])<<8) +
- (long)sockaddr[7];
- IPEndPoint ipe = new IPEndPoint(address, port);
-
return(ipe);
}
public override SocketAddress Serialize() {
- // .net produces a 16 byte buffer, even though
- // only 8 bytes are used. I guess its just a
- // holdover from struct sockaddr padding.
- SocketAddress sockaddr = new SocketAddress(AddressFamily.InterNetwork, 16);
-
- // bytes 2 and 3 store the port, the rest
- // stores the address
- sockaddr[2]=(byte)((port>>8) & 0xff);
- sockaddr[3]=(byte)(port & 0xff);
-
- sockaddr[4]=(byte)((address.Address >> 24) & 0xff);
- sockaddr[5]=(byte)((address.Address >> 16) & 0xff);
- sockaddr[6]=(byte)((address.Address >> 8) & 0xff);
- sockaddr[7]=(byte)(address.Address & 0xff);
-
+ SocketAddress sockaddr = null;
+
+ switch (address.AddressFamily)
+ {\r
+ case AddressFamily.InterNetwork:\r
+ // .net produces a 16 byte buffer, even though
+ // only 8 bytes are used. I guess its just a
+ // holdover from struct sockaddr padding.
+ sockaddr = new SocketAddress(AddressFamily.InterNetwork, 16);
+
+ // bytes 2 and 3 store the port, the rest
+ // stores the address
+ sockaddr [2] = (byte) ((port>>8) & 0xff);
+ sockaddr [3] = (byte) (port & 0xff);
+
+ sockaddr [4] = (byte) (address.Address & 0xff);
+ sockaddr [5] = (byte) ((address.Address >> 8) & 0xff);
+ sockaddr [6] = (byte) ((address.Address >> 16) & 0xff);
+ sockaddr [7] = (byte) ((address.Address >> 24) & 0xff);\r
+ break;\r
+#if NET_1_1\r
+ case AddressFamily.InterNetworkV6:\r
+ sockaddr = new SocketAddress(AddressFamily.InterNetworkV6, 28);
+
+ sockaddr [2] = (byte) ((port>>8) & 0xff);
+ sockaddr [3] = (byte) (port & 0xff);
+
+ byte[] addressBytes = address.GetAddressBytes();
+ for(int i=0; i<16; i++)
+ sockaddr[8+i] = addressBytes[i];
+
+ sockaddr [24] = (byte) (address.ScopeId & 0xff);
+ sockaddr [25] = (byte) ((address.ScopeId >> 8) & 0xff);
+ sockaddr [26] = (byte) ((address.ScopeId >> 16) & 0xff);
+ sockaddr [27] = (byte) ((address.ScopeId >> 24) & 0xff);\r
+ break;\r
+#endif\r
+ }
+
return(sockaddr);
}
public override bool Equals (Object obj)
{
- if (obj is System.Net.IPEndPoint) {
- return ( ((IPEndPoint) obj).port == port &&
- ((IPEndPoint) obj).address == address);
- }
-
- return false;
+ IPEndPoint p = obj as IPEndPoint;
+ return p != null &&
+ p.port == port &&
+ p.address.Equals (address);
}
public override int GetHashCode ()