// (C) Ximian, Inc. http://www.ximian.com
//
-namespace System.Net {
+using System.Net.Sockets;
+namespace System.Net {
+ [Serializable]
public class IPEndPoint : EndPoint {
- public IPAddress Address;
+
+ private IPAddress address;
+ private int port;
public const int MaxPort = 65535;
public const int MinPort = 0;
-
- public short Port;
public IPEndPoint (IPAddress address, int port)
{
+ if (address == null)
+ throw new ArgumentNullException ("Value cannot be null");
+
Address = address;
Port = port;
}
- public IPEndPoint (int iaddr, int port)
+ public IPEndPoint (long iaddr, int port) : this (new IPAddress (iaddr), port)
{
- IPAddress address = new IPAddress (iaddr);
+ }
+
+ public IPAddress Address {
+ get {
+ return (address);
+ }
+ set {
+ address=value;
+ }
+ }
+
+ public override AddressFamily AddressFamily {
+ get {
+ return address.AddressFamily;
+ }
+ }
+
+ public int Port {
+ get {
+ return port;
+ }
+ set {
+ // LAMESPEC: no mention of sanity checking
+ // PS: MS controls the range when setting the value
+ if (value < MinPort || value > MaxPort)
+ throw new ArgumentOutOfRangeException ("Invalid port");
- IPEndPoint (address, port);
+ port = value;
+ }
}
- public int AddressFamily {
- override get {
- return 2;
+ // bytes 2 and 3 store the port, the rest
+ // stores the address
+ public override EndPoint Create(SocketAddress sockaddr) {
+ int size=sockaddr.Size;
+
+ // LAMESPEC: no mention of what to do if
+ // sockaddr is bogus
+ if(size<8) {
+ // absolute minimum amount needed for
+ // an address family, buffer size,
+ // port and address
+ return(null);
}
+
+ AddressFamily family=(AddressFamily)sockaddr[0];
+ int port;
+
+ IPEndPoint ipe = null;
+ switch(family)
+ {\r
+ case AddressFamily.InterNetwork:\r
+ port = (((int)sockaddr[2])<<8) + (int)sockaddr[3];
+ long address=(((long)sockaddr[7])<<24) +
+ (((long)sockaddr[6])<<16) +
+ (((long)sockaddr[5])<<8) +
+ (long)sockaddr[4];
+
+ ipe = new IPEndPoint(address, port);\r
+ break;\r
+#if NET_1_1\r
+ case AddressFamily.InterNetworkV6:\r
+ port = (((int)sockaddr[2])<<8) + (int)sockaddr[3];
+
+ /// maybe flowid ?
+ int unknown = (int)sockaddr[4] +
+ (((int)sockaddr[5])<<8) +
+ (((int)sockaddr[6])<<16) +
+ (((int)sockaddr[7])<<24);
+
+ int scopeId = (int)sockaddr[24] +
+ (((int)sockaddr[25])<<8) +
+ (((int)sockaddr[26])<<16) +
+ (((int)sockaddr[27])<<24);
+
+ ushort[] addressData = new ushort[8];
+ for(int i=0; i<8; i++)
+ addressData[i] = (ushort)((sockaddr[8+i*2] << 8) + sockaddr[8+i*2+1]);
+
+ ipe = new IPEndPoint (new IPAddress(addressData, scopeId), port);\r
+ break;\r
+#endif\r
+ default:\r
+ return null;\r
+ }
+
+ return(ipe);
+ }
+
+ public override SocketAddress Serialize() {
+ SocketAddress sockaddr = null;
+
+ switch (address.AddressFamily)
+ {\r
+ case AddressFamily.InterNetwork:\r
+ // .net produces a 16 byte buffer, even though
+ // only 8 bytes are used. I guess its just a
+ // holdover from struct sockaddr padding.
+ sockaddr = new SocketAddress(AddressFamily.InterNetwork, 16);
+
+ // bytes 2 and 3 store the port, the rest
+ // stores the address
+ sockaddr [2] = (byte) ((port>>8) & 0xff);
+ sockaddr [3] = (byte) (port & 0xff);
+
+ sockaddr [4] = (byte) (address.Address & 0xff);
+ sockaddr [5] = (byte) ((address.Address >> 8) & 0xff);
+ sockaddr [6] = (byte) ((address.Address >> 16) & 0xff);
+ sockaddr [7] = (byte) ((address.Address >> 24) & 0xff);\r
+ break;\r
+#if NET_1_1\r
+ case AddressFamily.InterNetworkV6:\r
+ sockaddr = new SocketAddress(AddressFamily.InterNetworkV6, 28);
+
+ sockaddr [2] = (byte) ((port>>8) & 0xff);
+ sockaddr [3] = (byte) (port & 0xff);
+
+ byte[] addressBytes = address.GetAddressBytes();
+ for(int i=0; i<16; i++)
+ sockaddr[8+i] = addressBytes[i];
+
+ sockaddr [24] = (byte) (address.ScopeId & 0xff);
+ sockaddr [25] = (byte) ((address.ScopeId >> 8) & 0xff);
+ sockaddr [26] = (byte) ((address.ScopeId >> 16) & 0xff);
+ sockaddr [27] = (byte) ((address.ScopeId >> 24) & 0xff);\r
+ break;\r
+#endif\r
+ }
+
+ return(sockaddr);
+ }
+
+ public override string ToString() {
+ return(address.ToString() + ":" + port);
+ }
+
+ public override bool Equals (Object obj)
+ {
+ IPEndPoint p = obj as IPEndPoint;
+ return p != null &&
+ p.port == port &&
+ p.address.Equals (address);
+ }
+
+ public override int GetHashCode ()
+ {
+ return address.GetHashCode () + port;
}
}
}