//
using System.Collections;
+using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
{
enum State {
None,
+ PartialSize,
Body,
BodyFinished,
Trailer
{
int count = chunks.Count;
int nread = 0;
+
+ var chunksForRemoving = new List<Chunk>(count);
for (int i = 0; i < count; i++) {
Chunk chunk = (Chunk) chunks [i];
- if (chunk == null)
- continue;
if (chunk.Offset == chunk.Bytes.Length) {
- chunks [i] = null;
+ chunksForRemoving.Add(chunk);
continue;
}
break;
}
+ foreach (var chunk in chunksForRemoving)
+ chunks.Remove(chunk);
+
return nread;
}
void InternalWrite (byte [] buffer, ref int offset, int size)
{
- if (state == State.None) {
+ if (state == State.None || state == State.PartialSize) {
state = GetChunkSize (buffer, ref offset, size);
- if (state == State.None)
+ if (state == State.PartialSize)
return;
saved.Length = 0;
ThrowProtocolViolation ("Cannot parse chunk size.");
}
- return State.None;
+ return State.PartialSize;
}
chunkRead = 0;