// this version does not throw.
internal void InternalShutdown (SocketShutdown how)
{
- if (!connected || disposed)
+ if (!is_connected || CleanedUp)
return;
int error;
- Shutdown_internal (socket, how, out error);
+ Shutdown_internal (m_Handle, how, out error);
}
internal IAsyncResult UnsafeBeginConnect (EndPoint remoteEP, AsyncCallback callback, object state)
internal void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue, bool silent)
{
- if (disposed && closed) {
+ if (CleanedUp && is_closed) {
if (silent)
return;
throw new ObjectDisposedException (GetType ().ToString ());
int error;
- SetSocketOption_internal (socket, optionLevel, optionName, null,
+ SetSocketOption_internal (m_Handle, optionLevel, optionName, null,
null, optionValue, out error);
if (!silent && error != 0)