// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
-using System;\r
-using System.Runtime.InteropServices;\r
-\r
-namespace Mono.Simd\r
-{\r
- [StructLayout(LayoutKind.Sequential, Pack = 0, Size = 16)]
- [CLSCompliant(false)]\r
- public struct Vector4ui\r
- {\r
- private uint x;\r
- private uint y;\r
- private uint z;\r
- private uint w;\r
-\r
- public uint X { get { return x; } set { x = value; } }\r
- public uint Y { get { return y; } set { y = value; } }\r
- public uint Z { get { return z; } set { z = value; } }\r
- public uint W { get { return w; } set { w = value; } }\r
-\r
- public Vector4ui (uint x, uint y, uint z, uint w)\r
- {\r
- this.x = x;\r
- this.y = y;\r
- this.z = z;\r
- this.w = w;\r
+using System;
+using System.Runtime.InteropServices;
+
+namespace Mono.Simd
+{
+ [StructLayout(LayoutKind.Explicit, Pack = 0, Size = 16)]
+ [CLSCompliant(false)]
+ public struct Vector4ui
+ {
+ [ FieldOffset(0) ]
+ internal uint x;
+ [ FieldOffset(4) ]
+ internal uint y;
+ [ FieldOffset(8) ]
+ internal uint z;
+ [ FieldOffset(12) ]
+ internal uint w;
+
+ public uint X { get { return x; } set { x = value; } }
+ public uint Y { get { return y; } set { y = value; } }
+ public uint Z { get { return z; } set { z = value; } }
+ public uint W { get { return w; } set { w = value; } }
+
+ public static Vector4ui Identity
+ {
+ get { return new Vector4ui (1); }
+ }
+
+ public static Vector4ui Zero
+ {
+ get { return new Vector4ui (0); }
+ }
+
+ [System.Runtime.CompilerServices.IndexerName ("Component")]
+ public unsafe uint this [int index]
+ {
+ get {
+ if ((index | 0x3) != 0x3) //index < 0 || index > 3
+ throw new ArgumentOutOfRangeException ("index");
+ fixed (uint *v = &x) {
+ return * (v + index);
+ }
+ }
+ set {
+ if ( (index | 0x3) != 0x3) //index < 0 || index > 3
+ throw new ArgumentOutOfRangeException ("index");
+ fixed (uint *v = &x) {
+ * (v + index) = value;
+ }
+ }
+ }
+
+ public Vector4ui (uint x, uint y, uint z, uint w)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+ }
+
+ public Vector4ui (uint ui)
+ {
+ this.x = ui;
+ this.y = ui;
+ this.z = ui;
+ this.w = ui;
+ }
+
+ [Acceleration (AccelMode.SSE2)]
+ public static Vector4ui operator + (Vector4ui v1, Vector4ui v2)
+ {
+ return new Vector4ui (v1.x + v2.x, v1.y + v2.y, v1.z + v2.z, v1.w + v2.w);
+ }
+
+ [Acceleration (AccelMode.SSE2)]
+ public static Vector4ui operator - (Vector4ui v1, Vector4ui v2)
+ {
+ return new Vector4ui (v1.x - v2.x, v1.y - v2.y, v1.z - v2.z, v1.w - v2.w);
+ }
+
+ [Acceleration (AccelMode.SSE41)]
+ public static Vector4ui operator * (Vector4ui v1, Vector4ui v2)
+ {
+ return new Vector4ui (v1.x * v2.x, v1.y * v2.y, v1.z * v2.z, v1.w * v2.w);
+ }
+
+ [Acceleration (AccelMode.SSE2)]
+ public static unsafe Vector4ui operator << (Vector4ui v1, int amount)
+ {
+ return new Vector4ui (v1.x << amount, v1.y << amount, v1.z << amount, v1.w << amount);
+ }
+
+ [Acceleration (AccelMode.SSE2)]
+ public static unsafe Vector4ui operator >> (Vector4ui v1, int amount)
+ {
+ return new Vector4ui (v1.x >> amount, v1.y >> amount, v1.z >> amount, v1.w >> amount);
+ }
+
+ [Acceleration (AccelMode.SSE2)]
+ public static Vector4ui operator & (Vector4ui v1, Vector4ui v2)
+ {
+ return new Vector4ui (v1.x & v2.x, v1.y & v2.y, v1.z & v2.z, v1.w & v2.w);
+ }
+
+ [Acceleration (AccelMode.SSE2)]
+ public static Vector4ui operator | (Vector4ui v1, Vector4ui v2)
+ {
+ return new Vector4ui (v1.x | v2.x, v1.y | v2.y, v1.z | v2.z, v1.w | v2.w);
+ }
+
+ [Acceleration (AccelMode.SSE2)]
+ public static Vector4ui operator ^ (Vector4ui v1, Vector4ui v2)
+ {
+ return new Vector4ui (v1.x ^ v2.x, v1.y ^ v2.y, v1.z ^ v2.z, v1.w ^ v2.w);
+ }
+
+ [Acceleration (AccelMode.SSE2)]
+ public static bool operator ==(Vector4ui v1, Vector4ui v2)
+ {
+ return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z && v1.w == v2.w;
}
- public static Vector4ui operator + (Vector4ui v1, Vector4ui v2)\r
- {\r
- return new Vector4ui (v1.x + v2.x, v1.y + v2.y, v1.z + v2.z, v1.w + v2.w);\r
+ [Acceleration (AccelMode.SSE2)]
+ public static bool operator !=(Vector4ui v1, Vector4ui v2)
+ {
+ return v1.x != v2.x || v1.y != v2.y || v1.z != v2.z || v1.w != v2.w;
+ }
+
+ [Acceleration (AccelMode.SSE1)]
+ public static unsafe explicit operator Vector2d (Vector4ui v)
+ {
+ Vector2d* p = (Vector2d*)&v;
+ return *p;
+ }
+
+ [Acceleration (AccelMode.SSE1)]
+ public static unsafe explicit operator Vector4f (Vector4ui v)
+ {
+ Vector4f* p = (Vector4f*)&v;
+ return *p;
+ }
+
+ [Acceleration (AccelMode.SSE1)]
+ public static unsafe explicit operator Vector2l (Vector4ui v)
+ {
+ Vector2l* p = (Vector2l*)&v;
+ return *p;
+ }
+
+ [Acceleration (AccelMode.SSE1)]
+ public static unsafe explicit operator Vector2ul (Vector4ui v)
+ {
+ Vector2ul* p = (Vector2ul*)&v;
+ return *p;
+ }
+
+ [Acceleration (AccelMode.SSE1)]
+ public static unsafe explicit operator Vector4i (Vector4ui v)
+ {
+ Vector4i* p = (Vector4i*)&v;
+ return *p;
+ }
+
+ [Acceleration (AccelMode.SSE1)]
+ public static unsafe explicit operator Vector8s (Vector4ui v)
+ {
+ Vector8s* p = (Vector8s*)&v;
+ return *p;
+ }
+
+ [Acceleration (AccelMode.SSE1)]
+ public static unsafe explicit operator Vector8us (Vector4ui v)
+ {
+ Vector8us* p = (Vector8us*)&v;
+ return *p;
}
- public static Vector4ui operator - (Vector4ui v1, Vector4ui v2)\r
- {\r
- return new Vector4ui (v1.x - v2.x, v1.y - v2.y, v1.z - v2.z, v1.w - v2.w);\r
+ [Acceleration (AccelMode.SSE1)]
+ public static unsafe explicit operator Vector16sb (Vector4ui v)
+ {
+ Vector16sb* p = (Vector16sb*)&v;
+ return *p;
}
- /*
- * Requires SSE 4.1
- */
- public static Vector4ui operator * (Vector4ui v1, Vector4ui v2)\r
- {\r
- return new Vector4ui (v1.x * v2.x, v1.y * v2.y, v1.z * v2.z, v1.w * v2.w);\r
+ [Acceleration (AccelMode.SSE1)]
+ public static unsafe explicit operator Vector16b (Vector4ui v)
+ {
+ Vector16b* p = (Vector16b*)&v;
+ return *p;
}
- public static unsafe Vector4ui operator << (Vector4ui v1, int amount)\r
- {\r
- return new Vector4ui (v1.x << amount, v1.y << amount, v1.z << amount, v1.w << amount);\r
+ [Acceleration (AccelMode.SSE1)]
+ public static Vector4ui LoadAligned (ref Vector4ui v)
+ {
+ return v;
}
- public static unsafe Vector4ui operator >> (Vector4ui v1, int amount)\r
- {\r
- return new Vector4ui (v1.x >> amount, v1.y >> amount, v1.z >> amount, v1.w >> amount);\r
+ [Acceleration (AccelMode.SSE1)]
+ public static void StoreAligned (ref Vector4ui res, Vector4ui val)
+ {
+ res = val;
}
-\r
- public static Vector4ui operator & (Vector4ui v1, Vector4ui v2)\r
- {\r
- return new Vector4ui (v1.x & v2.x, v1.y & v2.y, v1.z & v2.z, v1.w & v2.w);\r
+ [Acceleration (AccelMode.SSE1)]
+ public static unsafe Vector4ui LoadAligned (Vector4ui *v)
+ {
+ return *v;
}
- public static Vector4ui operator | (Vector4ui v1, Vector4ui v2)\r
- {\r
- return new Vector4ui (v1.x | v2.x, v1.y | v2.y, v1.z | v2.z, v1.w | v2.w);\r
- }\r
-\r
- public static Vector4ui operator ^ (Vector4ui v1, Vector4ui v2)\r
- {\r
- return new Vector4ui (v1.x ^ v2.x, v1.y ^ v2.y, v1.z ^ v2.z, v1.w ^ v2.w);\r
- }\r
+ [Acceleration (AccelMode.SSE1)]
+ public static unsafe void StoreAligned (Vector4ui *res, Vector4ui val)
+ {
+ *res = val;
+ }
- public static unsafe Vector4ui UnpackLow (Vector4ui v1, Vector4ui v2)
+ [Acceleration (AccelMode.SSE1)]
+ [CLSCompliant(false)]
+ public static void PrefetchTemporalAllCacheLevels (ref Vector4ui res)
{
- return new Vector4ui (v1.x, v2.x, v1.y, v2.y);
}
- public static unsafe Vector4ui UnpackHigh (Vector4ui v1, Vector4ui v2)
+ [Acceleration (AccelMode.SSE1)]
+ [CLSCompliant(false)]
+ public static void PrefetchTemporal1stLevelCache (ref Vector4ui res)
{
- return new Vector4ui (v1.z, v2.z, v1.w, v2.w);
}
- public static unsafe Vector4ui ShiftRightArithmetic (Vector4ui v1, int amount)\r
- {\r
- Vector4ui res = new Vector4ui ();
- uint *a = &v1.x;
- uint *b = &res.x;
- for (int i = 0; i < 4; ++i)
- *b++ = (uint)((int)(*a++) >> amount);
- return res;\r
+ [Acceleration (AccelMode.SSE1)]
+ [CLSCompliant(false)]
+ public static void PrefetchTemporal2ndLevelCache (ref Vector4ui res)
+ {
}
- public static unsafe explicit operator Vector4f (Vector4ui v1)\r
- {\r
- Vector4f* p = (Vector4f*)&v1;\r
- return *p;\r
+ [Acceleration (AccelMode.SSE1)]
+ [CLSCompliant(false)]
+ public static void PrefetchNonTemporal (ref Vector4ui res)
+ {
}
- public static Vector4ui LoadAligned (ref Vector4ui v)\r
- {\r
- return v;\r
- }\r
-\r
- public static void StoreAligned (ref Vector4ui res, Vector4ui val)\r
- {\r
- res = val;\r
+ [Acceleration (AccelMode.SSE1)]
+ [CLSCompliant(false)]
+ public static unsafe void PrefetchTemporalAllCacheLevels (Vector4ui *res)
+ {
}
- }\r
-}\r
+ [Acceleration (AccelMode.SSE1)]
+ [CLSCompliant(false)]
+ public static unsafe void PrefetchTemporal1stLevelCache (Vector4ui *res)
+ {
+ }
+
+ [Acceleration (AccelMode.SSE1)]
+ [CLSCompliant(false)]
+ public static unsafe void PrefetchTemporal2ndLevelCache (Vector4ui *res)
+ {
+ }
+
+ [Acceleration (AccelMode.SSE1)]
+ [CLSCompliant(false)]
+ public static unsafe void PrefetchNonTemporal (Vector4ui *res)
+ {
+ }
+
+ public override string ToString()
+ {
+ return "<" + x + ", " + y + ", " + z + ", " + w + ">";
+ }
+ }
+}