Merge pull request #2545 from ermshiperete/Xamarin-24974
[mono.git] / mcs / class / Mono.Simd / Mono.Simd / Vector4ui.cs
index b3858117f98f181453601d31bf5f203cee6b730b..c62365c61a3337906905f93b8f3ee23b9c04d23d 100644 (file)
 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 //
-using System;\r
-using System.Runtime.InteropServices;\r
-\r
-namespace Mono.Simd\r
-{\r
-    /*
-    TODO
-            Accessors
-            Basic ops
-            vector x scalar ops
-            Single uint constructor (expand 4x)
-            Remaining SSE ops (add, sub, mul)
-    */
-       [StructLayout(LayoutKind.Sequential, Pack = 0, Size = 16)]
-       [CLSCompliant(false)]\r
-       public struct Vector4ui\r
-       {\r
-               private uint x;\r
-               private uint y;\r
-               private uint z;\r
-               private uint w;\r
-\r
-               public uint X { get { return x; } set { x = value; } }\r
-               public uint Y { get { return y; } set { y = value; } }\r
-               public uint Z { get { return z; } set { z = value; } }\r
-               public uint W { get { return w; } set { w = value; } }\r
-\r
-               public Vector4ui (uint x, uint y, uint z, uint w)\r
-               {\r
-                       this.x = x;\r
-                       this.y = x;\r
-                       this.z = z;\r
-                       this.w = w;\r
-               }\r
-\r
-               public static Vector4ui operator & (Vector4ui v1, Vector4ui v2)\r
-               {\r
-                       return new Vector4ui (v1.x & v2.x, v1.y & v2.y, v1.z & v2.z, v1.w & v2.w);\r
-               }\r
-\r
-               public static Vector4ui operator | (Vector4ui v1, Vector4ui v2)\r
-               {\r
-                       return new Vector4ui (v1.x | v2.x, v1.y | v2.y, v1.z | v2.z, v1.w | v2.w);\r
-               }\r
-\r
-               public static Vector4ui operator ^ (Vector4ui v1, Vector4ui v2)\r
-               {\r
-                       return new Vector4ui (v1.x ^ v2.x, v1.y ^ v2.y, v1.z ^ v2.z, v1.w ^ v2.w);\r
-               }\r
-\r
-               public static unsafe explicit operator Vector4f (Vector4ui v1)\r
-               {\r
-                       Vector4f* p = (Vector4f*)&v1;\r
-                       return *p;\r
-               }\r
-       }\r
-}\r
+using System;
+using System.Runtime.InteropServices;
+
+namespace Mono.Simd
+{
+       [StructLayout(LayoutKind.Explicit, Pack = 0, Size = 16)]
+       [CLSCompliant(false)]
+       public struct Vector4ui
+       {
+               [ FieldOffset(0) ]
+               internal uint x;
+               [ FieldOffset(4) ]
+               internal uint y;
+               [ FieldOffset(8) ]
+               internal uint z;
+               [ FieldOffset(12) ]
+               internal uint w;
+
+               public uint X { get { return x; } set { x = value; } }
+               public uint Y { get { return y; } set { y = value; } }
+               public uint Z { get { return z; } set { z = value; } }
+               public uint W { get { return w; } set { w = value; } }
+
+               public static Vector4ui Identity
+               {
+                       get { return  new Vector4ui (1); }
+               }
+
+               public static Vector4ui Zero
+               {
+                       get { return  new Vector4ui (0); }
+               }
+
+               [System.Runtime.CompilerServices.IndexerName ("Component")]
+               public unsafe uint this [int index]
+               {
+                       get {
+                               if ((index | 0x3) != 0x3) //index < 0 || index > 3
+                                       throw new ArgumentOutOfRangeException ("index");
+                               fixed (uint *v = &x) {
+                                       return * (v + index);
+                               }
+                       }
+                       set {
+                               if ( (index | 0x3) != 0x3) //index < 0 || index > 3
+                                       throw new ArgumentOutOfRangeException ("index");
+                               fixed (uint *v = &x) {
+                                       * (v + index) = value;
+                               }
+                       }
+               }
+
+               public Vector4ui (uint x, uint y, uint z, uint w)
+               {
+                       this.x = x;
+                       this.y = y;
+                       this.z = z;
+                       this.w = w;
+               }
+               
+               public Vector4ui (uint ui)
+               {
+                       this.x = ui;
+                       this.y = ui;
+                       this.z = ui;
+                       this.w = ui;
+               }
+
+               [Acceleration (AccelMode.SSE2)]
+               public static Vector4ui operator + (Vector4ui v1, Vector4ui v2)
+               {
+                       return new Vector4ui (v1.x + v2.x, v1.y + v2.y, v1.z + v2.z, v1.w + v2.w);
+               }
+
+               [Acceleration (AccelMode.SSE2)]
+               public static Vector4ui operator - (Vector4ui v1, Vector4ui v2)
+               {
+                       return new Vector4ui (v1.x - v2.x, v1.y - v2.y, v1.z - v2.z, v1.w - v2.w);
+               }
+
+               [Acceleration (AccelMode.SSE41)]
+               public static Vector4ui operator * (Vector4ui v1, Vector4ui v2)
+               {
+                       return new Vector4ui (v1.x * v2.x, v1.y * v2.y, v1.z * v2.z, v1.w * v2.w);
+               }
+
+               [Acceleration (AccelMode.SSE2)]
+               public static unsafe Vector4ui operator << (Vector4ui v1, int amount)
+               {
+                       return new Vector4ui (v1.x << amount, v1.y << amount, v1.z << amount, v1.w << amount);
+               }
+
+               [Acceleration (AccelMode.SSE2)]
+               public static unsafe Vector4ui operator >> (Vector4ui v1, int amount)
+               {
+                       return new Vector4ui (v1.x >> amount, v1.y >> amount, v1.z >> amount, v1.w >> amount);
+               }
+
+               [Acceleration (AccelMode.SSE2)]
+               public static Vector4ui operator & (Vector4ui v1, Vector4ui v2)
+               {
+                       return new Vector4ui (v1.x & v2.x, v1.y & v2.y, v1.z & v2.z, v1.w & v2.w);
+               }
+
+               [Acceleration (AccelMode.SSE2)]
+               public static Vector4ui operator | (Vector4ui v1, Vector4ui v2)
+               {
+                       return new Vector4ui (v1.x | v2.x, v1.y | v2.y, v1.z | v2.z, v1.w | v2.w);
+               }
+
+               [Acceleration (AccelMode.SSE2)]
+               public static Vector4ui operator ^ (Vector4ui v1, Vector4ui v2)
+               {
+                       return new Vector4ui (v1.x ^ v2.x, v1.y ^ v2.y, v1.z ^ v2.z, v1.w ^ v2.w);
+               }
+
+               [Acceleration (AccelMode.SSE2)]
+               public static bool operator ==(Vector4ui v1, Vector4ui v2)
+               {
+                       return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z && v1.w == v2.w;
+               }
+
+               [Acceleration (AccelMode.SSE2)]
+               public static bool operator !=(Vector4ui v1, Vector4ui v2)
+               {
+                       return v1.x != v2.x || v1.y != v2.y || v1.z != v2.z || v1.w != v2.w;
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               public static unsafe explicit operator Vector2d (Vector4ui v)
+               {
+                       Vector2d* p = (Vector2d*)&v;
+                       return *p;
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               public static unsafe explicit operator Vector4f (Vector4ui v)
+               {
+                       Vector4f* p = (Vector4f*)&v;
+                       return *p;
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               public static unsafe explicit operator Vector2l (Vector4ui v)
+               {
+                       Vector2l* p = (Vector2l*)&v;
+                       return *p;
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               public static unsafe explicit operator Vector2ul (Vector4ui v)
+               {
+                       Vector2ul* p = (Vector2ul*)&v;
+                       return *p;
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               public static unsafe explicit operator Vector4i (Vector4ui v)
+               {
+                       Vector4i* p = (Vector4i*)&v;
+                       return *p;
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               public static unsafe explicit operator Vector8s (Vector4ui v)
+               {
+                       Vector8s* p = (Vector8s*)&v;
+                       return *p;
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               public static unsafe explicit operator Vector8us (Vector4ui v)
+               {
+                       Vector8us* p = (Vector8us*)&v;
+                       return *p;
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               public static unsafe explicit operator Vector16sb (Vector4ui v)
+               {
+                       Vector16sb* p = (Vector16sb*)&v;
+                       return *p;
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               public static unsafe explicit operator Vector16b (Vector4ui v)
+               {
+                       Vector16b* p = (Vector16b*)&v;
+                       return *p;
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               public static Vector4ui LoadAligned (ref Vector4ui v)
+               {
+                       return v;
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               public static void StoreAligned (ref Vector4ui res, Vector4ui val)
+               {
+                       res = val;
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               public static unsafe Vector4ui LoadAligned (Vector4ui *v)
+               {
+                       return *v;
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               public static unsafe void StoreAligned (Vector4ui *res, Vector4ui val)
+               {
+                       *res = val;
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               [CLSCompliant(false)]
+               public static void PrefetchTemporalAllCacheLevels (ref Vector4ui res)
+               {
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               [CLSCompliant(false)]
+               public static void PrefetchTemporal1stLevelCache (ref Vector4ui res)
+               {
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               [CLSCompliant(false)]
+               public static void PrefetchTemporal2ndLevelCache (ref Vector4ui res)
+               {
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               [CLSCompliant(false)]
+               public static void PrefetchNonTemporal (ref Vector4ui res)
+               {
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               [CLSCompliant(false)]
+               public static unsafe void PrefetchTemporalAllCacheLevels (Vector4ui *res)
+               {
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               [CLSCompliant(false)]
+               public static unsafe void PrefetchTemporal1stLevelCache (Vector4ui *res)
+               {
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               [CLSCompliant(false)]
+               public static unsafe void PrefetchTemporal2ndLevelCache (Vector4ui *res)
+               {
+               }
+
+               [Acceleration (AccelMode.SSE1)]
+               [CLSCompliant(false)]
+               public static unsafe void PrefetchNonTemporal (Vector4ui *res)
+               {
+               }
+               
+               public override string ToString()
+               {
+                       return "<" + x + ", " + y + ", " + z + ", " + w + ">"; 
+               }
+       }
+}