Merge pull request #216 from ilkerde/master
[mono.git] / mcs / class / Mono.Security / Mono.Security.Protocol.Tls.Handshake.Client / TlsServerHello.cs
index 7a8a8bb969ebaa7522dba27edc6b25ab1fff552e..bb662a02d0581399a0bc1073db72ae77cd2fcfca 100644 (file)
-/* Transport Security Layer (TLS)
- * Copyright (c) 2003 Carlos Guzmán Álvarez
- * 
- * Permission is hereby granted, free of charge, to any person 
- * obtaining a copy of this software and associated documentation 
- * files (the "Software"), to deal in the Software without restriction, 
- * including without limitation the rights to use, copy, modify, merge, 
- * publish, distribute, sublicense, and/or sell copies of the Software, 
- * and to permit persons to whom the Software is furnished to do so, 
- * subject to the following conditions:
- * 
- * The above copyright notice and this permission notice shall be included 
- * in all copies or substantial portions of the Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES 
- * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 
- * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
- * DEALINGS IN THE SOFTWARE.
- */
+// Transport Security Layer (TLS)
+// Copyright (c) 2003-2004 Carlos Guzman Alvarez
+// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
+//
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+// 
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+// 
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
 
 using System;
 
 namespace Mono.Security.Protocol.Tls.Handshake.Client
 {
-       internal class TlsServerHello : TlsHandshakeMessage
+       internal class TlsServerHello : HandshakeMessage
        {
-               #region FIELDS
+               #region Fields
 
-               private TlsProtocol                             protocol;
-               private TlsCompressionMethod    compressionMethod;
+               private SecurityCompressionType compressionMethod;
                private byte[]                                  random;
                private byte[]                                  sessionId;
                private CipherSuite     cipherSuite;
                
                #endregion
 
-               #region CONSTRUCTORS
+               #region Constructors
 
-               public TlsServerHello(TlsSession session, byte[] buffer) 
-                       : base(session, TlsHandshakeType.ServerHello, buffer)
+               public TlsServerHello(Context context, byte[] buffer) 
+                       : base(context, HandshakeType.ServerHello, buffer)
                {
                }
 
                #endregion
 
-               #region METHODS
+               #region Methods
 
-               public override void UpdateSession()
+               public override void Update()
                {
-                       base.UpdateSession();
+                       base.Update();
 
-                       this.Session.SetSessionId(this.sessionId);
-                       this.Session.Context.ServerRandom               = this.random;
-                       this.Session.Context.Cipher                             = this.cipherSuite;
-                       this.Session.Context.CompressionMethod  = this.compressionMethod;
-                       this.Session.Context.Cipher.Context             = this.Session.Context;
+                       this.Context.SessionId                  = this.sessionId;
+                       this.Context.ServerRandom               = this.random;
+                       this.Context.Negotiating.Cipher = this.cipherSuite;
+                       this.Context.CompressionMethod  = this.compressionMethod;
+                       this.Context.ProtocolNegotiated = true;
 
+                       DebugHelper.WriteLine("Selected Cipher Suite {0}", this.cipherSuite.Name);
+                       DebugHelper.WriteLine("Client random", this.Context.ClientRandom);
+                       DebugHelper.WriteLine("Server random", this.Context.ServerRandom);
+                       
                        // Compute ClientRandom + ServerRandom
-                       TlsStream random = new TlsStream();
-                       random.Write(this.Session.Context.ClientRandom);
-                       random.Write(this.Session.Context.ServerRandom);
-                       this.Session.Context.RandomCS = random.ToArray();
-
+                       int clen = this.Context.ClientRandom.Length;
+                       int slen = this.Context.ServerRandom.Length;
+                       int rlen = clen + slen;
+                       byte[] cs = new byte[rlen];
+                       Buffer.BlockCopy (this.Context.ClientRandom, 0, cs, 0, clen);
+                       Buffer.BlockCopy (this.Context.ServerRandom, 0, cs, clen, slen);
+                       this.Context.RandomCS = cs;
+                       
                        // Server Random + Client Random
-                       random.Reset();
-                       random.Write(this.Session.Context.ServerRandom);
-                       random.Write(this.Session.Context.ClientRandom);
-
-                       this.Session.Context.RandomSC = random.ToArray();
-                       random.Reset();
+                       byte[] sc = new byte[rlen];
+                       Buffer.BlockCopy (this.Context.ServerRandom, 0, sc, 0, slen);
+                       Buffer.BlockCopy (this.Context.ClientRandom, 0, sc, slen, clen);
+                       this.Context.RandomSC = sc;
                }
 
                #endregion
 
-               #region PROTECTED_METHODS
+               #region Protected Methods
 
                protected override void ProcessAsSsl3()
                {
-                       #warning "Check that the protocol sent by the server is supported"
+                       this.ProcessAsTls1();
+               }
+
+               protected override void ProcessAsTls1()
+               {
                        // Read protocol version
-                       this.protocol   = (TlsProtocol)this.ReadInt16();
+                       this.processProtocol(this.ReadInt16());
                        
                        // Read random  - Unix time + Random bytes
-                       this.random             = this.ReadBytes(32);
-                       
+                       this.random     = this.ReadBytes(32);
+
                        // Read Session id
-                       int length = (int)ReadByte();
+                       int length = (int) ReadByte ();
                        if (length > 0)
                        {
                                this.sessionId = this.ReadBytes(length);
+                               ClientSessionCache.Add (this.Context.ClientSettings.TargetHost, this.sessionId);
+                               this.Context.AbbreviatedHandshake = Compare (this.sessionId, this.Context.SessionId);
+                       } 
+                       else
+                       {
+                               this.Context.AbbreviatedHandshake = false;
                        }
 
                        // Read cipher suite
                        short cipherCode = this.ReadInt16();
-                       if (this.Session.Context.SupportedCiphers.IndexOf(cipherCode) == -1)
+                       if (this.Context.SupportedCiphers.IndexOf(cipherCode) == -1)
                        {
                                // The server has sent an invalid ciphersuite
-                               throw new TlsException("Invalid cipher suite received from server");
+                               throw new TlsException(AlertDescription.InsuficientSecurity, "Invalid cipher suite received from server");
                        }
-                       this.cipherSuite = this.Session.Context.SupportedCiphers[cipherCode];
+                       this.cipherSuite = this.Context.SupportedCiphers[cipherCode];
                        
                        // Read compression methods ( always 0 )
-                       this.compressionMethod = (TlsCompressionMethod)this.ReadByte();
+                       this.compressionMethod = (SecurityCompressionType)this.ReadByte();
                }
 
-               protected override void ProcessAsTls1()
+               #endregion
+
+               #region Private Methods
+
+               private void processProtocol(short protocol)
                {
-                       // Read protocol version
-                       this.protocol   = (TlsProtocol)this.ReadInt16();
-                       
-                       // Read random  - Unix time + Random bytes
-                       this.random             = this.ReadBytes(32);
-                       
-                       // Read Session id
-                       int length = (int)ReadByte();
-                       if (length > 0)
+                       SecurityProtocolType serverProtocol = this.Context.DecodeProtocolCode(protocol);
+
+                       if ((serverProtocol & this.Context.SecurityProtocolFlags) == serverProtocol ||
+                               (this.Context.SecurityProtocolFlags & SecurityProtocolType.Default) == SecurityProtocolType.Default)
                        {
-                               this.sessionId = this.ReadBytes(length);
-                       }
+                               this.Context.SecurityProtocol = serverProtocol;
+                               this.Context.SupportedCiphers.Clear();
+                               this.Context.SupportedCiphers = null;
+                               this.Context.SupportedCiphers = CipherSuiteFactory.GetSupportedCiphers(serverProtocol);
 
-                       // Read cipher suite
-                       short cipherCode = this.ReadInt16();
-                       if (this.Session.Context.SupportedCiphers.IndexOf(cipherCode) == -1)
+                               DebugHelper.WriteLine("Selected protocol {0}", serverProtocol);
+                       }
+                       else
                        {
-                               // The server has sent an invalid ciphersuite
-                               throw new TlsException("Invalid cipher suite received from server");
+                               throw new TlsException(
+                                       AlertDescription.ProtocolVersion,
+                                       "Incorrect protocol version received from server");
                        }
-                       this.cipherSuite = this.Session.Context.SupportedCiphers[cipherCode];
-                       
-                       // Read compression methods ( always 0 )
-                       this.compressionMethod = (TlsCompressionMethod)this.ReadByte();
                }
 
                #endregion
        }
-}
\ No newline at end of file
+}