Merge pull request #216 from ilkerde/master
[mono.git] / mcs / class / Mono.Security / Mono.Security.Protocol.Tls.Handshake.Client / TlsServerHello.cs
index 6c097c355e74fca2037a22479f0e0fbdc8cf9455..bb662a02d0581399a0bc1073db72ae77cd2fcfca 100644 (file)
@@ -1,6 +1,6 @@
 // Transport Security Layer (TLS)
 // Copyright (c) 2003-2004 Carlos Guzman Alvarez
-
+// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
 //
 // Permission is hereby granted, free of charge, to any person obtaining
 // a copy of this software and associated documentation files (the
@@ -54,7 +54,7 @@ namespace Mono.Security.Protocol.Tls.Handshake.Client
 
                        this.Context.SessionId                  = this.sessionId;
                        this.Context.ServerRandom               = this.random;
-                       this.Context.Cipher                             = this.cipherSuite;
+                       this.Context.Negotiating.Cipher = this.cipherSuite;
                        this.Context.CompressionMethod  = this.compressionMethod;
                        this.Context.ProtocolNegotiated = true;
 
@@ -63,18 +63,19 @@ namespace Mono.Security.Protocol.Tls.Handshake.Client
                        DebugHelper.WriteLine("Server random", this.Context.ServerRandom);
                        
                        // Compute ClientRandom + ServerRandom
-                       TlsStream random = new TlsStream();
-                       random.Write(this.Context.ClientRandom);
-                       random.Write(this.Context.ServerRandom);
-                       this.Context.RandomCS = random.ToArray();
+                       int clen = this.Context.ClientRandom.Length;
+                       int slen = this.Context.ServerRandom.Length;
+                       int rlen = clen + slen;
+                       byte[] cs = new byte[rlen];
+                       Buffer.BlockCopy (this.Context.ClientRandom, 0, cs, 0, clen);
+                       Buffer.BlockCopy (this.Context.ServerRandom, 0, cs, clen, slen);
+                       this.Context.RandomCS = cs;
                        
                        // Server Random + Client Random
-                       random.Reset();
-                       random.Write(this.Context.ServerRandom);
-                       random.Write(this.Context.ClientRandom);
-
-                       this.Context.RandomSC = random.ToArray();
-                       random.Reset();
+                       byte[] sc = new byte[rlen];
+                       Buffer.BlockCopy (this.Context.ServerRandom, 0, sc, 0, slen);
+                       Buffer.BlockCopy (this.Context.ClientRandom, 0, sc, slen, clen);
+                       this.Context.RandomSC = sc;
                }
 
                #endregion
@@ -100,7 +101,7 @@ namespace Mono.Security.Protocol.Tls.Handshake.Client
                        {
                                this.sessionId = this.ReadBytes(length);
                                ClientSessionCache.Add (this.Context.ClientSettings.TargetHost, this.sessionId);
-                               this.Context.AbbreviatedHandshake = CompareSessionId (this.sessionId, this.Context.SessionId);
+                               this.Context.AbbreviatedHandshake = Compare (this.sessionId, this.Context.SessionId);
                        } 
                        else
                        {
@@ -124,22 +125,6 @@ namespace Mono.Security.Protocol.Tls.Handshake.Client
 
                #region Private Methods
 
-               private bool CompareSessionId (byte[] id1, byte[] id2)
-               {
-                       // in our case both null can't exist (or be valid)
-                       if ((id1 == null) || (id2 == null))
-                               return false;
-
-                       if (id1.Length != id2.Length)
-                               return false;
-
-                       for (int i = 0; i < id1.Length; i++) {
-                               if (id1 [i] != id2 [i])
-                                       return false;
-                       }
-                       return true;
-               }
-
                private void processProtocol(short protocol)
                {
                        SecurityProtocolType serverProtocol = this.Context.DecodeProtocolCode(protocol);
@@ -164,4 +149,4 @@ namespace Mono.Security.Protocol.Tls.Handshake.Client
 
                #endregion
        }
-}
\ No newline at end of file
+}