Merge pull request #216 from ilkerde/master
[mono.git] / mcs / class / Mono.Security / Mono.Security.Protocol.Tls.Handshake.Client / TlsClientFinished.cs
index bfef2ee8b37cd81b02a6cb9a4a497c34fbc8ac84..9f2e1ae2fbf6ddfbb0a34087e3f3087b996bf2a3 100644 (file)
@@ -1,6 +1,6 @@
 // Transport Security Layer (TLS)
 // Copyright (c) 2003-2004 Carlos Guzman Alvarez
-
+// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
 //
 // Permission is hereby granted, free of charge, to any person obtaining
 // a copy of this software and associated documentation files (the
@@ -20,8 +20,8 @@
 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-//\r
-\r
+//
+
 using System;
 using System.Security.Cryptography;
 
@@ -52,33 +52,34 @@ namespace Mono.Security.Protocol.Tls.Handshake.Client
 
                #region Protected Methods
 
+               static private byte[] Ssl3Marker = new byte [4] { 0x43, 0x4c, 0x4e, 0x54 };
+
                protected override void ProcessAsSsl3()
                {
                        // Compute handshake messages hashes
                        HashAlgorithm hash = new SslHandshakeHash(this.Context.MasterSecret);
 
-                       TlsStream data = new TlsStream();
-                       data.Write(this.Context.HandshakeMessages.ToArray());
-                       data.Write((int)0x434C4E54);
-                       
-                       hash.TransformFinalBlock(data.ToArray(), 0, (int)data.Length);
-
-                       this.Write(hash.Hash);
+                       byte[] data = this.Context.HandshakeMessages.ToArray ();
+                       hash.TransformBlock (data, 0, data.Length, data, 0);
+                       hash.TransformBlock (Ssl3Marker, 0, Ssl3Marker.Length, Ssl3Marker, 0);
+                       // hack to avoid memory allocation
+                       hash.TransformFinalBlock (CipherSuite.EmptyArray, 0, 0);
 
-                       data.Reset();
+                       this.Write (hash.Hash);
                }
 
                protected override void ProcessAsTls1()
                {
                        // Compute handshake messages hash
                        HashAlgorithm hash = new MD5SHA1();
-                       hash.ComputeHash(
-                               this.Context.HandshakeMessages.ToArray(),
-                               0,
-                               (int)this.Context.HandshakeMessages.Length);
+
+                       // note: we could call HashAlgorithm.ComputeHash(Stream) but that would allocate (on Mono)
+                       // a 4096 bytes buffer to process the hash - which is bigger than HandshakeMessages
+                       byte[] data = this.Context.HandshakeMessages.ToArray ();
+                       byte[] digest = hash.ComputeHash (data, 0, data.Length);
 
                        // Write message
-                       Write(this.Context.Cipher.PRF(this.Context.MasterSecret, "client finished", hash.Hash, 12));
+                       Write(this.Context.Write.Cipher.PRF(this.Context.MasterSecret, "client finished", digest, 12));
                }
 
                #endregion