-#if NET_2_0
-/*\r
- Copyright (c) 2003-2006 Niels Kokholm and Peter Sestoft\r
- Permission is hereby granted, free of charge, to any person obtaining a copy\r
- of this software and associated documentation files (the "Software"), to deal\r
- in the Software without restriction, including without limitation the rights\r
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
- copies of the Software, and to permit persons to whom the Software is\r
- furnished to do so, subject to the following conditions:\r
- \r
- The above copyright notice and this permission notice shall be included in\r
- all copies or substantial portions of the Software.\r
- \r
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\r
- SOFTWARE.\r
-*/\r
-\r
-#define IMPROVED_COLLECTION_HASHFUNCTION\r
-\r
-using System;\r
-using System.Diagnostics;\r
-using SCG = System.Collections.Generic;\r
-namespace C5\r
-{\r
- /// <summary>\r
- /// A base class for implementing an IEnumerable<T>\r
- /// </summary>\r
- [Serializable]\r
- public abstract class EnumerableBase<T> : SCG.IEnumerable<T>\r
- {\r
- /// <summary>\r
- /// Create an enumerator for this collection.\r
- /// </summary>\r
- /// <returns>The enumerator</returns>\r
- public abstract SCG.IEnumerator<T> GetEnumerator();\r
-\r
- /// <summary>\r
- /// Count the number of items in an enumerable by enumeration\r
- /// </summary>\r
- /// <param name="items">The enumerable to count</param>\r
- /// <returns>The size of the enumerable</returns>\r
- [Tested]\r
- protected static int countItems(SCG.IEnumerable<T> items)\r
- {\r
- ICollectionValue<T> jtems = items as ICollectionValue<T>;\r
-\r
- if (jtems != null)\r
- return jtems.Count;\r
-\r
- int count = 0;\r
-\r
- using (SCG.IEnumerator<T> e = items.GetEnumerator())\r
- while (e.MoveNext()) count++;\r
-\r
- return count;\r
- }\r
-\r
- #region IEnumerable Members\r
-\r
- System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()\r
- {\r
- return GetEnumerator();\r
- }\r
-\r
- #endregion\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Base class for classes implementing ICollectionValue[T]\r
- /// </summary>\r
- [Serializable]\r
- public abstract class CollectionValueBase<T> : EnumerableBase<T>, ICollectionValue<T>, IShowable\r
- {\r
- #region Event handling\r
- EventBlock<T> eventBlock;\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <value></value>\r
- public virtual EventTypeEnum ListenableEvents { get { return 0; } }\r
-\r
- /// <summary>\r
- /// A flag bitmap of the events currently subscribed to by this collection.\r
- /// </summary>\r
- /// <value></value>\r
- public virtual EventTypeEnum ActiveEvents { get { return eventBlock == null ? 0 : eventBlock.events; } }\r
-\r
- private void checkWillListen(EventTypeEnum eventType)\r
- {\r
- if ((ListenableEvents & eventType) == 0)\r
- throw new UnlistenableEventException();\r
- }\r
-\r
- /// <summary>\r
- /// The change event. Will be raised for every change operation on the collection.\r
- /// </summary>\r
- public virtual event CollectionChangedHandler<T> CollectionChanged\r
- {\r
- add { checkWillListen(EventTypeEnum.Changed); (eventBlock ?? (eventBlock = new EventBlock<T>())).CollectionChanged += value; }\r
- remove\r
- {\r
- checkWillListen(EventTypeEnum.Changed);\r
- if (eventBlock != null)\r
- {\r
- eventBlock.CollectionChanged -= value;\r
- if (eventBlock.events == 0) eventBlock = null;\r
- }\r
- }\r
- }\r
- /// <summary>\r
- /// Fire the CollectionChanged event\r
- /// </summary>\r
- protected virtual void raiseCollectionChanged()\r
- { if (eventBlock != null) eventBlock.raiseCollectionChanged(this); }\r
-\r
- /// <summary>\r
- /// The clear event. Will be raised for every Clear operation on the collection.\r
- /// </summary>\r
- public virtual event CollectionClearedHandler<T> CollectionCleared\r
- {\r
- add { checkWillListen(EventTypeEnum.Cleared); (eventBlock ?? (eventBlock = new EventBlock<T>())).CollectionCleared += value; }\r
- remove\r
- {\r
- checkWillListen(EventTypeEnum.Cleared);\r
- if (eventBlock != null)\r
- {\r
- eventBlock.CollectionCleared -= value;\r
- if (eventBlock.events == 0) eventBlock = null;\r
- }\r
- }\r
- }\r
- /// <summary>\r
- /// Fire the CollectionCleared event\r
- /// </summary>\r
- protected virtual void raiseCollectionCleared(bool full, int count)\r
- { if (eventBlock != null) eventBlock.raiseCollectionCleared(this, full, count); }\r
-\r
- /// <summary>\r
- /// Fire the CollectionCleared event\r
- /// </summary>\r
- protected virtual void raiseCollectionCleared(bool full, int count, int? offset)\r
- { if (eventBlock != null) eventBlock.raiseCollectionCleared(this, full, count, offset); }\r
-\r
- /// <summary>\r
- /// The item added event. Will be raised for every individual addition to the collection.\r
- /// </summary>\r
- public virtual event ItemsAddedHandler<T> ItemsAdded\r
- {\r
- add { checkWillListen(EventTypeEnum.Added); (eventBlock ?? (eventBlock = new EventBlock<T>())).ItemsAdded += value; }\r
- remove\r
- {\r
- checkWillListen(EventTypeEnum.Added);\r
- if (eventBlock != null)\r
- {\r
- eventBlock.ItemsAdded -= value;\r
- if (eventBlock.events == 0) eventBlock = null;\r
- }\r
- }\r
- }\r
- /// <summary>\r
- /// Fire the ItemsAdded event\r
- /// </summary>\r
- /// <param name="item">The item that was added</param>\r
- /// <param name="count"></param>\r
- protected virtual void raiseItemsAdded(T item, int count)\r
- { if (eventBlock != null) eventBlock.raiseItemsAdded(this, item, count); }\r
-\r
- /// <summary>\r
- /// The item removed event. Will be raised for every individual removal from the collection.\r
- /// </summary>\r
- public virtual event ItemsRemovedHandler<T> ItemsRemoved\r
- {\r
- add { checkWillListen(EventTypeEnum.Removed); (eventBlock ?? (eventBlock = new EventBlock<T>())).ItemsRemoved += value; }\r
- remove\r
- {\r
- checkWillListen(EventTypeEnum.Removed);\r
- if (eventBlock != null)\r
- {\r
- eventBlock.ItemsRemoved -= value;\r
- if (eventBlock.events == 0) eventBlock = null;\r
- }\r
- }\r
- }\r
- /// <summary>\r
- /// Fire the ItemsRemoved event\r
- /// </summary>\r
- /// <param name="item">The item that was removed</param>\r
- /// <param name="count"></param>\r
- protected virtual void raiseItemsRemoved(T item, int count)\r
- { if (eventBlock != null) eventBlock.raiseItemsRemoved(this, item, count); }\r
-\r
- /// <summary>\r
- /// The item added event. Will be raised for every individual addition to the collection.\r
- /// </summary>\r
- public virtual event ItemInsertedHandler<T> ItemInserted\r
- {\r
- add { checkWillListen(EventTypeEnum.Inserted); (eventBlock ?? (eventBlock = new EventBlock<T>())).ItemInserted += value; }\r
- remove\r
- {\r
- checkWillListen(EventTypeEnum.Inserted);\r
- if (eventBlock != null)\r
- {\r
- eventBlock.ItemInserted -= value;\r
- if (eventBlock.events == 0) eventBlock = null;\r
- }\r
- }\r
- }\r
- /// <summary>\r
- /// Fire the ItemInserted event\r
- /// </summary>\r
- /// <param name="item">The item that was added</param>\r
- /// <param name="index"></param>\r
- protected virtual void raiseItemInserted(T item, int index)\r
- { if (eventBlock != null) eventBlock.raiseItemInserted(this, item, index); }\r
-\r
- /// <summary>\r
- /// The item removed event. Will be raised for every individual removal from the collection.\r
- /// </summary>\r
- public virtual event ItemRemovedAtHandler<T> ItemRemovedAt\r
- {\r
- add { checkWillListen(EventTypeEnum.RemovedAt); (eventBlock ?? (eventBlock = new EventBlock<T>())).ItemRemovedAt += value; }\r
- remove\r
- {\r
- checkWillListen(EventTypeEnum.RemovedAt);\r
- if (eventBlock != null)\r
- {\r
- eventBlock.ItemRemovedAt -= value;\r
- if (eventBlock.events == 0) eventBlock = null;\r
- }\r
- }\r
- }\r
- /// <summary> \r
- /// Fire the ItemRemovedAt event\r
- /// </summary>\r
- /// <param name="item">The item that was removed</param>\r
- /// <param name="index"></param>\r
- protected virtual void raiseItemRemovedAt(T item, int index)\r
- { if (eventBlock != null) eventBlock.raiseItemRemovedAt(this, item, index); }\r
-\r
- #region Event support for IList\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="index"></param>\r
- /// <param name="value"></param>\r
- /// <param name="item"></param>\r
- protected virtual void raiseForSetThis(int index, T value, T item)\r
- {\r
- if (ActiveEvents != 0)\r
- {\r
- raiseItemsRemoved(item, 1);\r
- raiseItemRemovedAt(item, index);\r
- raiseItemsAdded(value, 1);\r
- raiseItemInserted(value, index);\r
- raiseCollectionChanged();\r
- }\r
- }\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="i"></param>\r
- /// <param name="item"></param>\r
- protected virtual void raiseForInsert(int i, T item)\r
- {\r
- if (ActiveEvents != 0)\r
- {\r
- raiseItemInserted(item, i);\r
- raiseItemsAdded(item, 1);\r
- raiseCollectionChanged();\r
- }\r
- }\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="item"></param>\r
- protected void raiseForRemove(T item)\r
- {\r
- if (ActiveEvents != 0)\r
- {\r
- raiseItemsRemoved(item, 1);\r
- raiseCollectionChanged();\r
- }\r
- }\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="item"></param>\r
- /// <param name="count"></param>\r
- protected void raiseForRemove(T item, int count)\r
- {\r
- if (ActiveEvents != 0)\r
- {\r
- raiseItemsRemoved(item, count);\r
- raiseCollectionChanged();\r
- }\r
- }\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="index"></param>\r
- /// <param name="item"></param>\r
- protected void raiseForRemoveAt(int index, T item)\r
- {\r
- if (ActiveEvents != 0)\r
- {\r
- raiseItemRemovedAt(item, index);\r
- raiseItemsRemoved(item, 1);\r
- raiseCollectionChanged();\r
- }\r
- }\r
-\r
- #endregion\r
-\r
- #region Event Support for ICollection\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="newitem"></param>\r
- /// <param name="olditem"></param>\r
- protected virtual void raiseForUpdate(T newitem, T olditem)\r
- {\r
- if (ActiveEvents != 0)\r
- {\r
- raiseItemsRemoved(olditem, 1);\r
- raiseItemsAdded(newitem, 1);\r
- raiseCollectionChanged();\r
- }\r
- }\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="newitem"></param>\r
- /// <param name="olditem"></param>\r
- /// <param name="count"></param>\r
- protected virtual void raiseForUpdate(T newitem, T olditem, int count)\r
- {\r
- if (ActiveEvents != 0)\r
- {\r
- raiseItemsRemoved(olditem, count);\r
- raiseItemsAdded(newitem, count);\r
- raiseCollectionChanged();\r
- }\r
- }\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="item"></param>\r
- protected virtual void raiseForAdd(T item)\r
- {\r
- if (ActiveEvents != 0)\r
- {\r
- raiseItemsAdded(item, 1);\r
- raiseCollectionChanged();\r
- }\r
- }\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="wasRemoved"></param>\r
- protected virtual void raiseForRemoveAll(ICollectionValue<T> wasRemoved)\r
- {\r
- if ((ActiveEvents & EventTypeEnum.Removed) != 0)\r
- foreach (T item in wasRemoved)\r
- raiseItemsRemoved(item, 1);\r
- if (wasRemoved != null && wasRemoved.Count > 0)\r
- raiseCollectionChanged();\r
- }\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- protected class RaiseForRemoveAllHandler\r
- {\r
- CollectionValueBase<T> collection;\r
- CircularQueue<T> wasRemoved;\r
- bool wasChanged = false;\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="collection"></param>\r
- public RaiseForRemoveAllHandler(CollectionValueBase<T> collection)\r
- {\r
- this.collection = collection;\r
- mustFireRemoved = (collection.ActiveEvents & EventTypeEnum.Removed) != 0;\r
- MustFire = (collection.ActiveEvents & (EventTypeEnum.Removed | EventTypeEnum.Changed)) != 0;\r
- }\r
-\r
- bool mustFireRemoved;\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- public readonly bool MustFire;\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="item"></param>\r
- public void Remove(T item)\r
- {\r
- if (mustFireRemoved)\r
- {\r
- if (wasRemoved == null)\r
- wasRemoved = new CircularQueue<T>();\r
- wasRemoved.Enqueue(item);\r
- }\r
- if (!wasChanged)\r
- wasChanged = true;\r
- }\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- public void Raise()\r
- {\r
- if (wasRemoved != null)\r
- foreach (T item in wasRemoved)\r
- collection.raiseItemsRemoved(item, 1);\r
- if (wasChanged)\r
- collection.raiseCollectionChanged();\r
- }\r
- }\r
- #endregion\r
-\r
- #endregion\r
-\r
- /// <summary>\r
- /// Check if collection is empty.\r
- /// </summary>\r
- /// <value>True if empty</value>\r
- public abstract bool IsEmpty { get;}\r
-\r
- /// <summary>\r
- /// The number of items in this collection.\r
- /// </summary>\r
- /// <value></value>\r
- public abstract int Count { get;}\r
-\r
- /// <summary>\r
- /// The value is symbolic indicating the type of asymptotic complexity\r
- /// in terms of the size of this collection (worst-case or amortized as\r
- /// relevant).\r
- /// </summary>\r
- /// <value>A characterization of the speed of the \r
- /// <code>Count</code> property in this collection.</value>\r
- public abstract Speed CountSpeed { get; }\r
-\r
- /// <summary>\r
- /// Copy the items of this collection to part of an array.\r
- /// </summary>\r
- /// <exception cref="ArgumentOutOfRangeException"> if <code>index</code> \r
- /// is not a valid index\r
- /// into the array (i.e. negative or not less than the size of the array)\r
- /// or the array does not have room for the items.</exception>\r
- /// <param name="array">The array to copy to.</param>\r
- /// <param name="index">The starting index.</param>\r
- [Tested]\r
- public virtual void CopyTo(T[] array, int index)\r
- {\r
-#warning This code does not fit the doc comment and unit tests\r
- if (index < 0 || index + Count > array.Length)\r
- throw new ArgumentOutOfRangeException();\r
-\r
- foreach (T item in this) array[index++] = item;\r
- }\r
-\r
- /// <summary>\r
- /// Create an array with the items of this collection (in the same order as an\r
- /// enumerator would output them).\r
- /// </summary>\r
- /// <returns>The array</returns>\r
- //[Tested]\r
- public virtual T[] ToArray()\r
- {\r
- T[] res = new T[Count];\r
- int i = 0;\r
-\r
- foreach (T item in this) res[i++] = item;\r
-\r
- return res;\r
- }\r
-\r
- /// <summary>\r
- /// Apply an single argument action, <see cref="T:C5.Act`1"/> to this enumerable\r
- /// </summary>\r
- /// <param name="action">The action delegate</param>\r
- [Tested]\r
- public virtual void Apply(Act<T> action)\r
- {\r
- foreach (T item in this)\r
- action(item);\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Check if there exists an item that satisfies a\r
- /// specific predicate in this collection.\r
- /// </summary>\r
- /// <param name="predicate">A delegate \r
- /// (<see cref="T:C5.Fun`2"/> with <code>R = bool</code>) \r
- /// defining the predicate</param>\r
- /// <returns>True if such an item exists</returns>\r
- [Tested]\r
- public virtual bool Exists(Fun<T, bool> predicate)\r
- {\r
- foreach (T item in this)\r
- if (predicate(item))\r
- return true;\r
-\r
- return false;\r
- }\r
-\r
- /// <summary>\r
- /// Check if there exists an item that satisfies a\r
- /// specific predicate in this collection and return the first one in enumeration order.\r
- /// </summary>\r
- /// <param name="predicate">A delegate \r
- /// (<see cref="T:C5.Fun`2"/> with <code>R == bool</code>) defining the predicate</param>\r
- /// <param name="item"></param>\r
- /// <returns>True is such an item exists</returns>\r
- public virtual bool Find(Fun<T, bool> predicate, out T item)\r
- {\r
- foreach (T jtem in this)\r
- if (predicate(jtem))\r
- {\r
- item = jtem;\r
- return true;\r
- }\r
- item = default(T);\r
- return false;\r
- }\r
-\r
- /// <summary>\r
- /// Check if all items in this collection satisfies a specific predicate.\r
- /// </summary>\r
- /// <param name="predicate">A delegate \r
- /// (<see cref="T:C5.Fun`2"/> with <code>R = bool</code>) \r
- /// defining the predicate</param>\r
- /// <returns>True if all items satisfies the predicate</returns>\r
- [Tested]\r
- public virtual bool All(Fun<T, bool> predicate)\r
- {\r
- foreach (T item in this)\r
- if (!predicate(item))\r
- return false;\r
-\r
- return true;\r
- }\r
-\r
- /// <summary>\r
- /// Create an enumerable, enumerating the items of this collection that satisfies \r
- /// a certain condition.\r
- /// </summary>\r
- /// <param name="predicate">A delegate \r
- /// (<see cref="T:C5.Fun`2"/> with <code>R = bool</code>) \r
- /// defining the predicate</param>\r
- /// <returns>The filtered enumerable</returns>\r
- public virtual SCG.IEnumerable<T> Filter(Fun<T, bool> predicate)\r
- {\r
- foreach (T item in this)\r
- if (predicate(item))\r
- yield return item;\r
- }\r
-\r
- /// <summary>\r
- /// Choose some item of this collection. \r
- /// </summary>\r
- /// <exception cref="NoSuchItemException">if collection is empty.</exception>\r
- /// <returns></returns>\r
- public abstract T Choose();\r
-\r
-\r
- /// <summary>\r
- /// Create an enumerator for this collection.\r
- /// </summary>\r
- /// <returns>The enumerator</returns>\r
- public override abstract SCG.IEnumerator<T> GetEnumerator();\r
-\r
- #region IShowable Members\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="stringbuilder"></param>\r
- /// <param name="rest"></param>\r
- /// <param name="formatProvider"></param>\r
- /// <returns></returns>\r
- public virtual bool Show(System.Text.StringBuilder stringbuilder, ref int rest, IFormatProvider formatProvider)\r
- {\r
- return Showing.ShowCollectionValue<T>(this, stringbuilder, ref rest, formatProvider);\r
- }\r
- #endregion\r
-\r
- #region IFormattable Members\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="format"></param>\r
- /// <param name="formatProvider"></param>\r
- /// <returns></returns>\r
- public virtual string ToString(string format, IFormatProvider formatProvider)\r
- {\r
- return Showing.ShowString(this, format, formatProvider);\r
- }\r
-\r
- #endregion\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <returns></returns>\r
- public override string ToString()\r
- {\r
- return ToString(null, null);\r
- }\r
-\r
- }\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <typeparam name="T"></typeparam>\r
- public abstract class DirectedCollectionValueBase<T> : CollectionValueBase<T>, IDirectedCollectionValue<T>\r
- {\r
- /// <summary>\r
- /// <code>Forwards</code> if same, else <code>Backwards</code>\r
- /// </summary>\r
- /// <value>The enumeration direction relative to the original collection.</value>\r
- public virtual EnumerationDirection Direction { [Tested]get { return EnumerationDirection.Forwards; } }\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <returns></returns>\r
- public abstract IDirectedCollectionValue<T> Backwards();\r
-\r
- IDirectedEnumerable<T> IDirectedEnumerable<T>.Backwards() { return this.Backwards(); }\r
-\r
- /// <summary>\r
- /// Check if there exists an item that satisfies a\r
- /// specific predicate in this collection and return the first one in enumeration order.\r
- /// </summary>\r
- /// <param name="predicate">A delegate \r
- /// (<see cref="T:C5.Fun`2"/> with <code>R == bool</code>) defining the predicate</param>\r
- /// <param name="item"></param>\r
- /// <returns>True is such an item exists</returns>\r
- public virtual bool FindLast(Fun<T, bool> predicate, out T item)\r
- {\r
- foreach (T jtem in Backwards())\r
- if (predicate(jtem))\r
- {\r
- item = jtem;\r
- return true;\r
- }\r
- item = default(T);\r
- return false;\r
- }\r
- }\r
-\r
- /// <summary>\r
- /// Base class (abstract) for ICollection implementations.\r
- /// </summary>\r
- [Serializable]\r
- public abstract class CollectionBase<T> : CollectionValueBase<T>\r
- {\r
- #region Fields\r
-\r
- object syncroot = new object();\r
-\r
- /// <summary>\r
- /// The underlying field of the ReadOnly property\r
- /// </summary>\r
- protected bool isReadOnly = false;\r
-\r
- /// <summary>\r
- /// The current stamp value\r
- /// </summary>\r
- protected int stamp;\r
-\r
- /// <summary>\r
- /// The number of items in the collection\r
- /// </summary>\r
- protected int size;\r
-\r
- /// <summary>\r
- /// The item equalityComparer of the collection\r
- /// </summary>\r
- protected readonly SCG.IEqualityComparer<T> itemequalityComparer;\r
-\r
- int iUnSequencedHashCode, iUnSequencedHashCodeStamp = -1;\r
-\r
- #endregion\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="itemequalityComparer"></param>\r
- public CollectionBase(SCG.IEqualityComparer<T> itemequalityComparer)\r
- {\r
- if (itemequalityComparer == null)\r
- throw new NullReferenceException("Item EqualityComparer cannot be null.");\r
- this.itemequalityComparer = itemequalityComparer;\r
- }\r
-\r
- #region Util\r
-\r
- /// <summary>\r
- /// Utility method for range checking.\r
- /// </summary>\r
- /// <exception cref="ArgumentOutOfRangeException"> if the start or count is negative or\r
- /// if the range does not fit within collection size.</exception>\r
- /// <param name="start">start of range</param>\r
- /// <param name="count">size of range</param>\r
- [Tested]\r
- protected void checkRange(int start, int count)\r
- {\r
- if (start < 0 || count < 0 || start + count > size)\r
- throw new ArgumentOutOfRangeException();\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Compute the unsequenced hash code of a collection\r
- /// </summary>\r
- /// <param name="items">The collection to compute hash code for</param>\r
- /// <param name="itemequalityComparer">The item equalityComparer</param>\r
- /// <returns>The hash code</returns>\r
- [Tested]\r
- public static int ComputeHashCode(ICollectionValue<T> items, SCG.IEqualityComparer<T> itemequalityComparer)\r
- {\r
- int h = 0;\r
-\r
-#if IMPROVED_COLLECTION_HASHFUNCTION\r
- //But still heuristic: \r
- //Note: the three odd factors should really be random, \r
- //but there will be a problem with serialization/deserialization!\r
- //Two products is too few\r
- foreach (T item in items)\r
- {\r
- uint h1 = (uint)itemequalityComparer.GetHashCode(item);\r
-\r
- h += (int)((h1 * 1529784657 + 1) ^ (h1 * 2912831877) ^ (h1 * 1118771817 + 2));\r
- }\r
-\r
- return h;\r
- /*\r
- The pairs (-1657792980, -1570288808) and (1862883298, -272461342) gives the same\r
- unsequenced hashcode with this hashfunction. The pair was found with code like\r
-\r
- HashDictionary<int, int[]> set = new HashDictionary<int, int[]>();\r
- Random rnd = new C5Random(12345);\r
- while (true)\r
- {\r
- int[] a = new int[2];\r
- a[0] = rnd.Next(); a[1] = rnd.Next();\r
- int h = unsequencedhashcode(a);\r
- int[] b = a;\r
- if (set.FindOrAdd(h, ref b))\r
- {\r
- Console.WriteLine("Code {5}, Pair ({1},{2}) number {0} matched other pair ({3},{4})", set.Count, a[0], a[1], b[0], b[1], h);\r
- }\r
- }\r
- */\r
-#else\r
- foreach (T item in items)\r
- h ^= itemequalityComparer.GetHashCode(item);\r
-\r
- return (items.Count << 16) + h;\r
-#endif\r
- }\r
-\r
- static Type isortedtype = typeof(ISorted<T>);\r
-\r
- /// <summary>\r
- /// Examine if tit and tat are equal as unsequenced collections\r
- /// using the specified item equalityComparer (assumed compatible with the two collections).\r
- /// </summary>\r
- /// <param name="collection1">The first collection</param>\r
- /// <param name="collection2">The second collection</param>\r
- /// <param name="itemequalityComparer">The item equalityComparer to use for comparison</param>\r
- /// <returns>True if equal</returns>\r
- [Tested]\r
- public static bool StaticEquals(ICollection<T> collection1, ICollection<T> collection2, SCG.IEqualityComparer<T> itemequalityComparer)\r
- {\r
- if (object.ReferenceEquals(collection1, collection2))\r
- return true;\r
-\r
- if (collection1.Count != collection2.Count)\r
- return false;\r
-\r
- //This way we might run through both enumerations twice, but\r
- //probably not (if the hash codes are good)\r
- //TODO: cehck equal equalityComparers, at least here!\r
- if (collection1.GetUnsequencedHashCode() != collection2.GetUnsequencedHashCode())\r
- return false;\r
-\r
- //TODO: move this to the sorted implementation classes? \r
- //Really depends on speed of IntanceOfType: we could save a cast\r
- {\r
- ISorted<T> stit, stat;\r
- if ((stit = collection1 as ISorted<T>) != null && (stat = collection2 as ISorted<T>) != null && stit.Comparer == stat.Comparer)\r
- {\r
- using (SCG.IEnumerator<T> dat = collection2.GetEnumerator(), dit = collection1.GetEnumerator())\r
- {\r
- while (dit.MoveNext())\r
- {\r
- dat.MoveNext();\r
- if (!itemequalityComparer.Equals(dit.Current, dat.Current))\r
- return false;\r
- }\r
- return true;\r
- }\r
- }\r
- }\r
-\r
- if (!collection1.AllowsDuplicates && (collection2.AllowsDuplicates || collection2.ContainsSpeed >= collection1.ContainsSpeed))\r
- {\r
- foreach (T x in collection1) if (!collection2.Contains(x)) return false;\r
- }\r
- else if (!collection2.AllowsDuplicates)\r
- {\r
- foreach (T x in collection2) if (!collection1.Contains(x)) return false;\r
- }\r
- // Now tit.AllowsDuplicates && tat.AllowsDuplicates\r
- else if (collection1.DuplicatesByCounting && collection2.DuplicatesByCounting)\r
- {\r
- foreach (T item in collection2) if (collection1.ContainsCount(item) != collection2.ContainsCount(item)) return false;\r
- }\r
- else\r
- {\r
- //To avoid an O(n^2) algorithm, we make an aux hashtable to hold the count of items\r
- HashDictionary<T, int> dict = new HashDictionary<T, int>();\r
- foreach (T item in collection2)\r
- {\r
- int count = 1;\r
- if (dict.FindOrAdd(item, ref count))\r
- dict[item] = count + 1;\r
- }\r
- foreach (T item in collection1)\r
- {\r
- int count;\r
- if (dict.Find(item, out count) && count > 0)\r
- dict[item] = count - 1;\r
- else\r
- return false;\r
- }\r
- return true;\r
- }\r
-\r
- return true;\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Get the unsequenced collection hash code of this collection: from the cached \r
- /// value if present and up to date, else (re)compute.\r
- /// </summary>\r
- /// <returns>The hash code</returns>\r
- public virtual int GetUnsequencedHashCode()\r
- {\r
- if (iUnSequencedHashCodeStamp == stamp)\r
- return iUnSequencedHashCode;\r
-\r
- iUnSequencedHashCode = ComputeHashCode(this, itemequalityComparer);\r
- iUnSequencedHashCodeStamp = stamp;\r
- return iUnSequencedHashCode;\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Check if the contents of that is equal to the contents of this\r
- /// in the unsequenced sense. Using the item equalityComparer of this collection. \r
- /// Assuming that the item EqualityComparer is compatible with otherCollection!\r
- /// </summary>\r
- /// <param name="otherCollection">The collection to compare to.</param>\r
- /// <returns>True if equal</returns>\r
- public virtual bool UnsequencedEquals(ICollection<T> otherCollection)\r
- {\r
- return otherCollection != null && StaticEquals((ICollection<T>)this, otherCollection, itemequalityComparer);\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Check if the collection has been modified since a specified time, expressed as a stamp value.\r
- /// </summary>\r
- /// <exception cref="CollectionModifiedException"> if this collection has been updated \r
- /// since a target time</exception>\r
- /// <param name="thestamp">The stamp identifying the target time</param>\r
- protected virtual void modifycheck(int thestamp)\r
- {\r
- if (this.stamp != thestamp)\r
- throw new CollectionModifiedException();\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Check if it is valid to perform update operations, and if so increment stamp.\r
- /// </summary>\r
- /// <exception cref="ReadOnlyCollectionException">If colection is read-only</exception>\r
- protected virtual void updatecheck()\r
- {\r
- if (isReadOnly)\r
- throw new ReadOnlyCollectionException();\r
-\r
- stamp++;\r
- }\r
-\r
- #endregion\r
-\r
- #region ICollection<T> members\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <value>True if this collection is read only</value>\r
- [Tested]\r
- public virtual bool IsReadOnly { [Tested]get { return isReadOnly; } }\r
-\r
- #endregion\r
-\r
- #region ICollectionValue<T> members\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <value>The size of this collection</value>\r
- [Tested]\r
- public override int Count { [Tested]get { return size; } }\r
-\r
- /// <summary>\r
- /// The value is symbolic indicating the type of asymptotic complexity\r
- /// in terms of the size of this collection (worst-case or amortized as\r
- /// relevant).\r
- /// </summary>\r
- /// <value>A characterization of the speed of the \r
- /// <code>Count</code> property in this collection.</value>\r
- public override Speed CountSpeed { get { return Speed.Constant; } }\r
-\r
-\r
- #endregion\r
-\r
- #region IExtensible<T> members\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <value></value>\r
- public virtual SCG.IEqualityComparer<T> EqualityComparer { get { return itemequalityComparer; } }\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <value>A distinguished object to use for locking to synchronize multithreaded access</value>\r
- [Tested]\r
- public virtual object SyncRoot { get { return syncroot; } }\r
-\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <value>True if this collection is empty</value>\r
- [Tested]\r
- public override bool IsEmpty { [Tested]get { return size == 0; } }\r
-\r
- #endregion\r
-\r
- #region IEnumerable<T> Members\r
- /// <summary>\r
- /// Create an enumerator for this collection.\r
- /// </summary>\r
- /// <returns>The enumerator</returns>\r
- public override abstract SCG.IEnumerator<T> GetEnumerator();\r
- #endregion\r
- }\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <typeparam name="T"></typeparam>\r
- [Serializable]\r
- public abstract class DirectedCollectionBase<T> : CollectionBase<T>, IDirectedCollectionValue<T>\r
- {\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="itemequalityComparer"></param>\r
- public DirectedCollectionBase(SCG.IEqualityComparer<T> itemequalityComparer) : base(itemequalityComparer) { }\r
- /// <summary>\r
- /// <code>Forwards</code> if same, else <code>Backwards</code>\r
- /// </summary>\r
- /// <value>The enumeration direction relative to the original collection.</value>\r
- public virtual EnumerationDirection Direction { [Tested]get { return EnumerationDirection.Forwards; } }\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <returns></returns>\r
- public abstract IDirectedCollectionValue<T> Backwards();\r
-\r
- IDirectedEnumerable<T> IDirectedEnumerable<T>.Backwards() { return this.Backwards(); }\r
-\r
- /// <summary>\r
- /// Check if there exists an item that satisfies a\r
- /// specific predicate in this collection and return the first one in enumeration order.\r
- /// </summary>\r
- /// <param name="predicate">A delegate \r
- /// (<see cref="T:C5.Fun`2"/> with <code>R == bool</code>) defining the predicate</param>\r
- /// <param name="item"></param>\r
- /// <returns>True is such an item exists</returns>\r
- public virtual bool FindLast(Fun<T, bool> predicate, out T item)\r
- {\r
- foreach (T jtem in Backwards())\r
- if (predicate(jtem))\r
- {\r
- item = jtem;\r
- return true;\r
- }\r
- item = default(T);\r
- return false;\r
- }\r
- }\r
-\r
- /// <summary>\r
- /// Base class (abstract) for sequenced collection implementations.\r
- /// </summary>\r
- [Serializable]\r
- public abstract class SequencedBase<T> : DirectedCollectionBase<T>, IDirectedCollectionValue<T>\r
- {\r
- #region Fields\r
-\r
- int iSequencedHashCode, iSequencedHashCodeStamp = -1;\r
-\r
- #endregion\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <param name="itemequalityComparer"></param>\r
- public SequencedBase(SCG.IEqualityComparer<T> itemequalityComparer) : base(itemequalityComparer) { }\r
-\r
- #region Util\r
-\r
- //TODO: make random for release\r
- const int HASHFACTOR = 31;\r
-\r
- /// <summary>\r
- /// Compute the unsequenced hash code of a collection\r
- /// </summary>\r
- /// <param name="items">The collection to compute hash code for</param>\r
- /// <param name="itemequalityComparer">The item equalityComparer</param>\r
- /// <returns>The hash code</returns>\r
- [Tested]\r
- public static int ComputeHashCode(ISequenced<T> items, SCG.IEqualityComparer<T> itemequalityComparer)\r
- {\r
- //NOTE: It must be possible to devise a much stronger combined hashcode, \r
- //but unfortunately, it has to be universal. OR we could use a (strong)\r
- //family and initialise its parameter randomly at load time of this class!\r
- //(We would not want to have yet a flag to check for invalidation?!)\r
- //NBNBNB: the current hashcode has the very bad property that items with hashcode 0\r
- // is ignored.\r
- int iIndexedHashCode = 0;\r
-\r
- foreach (T item in items)\r
- iIndexedHashCode = iIndexedHashCode * HASHFACTOR + itemequalityComparer.GetHashCode(item);\r
-\r
- return iIndexedHashCode;\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Examine if tit and tat are equal as sequenced collections\r
- /// using the specified item equalityComparer (assumed compatible with the two collections).\r
- /// </summary>\r
- /// <param name="collection1">The first collection</param>\r
- /// <param name="collection2">The second collection</param>\r
- /// <param name="itemequalityComparer">The item equalityComparer to use for comparison</param>\r
- /// <returns>True if equal</returns>\r
- [Tested]\r
- public static bool StaticEquals(ISequenced<T> collection1, ISequenced<T> collection2, SCG.IEqualityComparer<T> itemequalityComparer)\r
- {\r
- if (object.ReferenceEquals(collection1, collection2))\r
- return true;\r
-\r
- if (collection1.Count != collection2.Count)\r
- return false;\r
-\r
- //This way we might run through both enumerations twice, but\r
- //probably not (if the hash codes are good)\r
- if (collection1.GetSequencedHashCode() != collection2.GetSequencedHashCode())\r
- return false;\r
-\r
- using (SCG.IEnumerator<T> dat = collection2.GetEnumerator(), dit = collection1.GetEnumerator())\r
- {\r
- while (dit.MoveNext())\r
- {\r
- dat.MoveNext();\r
- if (!itemequalityComparer.Equals(dit.Current, dat.Current))\r
- return false;\r
- }\r
- }\r
-\r
- return true;\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Get the sequenced collection hash code of this collection: from the cached \r
- /// value if present and up to date, else (re)compute.\r
- /// </summary>\r
- /// <returns>The hash code</returns>\r
- public virtual int GetSequencedHashCode()\r
- {\r
- if (iSequencedHashCodeStamp == stamp)\r
- return iSequencedHashCode;\r
-\r
- iSequencedHashCode = ComputeHashCode((ISequenced<T>)this, itemequalityComparer);\r
- iSequencedHashCodeStamp = stamp;\r
- return iSequencedHashCode;\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Check if the contents of that is equal to the contents of this\r
- /// in the sequenced sense. Using the item equalityComparer of this collection.\r
- /// </summary>\r
- /// <param name="otherCollection">The collection to compare to.</param>\r
- /// <returns>True if equal</returns>\r
- public virtual bool SequencedEquals(ISequenced<T> otherCollection)\r
- {\r
- return StaticEquals((ISequenced<T>)this, otherCollection, itemequalityComparer);\r
- }\r
-\r
-\r
- #endregion\r
-\r
- /// <summary>\r
- /// Create an enumerator for this collection.\r
- /// </summary>\r
- /// <returns>The enumerator</returns>\r
- public override abstract SCG.IEnumerator<T> GetEnumerator();\r
-\r
- /// <summary>\r
- /// <code>Forwards</code> if same, else <code>Backwards</code>\r
- /// </summary>\r
- /// <value>The enumeration direction relative to the original collection.</value>\r
- [Tested]\r
- public override EnumerationDirection Direction { [Tested]get { return EnumerationDirection.Forwards; } }\r
-\r
- /// <summary>\r
- /// Check if there exists an item that satisfies a\r
- /// specific predicate in this collection and return the index of the first one.\r
- /// </summary>\r
- /// <param name="predicate">A delegate \r
- /// (<see cref="T:C5.Fun`2"/> with <code>R == bool</code>) defining the predicate</param>\r
- /// <returns>the index, if found, a negative value else</returns>\r
- public int FindIndex(Fun<T, bool> predicate)\r
- {\r
- int index = 0;\r
- foreach (T item in this)\r
- {\r
- if (predicate(item))\r
- return index;\r
- index++;\r
- }\r
- return -1;\r
- }\r
-\r
- /// <summary>\r
- /// Check if there exists an item that satisfies a\r
- /// specific predicate in this collection and return the index of the last one.\r
- /// </summary>\r
- /// <param name="predicate">A delegate \r
- /// (<see cref="T:C5.Fun`2"/> with <code>R == bool</code>) defining the predicate</param>\r
- /// <returns>the index, if found, a negative value else</returns>\r
- public int FindLastIndex(Fun<T, bool> predicate)\r
- {\r
- int index = Count - 1;\r
- foreach (T item in Backwards())\r
- {\r
- if (predicate(item))\r
- return index;\r
- index--;\r
- }\r
- return -1;\r
- }\r
-\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Base class for collection classes of dynamic array type implementations.\r
- /// </summary>\r
- [Serializable]\r
- public abstract class ArrayBase<T> : SequencedBase<T>\r
- {\r
- #region Fields\r
- /// <summary>\r
- /// The actual internal array container. Will be extended on demand.\r
- /// </summary>\r
- protected T[] array;\r
-\r
- /// <summary>\r
- /// The offset into the internal array container of the first item. The offset is 0 for a \r
- /// base dynamic array and may be positive for an updatable view into a base dynamic array.\r
- /// </summary>\r
- protected int offset;\r
- #endregion\r
-\r
- #region Util\r
- /// <summary>\r
- /// Double the size of the internal array.\r
- /// </summary>\r
- protected virtual void expand()\r
- {\r
- expand(2 * array.Length, size);\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Expand the internal array container.\r
- /// </summary>\r
- /// <param name="newcapacity">The new size of the internal array - \r
- /// will be rounded upwards to a power of 2.</param>\r
- /// <param name="newsize">The (new) size of the (base) collection.</param>\r
- protected virtual void expand(int newcapacity, int newsize)\r
- {\r
- Debug.Assert(newcapacity >= newsize);\r
-\r
- int newlength = array.Length;\r
-\r
- while (newlength < newcapacity) newlength *= 2;\r
-\r
- T[] newarray = new T[newlength];\r
-\r
- Array.Copy(array, newarray, newsize);\r
- array = newarray;\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Insert an item at a specific index, moving items to the right\r
- /// upwards and expanding the array if necessary.\r
- /// </summary>\r
- /// <param name="i">The index at which to insert.</param>\r
- /// <param name="item">The item to insert.</param>\r
- protected virtual void insert(int i, T item)\r
- {\r
- if (size == array.Length)\r
- expand();\r
-\r
- if (i < size)\r
- Array.Copy(array, i, array, i + 1, size - i);\r
-\r
- array[i] = item;\r
- size++;\r
- }\r
-\r
- #endregion\r
-\r
- #region Constructors\r
-\r
- /// <summary>\r
- /// Create an empty ArrayBase object.\r
- /// </summary>\r
- /// <param name="capacity">The initial capacity of the internal array container.\r
- /// Will be rounded upwards to the nearest power of 2 greater than or equal to 8.</param>\r
- /// <param name="itemequalityComparer">The item equalityComparer to use, primarily for item equality</param>\r
- public ArrayBase(int capacity, SCG.IEqualityComparer<T> itemequalityComparer)\r
- : base(itemequalityComparer)\r
- {\r
- int newlength = 8;\r
- while (newlength < capacity) newlength *= 2;\r
- array = new T[newlength];\r
- }\r
-\r
- #endregion\r
-\r
- #region IIndexed members\r
-\r
- /// <summary>\r
- /// </summary>\r
- /// <exception cref="ArgumentOutOfRangeException">If the arguments does not describe a \r
- /// valid range in the indexed collection, cf. <see cref="M:C5.CollectionBase`1.checkRange(System.Int32,System.Int32)"/>.</exception>\r
- /// <value>The directed collection of items in a specific index interval.</value>\r
- /// <param name="start">The low index of the interval (inclusive).</param>\r
- /// <param name="count">The size of the range.</param>\r
- [Tested]\r
- public virtual IDirectedCollectionValue<T> this[int start, int count]\r
- {\r
- [Tested]\r
- get\r
- {\r
- checkRange(start, count);\r
- return new Range(this, start, count, true);\r
- }\r
- }\r
-\r
- #endregion\r
-\r
- #region IEditableCollection members\r
- /// <summary>\r
- /// Remove all items and reset size of internal array container.\r
- /// </summary>\r
- [Tested]\r
- public virtual void Clear()\r
- {\r
- updatecheck();\r
- array = new T[8];\r
- size = 0;\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Create an array containing (copies) of the items of this collection in enumeration order.\r
- /// </summary>\r
- /// <returns>The new array</returns>\r
- [Tested]\r
- public override T[] ToArray()\r
- {\r
- T[] res = new T[size];\r
-\r
- Array.Copy(array, offset, res, 0, size);\r
- return res;\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Perform an internal consistency (invariant) test on the array base.\r
- /// </summary>\r
- /// <returns>True if test succeeds.</returns>\r
- [Tested]\r
- public virtual bool Check()\r
- {\r
- bool retval = true;\r
-\r
- if (size > array.Length)\r
- {\r
- Console.WriteLine("Bad size ({0}) > array.Length ({1})", size, array.Length);\r
- return false;\r
- }\r
-\r
- for (int i = 0; i < size; i++)\r
- {\r
- if ((object)(array[i]) == null)\r
- {\r
- Console.WriteLine("Bad element: null at index {0}", i);\r
- return false;\r
- }\r
- }\r
-\r
- return retval;\r
- }\r
-\r
- #endregion\r
-\r
- #region IDirectedCollection<T> Members\r
-\r
- /// <summary>\r
- /// Create a directed collection with the same contents as this one, but \r
- /// opposite enumeration sequence.\r
- /// </summary>\r
- /// <returns>The mirrored collection.</returns>\r
- [Tested]\r
- public override IDirectedCollectionValue<T> Backwards() { return this[0, size].Backwards(); }\r
-\r
- #endregion\r
-\r
- /// <summary>\r
- /// Choose some item of this collection. The result is the last item in the internal array,\r
- /// making it efficient to remove.\r
- /// </summary>\r
- /// <exception cref="NoSuchItemException">if collection is empty.</exception>\r
- /// <returns></returns>\r
- public override T Choose() { if (size > 0) return array[size - 1]; throw new NoSuchItemException(); }\r
-\r
- #region IEnumerable<T> Members\r
- /// <summary>\r
- /// Create an enumerator for this array based collection.\r
- /// </summary>\r
- /// <returns>The enumerator</returns>\r
- [Tested]\r
- public override SCG.IEnumerator<T> GetEnumerator()\r
- {\r
- int thestamp = stamp, theend = size + offset, thestart = offset;\r
-\r
- for (int i = thestart; i < theend; i++)\r
- {\r
- modifycheck(thestamp);\r
- yield return array[i];\r
- }\r
- }\r
- #endregion\r
-\r
- #region Range nested class\r
- /// <summary>\r
- /// A helper class for defining results of interval queries on array based collections.\r
- /// </summary>\r
- protected class Range : DirectedCollectionValueBase<T>, IDirectedCollectionValue<T>\r
- {\r
- int start, count, delta, stamp;\r
-\r
- ArrayBase<T> thebase;\r
-\r
-\r
- internal Range(ArrayBase<T> thebase, int start, int count, bool forwards)\r
- {\r
- this.thebase = thebase; stamp = thebase.stamp;\r
- delta = forwards ? 1 : -1;\r
- this.start = start + thebase.offset; this.count = count;\r
- }\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <exception cref="CollectionModifiedException">if underlying collection has been modified.</exception>\r
- /// <value>True if this collection is empty.</value>\r
- public override bool IsEmpty { get { thebase.modifycheck(stamp); return count == 0; } }\r
-\r
-\r
- /// <summary>\r
- /// \r
- /// </summary>\r
- /// <exception cref="CollectionModifiedException">if underlying collection has been modified.</exception>\r
- /// <value>The number of items in the range</value>\r
- [Tested]\r
- public override int Count { [Tested]get { thebase.modifycheck(stamp); return count; } }\r
-\r
- /// <summary>\r
- /// The value is symbolic indicating the type of asymptotic complexity\r
- /// in terms of the size of this collection (worst-case or amortized as\r
- /// relevant).\r
- /// </summary>\r
- /// <value>A characterization of the speed of the \r
- /// <exception cref="CollectionModifiedException">if underlying collection has been modified.</exception>\r
- /// <code>Count</code> property in this collection.</value>\r
- public override Speed CountSpeed { get { thebase.modifycheck(stamp); return Speed.Constant; } }\r
-\r
- /// <summary>\r
- /// Choose some item of this collection. \r
- /// </summary>\r
- /// <exception cref="CollectionModifiedException">if underlying collection has been modified.</exception>\r
- /// <exception cref="NoSuchItemException">if range is empty.</exception>\r
- /// <returns></returns>\r
- public override T Choose()\r
- {\r
- thebase.modifycheck(stamp);\r
- if (count == 0)\r
- throw new NoSuchItemException();\r
- return thebase.array[start];\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Create an enumerator for this range of an array based collection.\r
- /// </summary>\r
- /// <exception cref="CollectionModifiedException">if underlying collection has been modified.</exception>\r
- /// <returns>The enumerator</returns>\r
- [Tested]\r
- public override SCG.IEnumerator<T> GetEnumerator()\r
- {\r
- for (int i = 0; i < count; i++)\r
- {\r
- thebase.modifycheck(stamp);\r
- yield return thebase.array[start + delta * i];\r
- }\r
- }\r
-\r
-\r
- /// <summary>\r
- /// Create a araay collection range with the same contents as this one, but \r
- /// opposite enumeration sequence.\r
- /// </summary>\r
- /// <exception cref="CollectionModifiedException">if underlying collection has been modified.</exception>\r
- /// <returns>The mirrored collection.</returns>\r
- [Tested]\r
- public override IDirectedCollectionValue<T> Backwards()\r
- {\r
- thebase.modifycheck(stamp);\r
-\r
- Range res = (Range)MemberwiseClone();\r
-\r
- res.delta = -delta;\r
- res.start = start + (count - 1) * delta;\r
- return res;\r
- }\r
-\r
-\r
- IDirectedEnumerable<T> C5.IDirectedEnumerable<T>.Backwards()\r
- {\r
- return Backwards();\r
- }\r
-\r
-\r
- /// <summary>\r
- /// <code>Forwards</code> if same, else <code>Backwards</code>\r
- /// </summary>\r
- /// <exception cref="CollectionModifiedException">if underlying collection has been modified.</exception>\r
- /// <value>The enumeration direction relative to the original collection.</value>\r
- [Tested]\r
- public override EnumerationDirection Direction\r
- {\r
- [Tested]\r
- get\r
- {\r
- thebase.modifycheck(stamp);\r
- return delta > 0 ? EnumerationDirection.Forwards : EnumerationDirection.Backwards;\r
- }\r
- }\r
- }\r
- #endregion\r
- }\r
-}\r
+/*
+ Copyright (c) 2003-2006 Niels Kokholm and Peter Sestoft
+ Permission is hereby granted, free of charge, to any person obtaining a copy
+ of this software and associated documentation files (the "Software"), to deal
+ in the Software without restriction, including without limitation the rights
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in
+ all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ SOFTWARE.
+*/
+#define IMPROVED_COLLECTION_HASHFUNCTION
+
+using System;
+using System.Diagnostics;
+using SCG = System.Collections.Generic;
+namespace C5
+{
+ /// <summary>
+ /// A base class for implementing an IEnumerable<T>
+ /// </summary>
+ [Serializable]
+ public abstract class EnumerableBase<T> : SCG.IEnumerable<T>
+ {
+ /// <summary>
+ /// Create an enumerator for this collection.
+ /// </summary>
+ /// <returns>The enumerator</returns>
+ public abstract SCG.IEnumerator<T> GetEnumerator();
+
+ /// <summary>
+ /// Count the number of items in an enumerable by enumeration
+ /// </summary>
+ /// <param name="items">The enumerable to count</param>
+ /// <returns>The size of the enumerable</returns>
+ [Tested]
+ protected static int countItems(SCG.IEnumerable<T> items)
+ {
+ ICollectionValue<T> jtems = items as ICollectionValue<T>;
+
+ if (jtems != null)
+ return jtems.Count;
+
+ int count = 0;
+
+ using (SCG.IEnumerator<T> e = items.GetEnumerator())
+ while (e.MoveNext()) count++;
+
+ return count;
+ }
+
+ #region IEnumerable Members
+
+ System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+
+ #endregion
+ }
+
+
+ /// <summary>
+ /// Base class for classes implementing ICollectionValue[T]
+ /// </summary>
+ [Serializable]
+ public abstract class CollectionValueBase<T> : EnumerableBase<T>, ICollectionValue<T>, IShowable
+ {
+ #region Event handling
+ EventBlock<T> eventBlock;
+ /// <summary>
+ ///
+ /// </summary>
+ /// <value></value>
+ public virtual EventTypeEnum ListenableEvents { get { return 0; } }
+
+ /// <summary>
+ /// A flag bitmap of the events currently subscribed to by this collection.
+ /// </summary>
+ /// <value></value>
+ public virtual EventTypeEnum ActiveEvents { get { return eventBlock == null ? 0 : eventBlock.events; } }
+
+ private void checkWillListen(EventTypeEnum eventType)
+ {
+ if ((ListenableEvents & eventType) == 0)
+ throw new UnlistenableEventException();
+ }
+
+ /// <summary>
+ /// The change event. Will be raised for every change operation on the collection.
+ /// </summary>
+ public virtual event CollectionChangedHandler<T> CollectionChanged
+ {
+ add { checkWillListen(EventTypeEnum.Changed); (eventBlock ?? (eventBlock = new EventBlock<T>())).CollectionChanged += value; }
+ remove
+ {
+ checkWillListen(EventTypeEnum.Changed);
+ if (eventBlock != null)
+ {
+ eventBlock.CollectionChanged -= value;
+ if (eventBlock.events == 0) eventBlock = null;
+ }
+ }
+ }
+ /// <summary>
+ /// Fire the CollectionChanged event
+ /// </summary>
+ protected virtual void raiseCollectionChanged()
+ { if (eventBlock != null) eventBlock.raiseCollectionChanged(this); }
+
+ /// <summary>
+ /// The clear event. Will be raised for every Clear operation on the collection.
+ /// </summary>
+ public virtual event CollectionClearedHandler<T> CollectionCleared
+ {
+ add { checkWillListen(EventTypeEnum.Cleared); (eventBlock ?? (eventBlock = new EventBlock<T>())).CollectionCleared += value; }
+ remove
+ {
+ checkWillListen(EventTypeEnum.Cleared);
+ if (eventBlock != null)
+ {
+ eventBlock.CollectionCleared -= value;
+ if (eventBlock.events == 0) eventBlock = null;
+ }
+ }
+ }
+ /// <summary>
+ /// Fire the CollectionCleared event
+ /// </summary>
+ protected virtual void raiseCollectionCleared(bool full, int count)
+ { if (eventBlock != null) eventBlock.raiseCollectionCleared(this, full, count); }
+
+ /// <summary>
+ /// Fire the CollectionCleared event
+ /// </summary>
+ protected virtual void raiseCollectionCleared(bool full, int count, int? offset)
+ { if (eventBlock != null) eventBlock.raiseCollectionCleared(this, full, count, offset); }
+
+ /// <summary>
+ /// The item added event. Will be raised for every individual addition to the collection.
+ /// </summary>
+ public virtual event ItemsAddedHandler<T> ItemsAdded
+ {
+ add { checkWillListen(EventTypeEnum.Added); (eventBlock ?? (eventBlock = new EventBlock<T>())).ItemsAdded += value; }
+ remove
+ {
+ checkWillListen(EventTypeEnum.Added);
+ if (eventBlock != null)
+ {
+ eventBlock.ItemsAdded -= value;
+ if (eventBlock.events == 0) eventBlock = null;
+ }
+ }
+ }
+ /// <summary>
+ /// Fire the ItemsAdded event
+ /// </summary>
+ /// <param name="item">The item that was added</param>
+ /// <param name="count"></param>
+ protected virtual void raiseItemsAdded(T item, int count)
+ { if (eventBlock != null) eventBlock.raiseItemsAdded(this, item, count); }
+
+ /// <summary>
+ /// The item removed event. Will be raised for every individual removal from the collection.
+ /// </summary>
+ public virtual event ItemsRemovedHandler<T> ItemsRemoved
+ {
+ add { checkWillListen(EventTypeEnum.Removed); (eventBlock ?? (eventBlock = new EventBlock<T>())).ItemsRemoved += value; }
+ remove
+ {
+ checkWillListen(EventTypeEnum.Removed);
+ if (eventBlock != null)
+ {
+ eventBlock.ItemsRemoved -= value;
+ if (eventBlock.events == 0) eventBlock = null;
+ }
+ }
+ }
+ /// <summary>
+ /// Fire the ItemsRemoved event
+ /// </summary>
+ /// <param name="item">The item that was removed</param>
+ /// <param name="count"></param>
+ protected virtual void raiseItemsRemoved(T item, int count)
+ { if (eventBlock != null) eventBlock.raiseItemsRemoved(this, item, count); }
+
+ /// <summary>
+ /// The item added event. Will be raised for every individual addition to the collection.
+ /// </summary>
+ public virtual event ItemInsertedHandler<T> ItemInserted
+ {
+ add { checkWillListen(EventTypeEnum.Inserted); (eventBlock ?? (eventBlock = new EventBlock<T>())).ItemInserted += value; }
+ remove
+ {
+ checkWillListen(EventTypeEnum.Inserted);
+ if (eventBlock != null)
+ {
+ eventBlock.ItemInserted -= value;
+ if (eventBlock.events == 0) eventBlock = null;
+ }
+ }
+ }
+ /// <summary>
+ /// Fire the ItemInserted event
+ /// </summary>
+ /// <param name="item">The item that was added</param>
+ /// <param name="index"></param>
+ protected virtual void raiseItemInserted(T item, int index)
+ { if (eventBlock != null) eventBlock.raiseItemInserted(this, item, index); }
+
+ /// <summary>
+ /// The item removed event. Will be raised for every individual removal from the collection.
+ /// </summary>
+ public virtual event ItemRemovedAtHandler<T> ItemRemovedAt
+ {
+ add { checkWillListen(EventTypeEnum.RemovedAt); (eventBlock ?? (eventBlock = new EventBlock<T>())).ItemRemovedAt += value; }
+ remove
+ {
+ checkWillListen(EventTypeEnum.RemovedAt);
+ if (eventBlock != null)
+ {
+ eventBlock.ItemRemovedAt -= value;
+ if (eventBlock.events == 0) eventBlock = null;
+ }
+ }
+ }
+ /// <summary>
+ /// Fire the ItemRemovedAt event
+ /// </summary>
+ /// <param name="item">The item that was removed</param>
+ /// <param name="index"></param>
+ protected virtual void raiseItemRemovedAt(T item, int index)
+ { if (eventBlock != null) eventBlock.raiseItemRemovedAt(this, item, index); }
+
+ #region Event support for IList
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="index"></param>
+ /// <param name="value"></param>
+ /// <param name="item"></param>
+ protected virtual void raiseForSetThis(int index, T value, T item)
+ {
+ if (ActiveEvents != 0)
+ {
+ raiseItemsRemoved(item, 1);
+ raiseItemRemovedAt(item, index);
+ raiseItemsAdded(value, 1);
+ raiseItemInserted(value, index);
+ raiseCollectionChanged();
+ }
+ }
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="i"></param>
+ /// <param name="item"></param>
+ protected virtual void raiseForInsert(int i, T item)
+ {
+ if (ActiveEvents != 0)
+ {
+ raiseItemInserted(item, i);
+ raiseItemsAdded(item, 1);
+ raiseCollectionChanged();
+ }
+ }
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="item"></param>
+ protected void raiseForRemove(T item)
+ {
+ if (ActiveEvents != 0)
+ {
+ raiseItemsRemoved(item, 1);
+ raiseCollectionChanged();
+ }
+ }
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="item"></param>
+ /// <param name="count"></param>
+ protected void raiseForRemove(T item, int count)
+ {
+ if (ActiveEvents != 0)
+ {
+ raiseItemsRemoved(item, count);
+ raiseCollectionChanged();
+ }
+ }
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="index"></param>
+ /// <param name="item"></param>
+ protected void raiseForRemoveAt(int index, T item)
+ {
+ if (ActiveEvents != 0)
+ {
+ raiseItemRemovedAt(item, index);
+ raiseItemsRemoved(item, 1);
+ raiseCollectionChanged();
+ }
+ }
+
+ #endregion
+
+ #region Event Support for ICollection
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="newitem"></param>
+ /// <param name="olditem"></param>
+ protected virtual void raiseForUpdate(T newitem, T olditem)
+ {
+ if (ActiveEvents != 0)
+ {
+ raiseItemsRemoved(olditem, 1);
+ raiseItemsAdded(newitem, 1);
+ raiseCollectionChanged();
+ }
+ }
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="newitem"></param>
+ /// <param name="olditem"></param>
+ /// <param name="count"></param>
+ protected virtual void raiseForUpdate(T newitem, T olditem, int count)
+ {
+ if (ActiveEvents != 0)
+ {
+ raiseItemsRemoved(olditem, count);
+ raiseItemsAdded(newitem, count);
+ raiseCollectionChanged();
+ }
+ }
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="item"></param>
+ protected virtual void raiseForAdd(T item)
+ {
+ if (ActiveEvents != 0)
+ {
+ raiseItemsAdded(item, 1);
+ raiseCollectionChanged();
+ }
+ }
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="wasRemoved"></param>
+ protected virtual void raiseForRemoveAll(ICollectionValue<T> wasRemoved)
+ {
+ if ((ActiveEvents & EventTypeEnum.Removed) != 0)
+ foreach (T item in wasRemoved)
+ raiseItemsRemoved(item, 1);
+ if (wasRemoved != null && wasRemoved.Count > 0)
+ raiseCollectionChanged();
+ }
+
+ /// <summary>
+ ///
+ /// </summary>
+ protected class RaiseForRemoveAllHandler
+ {
+ CollectionValueBase<T> collection;
+ CircularQueue<T> wasRemoved;
+ bool wasChanged = false;
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="collection"></param>
+ public RaiseForRemoveAllHandler(CollectionValueBase<T> collection)
+ {
+ this.collection = collection;
+ mustFireRemoved = (collection.ActiveEvents & EventTypeEnum.Removed) != 0;
+ MustFire = (collection.ActiveEvents & (EventTypeEnum.Removed | EventTypeEnum.Changed)) != 0;
+ }
+
+ bool mustFireRemoved;
+ /// <summary>
+ ///
+ /// </summary>
+ public readonly bool MustFire;
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="item"></param>
+ public void Remove(T item)
+ {
+ if (mustFireRemoved)
+ {
+ if (wasRemoved == null)
+ wasRemoved = new CircularQueue<T>();
+ wasRemoved.Enqueue(item);
+ }
+ if (!wasChanged)
+ wasChanged = true;
+ }
+
+ /// <summary>
+ ///
+ /// </summary>
+ public void Raise()
+ {
+ if (wasRemoved != null)
+ foreach (T item in wasRemoved)
+ collection.raiseItemsRemoved(item, 1);
+ if (wasChanged)
+ collection.raiseCollectionChanged();
+ }
+ }
+ #endregion
+
+ #endregion
+
+ /// <summary>
+ /// Check if collection is empty.
+ /// </summary>
+ /// <value>True if empty</value>
+ public abstract bool IsEmpty { get;}
+
+ /// <summary>
+ /// The number of items in this collection.
+ /// </summary>
+ /// <value></value>
+ public abstract int Count { get;}
+
+ /// <summary>
+ /// The value is symbolic indicating the type of asymptotic complexity
+ /// in terms of the size of this collection (worst-case or amortized as
+ /// relevant).
+ /// </summary>
+ /// <value>A characterization of the speed of the
+ /// <code>Count</code> property in this collection.</value>
+ public abstract Speed CountSpeed { get; }
+
+ /// <summary>
+ /// Copy the items of this collection to part of an array.
+ /// </summary>
+ /// <exception cref="ArgumentOutOfRangeException"> if <code>index</code>
+ /// is not a valid index
+ /// into the array (i.e. negative or greater than the size of the array)
+ /// or the array does not have room for the items.</exception>
+ /// <param name="array">The array to copy to.</param>
+ /// <param name="index">The starting index.</param>
+ [Tested]
+ public virtual void CopyTo(T[] array, int index)
+ {
+ if (index < 0 || index + Count > array.Length)
+ throw new ArgumentOutOfRangeException();
+
+ foreach (T item in this) array[index++] = item;
+ }
+
+ /// <summary>
+ /// Create an array with the items of this collection (in the same order as an
+ /// enumerator would output them).
+ /// </summary>
+ /// <returns>The array</returns>
+ //[Tested]
+ public virtual T[] ToArray()
+ {
+ T[] res = new T[Count];
+ int i = 0;
+
+ foreach (T item in this) res[i++] = item;
+
+ return res;
+ }
+
+ /// <summary>
+ /// Apply an single argument action, <see cref="T:C5.Act`1"/> to this enumerable
+ /// </summary>
+ /// <param name="action">The action delegate</param>
+ [Tested]
+ public virtual void Apply(Act<T> action)
+ {
+ foreach (T item in this)
+ action(item);
+ }
+
+
+ /// <summary>
+ /// Check if there exists an item that satisfies a
+ /// specific predicate in this collection.
+ /// </summary>
+ /// <param name="predicate">A delegate
+ /// (<see cref="T:C5.Fun`2"/> with <code>R = bool</code>)
+ /// defining the predicate</param>
+ /// <returns>True if such an item exists</returns>
+ [Tested]
+ public virtual bool Exists(Fun<T, bool> predicate)
+ {
+ foreach (T item in this)
+ if (predicate(item))
+ return true;
+
+ return false;
+ }
+
+ /// <summary>
+ /// Check if there exists an item that satisfies a
+ /// specific predicate in this collection and return the first one in enumeration order.
+ /// </summary>
+ /// <param name="predicate">A delegate
+ /// (<see cref="T:C5.Fun`2"/> with <code>R == bool</code>) defining the predicate</param>
+ /// <param name="item"></param>
+ /// <returns>True is such an item exists</returns>
+ public virtual bool Find(Fun<T, bool> predicate, out T item)
+ {
+ foreach (T jtem in this)
+ if (predicate(jtem))
+ {
+ item = jtem;
+ return true;
+ }
+ item = default(T);
+ return false;
+ }
+
+ /// <summary>
+ /// Check if all items in this collection satisfies a specific predicate.
+ /// </summary>
+ /// <param name="predicate">A delegate
+ /// (<see cref="T:C5.Fun`2"/> with <code>R = bool</code>)
+ /// defining the predicate</param>
+ /// <returns>True if all items satisfies the predicate</returns>
+ [Tested]
+ public virtual bool All(Fun<T, bool> predicate)
+ {
+ foreach (T item in this)
+ if (!predicate(item))
+ return false;
+
+ return true;
+ }
+
+ /// <summary>
+ /// Create an enumerable, enumerating the items of this collection that satisfies
+ /// a certain condition.
+ /// </summary>
+ /// <param name="predicate">A delegate
+ /// (<see cref="T:C5.Fun`2"/> with <code>R = bool</code>)
+ /// defining the predicate</param>
+ /// <returns>The filtered enumerable</returns>
+ public virtual SCG.IEnumerable<T> Filter(Fun<T, bool> predicate)
+ {
+ foreach (T item in this)
+ if (predicate(item))
+ yield return item;
+ }
+
+ /// <summary>
+ /// Choose some item of this collection.
+ /// </summary>
+ /// <exception cref="NoSuchItemException">if collection is empty.</exception>
+ /// <returns></returns>
+ public abstract T Choose();
+
+
+ /// <summary>
+ /// Create an enumerator for this collection.
+ /// </summary>
+ /// <returns>The enumerator</returns>
+ public override abstract SCG.IEnumerator<T> GetEnumerator();
+
+ #region IShowable Members
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="stringbuilder"></param>
+ /// <param name="rest"></param>
+ /// <param name="formatProvider"></param>
+ /// <returns></returns>
+ public virtual bool Show(System.Text.StringBuilder stringbuilder, ref int rest, IFormatProvider formatProvider)
+ {
+ return Showing.ShowCollectionValue<T>(this, stringbuilder, ref rest, formatProvider);
+ }
+ #endregion
+
+ #region IFormattable Members
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="format"></param>
+ /// <param name="formatProvider"></param>
+ /// <returns></returns>
+ public virtual string ToString(string format, IFormatProvider formatProvider)
+ {
+ return Showing.ShowString(this, format, formatProvider);
+ }
+
+ #endregion
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <returns></returns>
+ public override string ToString()
+ {
+ return ToString(null, null);
+ }
+
+ }
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <typeparam name="T"></typeparam>
+ public abstract class DirectedCollectionValueBase<T> : CollectionValueBase<T>, IDirectedCollectionValue<T>
+ {
+ /// <summary>
+ /// <code>Forwards</code> if same, else <code>Backwards</code>
+ /// </summary>
+ /// <value>The enumeration direction relative to the original collection.</value>
+ public virtual EnumerationDirection Direction { [Tested]get { return EnumerationDirection.Forwards; } }
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <returns></returns>
+ public abstract IDirectedCollectionValue<T> Backwards();
+
+ IDirectedEnumerable<T> IDirectedEnumerable<T>.Backwards() { return this.Backwards(); }
+
+ /// <summary>
+ /// Check if there exists an item that satisfies a
+ /// specific predicate in this collection and return the first one in enumeration order.
+ /// </summary>
+ /// <param name="predicate">A delegate
+ /// (<see cref="T:C5.Fun`2"/> with <code>R == bool</code>) defining the predicate</param>
+ /// <param name="item"></param>
+ /// <returns>True is such an item exists</returns>
+ public virtual bool FindLast(Fun<T, bool> predicate, out T item)
+ {
+ foreach (T jtem in Backwards())
+ if (predicate(jtem))
+ {
+ item = jtem;
+ return true;
+ }
+ item = default(T);
+ return false;
+ }
+ }
+
+ /// <summary>
+ /// Base class (abstract) for ICollection implementations.
+ /// </summary>
+ [Serializable]
+ public abstract class CollectionBase<T> : CollectionValueBase<T>
+ {
+ #region Fields
+
+ /// <summary>
+ /// The underlying field of the ReadOnly property
+ /// </summary>
+ protected bool isReadOnlyBase = false;
+
+ /// <summary>
+ /// The current stamp value
+ /// </summary>
+ protected int stamp;
+
+ /// <summary>
+ /// The number of items in the collection
+ /// </summary>
+ protected int size;
+
+ /// <summary>
+ /// The item equalityComparer of the collection
+ /// </summary>
+ protected readonly SCG.IEqualityComparer<T> itemequalityComparer;
+
+ int iUnSequencedHashCode, iUnSequencedHashCodeStamp = -1;
+
+ #endregion
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="itemequalityComparer"></param>
+ protected CollectionBase(SCG.IEqualityComparer<T> itemequalityComparer)
+ {
+ if (itemequalityComparer == null)
+ throw new NullReferenceException("Item EqualityComparer cannot be null.");
+ this.itemequalityComparer = itemequalityComparer;
+ }
+
+ #region Util
+
+ /// <summary>
+ /// Utility method for range checking.
+ /// </summary>
+ /// <exception cref="ArgumentOutOfRangeException"> if the start or count is negative or
+ /// if the range does not fit within collection size.</exception>
+ /// <param name="start">start of range</param>
+ /// <param name="count">size of range</param>
+ [Tested]
+ protected void checkRange(int start, int count)
+ {
+ if (start < 0 || count < 0 || start + count > size)
+ throw new ArgumentOutOfRangeException();
+ }
+
+
+ /// <summary>
+ /// Compute the unsequenced hash code of a collection
+ /// </summary>
+ /// <param name="items">The collection to compute hash code for</param>
+ /// <param name="itemequalityComparer">The item equalityComparer</param>
+ /// <returns>The hash code</returns>
+ [Tested]
+ public static int ComputeHashCode(ICollectionValue<T> items, SCG.IEqualityComparer<T> itemequalityComparer)
+ {
+ int h = 0;
+
+#if IMPROVED_COLLECTION_HASHFUNCTION
+ //But still heuristic:
+ //Note: the three odd factors should really be random,
+ //but there will be a problem with serialization/deserialization!
+ //Two products is too few
+ foreach (T item in items)
+ {
+ uint h1 = (uint)itemequalityComparer.GetHashCode(item);
+
+ h += (int)((h1 * 1529784657 + 1) ^ (h1 * 2912831877) ^ (h1 * 1118771817 + 2));
+ }
+
+ return h;
+ /*
+ The pairs (-1657792980, -1570288808) and (1862883298, -272461342) gives the same
+ unsequenced hashcode with this hashfunction. The pair was found with code like
+
+ HashDictionary<int, int[]> set = new HashDictionary<int, int[]>();
+ Random rnd = new C5Random(12345);
+ while (true)
+ {
+ int[] a = new int[2];
+ a[0] = rnd.Next(); a[1] = rnd.Next();
+ int h = unsequencedhashcode(a);
+ int[] b = a;
+ if (set.FindOrAdd(h, ref b))
+ {
+ Console.WriteLine("Code {5}, Pair ({1},{2}) number {0} matched other pair ({3},{4})", set.Count, a[0], a[1], b[0], b[1], h);
+ }
+ }
+ */
+#else
+ foreach (T item in items)
+ h ^= itemequalityComparer.GetHashCode(item);
+
+ return (items.Count << 16) + h;
#endif
+ }
+
+ static Type isortedtype = typeof(ISorted<T>);
+
+ /// <summary>
+ /// Examine if collection1 and collection2 are equal as unsequenced collections
+ /// using the specified item equalityComparer (assumed compatible with the two collections).
+ /// </summary>
+ /// <param name="collection1">The first collection</param>
+ /// <param name="collection2">The second collection</param>
+ /// <param name="itemequalityComparer">The item equalityComparer to use for comparison</param>
+ /// <returns>True if equal</returns>
+ [Tested]
+ public static bool StaticEquals(ICollection<T> collection1, ICollection<T> collection2, SCG.IEqualityComparer<T> itemequalityComparer)
+ {
+ if (object.ReferenceEquals(collection1, collection2))
+ return true;
+
+ // bug20070227:
+ if (collection1 == null || collection2 == null)
+ return false;
+
+ if (collection1.Count != collection2.Count)
+ return false;
+
+ //This way we might run through both enumerations twice, but
+ //probably not (if the hash codes are good)
+ //TODO: check equal equalityComparers, at least here!
+ if (collection1.GetUnsequencedHashCode() != collection2.GetUnsequencedHashCode())
+ return false;
+
+ //TODO: move this to the sorted implementation classes?
+ //Really depends on speed of InstanceOfType: we could save a cast
+ {
+ ISorted<T> stit, stat;
+ if ((stit = collection1 as ISorted<T>) != null && (stat = collection2 as ISorted<T>) != null && stit.Comparer == stat.Comparer)
+ {
+ using (SCG.IEnumerator<T> dat = collection2.GetEnumerator(), dit = collection1.GetEnumerator())
+ {
+ while (dit.MoveNext())
+ {
+ dat.MoveNext();
+ if (!itemequalityComparer.Equals(dit.Current, dat.Current))
+ return false;
+ }
+ return true;
+ }
+ }
+ }
+
+ if (!collection1.AllowsDuplicates && (collection2.AllowsDuplicates || collection2.ContainsSpeed >= collection1.ContainsSpeed))
+ {
+ foreach (T x in collection1) if (!collection2.Contains(x)) return false;
+ }
+ else if (!collection2.AllowsDuplicates)
+ {
+ foreach (T x in collection2) if (!collection1.Contains(x)) return false;
+ }
+ // Now tit.AllowsDuplicates && tat.AllowsDuplicates
+ else if (collection1.DuplicatesByCounting && collection2.DuplicatesByCounting)
+ {
+ foreach (T item in collection2) if (collection1.ContainsCount(item) != collection2.ContainsCount(item)) return false;
+ }
+ else
+ {
+ // To avoid an O(n^2) algorithm, we make an aux hashtable to hold the count of items
+ // bug20101103: HashDictionary<T, int> dict = new HashDictionary<T, int>();
+ HashDictionary<T, int> dict = new HashDictionary<T, int>(itemequalityComparer);
+ foreach (T item in collection2)
+ {
+ int count = 1;
+ if (dict.FindOrAdd(item, ref count))
+ dict[item] = count + 1;
+ }
+ foreach (T item in collection1)
+ {
+ int count;
+ if (dict.Find(item, out count) && count > 0)
+ dict[item] = count - 1;
+ else
+ return false;
+ }
+ return true;
+ }
+
+ return true;
+ }
+
+
+ /// <summary>
+ /// Get the unsequenced collection hash code of this collection: from the cached
+ /// value if present and up to date, else (re)compute.
+ /// </summary>
+ /// <returns>The hash code</returns>
+ public virtual int GetUnsequencedHashCode()
+ {
+ if (iUnSequencedHashCodeStamp == stamp)
+ return iUnSequencedHashCode;
+
+ iUnSequencedHashCode = ComputeHashCode(this, itemequalityComparer);
+ iUnSequencedHashCodeStamp = stamp;
+ return iUnSequencedHashCode;
+ }
+
+
+ /// <summary>
+ /// Check if the contents of otherCollection is equal to the contents of this
+ /// in the unsequenced sense. Uses the item equality comparer of this collection
+ /// </summary>
+ /// <param name="otherCollection">The collection to compare to.</param>
+ /// <returns>True if equal</returns>
+ public virtual bool UnsequencedEquals(ICollection<T> otherCollection)
+ {
+ return otherCollection != null && StaticEquals((ICollection<T>)this, otherCollection, itemequalityComparer);
+ }
+
+
+ /// <summary>
+ /// Check if the collection has been modified since a specified time, expressed as a stamp value.
+ /// </summary>
+ /// <exception cref="CollectionModifiedException"> if this collection has been updated
+ /// since a target time</exception>
+ /// <param name="thestamp">The stamp identifying the target time</param>
+ protected virtual void modifycheck(int thestamp)
+ {
+ if (this.stamp != thestamp)
+ throw new CollectionModifiedException();
+ }
+
+
+ /// <summary>
+ /// Check if it is valid to perform update operations, and if so increment stamp.
+ /// </summary>
+ /// <exception cref="ReadOnlyCollectionException">If colection is read-only</exception>
+ protected virtual void updatecheck()
+ {
+ if (isReadOnlyBase)
+ throw new ReadOnlyCollectionException();
+
+ stamp++;
+ }
+
+ #endregion
+
+ #region ICollection<T> members
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <value>True if this collection is read only</value>
+ [Tested]
+ public virtual bool IsReadOnly { [Tested]get { return isReadOnlyBase; } }
+
+ #endregion
+
+ #region ICollectionValue<T> members
+ /// <summary>
+ ///
+ /// </summary>
+ /// <value>The size of this collection</value>
+ [Tested]
+ public override int Count { [Tested]get { return size; } }
+
+ /// <summary>
+ /// The value is symbolic indicating the type of asymptotic complexity
+ /// in terms of the size of this collection (worst-case or amortized as
+ /// relevant).
+ /// </summary>
+ /// <value>A characterization of the speed of the
+ /// <code>Count</code> property in this collection.</value>
+ public override Speed CountSpeed { get { return Speed.Constant; } }
+
+
+ #endregion
+
+ #region IExtensible<T> members
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <value></value>
+ public virtual SCG.IEqualityComparer<T> EqualityComparer { get { return itemequalityComparer; } }
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <value>True if this collection is empty</value>
+ [Tested]
+ public override bool IsEmpty { [Tested]get { return size == 0; } }
+
+ #endregion
+
+ #region IEnumerable<T> Members
+ /// <summary>
+ /// Create an enumerator for this collection.
+ /// </summary>
+ /// <returns>The enumerator</returns>
+ public override abstract SCG.IEnumerator<T> GetEnumerator();
+ #endregion
+ }
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <typeparam name="T"></typeparam>
+ [Serializable]
+ public abstract class DirectedCollectionBase<T> : CollectionBase<T>, IDirectedCollectionValue<T>
+ {
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="itemequalityComparer"></param>
+ protected DirectedCollectionBase(SCG.IEqualityComparer<T> itemequalityComparer) : base(itemequalityComparer) { }
+ /// <summary>
+ /// <code>Forwards</code> if same, else <code>Backwards</code>
+ /// </summary>
+ /// <value>The enumeration direction relative to the original collection.</value>
+ public virtual EnumerationDirection Direction { [Tested]get { return EnumerationDirection.Forwards; } }
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <returns></returns>
+ public abstract IDirectedCollectionValue<T> Backwards();
+
+ IDirectedEnumerable<T> IDirectedEnumerable<T>.Backwards() { return this.Backwards(); }
+
+ /// <summary>
+ /// Check if there exists an item that satisfies a
+ /// specific predicate in this collection and return the first one in enumeration order.
+ /// </summary>
+ /// <param name="predicate">A delegate
+ /// (<see cref="T:C5.Fun`2"/> with <code>R == bool</code>) defining the predicate</param>
+ /// <param name="item"></param>
+ /// <returns>True is such an item exists</returns>
+ public virtual bool FindLast(Fun<T, bool> predicate, out T item)
+ {
+ foreach (T jtem in Backwards())
+ if (predicate(jtem))
+ {
+ item = jtem;
+ return true;
+ }
+ item = default(T);
+ return false;
+ }
+ }
+
+ /// <summary>
+ /// Base class (abstract) for sequenced collection implementations.
+ /// </summary>
+ [Serializable]
+ public abstract class SequencedBase<T> : DirectedCollectionBase<T>, IDirectedCollectionValue<T>
+ {
+ #region Fields
+
+ int iSequencedHashCode, iSequencedHashCodeStamp = -1;
+
+ #endregion
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="itemequalityComparer"></param>
+ protected SequencedBase(SCG.IEqualityComparer<T> itemequalityComparer) : base(itemequalityComparer) { }
+
+ #region Util
+
+ //TODO: make random for release
+ const int HASHFACTOR = 31;
+
+ /// <summary>
+ /// Compute the unsequenced hash code of a collection
+ /// </summary>
+ /// <param name="items">The collection to compute hash code for</param>
+ /// <param name="itemequalityComparer">The item equalityComparer</param>
+ /// <returns>The hash code</returns>
+ [Tested]
+ public static int ComputeHashCode(ISequenced<T> items, SCG.IEqualityComparer<T> itemequalityComparer)
+ {
+ //NOTE: It must be possible to devise a much stronger combined hashcode,
+ //but unfortunately, it has to be universal. OR we could use a (strong)
+ //family and initialise its parameter randomly at load time of this class!
+ //(We would not want to have yet a flag to check for invalidation?!)
+ //NBNBNB: the current hashcode has the very bad property that items with hashcode 0
+ // is ignored.
+ int iIndexedHashCode = 0;
+
+ foreach (T item in items)
+ iIndexedHashCode = iIndexedHashCode * HASHFACTOR + itemequalityComparer.GetHashCode(item);
+
+ return iIndexedHashCode;
+ }
+
+
+ /// <summary>
+ /// Examine if tit and tat are equal as sequenced collections
+ /// using the specified item equalityComparer (assumed compatible with the two collections).
+ /// </summary>
+ /// <param name="collection1">The first collection</param>
+ /// <param name="collection2">The second collection</param>
+ /// <param name="itemequalityComparer">The item equalityComparer to use for comparison</param>
+ /// <returns>True if equal</returns>
+ [Tested]
+ public static bool StaticEquals(ISequenced<T> collection1, ISequenced<T> collection2, SCG.IEqualityComparer<T> itemequalityComparer)
+ {
+ if (object.ReferenceEquals(collection1, collection2))
+ return true;
+
+ if (collection1.Count != collection2.Count)
+ return false;
+
+ //This way we might run through both enumerations twice, but
+ //probably not (if the hash codes are good)
+ if (collection1.GetSequencedHashCode() != collection2.GetSequencedHashCode())
+ return false;
+
+ using (SCG.IEnumerator<T> dat = collection2.GetEnumerator(), dit = collection1.GetEnumerator())
+ {
+ while (dit.MoveNext())
+ {
+ dat.MoveNext();
+ if (!itemequalityComparer.Equals(dit.Current, dat.Current))
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+
+ /// <summary>
+ /// Get the sequenced collection hash code of this collection: from the cached
+ /// value if present and up to date, else (re)compute.
+ /// </summary>
+ /// <returns>The hash code</returns>
+ public virtual int GetSequencedHashCode()
+ {
+ if (iSequencedHashCodeStamp == stamp)
+ return iSequencedHashCode;
+
+ iSequencedHashCode = ComputeHashCode((ISequenced<T>)this, itemequalityComparer);
+ iSequencedHashCodeStamp = stamp;
+ return iSequencedHashCode;
+ }
+
+
+ /// <summary>
+ /// Check if the contents of that is equal to the contents of this
+ /// in the sequenced sense. Using the item equalityComparer of this collection.
+ /// </summary>
+ /// <param name="otherCollection">The collection to compare to.</param>
+ /// <returns>True if equal</returns>
+ public virtual bool SequencedEquals(ISequenced<T> otherCollection)
+ {
+ return StaticEquals((ISequenced<T>)this, otherCollection, itemequalityComparer);
+ }
+
+
+ #endregion
+
+ /// <summary>
+ /// Create an enumerator for this collection.
+ /// </summary>
+ /// <returns>The enumerator</returns>
+ public override abstract SCG.IEnumerator<T> GetEnumerator();
+
+ /// <summary>
+ /// <code>Forwards</code> if same, else <code>Backwards</code>
+ /// </summary>
+ /// <value>The enumeration direction relative to the original collection.</value>
+ [Tested]
+ public override EnumerationDirection Direction { [Tested]get { return EnumerationDirection.Forwards; } }
+
+ /// <summary>
+ /// Check if there exists an item that satisfies a
+ /// specific predicate in this collection and return the index of the first one.
+ /// </summary>
+ /// <param name="predicate">A delegate
+ /// (<see cref="T:C5.Fun`2"/> with <code>R == bool</code>) defining the predicate</param>
+ /// <returns>the index, if found, a negative value else</returns>
+ public int FindIndex(Fun<T, bool> predicate)
+ {
+ int index = 0;
+ foreach (T item in this)
+ {
+ if (predicate(item))
+ return index;
+ index++;
+ }
+ return -1;
+ }
+
+ /// <summary>
+ /// Check if there exists an item that satisfies a
+ /// specific predicate in this collection and return the index of the last one.
+ /// </summary>
+ /// <param name="predicate">A delegate
+ /// (<see cref="T:C5.Fun`2"/> with <code>R == bool</code>) defining the predicate</param>
+ /// <returns>the index, if found, a negative value else</returns>
+ public int FindLastIndex(Fun<T, bool> predicate)
+ {
+ int index = Count - 1;
+ foreach (T item in Backwards())
+ {
+ if (predicate(item))
+ return index;
+ index--;
+ }
+ return -1;
+ }
+
+ }
+
+
+ /// <summary>
+ /// Base class for collection classes of dynamic array type implementations.
+ /// </summary>
+ [Serializable]
+ public abstract class ArrayBase<T> : SequencedBase<T>
+ {
+ #region Fields
+ /// <summary>
+ /// The actual internal array container. Will be extended on demand.
+ /// </summary>
+ protected T[] array;
+
+ /// <summary>
+ /// The offset into the internal array container of the first item. The offset is 0 for a
+ /// base dynamic array and may be positive for an updatable view into a base dynamic array.
+ /// </summary>
+ protected int offset;
+ #endregion
+
+ #region Util
+ /// <summary>
+ /// Double the size of the internal array.
+ /// </summary>
+ protected virtual void expand()
+ {
+ expand(2 * array.Length, size);
+ }
+
+
+ /// <summary>
+ /// Expand the internal array container.
+ /// </summary>
+ /// <param name="newcapacity">The new size of the internal array -
+ /// will be rounded upwards to a power of 2.</param>
+ /// <param name="newsize">The (new) size of the (base) collection.</param>
+ protected virtual void expand(int newcapacity, int newsize)
+ {
+ Debug.Assert(newcapacity >= newsize);
+
+ int newlength = array.Length;
+
+ while (newlength < newcapacity) newlength *= 2;
+
+ T[] newarray = new T[newlength];
+
+ Array.Copy(array, newarray, newsize);
+ array = newarray;
+ }
+
+
+ /// <summary>
+ /// Insert an item at a specific index, moving items to the right
+ /// upwards and expanding the array if necessary.
+ /// </summary>
+ /// <param name="i">The index at which to insert.</param>
+ /// <param name="item">The item to insert.</param>
+ protected virtual void insert(int i, T item)
+ {
+ if (size == array.Length)
+ expand();
+
+ if (i < size)
+ Array.Copy(array, i, array, i + 1, size - i);
+
+ array[i] = item;
+ size++;
+ }
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Create an empty ArrayBase object.
+ /// </summary>
+ /// <param name="capacity">The initial capacity of the internal array container.
+ /// Will be rounded upwards to the nearest power of 2 greater than or equal to 8.</param>
+ /// <param name="itemequalityComparer">The item equalityComparer to use, primarily for item equality</param>
+ protected ArrayBase(int capacity, SCG.IEqualityComparer<T> itemequalityComparer)
+ : base(itemequalityComparer)
+ {
+ int newlength = 8;
+ while (newlength < capacity) newlength *= 2;
+ array = new T[newlength];
+ }
+
+ #endregion
+
+ #region IIndexed members
+
+ /// <summary>
+ /// </summary>
+ /// <exception cref="ArgumentOutOfRangeException">If the arguments does not describe a
+ /// valid range in the indexed collection, cf. <see cref="M:C5.CollectionBase`1.checkRange(System.Int32,System.Int32)"/>.</exception>
+ /// <value>The directed collection of items in a specific index interval.</value>
+ /// <param name="start">The low index of the interval (inclusive).</param>
+ /// <param name="count">The size of the range.</param>
+ [Tested]
+ public virtual IDirectedCollectionValue<T> this[int start, int count]
+ {
+ [Tested]
+ get
+ {
+ checkRange(start, count);
+ return new Range(this, start, count, true);
+ }
+ }
+
+ #endregion
+
+ #region IEditableCollection members
+ /// <summary>
+ /// Remove all items and reset size of internal array container.
+ /// </summary>
+ [Tested]
+ public virtual void Clear()
+ {
+ updatecheck();
+ array = new T[8];
+ size = 0;
+ }
+
+
+ /// <summary>
+ /// Create an array containing (copies) of the items of this collection in enumeration order.
+ /// </summary>
+ /// <returns>The new array</returns>
+ [Tested]
+ public override T[] ToArray()
+ {
+ T[] res = new T[size];
+
+ Array.Copy(array, offset, res, 0, size);
+ return res;
+ }
+
+
+ /// <summary>
+ /// Perform an internal consistency (invariant) test on the array base.
+ /// </summary>
+ /// <returns>True if test succeeds.</returns>
+ [Tested]
+ public virtual bool Check()
+ {
+ bool retval = true;
+
+ if (size > array.Length)
+ {
+ Console.WriteLine("Bad size ({0}) > array.Length ({1})", size, array.Length);
+ return false;
+ }
+
+ for (int i = 0; i < size; i++)
+ {
+ if ((object)(array[i]) == null)
+ {
+ Console.WriteLine("Bad element: null at index {0}", i);
+ return false;
+ }
+ }
+
+ return retval;
+ }
+
+ #endregion
+
+ #region IDirectedCollection<T> Members
+
+ /// <summary>
+ /// Create a directed collection with the same contents as this one, but
+ /// opposite enumeration sequence.
+ /// </summary>
+ /// <returns>The mirrored collection.</returns>
+ [Tested]
+ public override IDirectedCollectionValue<T> Backwards() { return this[0, size].Backwards(); }
+
+ #endregion
+
+ /// <summary>
+ /// Choose some item of this collection. The result is the last item in the internal array,
+ /// making it efficient to remove.
+ /// </summary>
+ /// <exception cref="NoSuchItemException">if collection is empty.</exception>
+ /// <returns></returns>
+ public override T Choose() { if (size > 0) return array[size - 1]; throw new NoSuchItemException(); }
+
+ #region IEnumerable<T> Members
+ /// <summary>
+ /// Create an enumerator for this array based collection.
+ /// </summary>
+ /// <returns>The enumerator</returns>
+ [Tested]
+ public override SCG.IEnumerator<T> GetEnumerator()
+ {
+ int thestamp = stamp, theend = size + offset, thestart = offset;
+
+ for (int i = thestart; i < theend; i++)
+ {
+ modifycheck(thestamp);
+ yield return array[i];
+ }
+ }
+ #endregion
+
+ #region Range nested class
+ /// <summary>
+ /// A helper class for defining results of interval queries on array based collections.
+ /// </summary>
+ protected class Range : DirectedCollectionValueBase<T>, IDirectedCollectionValue<T>
+ {
+ int start, count, delta, stamp;
+
+ ArrayBase<T> thebase;
+
+
+ internal Range(ArrayBase<T> thebase, int start, int count, bool forwards)
+ {
+ this.thebase = thebase; stamp = thebase.stamp;
+ delta = forwards ? 1 : -1;
+ this.start = start + thebase.offset; this.count = count;
+ }
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <exception cref="CollectionModifiedException">if underlying collection has been modified.</exception>
+ /// <value>True if this collection is empty.</value>
+ public override bool IsEmpty { get { thebase.modifycheck(stamp); return count == 0; } }
+
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <exception cref="CollectionModifiedException">if underlying collection has been modified.</exception>
+ /// <value>The number of items in the range</value>
+ [Tested]
+ public override int Count { [Tested]get { thebase.modifycheck(stamp); return count; } }
+
+ /// <summary>
+ /// The value is symbolic indicating the type of asymptotic complexity
+ /// in terms of the size of this collection (worst-case or amortized as
+ /// relevant).
+ /// </summary>
+ /// <value>A characterization of the speed of the
+ /// <exception cref="CollectionModifiedException">if underlying collection has been modified.</exception>
+ /// <code>Count</code> property in this collection.</value>
+ public override Speed CountSpeed { get { thebase.modifycheck(stamp); return Speed.Constant; } }
+
+ /// <summary>
+ /// Choose some item of this collection.
+ /// </summary>
+ /// <exception cref="CollectionModifiedException">if underlying collection has been modified.</exception>
+ /// <exception cref="NoSuchItemException">if range is empty.</exception>
+ /// <returns></returns>
+ public override T Choose()
+ {
+ thebase.modifycheck(stamp);
+ if (count == 0)
+ throw new NoSuchItemException();
+ return thebase.array[start];
+ }
+
+
+ /// <summary>
+ /// Create an enumerator for this range of an array based collection.
+ /// </summary>
+ /// <exception cref="CollectionModifiedException">if underlying collection has been modified.</exception>
+ /// <returns>The enumerator</returns>
+ [Tested]
+ public override SCG.IEnumerator<T> GetEnumerator()
+ {
+ for (int i = 0; i < count; i++)
+ {
+ thebase.modifycheck(stamp);
+ yield return thebase.array[start + delta * i];
+ }
+ }
+
+
+ /// <summary>
+ /// Create a araay collection range with the same contents as this one, but
+ /// opposite enumeration sequence.
+ /// </summary>
+ /// <exception cref="CollectionModifiedException">if underlying collection has been modified.</exception>
+ /// <returns>The mirrored collection.</returns>
+ [Tested]
+ public override IDirectedCollectionValue<T> Backwards()
+ {
+ thebase.modifycheck(stamp);
+
+ Range res = (Range)MemberwiseClone();
+
+ res.delta = -delta;
+ res.start = start + (count - 1) * delta;
+ return res;
+ }
+
+
+ IDirectedEnumerable<T> C5.IDirectedEnumerable<T>.Backwards()
+ {
+ return Backwards();
+ }
+
+
+ /// <summary>
+ /// <code>Forwards</code> if same, else <code>Backwards</code>
+ /// </summary>
+ /// <exception cref="CollectionModifiedException">if underlying collection has been modified.</exception>
+ /// <value>The enumeration direction relative to the original collection.</value>
+ [Tested]
+ public override EnumerationDirection Direction
+ {
+ [Tested]
+ get
+ {
+ thebase.modifycheck(stamp);
+ return delta > 0 ? EnumerationDirection.Forwards : EnumerationDirection.Backwards;
+ }
+ }
+ }
+ #endregion
+ }
+}