[xbuild] Fix bug #671700, resource naming in presence of "Link".
[mono.git] / mcs / class / Microsoft.Build.Tasks / Test / Microsoft.Build.Tasks / AssignTargetPathTest.cs
index 0d7b99eb5a41ec12fa47a32b23dc25f4e1d6e615..6524e0b1f2ebe77eb550b4d0e59931777c23fa6e 100755 (executable)
@@ -115,6 +115,53 @@ namespace MonoTests.Microsoft.Build.Tasks
                        }
                }
 
+               [Test]
+               public void TestLink ()
+               {
+                       string projectText = @"<Project xmlns=""http://schemas.microsoft.com/developer/msbuild/2003"">
+                               <ItemGroup>
+                                       <FooFiles Include=""xyz.cs"">
+                                               <Child>Cxyz.cs</Child>
+                                               <Link>Test\Link\xyz.cs</Link>
+                                       </FooFiles>
+                                       <FooFiles Include=""rel\bar.resx"">
+                                               <Child>Crel\bar.resx</Child>
+                                               <Link>Test\Link\bar.resx</Link>
+                                       </FooFiles>
+                                        <FooFiles Include=""rel\qwe.txt"">
+                                                <Child>Crel\qwe.txt</Child>
+                                                <Link>..\Test\Link\qwe.txt</Link>
+                                        </FooFiles>
+                               </ItemGroup>
+                               <Target Name=""1"">
+                                       <AssignTargetPath Files=""@(FooFiles)"" RootFolder=""/"">
+                                               <Output TaskParameter=""AssignedFiles"" ItemName=""FooPath"" />
+                                       </AssignTargetPath>
+                               </Target>
+                       </Project>";
+                       Engine engine = new Engine(Consts.BinPath);
+                       Project project = engine.CreateNewProject();
+
+                       project.LoadXml(projectText);
+
+                       string id = "A";
+                       Assert.IsTrue(project.Build("1"), id + "1 : Error in building");
+
+                       string [] files = new string [] { "xyz.cs", "rel/bar.resx", "rel/qwe.txt"};
+                       string [] assignedFiles = new string [] { "Test/Link/xyz.cs", "Test/Link/bar.resx", "../Test/Link/qwe.txt"};
+
+                       BuildItemGroup include = project.GetEvaluatedItemsByName("FooPath");
+                       Assert.AreEqual(files.Length, include.Count, id + "2");
+
+                       for (int i = 0; i < files.Length; i++) {
+                               Assert.AreEqual (files [i], include [i].FinalItemSpec, id + "3, file #" + i);
+                               Assert.IsTrue (include[i].HasMetadata ("TargetPath"), id + "4, file #" + i + ", TargetPath metadata missing");
+                               Assert.AreEqual (assignedFiles [i], include[i].GetMetadata("TargetPath"), id + "5, file #" + i);
+                               Assert.IsTrue (include [i].HasMetadata ("Child"), id + "6, file #" + i + ", Child metadata missing");
+                               Assert.AreEqual ("C" + files [i], include [i].GetMetadata ("Child"), id + "7, file #" + i + ", Child metadata value incorrect");
+                       }
+               }
+
                void CheckTargetPath(string[] files, string[] assignedFiles, string rootFolder, string id)
                {
                        Engine engine = new Engine(Consts.BinPath);
@@ -150,7 +197,6 @@ namespace MonoTests.Microsoft.Build.Tasks
                                        <Output TaskParameter=""AssignedFiles"" ItemName=""FooPath"" />
                                </AssignTargetPath>
                        </Target>
-                       <Import Project=""$(MSBuildBinPath)\Microsoft.Common.targets"" />
                </Project>", rootFolder);
 
                        return sb.ToString();