[MonoTODO]
public bool BuildProject (Project project, string targetName)
{
- return BuildProject (project, new string[] { targetName}, new Hashtable (), BuildSettings.None);
+ return BuildProject (project, new string[] { targetName}, null, BuildSettings.None);
}
[MonoTODO]
public bool BuildProject (Project project, string[] targetNames)
{
- return BuildProject (project, targetNames, new Hashtable (), BuildSettings.None);
+ return BuildProject (project, targetNames, null, BuildSettings.None);
}
[MonoTODO]
string[] targetNames,
BuildPropertyGroup globalProperties)
{
- return BuildProjectFile (projectFile, targetNames, globalProperties, new Hashtable (), BuildSettings.None);
+ return BuildProjectFile (projectFile, targetNames, globalProperties, null, BuildSettings.None);
}
[MonoTODO]
public Project CreateNewProject ()
{
- if (defaultTasksRegistered == true)
+ if (defaultTasksRegistered)
CheckBinPath ();
// FIXME: I don't really know if it should be here
LogBuildStarted ();
public void UnloadProject (Project project)
{
if (project.ParentEngine != this)
- throw new InvalidOperationException ("This project is not loaded in this engine");
+ throw new InvalidOperationException ("The \"Project\" object specified does not belong to the correct \"Engine\" object.");
project.CheckUnloaded ();
Project defaultTasksProject = CreateNewProject ();
if (binPath != null) {
- if (File.Exists (Path.Combine (binPath, defaultTasksProjectName)) == true) {
+ if (File.Exists (Path.Combine (binPath, defaultTasksProjectName))) {
defaultTasksProject.Load (Path.Combine (binPath, defaultTasksProjectName));
defaultTasks = defaultTasksProject.TaskDatabase;
} else {