[xbuild] Log build errors and raise events even if a build fails.
[mono.git] / mcs / class / Microsoft.Build.Engine / Microsoft.Build.BuildEngine / Engine.cs
index fd675a7d752d458c50f863623c82bd77ec00af54..5674cbaed389b987e995f3a36f728710844ed049 100644 (file)
@@ -31,6 +31,7 @@ using System;
 using System.Collections;
 using System.Collections.Generic;
 using System.IO;
+using System.Linq;
 using Microsoft.Build.Framework;
 using Microsoft.Build.Utilities;
 using Mono.XBuild.Utilities;
@@ -44,7 +45,7 @@ namespace Microsoft.Build.BuildEngine {
                const string            defaultTasksProjectName = "Microsoft.Common.tasks";
                EventSource             eventSource;
                bool                    buildStarted;
-               ToolsetDefinitionLocations toolsetLocations;
+               //ToolsetDefinitionLocations toolsetLocations;
                BuildPropertyGroup      global_properties;
                //IDictionary           importedProjects;
                List <ILogger>          loggers;
@@ -72,7 +73,7 @@ namespace Microsoft.Build.BuildEngine {
                public Engine (ToolsetDefinitionLocations locations)
                        : this (ToolLocationHelper.GetPathToDotNetFramework (TargetDotNetFrameworkVersion.Version20))
                {
-                       toolsetLocations = locations;
+                       //toolsetLocations = locations;
                }
                
                public Engine (BuildPropertyGroup globalProperties)
@@ -85,7 +86,7 @@ namespace Microsoft.Build.BuildEngine {
                        : this (ToolLocationHelper.GetPathToDotNetFramework (TargetDotNetFrameworkVersion.Version20))
                {
                        this.global_properties = globalProperties;
-                       toolsetLocations = locations;
+                       //toolsetLocations = locations;
                }
 
                // engine should be invoked with path where binary files are
@@ -126,6 +127,7 @@ namespace Microsoft.Build.BuildEngine {
                {
                        if (project == null)
                                throw new ArgumentException ("project");
+                       builtTargetsOutputByName.Clear ();
                        return project.Build ();
                }
                
@@ -164,6 +166,9 @@ namespace Microsoft.Build.BuildEngine {
                        if (targetNames == null)
                                return false;
 
+                       if ((buildFlags & BuildSettings.DoNotResetPreviouslyBuiltTargets) != BuildSettings.DoNotResetPreviouslyBuiltTargets)
+                               builtTargetsOutputByName.Clear ();
+
                        if (defaultToolsVersion != null)
                                // it has been explicitly set, xbuild does this..
                                project.ToolsVersion = defaultToolsVersion;
@@ -224,6 +229,34 @@ namespace Microsoft.Build.BuildEngine {
                                              IDictionary targetOutputs,
                                              BuildSettings buildFlags, string toolsVersion)
                {
+                       bool result = false;
+                       try {
+                               StartEngineBuild ();
+                               result = BuildProjectFileInternal (projectFile, targetNames, globalProperties, targetOutputs, buildFlags, toolsVersion);
+                               return result;
+                       } catch (InvalidProjectFileException ie) {
+                               this.LogError (projectFile, ie.Message);
+                               this.LogMessage (MessageImportance.Low, String.Format ("{0}: {1}", projectFile, ie.ToString ()));
+                               return false;
+                       } catch (Exception e) {
+                               this.LogError (projectFile, e.Message);
+                               this.LogMessage (MessageImportance.Low, String.Format ("{0}: {1}", projectFile, e.ToString ()));
+                               return false;
+                       } finally {
+                               EndEngineBuild (result);
+                       }
+               }
+
+               bool BuildProjectFileInternal (string projectFile,
+                                             string[] targetNames,
+                                             BuildPropertyGroup globalProperties,
+                                             IDictionary targetOutputs,
+                                             BuildSettings buildFlags, string toolsVersion)
+               {
+
+                       if ((buildFlags & BuildSettings.DoNotResetPreviouslyBuiltTargets) != BuildSettings.DoNotResetPreviouslyBuiltTargets)
+                               builtTargetsOutputByName.Clear ();
+
                        Project project;
 
                        bool newProject = false;
@@ -301,8 +334,10 @@ namespace Microsoft.Build.BuildEngine {
 
                internal void RemoveLoadedProject (Project p)
                {
-                       if (p.FullFileName != String.Empty)
+                       if (!String.IsNullOrEmpty (p.FullFileName)) {
+                               ClearBuiltTargetsForProject (p);
                                projects.Remove (p.FullFileName);
+                       }
                }
 
                internal void AddLoadedProject (Project p)
@@ -321,8 +356,7 @@ namespace Microsoft.Build.BuildEngine {
                        
                        project.CheckUnloaded ();
                        
-                       if (project.FullFileName != String.Empty)
-                               projects.Remove (project.FullFileName);
+                       RemoveLoadedProject (project);
                        
                        project.Unload ();
                }
@@ -357,12 +391,25 @@ namespace Microsoft.Build.BuildEngine {
                        loggers.Clear ();
                }
 
-               internal void StartProjectBuild (Project project, string [] target_names)
+               void StartEngineBuild ()
                {
                        if (!buildStarted) {
                                LogBuildStarted ();
                                buildStarted = true;
                        }
+               }
+
+               void EndEngineBuild (bool succeeded)
+               {
+                       if (buildStarted && currentlyBuildingProjectsStack.Count == 0) {
+                               LogBuildFinished (succeeded);
+                               buildStarted = false;
+                       }
+               }
+
+               internal void StartProjectBuild (Project project, string [] target_names)
+               {
+                       StartEngineBuild ();
 
                        if (currentlyBuildingProjectsStack.Count == 0 ||
                                String.Compare (currentlyBuildingProjectsStack.Peek ().FullFileName, project.FullFileName) != 0)
@@ -388,10 +435,15 @@ namespace Microsoft.Build.BuildEngine {
                                String.Compare (top_project.FullFileName, currentlyBuildingProjectsStack.Peek ().FullFileName) != 0)
                                LogProjectFinished (top_project, succeeded);
 
-                       if (currentlyBuildingProjectsStack.Count == 0) {
-                               LogBuildFinished (succeeded);
-                               buildStarted = false;
-                       }
+                       EndEngineBuild (succeeded);
+               }
+
+               internal void ClearBuiltTargetsForProject (Project project)
+               {
+                       string project_key = project.GetKeyForTarget (String.Empty, false);
+                       var to_remove_keys = BuiltTargetsOutputByName.Keys.Where (key => key.StartsWith (project_key)).ToList ();
+                       foreach (string to_remove_key in to_remove_keys)
+                               BuiltTargetsOutputByName.Remove (to_remove_key);
                }
 
                void LogProjectStarted (Project project, string [] target_names)
@@ -501,16 +553,14 @@ namespace Microsoft.Build.BuildEngine {
 
                public string DefaultToolsVersion {
                        get {
-                               if (String.IsNullOrEmpty (defaultToolsVersion))
-#if NET_4_0
-                                       return "4.0";
-#elif NET_3_5
-                                       return "3.5";
-#else
-                                       return "2.0";
-#endif
-                               
-                               return defaultToolsVersion;
+                               // This is used as the fall back version if the
+                               // project can't find a version to use
+                               // Hard-coded to 2.0, so it allows even vs2005 projects
+                               // to build correctly, as they won't have a ToolsVersion
+                               // set!
+                               return String.IsNullOrEmpty (defaultToolsVersion)
+                                               ? "2.0"
+                                               : defaultToolsVersion;
                        }
                        set {
                                if (Toolsets [value] == null)