The current approach is to keep the JITer as simple as possible, and thus as
fast as possible. The generated code quality will suffer from that.
-We do not map local variables to registers at the moment, and this makes the
-whole JIT much easier, for example we do not need to identify basic block
-boundaries or the lifetime of local variables, or select the variables which
-are worth to put into a register.
-
-Register allocation is thus done only inside the trees of the forest, and each
-tree can use the full set of registers. We simply split a tree if we get out of
-registers, for example the following tree:
-
-
- add(R0)
- / \
- / \
- a(R0) add(R1)
- / \
- / \
- b(R1) add(R2)
- / \
- / \
- c(R2) b(R3)
-
-can be transformed to:
-
-
- stloc(t1) add(R0)
- | / \
- | / \
- add(R0) a(R0) add(R1)
- / \ / \
- / \ / \
- c(R0) b(R1) b(R1) t1(R2)
-
-
-Please notice that the split trees use less registers than the original
-tree.
-
-
Register Allocation:
====================
in EAX on x86. The current implementation works without such system, due to
special forest generation.
-
-X86 Register Allocation:
-========================
-
-We can use 8bit or 16bit registers on the x86. If we use that feature we have
-more registers to allocate, which maybe prevents some register spills. We
-currently ignore that ability and always allocate 32 bit registers, because I
-think we would gain very little from that optimisation and it would complicate
-the code.
-
Different Register Sets:
========================
be be a bit inefficient.
The more performant solution is to allocate two 32bit registers for each 64bit
-value. We add a new non terminal to the monoburg grammar called long_reg. The
+value. We add a new non terminal to the monoburg grammar called "lreg". The
register allocation routines takes care of this non terminal and allocates two
-registers for them.
-
+32 bit registers for them.
Forest generation:
==================
-It seems that trees generated from the CIL language have some special
-properties, i.e. the trees already represents basic blocks, so there can be no
-branches to the inside of such a tree. All results of those trees are stored to
-memory.
+Consider the following code:
+
+OPCODE: STACK LOCALS
+LDLOC.0 (5) [5,0]
+LDC.1 (5,1) [5,0]
+STLOC.0 (5) [1,0]
+STLOC.1 () [1,5]
+
+A simple forest generation generates:
+
+STLOC.0(LDC.1)
+STLOC.1(LDLOC.0)
+
+Which is wrong, since it stores the wrong value (1 instead of 5). Instead we
+must generate something like:
+
+STLOC.TMP(LDLOC.0)
+STLOC.0(LDC.1)
+STLOC.1(LDLOC.TMP)
+
+Where STLOC.TMP saves the value into a new temporary variable.
-One idea was to drive the code generation directly from the CIL code, without
-generating an intermediate forest of trees. I think this is not possible,
-because you always have to gather some attributes and attach it to the
-instruction (for example the register allocation info). So I thing generating a
-tree is the right thing and that also works perfectly with monoburg. IMO we
-would not get any benefit from trying to feed monoburg directly with CIL
-instructions.
+We also need a similar solution for basic block boundaries when the stack depth
+is not zero. We can simply save those values to new temporary values. Consider
+the following basic block with one instruction:
+
+LDLOC.1
+This should generate a tree like:
+
+STLOC.TMP(LDLOC.1) Please notice that an intelligent register allocator can
+still allocate registers for those new variables.
DAG handling:
=============
This is what lcc is doing, if I understood 12.8, page 342, 343?
-Value Types:
-============
+Possible Optimisations:
+=======================
+
+Miguel said ORP does some optimisation on IL level, for example moving array
+bounds checking out of loops:
+
+for (i = 0; i < N; i++) { check_range (a, i); a [i] = X; }
+
+id transformed to:
+
+if (in_range (a, 0, N)) { for (i = 0; i < N; i++) a[i] = X; }
+else for (i = 0; i < N; i++) { check_range (a, i); a [i] = X; }
+
+The "else" is only to keep original semantics (exception handling).
-The only CLI instructions which can handle value types are loads and stores,
-either to local variable, to the stack or to array elements. Value types with a
-size smaller than sizeof(int) are handled like any other basic type. For other
-value types we load the base address and emit block copies to store them.
+We need loop detection logic in order to implement this (dominator tree).
+AFAIK CACAO also implements this.
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