* The Mono runtime
- The Mono runtime will implement the JIT engine (and a byte
- code interpreter for quickly porting to new systems), the
- class loader, the garbage collector, threading system and
- metadata access libraries.
+ The Mono runtime implements a JIT engine for the CIL virtual
+ machine (as well as a byte code interpreter, this is to
+ quickly port it to new systems), the class loader, the garbage
+ collector, threading system and metadata access libraries.
- Currently the runtime has an image loader and metadata access
- entry points. The runtime comes with a simple interpreter
- that can execute very simple programs.
-
-** Executing MSIL/CIL images
-
- The code will load an executable and map the references to
- external assemblies to our own version of the assemblies on
- Linux.
-
- Our roadmap looks like this, this has been updated as of
- <b>Jul 15, 2001</b>:
+ We currently have two runtimes:
<ul>
+ * <b>mono:</b> The Just In Time compiler implemented
+ using a BURS instruction selector. We only support
+ x86 machines in the JIT engine at this point.
+
+ * <b>mint:</b> The Mono interpreter. This is an
+ easy-to-port runtime engine.
+ </ul>
- * Milestone 1: <b>Done</b> Fully read and parse all CIL byte-codes
- and metadata tokens (ie, a disassembler).
-
- * Milestone 2: <b>Done</b> Complete an interpreter for CIL byte
- codes. This interpreter can be used temporarly to
- run CIL byte code on a system where no JIT is
- available.
-
- * Milestone 3: <b>Done</b>Define an <i>lburg</i>-like
- instruction selector for the JITer for Intel.
- Although slower at JITing than a streaming JITer, it
- generates better code. The same grammar can later
- be used for the stream jitter.
+ Currently we are using the Bohem conservative garbage
+ collector.
- * Milestone 4: Implement JITer. This is where our
- current efforts are focused on, the JITer is 60% ready.
+ The Mono runtime can be used as a stand-alone process, or it
+ can be <a href="embedded-api">embedded into applications</a> (see
+ the documentation in mono/samples/embed for more details).
- * Milestone 5: Port of the JITer to non IA32 systems.
- </ul>
+ Embedding the Mono runtime allows applications to be extended
+ in C# while reusing all of the existing C and C++ code.
- A setup similar to the Kaffe JIT engine will be used to
- layout the code to support non-IA32 architectures. Our work
- will be focused on getting a IA32 version running first.
+ Paolo Molaro did a presentation on the current JIT engine and
+ the new JIT engine. You can find his <a
+ href="http://primates.ximian.com/~lupus/slides/jit/">slides
+ here</a>
- The JIT engine should work on Linux and Win32, although you
- will need to install the CygWin32 development tools to get a
- Unix-like compilation environment.
-
-** JIT Engine (<b>updated, Nov 16th, 2001</b>)
+** Current JIT Engine (<b>updated, July 8th, 2002</b>)
The JIT engine uses a code-generator generator approach for
compilation. Given the properties of CIL byte codes, we can
take full advantage of a real instruction selector for our
code generator.
+ The JIT engine implements a number of optimizations:
+
+ <ul>
+ * Opcode cost estimates (our architecture allows
+ us to generate different code paths depending
+ on the target CPU dynamically).
+
+ * Inlining.
+
+ * Constant folding.
+
+ Although compilers typically do
+ constant folding, the combination of inlining with
+ constant folding gives some very good results.
+
+ * Linear scan register allocation. In the past,
+ register allocation was our achilles heel, but now
+ we have left this problem behind.
+ </ul>
+
There are a couple of books that deal with this technique: "A
Retargetable C Compiler" and "Advanced Compiler Design and
Implementation" are good references. You can also get a
</ul>
+** New JIT engine.
+
+ We are working on a new JIT engine. The new JIT engine
+ focuses on portability and in two intermediate representations
+ that simplify the development of optimizations. This together
+ with the Ahead-of-Time compilation will allow developers to
+ deploy applications that match the speed of natively compiled code.
+
** Garbage Collection
- We have decided to implement a generational tracing garbage
- collector, which is very similar to the one being used by
- .NET. For an introduction to the garbage collection system
- used by Microsoft's CLR implementation, you can read this book
- on <a
- href="http://www.amazon.com/exec/obidos/ASIN/0471941484/o/qid=992556433/sr=2-1/ref=aps_sr_b_1_1/103-5866388-0492603">Garbage
- Collection.</a>
+ Currently we are using the Boehm conservative GC. Although our plans
+ are to move to the Intel ORP GC engine, our plans on a next generation
+ dual-JIT engine have to be taken into account.
- Another consideration is to use the same interface that ORP
- uses to its Garbage Collection system and reuse that GC system
- instead of rolling our own, as the ORP system is pretty advanced
- and is independent of the rest of ORP.
+ We will be using the Intel ORP GC engine as it provides a precise
+ garbage collector engine, similar to what is available on the
+ .NET environment.
Although using a conservative garbage collector like Bohem's
would work, all the type information is available at runtime,
** IO and threading
The ECMA runtime and the .NET runtime assume an IO model and a
- threading model that is very similar to the Win32 API. Dick
- Porter has been working on the Mono abstraction layer that allows
- our runtime to execute code that depend on this behaviour.
+ threading model that is very similar to the Win32 API.
+
+ Dick Porter has been working on the Mono abstraction layer
+ that allows our runtime to execute code that depend on this
+ behaviour.
** Useful links
PInvoke is the mechanism we are using to wrap Unix API calls
as well as talking to system libraries.
- We hvae implemented PInvoke through libffi, but we are likely
- going to roll our own system as the runtime matures, specially
- as the interpreter is approaching completion, and we move into
- the JITer.
+ Initially we used libffi, but it was fairly slow, so we have
+ reused parts of the JIT work to create efficient PInvoke trampolines.
+
+** Remoting
+
+ Mono has support for remoting and proxy objects, just like
+ .NET does. The runtime provides these facilities.
+
+** Porting
+
+ If you are interested in porting the Mono runtime to other
+ platforms, you might find the pre-compiled <a
+ href="archive/mono-tests.tar.gz">Mono regression test
+ suite</a> useful to debug your implementation.
+
+* COM and XPCOM
+
+ We plan on adding support for XPCOM on Unix and COM on Microsoft
+ Windows later in our development process.
+