AC_ARG_WITH(unreal, [ --with-unreal=yes,no If you want to build the Unreal assemblies (defaults to no)], [], [with_unreal=default])
-AC_ARG_WITH(runtime_preset, [ --with-runtime_preset=net_4_x,all,aot,hybridaot,fullaot,bitcode Which default profile to build (defaults to net_4_x)], [], [with_runtime_preset=net_4_x])
+AC_ARG_WITH(runtime_preset, [ --with-runtime_preset=net_4_x,all,aot,hybridaot,fullaot,bitcode,unreal Which default profile to build (defaults to net_4_x)], [], [with_runtime_preset=net_4_x])
dnl
dnl Profile defaults
elif test x$with_runtime_preset = xunreal; then
DISABLE_MCS_DOCS_default=yes
with_unreal_default=yes
- TEST_PROFILE=ounreal
+ TEST_PROFILE=unreal
mono_feature_disable_com='yes'
mono_feature_disable_remoting='yes'
- mono_feature_disable_appdomains='yes'
+ mono_feature_disable_appdomains='no'
AOT_BUILD_FLAGS="--runtime=mobile --aot=hybrid,$INVARIANT_AOT_OPTIONS"
AOT_RUN_FLAGS="--runtime=mobile --hybrid-aot"
AC_CHECK_HEADERS(pthread.h)
AC_CHECK_HEADERS(pthread_np.h)
AC_CHECK_FUNCS(pthread_mutex_timedlock)
- AC_CHECK_FUNCS(pthread_getattr_np pthread_attr_get_np pthread_setname_np)
+ AC_CHECK_FUNCS(pthread_getattr_np pthread_attr_get_np pthread_setname_np pthread_cond_timedwait_relative_np)
AC_CHECK_FUNCS(pthread_kill)
AC_MSG_CHECKING(for PTHREAD_MUTEX_RECURSIVE)
AC_TRY_COMPILE([ #include <pthread.h>], [
AC_DEFINE(SIZEOF_REGISTER,SIZEOF_VOID_P,[size of machine integer registers])
fi
+AC_SUBST(SIZEOF_VOID_P,[$ac_cv_sizeof_void_p])
+
if test "x$target_byte_order" = "xG_BIG_ENDIAN"; then
AC_DEFINE(TARGET_BYTE_ORDER,G_BIG_ENDIAN,[byte order of target])
elif test "x$target_byte_order" = "xG_LITTLE_ENDIAN"; then