-static void control_quirk()
-{
- static struct endpoint_descriptor *ed = 0; /* empty ED */
- static struct general_td *td = 0; /* dummy TD */
- u32 head;
- u32 current;
- u32 status;
-
- /*
- * One time only.
- * Allocate and keep a special empty ED with just a dummy TD.
- */
- if (!ed) {
- ed = allocate_endpoint();
- if (!ed)
- return;
-
- td = allocate_general_td(0);
- if (!td) {
- free(ed);
- ed = NULL;
- return;
- }
-
-#define ED_MASK ((u32)~0x0f)
- ed->tailp = ed->headp = ACCESS_LE(virt_to_phys((void*) ((u32)td & ED_MASK)));
- ed->flags |= ACCESS_LE(OHCI_ENDPOINT_DIRECTION_OUT);
- }
-
- /*
- * The OHCI USB host controllers on the Nintendo Wii
- * video game console stop working when new TDs are
- * added to a scheduled control ED after a transfer has
- * has taken place on it.
- *
- * Before scheduling any new control TD, we make the
- * controller happy by always loading a special control ED
- * with a single dummy TD and letting the controller attempt
- * the transfer.
- * The controller won't do anything with it, as the special
- * ED has no TDs, but it will keep the controller from failing
- * on the next transfer.
- */
- head = read32(OHCI0_HC_CTRL_HEAD_ED);
- if (head) {
- printf("head: 0x%08X\n", head);
- /*
- * Load the special empty ED and tell the controller to
- * process the control list.
- */
- sync_after_write(ed, 16);
- sync_after_write(td, 16);
- write32(OHCI0_HC_CTRL_HEAD_ED, virt_to_phys(ed));
-
- status = read32(OHCI0_HC_CONTROL);
- set32(OHCI0_HC_CONTROL, OHCI_CTRL_CLE);
- write32(OHCI0_HC_COMMAND_STATUS, OHCI_CLF);
-
- /* spin until the controller is done with the control list */
- current = read32(OHCI0_HC_CTRL_CURRENT_ED);
- while(!current) {
- udelay(10);
- current = read32(OHCI0_HC_CTRL_CURRENT_ED);
- }
-
- printf("current: 0x%08X\n", current);
-
- /* restore the old control head and control settings */
- write32(OHCI0_HC_CONTROL, status);
- write32(OHCI0_HC_CTRL_HEAD_ED, head);
- } else {
- printf("nohead!\n");
- }
-}
-