// to simulate accesses to legacy VGA Memory (0xA0000-0xBFFFF)
// we look for the first prefetchable memory BAR, if no prefetchable BAR found,
// we use the first memory BAR
// to simulate accesses to legacy VGA Memory (0xA0000-0xBFFFF)
// we look for the first prefetchable memory BAR, if no prefetchable BAR found,
// we use the first memory BAR