+
+ public static int test_0_min () {
+ if (Math.Min (5, 6) != 5)
+ return 1;
+ if (Math.Min (6, 5) != 5)
+ return 2;
+ if (Math.Min (-100, -101) != -101)
+ return 3;
+ if (Math.Min ((long)5, (long)6) != 5)
+ return 4;
+ if (Math.Min ((long)6, (long)5) != 5)
+ return 5;
+ if (Math.Min ((long)-100, (long)-101) != -101)
+ return 6;
+ return 0;
+ }
+
+ public static int test_0_max () {
+ if (Math.Max (5, 6) != 6)
+ return 1;
+ if (Math.Max (6, 5) != 6)
+ return 2;
+ if (Math.Max (-100, -101) != -100)
+ return 3;
+ if (Math.Max ((long)5, (long)6) != 6)
+ return 4;
+ if (Math.Max ((long)6, (long)5) != 6)
+ return 5;
+ if (Math.Max ((long)-100, (long)-101) != -100)
+ return 6;
+ return 0;
+ }
+
+ public static int test_0_min_un () {
+ uint a = (uint)int.MaxValue + 10;
+
+ for (uint b = 7; b <= 10; ++b) {
+ if (Math.Min (a, b) != b)
+ return (int)b;
+ if (Math.Min (b, a) != b)
+ return (int)b;
+ }
+
+ if (Math.Min ((ulong)5, (ulong)6) != 5)
+ return 4;
+ if (Math.Min ((ulong)6, (ulong)5) != 5)
+ return 5;
+
+ ulong la = (ulong)long.MaxValue + 10;
+
+ for (ulong b = 7; b <= 10; ++b) {
+ if (Math.Min (la, b) != b)
+ return (int)b;
+ if (Math.Min (b, la) != b)
+ return (int)b;
+ }
+
+ return 0;
+ }
+
+ public static int test_0_max_un () {
+ uint a = (uint)int.MaxValue + 10;
+
+ for (uint b = 7; b <= 10; ++b) {
+ if (Math.Max (a, b) != a)
+ return (int)b;
+ if (Math.Max (b, a) != a)
+ return (int)b;
+ }
+
+ if (Math.Max ((ulong)5, (ulong)6) != 6)
+ return 4;
+ if (Math.Max ((ulong)6, (ulong)5) != 6)
+ return 5;
+
+ ulong la = (ulong)long.MaxValue + 10;
+
+ for (ulong b = 7; b <= 10; ++b) {
+ if (Math.Max (la, b) != la)
+ return (int)b;
+ if (Math.Max (b, la) != la)
+ return (int)b;
+ }
+
+ return 0;
+ }
+
+ public static int test_0_abs () {
+ double d = -5.0;
+
+ if (Math.Abs (d) != 5.0)
+ return 1;
+ return 0;
+ }
+
+ public static int test_0_float_abs () {
+ float f = -1.0f;
+
+ if (Math.Abs (f) != 1.0f)
+ return 1;
+ return 0;
+ }
+
+ public static int test_0_round () {
+ if (Math.Round (5.0) != 5.0)
+ return 1;
+
+ if (Math.Round (5.000000000000001) != 5.0)
+ return 2;
+
+ if (Math.Round (5.499999999999999) != 5.0)
+ return 3;
+
+ if (Math.Round (5.5) != 6.0)
+ return 4;
+
+ if (Math.Round (5.999999999999999) != 6.0)
+ return 5;
+
+ if (Math.Round (Double.Epsilon) != 0)
+ return 6;
+
+ if (!Double.IsNaN (Math.Round (Double.NaN)))
+ return 7;
+
+ if (!Double.IsPositiveInfinity (Math.Round (Double.PositiveInfinity)))
+ return 8;
+
+ if (!Double.IsNegativeInfinity (Math.Round (Double.NegativeInfinity)))
+ return 9;
+
+ if (Math.Round (Double.MinValue) != Double.MinValue)
+ return 10;
+
+ if (Math.Round (Double.MaxValue) != Double.MaxValue)
+ return 11;
+
+ return 0;
+ }