+ A<int>.B<bool>.C<string> v_1 = Factory.Create_1 ();
+ v_1.T = 5;
+ v_1.U = true;
+ v_1 = new A<int>.B<bool>.C<string> ();
+
+ A<int>.B2.C<string> v_2 = Factory.Create_2 ();
+ v_2.T2 = -5;
+ v_2 = new A<int>.B2.C<string> ();
+
+ A<int>.B2 v_3 = Factory.Create_3 ();
+ v_3.T = 99;
+ v_3 = new A<int>.B2 ();
+
+ return 0;