+ public bool IsReachable ()
+ {
+ bool reachable;
+
+ switch (Type) {
+ case FlowBranchingType.SWITCH_SECTION:
+ // The code following a switch block is reachable unless the switch
+ // block always returns.
+ reachable = !CurrentUsageVector.AlwaysReturns;
+ break;
+
+ case FlowBranchingType.LOOP_BLOCK:
+ // The code following a loop is reachable unless the loop always
+ // returns or it's an infinite loop without any `break's in it.
+ reachable = !CurrentUsageVector.AlwaysReturns &&
+ (CurrentUsageVector.Breaks != FlowReturns.UNREACHABLE);
+ break;
+
+ default:
+ // The code following a block or exception is reachable unless the
+ // block either always returns or always breaks.
+ reachable = !CurrentUsageVector.AlwaysBreaks &&
+ !CurrentUsageVector.AlwaysReturns;
+ break;
+ }
+
+ Report.Debug (1, "REACHABLE", Type, CurrentUsageVector.Returns,
+ CurrentUsageVector.Breaks, CurrentUsageVector, reachable);
+
+ return reachable;
+ }
+