- // .net produces a 16 byte buffer, even though
- // only 8 bytes are used. I guess its just a
- // holdover from struct sockaddr padding.
- SocketAddress sockaddr = new SocketAddress(AddressFamily.InterNetwork, 16);
-
- // bytes 2 and 3 store the port, the rest
- // stores the address
- sockaddr[2]=(byte)((port>>8) & 0xff);
- sockaddr[3]=(byte)(port & 0xff);
-
- sockaddr[4]=(byte)((address.Address >> 24) & 0xff);
- sockaddr[5]=(byte)((address.Address >> 16) & 0xff);
- sockaddr[6]=(byte)((address.Address >> 8) & 0xff);
- sockaddr[7]=(byte)(address.Address & 0xff);
-
+ SocketAddress sockaddr = null;
+
+ switch (address.AddressFamily)
+ {\r
+ case AddressFamily.InterNetwork:\r
+ // .net produces a 16 byte buffer, even though
+ // only 8 bytes are used. I guess its just a
+ // holdover from struct sockaddr padding.
+ sockaddr = new SocketAddress(AddressFamily.InterNetwork, 16);
+
+ // bytes 2 and 3 store the port, the rest
+ // stores the address
+ sockaddr [2] = (byte) ((port>>8) & 0xff);
+ sockaddr [3] = (byte) (port & 0xff);
+
+ sockaddr [4] = (byte) (address.Address & 0xff);
+ sockaddr [5] = (byte) ((address.Address >> 8) & 0xff);
+ sockaddr [6] = (byte) ((address.Address >> 16) & 0xff);
+ sockaddr [7] = (byte) ((address.Address >> 24) & 0xff);\r
+ break;\r
+#if NET_1_1\r
+ case AddressFamily.InterNetworkV6:\r
+ sockaddr = new SocketAddress(AddressFamily.InterNetworkV6, 28);
+
+ sockaddr [2] = (byte) ((port>>8) & 0xff);
+ sockaddr [3] = (byte) (port & 0xff);
+
+ byte[] addressBytes = address.GetAddressBytes();
+ for(int i=0; i<16; i++)
+ sockaddr[8+i] = addressBytes[i];
+
+ sockaddr [24] = (byte) (address.ScopeId & 0xff);
+ sockaddr [25] = (byte) ((address.ScopeId >> 8) & 0xff);
+ sockaddr [26] = (byte) ((address.ScopeId >> 16) & 0xff);
+ sockaddr [27] = (byte) ((address.ScopeId >> 24) & 0xff);\r
+ break;\r
+#endif\r
+ }
+