#if defined(i786) #define HAVE_MOVNTI 1 #endif #if defined(k8) #define HAVE_MOVNTI 1 #endif static void write_phys(unsigned long addr, unsigned long value) { #if HAVE_MOVNTI asm volatile( "movnti %1, (%0)" : /* outputs */ : "r" (addr), "r" (value) /* inputs */ #ifndef __GNUC__ : /* clobbers */ #endif ); #else volatile unsigned long *ptr; ptr = (void *)addr; *ptr = value; #endif } static unsigned long read_phys(unsigned long addr) { volatile unsigned long *ptr; ptr = (void *)addr; return *ptr; } static void ram_fill(unsigned long start, unsigned long stop) { unsigned long addr; /* * Fill. */ print_debug("DRAM fill: "); print_debug_hex32(start); print_debug("-"); print_debug_hex32(stop); print_debug("\r\n"); for(addr = start; addr < stop ; addr += 4) { /* Display address being filled */ if (!(addr & 0xffff)) { print_debug_hex32(addr); print_debug("\r"); } write_phys(addr, addr); }; /* Display final address */ print_debug_hex32(addr); print_debug("\r\nDRAM filled\r\n"); } static void ram_verify(unsigned long start, unsigned long stop) { unsigned long addr; /* * Verify. */ print_debug("DRAM verify: "); print_debug_hex32(start); print_debug_char('-'); print_debug_hex32(stop); print_debug("\r\n"); for(addr = start; addr < stop ; addr += 4) { unsigned long value; /* Display address being tested */ if (!(addr & 0xffff)) { print_debug_hex32(addr); print_debug("\r"); } value = read_phys(addr); if (value != addr) { /* Display address with error */ print_err_hex32(addr); print_err_char(':'); print_err_hex32(value); print_err("\r\n"); } } /* Display final address */ print_debug_hex32(addr); print_debug("\r\nDRAM verified\r\n"); } void ram_check(unsigned long start, unsigned long stop) { int result; /* * This is much more of a "Is my DRAM properly configured?" * test than a "Is my DRAM faulty?" test. Not all bits * are tested. -Tyson */ print_debug("Testing DRAM : "); print_debug_hex32(start); print_debug("-"); print_debug_hex32(stop); print_debug("\r\n"); ram_fill(start, stop); ram_verify(start, stop); print_debug("Done.\r\n"); }