/* * sgen-thread-pool.c: Threadpool for all concurrent GC work. * * Copyright (C) 2015 Xamarin Inc * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License 2.0 as published by the Free Software Foundation; * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License 2.0 along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "config.h" #ifdef HAVE_SGEN_GC #include "mono/sgen/sgen-gc.h" #include "mono/sgen/sgen-thread-pool.h" #include "mono/sgen/sgen-pointer-queue.h" #include "mono/utils/mono-os-mutex.h" #ifndef SGEN_WITHOUT_MONO #include "mono/utils/mono-threads.h" #endif static mono_mutex_t lock; static mono_cond_t work_cond; static mono_cond_t done_cond; static MonoNativeThreadId thread; /* Only accessed with the lock held. */ static SgenPointerQueue job_queue; static SgenThreadPoolThreadInitFunc thread_init_func; static SgenThreadPoolIdleJobFunc idle_job_func; static SgenThreadPoolContinueIdleJobFunc continue_idle_job_func; enum { STATE_WAITING, STATE_IN_PROGRESS, STATE_DONE }; /* Assumes that the lock is held. */ static SgenThreadPoolJob* get_job_and_set_in_progress (void) { for (size_t i = 0; i < job_queue.next_slot; ++i) { SgenThreadPoolJob *job = job_queue.data [i]; if (job->state == STATE_WAITING) { job->state = STATE_IN_PROGRESS; return job; } } return NULL; } /* Assumes that the lock is held. */ static ssize_t find_job_in_queue (SgenThreadPoolJob *job) { for (ssize_t i = 0; i < job_queue.next_slot; ++i) { if (job_queue.data [i] == job) return i; } return -1; } /* Assumes that the lock is held. */ static void remove_job (SgenThreadPoolJob *job) { ssize_t index; SGEN_ASSERT (0, job->state == STATE_DONE, "Why are we removing a job that's not done?"); index = find_job_in_queue (job); SGEN_ASSERT (0, index >= 0, "Why is the job we're trying to remove not in the queue?"); job_queue.data [index] = NULL; sgen_pointer_queue_remove_nulls (&job_queue); sgen_thread_pool_job_free (job); } static gboolean continue_idle_job (void) { if (!continue_idle_job_func) return FALSE; return continue_idle_job_func (); } static mono_native_thread_return_t thread_func (void *thread_data) { thread_init_func (thread_data); mono_os_mutex_lock (&lock); for (;;) { /* * It's important that we check the continue idle flag with the lock held. * Suppose we didn't check with the lock held, and the result is FALSE. The * main thread might then set continue idle and signal us before we can take * the lock, and we'd lose the signal. */ gboolean do_idle = continue_idle_job (); SgenThreadPoolJob *job = get_job_and_set_in_progress (); if (!job && !do_idle) { /* * pthread_cond_wait() can return successfully despite the condition * not being signalled, so we have to run this in a loop until we * really have work to do. */ mono_os_cond_wait (&work_cond, &lock); continue; } mono_os_mutex_unlock (&lock); if (job) { job->func (thread_data, job); mono_os_mutex_lock (&lock); SGEN_ASSERT (0, job->state == STATE_IN_PROGRESS, "The job should still be in progress."); job->state = STATE_DONE; remove_job (job); /* * Only the main GC thread will ever wait on the done condition, so we don't * have to broadcast. */ mono_os_cond_signal (&done_cond); } else { SGEN_ASSERT (0, do_idle, "Why did we unlock if we still have to wait for idle?"); SGEN_ASSERT (0, idle_job_func, "Why do we have idle work when there's no idle job function?"); do { idle_job_func (thread_data); do_idle = continue_idle_job (); } while (do_idle && !job_queue.next_slot); mono_os_mutex_lock (&lock); if (!do_idle) mono_os_cond_signal (&done_cond); } } return (mono_native_thread_return_t)0; } void sgen_thread_pool_init (int num_threads, SgenThreadPoolThreadInitFunc init_func, SgenThreadPoolIdleJobFunc idle_func, SgenThreadPoolContinueIdleJobFunc continue_idle_func, void **thread_datas) { SGEN_ASSERT (0, num_threads == 1, "We only support 1 thread pool thread for now."); mono_os_mutex_init (&lock); mono_os_cond_init (&work_cond); mono_os_cond_init (&done_cond); thread_init_func = init_func; idle_job_func = idle_func; continue_idle_job_func = continue_idle_func; mono_native_thread_create (&thread, thread_func, thread_datas ? thread_datas [0] : NULL); } SgenThreadPoolJob* sgen_thread_pool_job_alloc (const char *name, SgenThreadPoolJobFunc func, size_t size) { SgenThreadPoolJob *job = sgen_alloc_internal_dynamic (size, INTERNAL_MEM_THREAD_POOL_JOB, TRUE); job->name = name; job->size = size; job->state = STATE_WAITING; job->func = func; return job; } void sgen_thread_pool_job_free (SgenThreadPoolJob *job) { sgen_free_internal_dynamic (job, job->size, INTERNAL_MEM_THREAD_POOL_JOB); } void sgen_thread_pool_job_enqueue (SgenThreadPoolJob *job) { mono_os_mutex_lock (&lock); sgen_pointer_queue_add (&job_queue, job); /* * FIXME: We could check whether there is a job in progress. If there is, there's * no need to signal the condition, at least as long as we have only one thread. */ mono_os_cond_signal (&work_cond); mono_os_mutex_unlock (&lock); } void sgen_thread_pool_job_wait (SgenThreadPoolJob *job) { SGEN_ASSERT (0, job, "Where's the job?"); mono_os_mutex_lock (&lock); while (find_job_in_queue (job) >= 0) mono_os_cond_wait (&done_cond, &lock); mono_os_mutex_unlock (&lock); } void sgen_thread_pool_idle_signal (void) { SGEN_ASSERT (0, idle_job_func, "Why are we signaling idle without an idle function?"); mono_os_mutex_lock (&lock); if (continue_idle_job_func ()) mono_os_cond_signal (&work_cond); mono_os_mutex_unlock (&lock); } void sgen_thread_pool_idle_wait (void) { SGEN_ASSERT (0, idle_job_func, "Why are we waiting for idle without an idle function?"); mono_os_mutex_lock (&lock); while (continue_idle_job_func ()) mono_os_cond_wait (&done_cond, &lock); mono_os_mutex_unlock (&lock); } void sgen_thread_pool_wait_for_all_jobs (void) { mono_os_mutex_lock (&lock); while (!sgen_pointer_queue_is_empty (&job_queue)) mono_os_cond_wait (&done_cond, &lock); mono_os_mutex_unlock (&lock); } gboolean sgen_thread_pool_is_thread_pool_thread (MonoNativeThreadId some_thread) { return some_thread == thread; } #endif