//----------------------------------------------------------------------------- // // Copyright (C) Microsoft Corporation. All Rights Reserved. // //----------------------------------------------------------------------------- using System; using System.IO; using System.Text; namespace Microsoft.Cci.Pdb { internal class BitAccess { internal BitAccess(int capacity) { this.buffer = new byte[capacity]; this.offset = 0; } internal byte[] Buffer { get { return buffer; } } private byte[] buffer; internal void FillBuffer(Stream stream, int capacity) { MinCapacity(capacity); stream.Read(buffer, 0, capacity); offset = 0; } internal int Position { get { return offset; } set { offset = value; } } private int offset; internal void WriteBuffer(Stream stream, int count) { stream.Write(buffer, 0, count); } internal void MinCapacity(int capacity) { if (buffer.Length < capacity) { buffer = new byte[capacity]; } offset = 0; } internal void Align(int alignment) { while ((offset % alignment) != 0) { offset++; } } internal void WriteInt32(int value) { buffer[offset + 0] = (byte)value; buffer[offset + 1] = (byte)(value >> 8); buffer[offset + 2] = (byte)(value >> 16); buffer[offset + 3] = (byte)(value >> 24); offset += 4; } internal void WriteInt32(int[] values) { for (int i = 0; i < values.Length; i++) { WriteInt32(values[i]); } } internal void WriteBytes(byte[] bytes) { for (int i = 0; i < bytes.Length; i++) { buffer[offset++] = bytes[i]; } } internal void ReadInt16(out short value) { value = (short)((buffer[offset + 0] & 0xFF) | (buffer[offset + 1] << 8)); offset += 2; } internal void ReadInt32(out int value) { value = (int)((buffer[offset + 0] & 0xFF) | (buffer[offset + 1] << 8) | (buffer[offset + 2] << 16) | (buffer[offset + 3] << 24)); offset += 4; } internal void ReadInt64(out long value) { value = (long)((buffer[offset + 0] & 0xFF) | (buffer[offset + 1] << 8) | (buffer[offset + 2] << 16) | (buffer[offset + 3] << 24) | (buffer[offset + 4] << 32) | (buffer[offset + 5] << 40) | (buffer[offset + 6] << 48) | (buffer[offset + 7] << 56)); offset += 8; } internal void ReadUInt16(out ushort value) { value = (ushort)((buffer[offset + 0] & 0xFF) | (buffer[offset + 1] << 8)); offset += 2; } internal void ReadUInt8(out byte value) { value = (byte)((buffer[offset + 0] & 0xFF)); offset += 1; } internal void ReadUInt32(out uint value) { value = (uint)((buffer[offset + 0] & 0xFF) | (buffer[offset + 1] << 8) | (buffer[offset + 2] << 16) | (buffer[offset + 3] << 24)); offset += 4; } internal void ReadUInt64(out ulong value) { value = (ulong)((buffer[offset + 0] & 0xFF) | (buffer[offset + 1] << 8) | (buffer[offset + 2] << 16) | (buffer[offset + 3] << 24) | (buffer[offset + 4] << 32) | (buffer[offset + 5] << 40) | (buffer[offset + 6] << 48) | (buffer[offset + 7] << 56)); offset += 8; } internal void ReadInt32(int[] values) { for (int i = 0; i < values.Length; i++) { ReadInt32(out values[i]); } } internal void ReadUInt32(uint[] values) { for (int i = 0; i < values.Length; i++) { ReadUInt32(out values[i]); } } internal void ReadBytes(byte[] bytes) { for (int i = 0; i < bytes.Length; i++) { bytes[i] = buffer[offset++]; } } internal float ReadFloat() { float result = BitConverter.ToSingle(buffer, offset); offset += 4; return result; } internal double ReadDouble() { double result = BitConverter.ToDouble(buffer, offset); offset += 8; return result; } internal decimal ReadDecimal() { int[] bits = new int[4]; this.ReadInt32 (bits); try { bool sign = (bits[3] & 0x80000000) != 0; byte scale = (byte)((bits[3] >> 16) & 0x7F); return new decimal (bits[0], bits[1], bits[2], sign, scale); } catch (ArgumentException) { return new decimal (); } } internal void ReadBString(out string value) { ushort len; this.ReadUInt16(out len); value = Encoding.UTF8.GetString(buffer, offset, len); offset += len; } internal void ReadCString(out string value) { int len = 0; while (offset + len < buffer.Length && buffer[offset + len] != 0) { len++; } value = Encoding.UTF8.GetString(buffer, offset, len); offset += len + 1; } internal void SkipCString(out string value) { int len = 0; while (offset + len < buffer.Length && buffer[offset + len] != 0) { len++; } offset += len + 1; value= null; } internal void ReadGuid(out Guid guid) { uint a; ushort b; ushort c; byte d; byte e; byte f; byte g; byte h; byte i; byte j; byte k; ReadUInt32(out a); ReadUInt16(out b); ReadUInt16(out c); ReadUInt8(out d); ReadUInt8(out e); ReadUInt8(out f); ReadUInt8(out g); ReadUInt8(out h); ReadUInt8(out i); ReadUInt8(out j); ReadUInt8(out k); guid = new Guid(a, b, c, d, e, f, g, h, i, j, k); } internal string ReadString() { int len = 0; while (offset + len < buffer.Length && buffer[offset + len] != 0) { len+=2; } string result = Encoding.Unicode.GetString(buffer, offset, len); offset += len + 2; return result; } } }