// Compiler options: -langversion:experimental using System; enum MyEnum : short { V_4 = 4 } class ConstantPattern { static bool Generic (T t) where T : class { return t is default (T); } public static int Main () { bool b4 = false; b4 = !b4; object o = "x"; bool r1 = o is "y"; if (r1) return 1; r1 = o is "x"; if (!r1) return 2; string s = "o"; if (s is null) return 3; if (s is "oo") return 4; if (!(s is "o")) return 5; int? o3 = 4; bool r3 = o3 is null; if (r3) return 6; r3 = o3 is 4; if (!r3) return 7; object o4 = (byte?)255; var ggg = o4 is 255; if (ggg) return 8; if (o4 is null) return 9; object o5 = (double)-255; if (o5 is -byte.MaxValue) return 10; object o6 = MyEnum.V_4; bool r4 = o6 is 4; if (r4) return 11; r4 = o6 is MyEnum.V_4; if (!r4) return 12; ConstantPattern o7 = new ConstantPattern (); if (!(o7 is ConstantPattern)) return 13; if (!(o7 is object)) return 14; object o8 = true; if (o8 is false) return 15; if (!(o8 is true)) return 16; if (Generic ("")) return 17; if (!Generic (null)) return 18; Console.WriteLine ("ok"); return 0; } }