using System; using System.Collections; using System.Collections.Generic; struct S : IDisposable, IEnumerable { public void Dispose () { } public IEnumerator GetEnumerator () { return new List().GetEnumerator (); } } class C { public static void Main () { } void Using_1 () { using (var s = new S ()) { } } void Using_2 () { using (S s = new S (), s2 = new S ()) { } } void Using_3 () { using (S? s = new S ()) { } } void Using_4 () { using (var ms = new System.IO.MemoryStream ()) { Console.WriteLine ("a"); } } void Lock () { lock (this) { } } void Lock_2 () { lock (this) { return; } } void Switch_1 (int arg) { switch (arg) { case 1: break; case 2: { break; } case 3: goto case 2; case 4: case 5: break; default: break; } } void Switch_2 (int? arg) { switch (arg) { case 1: break; case 2: { break; } default: break; } } void Switch_3 (string s) { switch (s) { case "a": break; case "b": { break; } case "c": case "e": goto case "a"; case "f": break; case "gggg": case "hhh": case "iii": break; default: break; } } void Switch_4 (string s) { switch (s) { case "a": break; case "b": break; default: break; } } void Checked () { checked { int a = 1; } unchecked { int a = 2; } } void DoWhile (int arg) { do { } while (arg != 0); while (arg > 0) { } } void DoWhile_2 () { do { int i = 2; } while (true); } void While_2 () { while (true) { Console.WriteLine ("aa"); } } void If (string s) { if (s == "a") { } else { } } void If_2 (string s) { if (s == "a") { } else if (s == "b") { } else { } } void If_3 (int i) { if (i == i) { } else { } } void For_1 () { for (int i = 0; i < 4; ++i) { } for (; ; ) { } } void For_2 () { for (int i = 0; ;) { } } void ForEach (int[] args) { foreach ( var a in args) { } } void ForEach_2 (List args) { foreach (var a in args) { } } void ForEach_3 (S args) { foreach (var a in args) { } } void ForEach_4 (int[,] args) { foreach ( var a in args) { } } }