using System; class T { public static int Main () { Test1 (); Test2 (); Test3 (0, 1); Test4 (); Test5 (); switch (1) { case 1: return 0; default: break; } } static void Test1 () { int g = 9; A: switch (g) { case 4: return; case 5: goto A; } switch (g) { case 9: break; } return; } static void Test2 () { int a,b; int g = 9; if (g > 0) { a = 1; goto X; } else { b = 2; goto Y; } X: Console.WriteLine (a); return; Y: Console.WriteLine (b); return; } static uint Test3 (int self, uint data) { uint rid; switch (self) { case 0: rid = 2; switch (data & 3) { case 0: goto ret; default: goto exit; } default: goto exit; } ret: return rid; exit: return 0; } static void Test4 () { bool v; try { throw new NotImplementedException (); } catch (System.Exception) { v = false; } Console.WriteLine (v); } static void Test5 () { int i = 8; switch (10) { case 5: if (i != 10) throw new ApplicationException (); Console.WriteLine (5); break; case 10: i = 10; Console.WriteLine (10); goto default; default: Console.WriteLine ("default"); goto case 5; } } }