using System; public class Blah { enum Bar { a = MyEnum.Foo, b = A.c, c = MyEnum.Bar, d = myconstant } public enum MyEnum : byte { Foo = 254, Bar = B.y } enum A { a, b, c } enum B { x, y, z } enum AA : byte { a, b } enum BB : ulong { x, y } const int myconstant = 30; enum Compute { two = AA.b + BB.y } public static int Main () { byte b = (byte) MyEnum.Foo; Console.WriteLine ("Foo has a value of " + b); if (b != 254) return 1; int i = (int) A.a; int j = (int) B.x; int k = (int) A.c; int l = (int) AA.b + 1; if (Compute.two != 2) return 10; if (i != j) return 1; if (k != l) return 1; A var = A.b; i = (int) Bar.a; if (i != 254) return 1; i = (int) Bar.b; if (i != 2) return 1; j = (int) Bar.c; if (j != 1) return 1; j = (int) Bar.d; if (j != 30) return 1; Console.WriteLine ("Enum emission test okay"); return 0; } }