// // flowanalyis.cs: The control flow analysis code // // Author: // Martin Baulig (martin@ximian.com) // // (C) 2001, 2002, 2003 Ximian, Inc. // using System; using System.Text; using System.Collections; using System.Reflection; using System.Reflection.Emit; using System.Diagnostics; namespace Mono.CSharp { public enum TriState : byte { // Never < Sometimes < Always Never, Sometimes, Always } // // A new instance of this class is created every time a new block is resolved // and if there's branching in the block's control flow. // public abstract class FlowBranching { // // The type of a FlowBranching. // public enum BranchingType : byte { // Normal (conditional or toplevel) block. Block, // Conditional. Conditional, // A loop block. Loop, // The statement embedded inside a loop Embedded, // part of a block headed by a jump target Labeled, // Try/Catch block. Exception, // Switch block. Switch, // Switch section. SwitchSection, // The toplevel block of a function Toplevel } // // The type of one sibling of a branching. // public enum SiblingType : byte { Block, Conditional, SwitchSection, Try, Catch, Finally } public sealed class Reachability { TriState returns, throws, barrier; public TriState Returns { get { return returns; } } public TriState Throws { get { return throws; } } public TriState Barrier { get { return barrier; } } Reachability (TriState returns, TriState throws, TriState barrier) { this.returns = returns; this.throws = throws; this.barrier = barrier; } public Reachability Clone () { return new Reachability (returns, throws, barrier); } public static TriState TriState_Meet (TriState a, TriState b) { // (1) if both are Never, return Never // (2) if both are Always, return Always // (3) otherwise, return Sometimes // note that (3) => (3') if both are Sometimes, return Sometimes return a == b ? a : TriState.Sometimes; } public static TriState TriState_Max (TriState a, TriState b) { return ((byte) a > (byte) b) ? a : b; } public void Meet (Reachability b) { if ((AlwaysReturns && b.AlwaysHasBarrier) || (AlwaysHasBarrier && b.AlwaysReturns)) returns = TriState.Always; else returns = TriState_Meet (returns, b.returns); throws = TriState_Meet (throws, b.throws); barrier = TriState_Meet (barrier, b.barrier); } public void Or (Reachability b) { returns = TriState_Max (returns, b.returns); throws = TriState_Max (throws, b.throws); barrier = TriState_Max (barrier, b.barrier); } public static Reachability Always () { return new Reachability (TriState.Never, TriState.Never, TriState.Never); } TriState Unreachable { get { return TriState_Max (returns, TriState_Max (throws, barrier)); } } TriState Reachable { get { TriState unreachable = Unreachable; if (unreachable == TriState.Sometimes) return TriState.Sometimes; return unreachable == TriState.Always ? TriState.Never : TriState.Always; } } public bool AlwaysReturns { get { return returns == TriState.Always; } } public bool AlwaysThrows { get { return throws == TriState.Always; } } public bool AlwaysHasBarrier { get { return barrier == TriState.Always; } } public bool IsUnreachable { get { return Unreachable == TriState.Always; } } public void SetReturns () { returns = TriState.Always; } public void SetThrows () { throws = TriState.Always; } public void SetBarrier () { barrier = TriState.Always; } static string ShortName (TriState returns) { switch (returns) { case TriState.Never: return "N"; case TriState.Sometimes: return "S"; default: return "A"; } } public override string ToString () { return String.Format ("[{0}:{1}:{2}:{3}]", ShortName (returns), ShortName (throws), ShortName (barrier), ShortName (Reachable)); } } public static FlowBranching CreateBranching (FlowBranching parent, BranchingType type, Block block, Location loc) { switch (type) { case BranchingType.Exception: case BranchingType.Labeled: case BranchingType.Toplevel: throw new InvalidOperationException (); case BranchingType.Switch: return new FlowBranchingBreakable (parent, type, SiblingType.SwitchSection, block, loc); case BranchingType.SwitchSection: return new FlowBranchingBlock (parent, type, SiblingType.Block, block, loc); case BranchingType.Block: return new FlowBranchingBlock (parent, type, SiblingType.Block, block, loc); case BranchingType.Loop: return new FlowBranchingBreakable (parent, type, SiblingType.Conditional, block, loc); case BranchingType.Embedded: return new FlowBranchingContinuable (parent, type, SiblingType.Conditional, block, loc); default: return new FlowBranchingBlock (parent, type, SiblingType.Conditional, block, loc); } } // // The type of this flow branching. // public readonly BranchingType Type; // // The block this branching is contained in. This may be null if it's not // a top-level block and it doesn't declare any local variables. // public readonly Block Block; // // The parent of this branching or null if this is the top-block. // public readonly FlowBranching Parent; // // Start-Location of this flow branching. // public readonly Location Location; protected VariableMap param_map, local_map; static int next_id = 0; int id; // // The vector contains a BitArray with information about which local variables // and parameters are already initialized at the current code position. // public class UsageVector { // // The type of this branching. // public readonly SiblingType Type; // // Start location of this branching. // public Location Location; // // This is only valid for SwitchSection, Try, Catch and Finally. // public readonly Block Block; // // The number of parameters in this block. // public readonly int CountParameters; // // The number of locals in this block. // public readonly int CountLocals; // // If not null, then we inherit our state from this vector and do a // copy-on-write. If null, then we're the first sibling in a top-level // block and inherit from the empty vector. // public readonly UsageVector InheritsFrom; // // This is used to construct a list of UsageVector's. // public UsageVector Next; // // Private. // MyBitVector locals, parameters; Reachability reachability; static int next_id = 0; int id; // // Normally, you should not use any of these constructors. // public UsageVector (SiblingType type, UsageVector parent, Block block, Location loc, int num_params, int num_locals) { this.Type = type; this.Block = block; this.Location = loc; this.InheritsFrom = parent; this.CountParameters = num_params; this.CountLocals = num_locals; locals = num_locals == 0 ? MyBitVector.Empty : new MyBitVector (parent == null ? MyBitVector.Empty : parent.locals, num_locals); parameters = num_params == 0 ? MyBitVector.Empty : new MyBitVector (parent == null ? MyBitVector.Empty : parent.parameters, num_params); reachability = parent == null ? Reachability.Always () : parent.Reachability.Clone (); id = ++next_id; } public UsageVector (SiblingType type, UsageVector parent, Block block, Location loc) : this (type, parent, block, loc, parent.CountParameters, parent.CountLocals) { } public UsageVector (MyBitVector parameters, MyBitVector locals, Reachability reachability, Block block, Location loc) { this.Type = SiblingType.Block; this.Location = loc; this.Block = block; this.reachability = reachability; this.parameters = parameters; this.locals = locals; id = ++next_id; } // // This does a deep copy of the usage vector. // public UsageVector Clone () { UsageVector retval = new UsageVector (Type, null, Block, Location, CountParameters, CountLocals); retval.locals = locals.Clone (); retval.parameters = parameters.Clone (); retval.reachability = reachability.Clone (); return retval; } public bool IsAssigned (VariableInfo var, bool ignoreReachability) { if (!ignoreReachability && !var.IsParameter && Reachability.IsUnreachable) return true; return var.IsAssigned (var.IsParameter ? parameters : locals); } public void SetAssigned (VariableInfo var) { if (!var.IsParameter && Reachability.IsUnreachable) return; var.SetAssigned (var.IsParameter ? parameters : locals); } public bool IsFieldAssigned (VariableInfo var, string name) { if (!var.IsParameter && Reachability.IsUnreachable) return true; return var.IsFieldAssigned (var.IsParameter ? parameters : locals, name); } public void SetFieldAssigned (VariableInfo var, string name) { if (!var.IsParameter && Reachability.IsUnreachable) return; var.SetFieldAssigned (var.IsParameter ? parameters : locals, name); } public Reachability Reachability { get { return reachability; } } public void Return () { if (!reachability.IsUnreachable) reachability.SetReturns (); } public void Throw () { if (!reachability.IsUnreachable) { reachability.SetThrows (); reachability.SetBarrier (); } } public void Goto () { if (!reachability.IsUnreachable) reachability.SetBarrier (); } public static UsageVector MergeSiblings (UsageVector sibling_list, Location loc) { if (sibling_list.Next == null) return sibling_list; MyBitVector locals = null; MyBitVector parameters = null; Reachability reachability = null; for (UsageVector child = sibling_list; child != null; child = child.Next) { Report.Debug (2, " MERGING SIBLING ", reachability, child); if (reachability == null) reachability = child.Reachability.Clone (); else reachability.Meet (child.Reachability); // A local variable is initialized after a flow branching if it // has been initialized in all its branches which do neither // always return or always throw an exception. // // If a branch may return, but does not always return, then we // can treat it like a never-returning branch here: control will // only reach the code position after the branching if we did not // return here. // // It's important to distinguish between always and sometimes // returning branches here: // // 1 int a; // 2 if (something) { // 3 return; // 4 a = 5; // 5 } // 6 Console.WriteLine (a); // // The if block in lines 3-4 always returns, so we must not look // at the initialization of `a' in line 4 - thus it'll still be // uninitialized in line 6. // // On the other hand, the following is allowed: // // 1 int a; // 2 if (something) // 3 a = 5; // 4 else // 5 return; // 6 Console.WriteLine (a); // // Here, `a' is initialized in line 3 and we must not look at // line 5 since it always returns. // bool unreachable = child.Reachability.IsUnreachable; Report.Debug (2, " MERGING SIBLING #1", reachability, child.Type, child.Reachability.IsUnreachable, unreachable); if (!unreachable) MyBitVector.And (ref locals, child.locals); // An `out' parameter must be assigned in all branches which do // not always throw an exception. if (!child.Reachability.AlwaysThrows) MyBitVector.And (ref parameters, child.parameters); Report.Debug (2, " MERGING SIBLING #2", parameters, locals); } if (reachability == null) throw new InternalErrorException ("Cannot happen: the loop above runs at least twice"); return new UsageVector (parameters, locals, reachability, null, loc); } // // Merges a child branching. // public UsageVector MergeChild (UsageVector child, bool overwrite) { Report.Debug (2, " MERGING CHILD EFFECTS", this, child, reachability, Type); Reachability new_r = child.Reachability; // // We've now either reached the point after the branching or we will // never get there since we always return or always throw an exception. // // If we can reach the point after the branching, mark all locals and // parameters as initialized which have been initialized in all branches // we need to look at (see above). // if ((Type == SiblingType.SwitchSection) && !new_r.IsUnreachable) { Report.Error (163, Location, "Control cannot fall through from one " + "case label to another"); return child; } MyBitVector.Or (ref locals, child.locals); MyBitVector.Or (ref parameters, child.parameters); if (overwrite) reachability = new_r.Clone (); else reachability.Or (new_r); return child; } public void MergeOrigins (UsageVector o_vectors) { Report.Debug (1, " MERGING BREAK ORIGINS", this); if (o_vectors == null) return; if (reachability.IsUnreachable) { if (locals != null) locals.SetAll (true); if (parameters != null) parameters.SetAll (true); } for (UsageVector vector = o_vectors; vector != null; vector = vector.Next) { Report.Debug (1, " MERGING BREAK ORIGIN", vector); MyBitVector.And (ref locals, vector.locals); MyBitVector.And (ref parameters, vector.parameters); reachability.Meet (vector.Reachability); } Report.Debug (1, " MERGING BREAK ORIGINS DONE", this); } // // Debugging stuff. // public override string ToString () { return String.Format ("Vector ({0},{1},{2}-{3}-{4})", Type, id, reachability, parameters, locals); } } // // Creates a new flow branching which is contained in `parent'. // You should only pass non-null for the `block' argument if this block // introduces any new variables - in this case, we need to create a new // usage vector with a different size than our parent's one. // protected FlowBranching (FlowBranching parent, BranchingType type, SiblingType stype, Block block, Location loc) { Parent = parent; Block = block; Location = loc; Type = type; id = ++next_id; UsageVector vector; if (Block != null) { param_map = Block.ParameterMap; local_map = Block.LocalMap; UsageVector parent_vector = parent != null ? parent.CurrentUsageVector : null; vector = new UsageVector ( stype, parent_vector, Block, loc, param_map.Length, local_map.Length); } else { param_map = Parent.param_map; local_map = Parent.local_map; vector = new UsageVector ( stype, Parent.CurrentUsageVector, null, loc); } AddSibling (vector); } public abstract UsageVector CurrentUsageVector { get; } // // Creates a sibling of the current usage vector. // public virtual void CreateSibling (Block block, SiblingType type) { UsageVector vector = new UsageVector ( type, Parent.CurrentUsageVector, block, Location); AddSibling (vector); Report.Debug (1, " CREATED SIBLING", CurrentUsageVector); } public void CreateSibling () { CreateSibling (null, SiblingType.Conditional); } protected abstract void AddSibling (UsageVector uv); public virtual LabeledStatement LookupLabel (string name, Location loc) { return Parent.LookupLabel (name, loc); } protected abstract UsageVector Merge (); // // Merge a child branching. // public UsageVector MergeChild (FlowBranching child) { bool overwrite = child.Type == BranchingType.Labeled || (child.Type == BranchingType.Block && child.Block.Implicit); Report.Debug (2, " MERGING CHILD", this, child); UsageVector result = CurrentUsageVector.MergeChild (child.Merge (), overwrite); Report.Debug (2, " MERGING CHILD DONE", this, result); return result; } public virtual bool InTryWithCatch () { return Parent.InTryWithCatch (); } // returns true if we crossed an unwind-protected region (try/catch/finally, lock, using, ...) public virtual bool AddBreakOrigin (UsageVector vector, Location loc) { return Parent.AddBreakOrigin (vector, loc); } // returns true if we crossed an unwind-protected region (try/catch/finally, lock, using, ...) public virtual bool AddContinueOrigin (UsageVector vector, Location loc) { return Parent.AddContinueOrigin (vector, loc); } // returns true if we crossed an unwind-protected region (try/catch/finally, lock, using, ...) public virtual bool AddReturnOrigin (UsageVector vector, Location loc) { return Parent.AddReturnOrigin (vector, loc); } public virtual void StealFinallyClauses (ref ArrayList list) { Parent.StealFinallyClauses (ref list); } public bool IsAssigned (VariableInfo vi) { return CurrentUsageVector.IsAssigned (vi, false); } public bool IsFieldAssigned (VariableInfo vi, string field_name) { return CurrentUsageVector.IsAssigned (vi, false) || CurrentUsageVector.IsFieldAssigned (vi, field_name); } public void SetAssigned (VariableInfo vi) { CurrentUsageVector.SetAssigned (vi); } public void SetFieldAssigned (VariableInfo vi, string name) { CurrentUsageVector.SetFieldAssigned (vi, name); } public override string ToString () { StringBuilder sb = new StringBuilder (); sb.Append (GetType ()); sb.Append (" ("); sb.Append (id); sb.Append (","); sb.Append (Type); if (Block != null) { sb.Append (" - "); sb.Append (Block.ID); sb.Append (" - "); sb.Append (Block.StartLocation); } sb.Append (" - "); // sb.Append (Siblings.Length); // sb.Append (" - "); sb.Append (CurrentUsageVector); sb.Append (")"); return sb.ToString (); } public string Name { get { return String.Format ("{0} ({1}:{2}:{3})", GetType (), id, Type, Location); } } } public class FlowBranchingBlock : FlowBranching { UsageVector sibling_list = null; public FlowBranchingBlock (FlowBranching parent, BranchingType type, SiblingType stype, Block block, Location loc) : base (parent, type, stype, block, loc) { } public override UsageVector CurrentUsageVector { get { return sibling_list; } } protected override void AddSibling (UsageVector sibling) { sibling.Next = sibling_list; sibling_list = sibling; } public override LabeledStatement LookupLabel (string name, Location loc) { LabeledStatement stmt = Block == null ? null : Block.LookupLabel (name); if (stmt == null) return Parent.LookupLabel (name, loc); stmt.AddReference (); return stmt; } protected override UsageVector Merge () { Report.Debug (2, " MERGING SIBLINGS", Name); UsageVector vector = UsageVector.MergeSiblings (sibling_list, Location); Report.Debug (2, " MERGING SIBLINGS DONE", Name, vector); return vector; } } public class FlowBranchingBreakable : FlowBranchingBlock { UsageVector break_origins; public FlowBranchingBreakable (FlowBranching parent, BranchingType type, SiblingType stype, Block block, Location loc) : base (parent, type, stype, block, loc) { } public override bool AddBreakOrigin (UsageVector vector, Location loc) { vector = vector.Clone (); vector.Next = break_origins; break_origins = vector; return false; } protected override UsageVector Merge () { UsageVector vector = base.Merge (); vector.MergeOrigins (break_origins); return vector; } } public class FlowBranchingContinuable : FlowBranchingBlock { UsageVector continue_origins; public FlowBranchingContinuable (FlowBranching parent, BranchingType type, SiblingType stype, Block block, Location loc) : base (parent, type, stype, block, loc) { } public override bool AddContinueOrigin (UsageVector vector, Location loc) { vector = vector.Clone (); vector.Next = continue_origins; continue_origins = vector; return false; } protected override UsageVector Merge () { UsageVector vector = base.Merge (); vector.MergeOrigins (continue_origins); return vector; } } public class FlowBranchingLabeled : FlowBranchingBlock { bool unreachable, backward_jump; LabeledStatement stmt; UsageVector actual; public FlowBranchingLabeled (FlowBranching parent, LabeledStatement stmt) : base (parent, BranchingType.Labeled, SiblingType.Conditional, null, stmt.loc) { this.stmt = stmt; CurrentUsageVector.MergeOrigins (stmt.JumpOrigins); actual = CurrentUsageVector.Clone (); unreachable = actual.Reachability.IsUnreachable; // stand-in for backward jumps CurrentUsageVector.Reachability.Meet (Reachability.Always ()); } public override LabeledStatement LookupLabel (string name, Location loc) { if (name != stmt.Name) return Parent.LookupLabel (name, loc); unreachable = false; backward_jump = true; stmt.AddReference (); return stmt; } protected override UsageVector Merge () { UsageVector vector = base.Merge (); if (unreachable) Report.Warning (162, 2, stmt.loc, "Unreachable code detected"); if (backward_jump) return vector; actual.MergeChild (vector, false); return actual; } } public class FlowBranchingToplevel : FlowBranchingBlock { public FlowBranchingToplevel (FlowBranching parent, ToplevelBlock stmt) : base (parent, BranchingType.Toplevel, SiblingType.Conditional, stmt, stmt.loc) { } // // Check whether all `out' parameters have been assigned. // void CheckOutParameters (UsageVector vector, Location loc) { for (int i = 0; i < param_map.Count; i++) { VariableInfo var = param_map [i]; if (var == null) continue; if (vector.IsAssigned (var, false)) continue; Report.Error (177, loc, "The out parameter `{0}' must be assigned to before control leaves the current method", var.Name); } } public override bool InTryWithCatch () { return false; } public override bool AddBreakOrigin (UsageVector vector, Location loc) { Report.Error (139, loc, "No enclosing loop out of which to break or continue"); return false; } public override bool AddContinueOrigin (UsageVector vector, Location loc) { Report.Error (139, loc, "No enclosing loop out of which to break or continue"); return false; } public override bool AddReturnOrigin (UsageVector vector, Location loc) { CheckOutParameters (vector, loc); return false; } public override void StealFinallyClauses (ref ArrayList list) { // nothing to do } public override LabeledStatement LookupLabel (string name, Location loc) { LabeledStatement s = Block.LookupLabel (name); if (s != null) throw new InternalErrorException ("Shouldn't get here"); if (Parent != null) { s = Parent.LookupLabel (name, loc); if (s != null) { Report.Error (1632, loc, "Control cannot leave the body of an anonymous method"); return null; } } Report.Error (159, loc, "No such label `{0}' in this scope", name); return null; } public Reachability End () { UsageVector result = Merge (); Report.Debug (4, "MERGE TOP BLOCK", Location, result); if (!result.Reachability.AlwaysThrows && !result.Reachability.AlwaysHasBarrier) CheckOutParameters (result, Location); return result.Reachability; } } public class FlowBranchingException : FlowBranching { ExceptionStatement stmt; UsageVector current_vector; UsageVector catch_vectors; UsageVector finally_vector; UsageVector break_origins; UsageVector continue_origins; UsageVector return_origins; bool emit_finally; public FlowBranchingException (FlowBranching parent, ExceptionStatement stmt) : base (parent, BranchingType.Exception, SiblingType.Try, null, stmt.loc) { this.stmt = stmt; this.emit_finally = true; } protected override void AddSibling (UsageVector sibling) { switch (sibling.Type) { case SiblingType.Try: case SiblingType.Catch: sibling.Next = catch_vectors; catch_vectors = sibling; break; case SiblingType.Finally: finally_vector = sibling; break; default: throw new InvalidOperationException (); } current_vector = sibling; } public override UsageVector CurrentUsageVector { get { return current_vector; } } public override bool InTryWithCatch () { if (finally_vector == null) { Try t = stmt as Try; if (t != null && t.HasCatch) return true; } return base.InTryWithCatch (); } public override bool AddBreakOrigin (UsageVector vector, Location loc) { if (finally_vector != null) { Report.Error (157, loc, "Control cannot leave the body of a finally clause"); } else { vector = vector.Clone (); vector.Location = loc; vector.Next = break_origins; break_origins = vector; } return true; } public override bool AddContinueOrigin (UsageVector vector, Location loc) { if (finally_vector != null) { Report.Error (157, loc, "Control cannot leave the body of a finally clause"); } else { vector = vector.Clone (); vector.Location = loc; vector.Next = continue_origins; continue_origins = vector; } return true; } public override bool AddReturnOrigin (UsageVector vector, Location loc) { if (finally_vector != null) { Report.Error (157, loc, "Control cannot leave the body of a finally clause"); } else { vector = vector.Clone (); vector.Location = loc; vector.Next = return_origins; return_origins = vector; } return true; } public override void StealFinallyClauses (ref ArrayList list) { if (list == null) list = new ArrayList (); list.Add (stmt); emit_finally = false; base.StealFinallyClauses (ref list); } public bool EmitFinally { get { return emit_finally; } } public override LabeledStatement LookupLabel (string name, Location loc) { if (current_vector.Block == null) return base.LookupLabel (name, loc); LabeledStatement s = current_vector.Block.LookupLabel (name); if (s != null) return s; if (finally_vector != null) { Report.Error (157, loc, "Control cannot leave the body of a finally clause"); return null; } return base.LookupLabel (name, loc); } protected override UsageVector Merge () { Report.Debug (2, " MERGING TRY/CATCH", Name); UsageVector vector = UsageVector.MergeSiblings (catch_vectors, Location); Report.Debug (2, " MERGING TRY/CATCH DONE", vector); if (finally_vector != null) vector.MergeChild (finally_vector, false); for (UsageVector origin = break_origins; origin != null; origin = origin.Next) { if (finally_vector != null) origin.MergeChild (finally_vector, false); if (!origin.Reachability.IsUnreachable) Parent.AddBreakOrigin (origin, origin.Location); } for (UsageVector origin = continue_origins; origin != null; origin = origin.Next) { if (finally_vector != null) origin.MergeChild (finally_vector, false); if (!origin.Reachability.IsUnreachable) Parent.AddContinueOrigin (origin, origin.Location); } for (UsageVector origin = return_origins; origin != null; origin = origin.Next) { if (finally_vector != null) origin.MergeChild (finally_vector, false); if (!origin.Reachability.IsUnreachable) Parent.AddReturnOrigin (origin, origin.Location); } return vector; } } // // This is used by the flow analysis code to keep track of the type of local variables // and variables. // // The flow code uses a BitVector to keep track of whether a variable has been assigned // or not. This is easy for fundamental types (int, char etc.) or reference types since // you can only assign the whole variable as such. // // For structs, we also need to keep track of all its fields. To do this, we allocate one // bit for the struct itself (it's used if you assign/access the whole struct) followed by // one bit for each of its fields. // // This class computes this `layout' for each type. // public class TypeInfo { public readonly Type Type; // // Total number of bits a variable of this type consumes in the flow vector. // public readonly int TotalLength; // // Number of bits the simple fields of a variable of this type consume // in the flow vector. // public readonly int Length; // // This is only used by sub-structs. // public readonly int Offset; // // If this is a struct. // public readonly bool IsStruct; // // If this is a struct, all fields which are structs theirselves. // public TypeInfo[] SubStructInfo; protected readonly StructInfo struct_info; private static Hashtable type_hash = new Hashtable (); public static TypeInfo GetTypeInfo (Type type) { TypeInfo info = (TypeInfo) type_hash [type]; if (info != null) return info; info = new TypeInfo (type); type_hash.Add (type, info); return info; } public static TypeInfo GetTypeInfo (TypeContainer tc) { TypeInfo info = (TypeInfo) type_hash [tc.TypeBuilder]; if (info != null) return info; info = new TypeInfo (tc); type_hash.Add (tc.TypeBuilder, info); return info; } private TypeInfo (Type type) { this.Type = type; struct_info = StructInfo.GetStructInfo (type); if (struct_info != null) { Length = struct_info.Length; TotalLength = struct_info.TotalLength; SubStructInfo = struct_info.StructFields; IsStruct = true; } else { Length = 0; TotalLength = 1; IsStruct = false; } } private TypeInfo (TypeContainer tc) { this.Type = tc.TypeBuilder; struct_info = StructInfo.GetStructInfo (tc); if (struct_info != null) { Length = struct_info.Length; TotalLength = struct_info.TotalLength; SubStructInfo = struct_info.StructFields; IsStruct = true; } else { Length = 0; TotalLength = 1; IsStruct = false; } } protected TypeInfo (StructInfo struct_info, int offset) { this.struct_info = struct_info; this.Offset = offset; this.Length = struct_info.Length; this.TotalLength = struct_info.TotalLength; this.SubStructInfo = struct_info.StructFields; this.Type = struct_info.Type; this.IsStruct = true; } public int GetFieldIndex (string name) { if (struct_info == null) return 0; return struct_info [name]; } public TypeInfo GetSubStruct (string name) { if (struct_info == null) return null; return struct_info.GetStructField (name); } // // A struct's constructor must always assign all fields. // This method checks whether it actually does so. // public bool IsFullyInitialized (FlowBranching branching, VariableInfo vi, Location loc) { if (struct_info == null) return true; bool ok = true; for (int i = 0; i < struct_info.Count; i++) { FieldInfo field = struct_info.Fields [i]; if (!branching.IsFieldAssigned (vi, field.Name)) { Report.Error (171, loc, "Field `{0}' must be fully assigned before control leaves the constructor", TypeManager.GetFullNameSignature (field)); ok = false; } } return ok; } public override string ToString () { return String.Format ("TypeInfo ({0}:{1}:{2}:{3})", Type, Offset, Length, TotalLength); } protected class StructInfo { public readonly Type Type; public readonly FieldInfo[] Fields; public readonly TypeInfo[] StructFields; public readonly int Count; public readonly int CountPublic; public readonly int CountNonPublic; public readonly int Length; public readonly int TotalLength; public readonly bool HasStructFields; private static Hashtable field_type_hash = new Hashtable (); private Hashtable struct_field_hash; private Hashtable field_hash; protected bool InTransit = false; // Private constructor. To save memory usage, we only need to create one instance // of this class per struct type. private StructInfo (Type type) { this.Type = type; field_type_hash.Add (type, this); if (type is TypeBuilder) { TypeContainer tc = TypeManager.LookupTypeContainer (type); ArrayList fields = null; if (tc != null) fields = tc.Fields; ArrayList public_fields = new ArrayList (); ArrayList non_public_fields = new ArrayList (); if (fields != null) { foreach (FieldMember field in fields) { if ((field.ModFlags & Modifiers.STATIC) != 0) continue; if ((field.ModFlags & Modifiers.PUBLIC) != 0) public_fields.Add (field.FieldBuilder); else non_public_fields.Add (field.FieldBuilder); } } CountPublic = public_fields.Count; CountNonPublic = non_public_fields.Count; Count = CountPublic + CountNonPublic; Fields = new FieldInfo [Count]; public_fields.CopyTo (Fields, 0); non_public_fields.CopyTo (Fields, CountPublic); } else { FieldInfo[] public_fields = type.GetFields ( BindingFlags.Instance|BindingFlags.Public); FieldInfo[] non_public_fields = type.GetFields ( BindingFlags.Instance|BindingFlags.NonPublic); CountPublic = public_fields.Length; CountNonPublic = non_public_fields.Length; Count = CountPublic + CountNonPublic; Fields = new FieldInfo [Count]; public_fields.CopyTo (Fields, 0); non_public_fields.CopyTo (Fields, CountPublic); } struct_field_hash = new Hashtable (); field_hash = new Hashtable (); Length = 0; StructFields = new TypeInfo [Count]; StructInfo[] sinfo = new StructInfo [Count]; InTransit = true; for (int i = 0; i < Count; i++) { FieldInfo field = (FieldInfo) Fields [i]; sinfo [i] = GetStructInfo (field.FieldType); if (sinfo [i] == null) field_hash.Add (field.Name, ++Length); else if (sinfo [i].InTransit) { Report.Error (523, String.Format ( "Struct member `{0}.{1}' of type `{2}' causes " + "a cycle in the structure layout", type, field.Name, sinfo [i].Type)); sinfo [i] = null; return; } } InTransit = false; TotalLength = Length + 1; for (int i = 0; i < Count; i++) { FieldInfo field = (FieldInfo) Fields [i]; if (sinfo [i] == null) continue; field_hash.Add (field.Name, TotalLength); HasStructFields = true; StructFields [i] = new TypeInfo (sinfo [i], TotalLength); struct_field_hash.Add (field.Name, StructFields [i]); TotalLength += sinfo [i].TotalLength; } } public int this [string name] { get { if (field_hash.Contains (name)) return (int) field_hash [name]; else return 0; } } public TypeInfo GetStructField (string name) { return (TypeInfo) struct_field_hash [name]; } public static StructInfo GetStructInfo (Type type) { if (!TypeManager.IsValueType (type) || TypeManager.IsEnumType (type) || TypeManager.IsBuiltinType (type)) return null; StructInfo info = (StructInfo) field_type_hash [type]; if (info != null) return info; return new StructInfo (type); } public static StructInfo GetStructInfo (TypeContainer tc) { StructInfo info = (StructInfo) field_type_hash [tc.TypeBuilder]; if (info != null) return info; return new StructInfo (tc.TypeBuilder); } } } // // This is used by the flow analysis code to store information about a single local variable // or parameter. Depending on the variable's type, we need to allocate one or more elements // in the BitVector - if it's a fundamental or reference type, we just need to know whether // it has been assigned or not, but for structs, we need this information for each of its fields. // public class VariableInfo { public readonly string Name; public readonly TypeInfo TypeInfo; // // The bit offset of this variable in the flow vector. // public readonly int Offset; // // The number of bits this variable needs in the flow vector. // The first bit always specifies whether the variable as such has been assigned while // the remaining bits contain this information for each of a struct's fields. // public readonly int Length; // // If this is a parameter of local variable. // public readonly bool IsParameter; public readonly LocalInfo LocalInfo; public readonly int ParameterIndex; readonly VariableInfo Parent; VariableInfo[] sub_info; protected VariableInfo (string name, Type type, int offset) { this.Name = name; this.Offset = offset; this.TypeInfo = TypeInfo.GetTypeInfo (type); Length = TypeInfo.TotalLength; Initialize (); } protected VariableInfo (VariableInfo parent, TypeInfo type) { this.Name = parent.Name; this.TypeInfo = type; this.Offset = parent.Offset + type.Offset; this.Parent = parent; this.Length = type.TotalLength; this.IsParameter = parent.IsParameter; this.LocalInfo = parent.LocalInfo; this.ParameterIndex = parent.ParameterIndex; Initialize (); } protected void Initialize () { TypeInfo[] sub_fields = TypeInfo.SubStructInfo; if (sub_fields != null) { sub_info = new VariableInfo [sub_fields.Length]; for (int i = 0; i < sub_fields.Length; i++) { if (sub_fields [i] != null) sub_info [i] = new VariableInfo (this, sub_fields [i]); } } else sub_info = new VariableInfo [0]; } public VariableInfo (LocalInfo local_info, int offset) : this (local_info.Name, local_info.VariableType, offset) { this.LocalInfo = local_info; this.IsParameter = false; } public VariableInfo (string name, Type type, int param_idx, int offset) : this (name, type, offset) { this.ParameterIndex = param_idx; this.IsParameter = true; } public bool IsAssigned (EmitContext ec) { return !ec.DoFlowAnalysis || ec.OmitStructFlowAnalysis && TypeInfo.IsStruct || ec.CurrentBranching.IsAssigned (this); } public bool IsAssigned (EmitContext ec, Location loc) { if (IsAssigned (ec)) return true; Report.Error (165, loc, "Use of unassigned local variable `" + Name + "'"); ec.CurrentBranching.SetAssigned (this); return false; } public bool IsAssigned (MyBitVector vector) { if (vector == null) return true; if (vector [Offset]) return true; for (VariableInfo parent = Parent; parent != null; parent = parent.Parent) if (vector [parent.Offset]) return true; // Return unless this is a struct. if (!TypeInfo.IsStruct) return false; // Ok, so each field must be assigned. for (int i = 0; i < TypeInfo.Length; i++) { if (!vector [Offset + i + 1]) return false; } // Ok, now check all fields which are structs. for (int i = 0; i < sub_info.Length; i++) { VariableInfo sinfo = sub_info [i]; if (sinfo == null) continue; if (!sinfo.IsAssigned (vector)) return false; } vector [Offset] = true; return true; } public void SetAssigned (EmitContext ec) { if (ec.DoFlowAnalysis) ec.CurrentBranching.SetAssigned (this); } public void SetAssigned (MyBitVector vector) { vector [Offset] = true; } public bool IsFieldAssigned (EmitContext ec, string name, Location loc) { if (!ec.DoFlowAnalysis || ec.OmitStructFlowAnalysis && TypeInfo.IsStruct || ec.CurrentBranching.IsFieldAssigned (this, name)) return true; Report.Error (170, loc, "Use of possibly unassigned field `" + name + "'"); ec.CurrentBranching.SetFieldAssigned (this, name); return false; } public bool IsFieldAssigned (MyBitVector vector, string field_name) { int field_idx = TypeInfo.GetFieldIndex (field_name); if (field_idx == 0) return true; return vector [Offset + field_idx]; } public void SetFieldAssigned (EmitContext ec, string name) { if (ec.DoFlowAnalysis) ec.CurrentBranching.SetFieldAssigned (this, name); } public void SetFieldAssigned (MyBitVector vector, string field_name) { int field_idx = TypeInfo.GetFieldIndex (field_name); if (field_idx == 0) return; vector [Offset + field_idx] = true; } public VariableInfo GetSubStruct (string name) { TypeInfo type = TypeInfo.GetSubStruct (name); if (type == null) return null; return new VariableInfo (this, type); } public override string ToString () { return String.Format ("VariableInfo ({0}:{1}:{2}:{3}:{4})", Name, TypeInfo, Offset, Length, IsParameter); } } // // This is used by the flow code to hold the `layout' of the flow vector for // all locals and all parameters (ie. we create one instance of this class for the // locals and another one for the params). // public class VariableMap { // // The number of variables in the map. // public readonly int Count; // // Total length of the flow vector for this map. // public readonly int Length; VariableInfo[] map; public VariableMap (Parameters ip) { Count = ip != null ? ip.Count : 0; // Dont bother allocating anything! if (Count == 0) return; Length = 0; for (int i = 0; i < Count; i++) { Parameter.Modifier mod = ip.ParameterModifier (i); if ((mod & Parameter.Modifier.OUT) != Parameter.Modifier.OUT) continue; // Dont allocate till we find an out var. if (map == null) map = new VariableInfo [Count]; map [i] = new VariableInfo (ip.ParameterName (i), TypeManager.GetElementType (ip.ParameterType (i)), i, Length); Length += map [i].Length; } } public VariableMap (LocalInfo[] locals) : this (null, locals) { } public VariableMap (VariableMap parent, LocalInfo[] locals) { int offset = 0, start = 0; if (parent != null && parent.map != null) { offset = parent.Length; start = parent.Count; } Count = locals.Length + start; if (Count == 0) return; map = new VariableInfo [Count]; Length = offset; if (parent != null && parent.map != null) { parent.map.CopyTo (map, 0); } for (int i = start; i < Count; i++) { LocalInfo li = locals [i-start]; if (li.VariableType == null) continue; map [i] = li.VariableInfo = new VariableInfo (li, Length); Length += map [i].Length; } } // // Returns the VariableInfo for variable @index or null if we don't need to // compute assignment info for this variable. // public VariableInfo this [int index] { get { if (map == null) return null; return map [index]; } } public override string ToString () { return String.Format ("VariableMap ({0}:{1})", Count, Length); } } // // This is a special bit vector which can inherit from another bit vector doing a // copy-on-write strategy. The inherited vector may have a smaller size than the // current one. // public class MyBitVector { public readonly int Count; public MyBitVector InheritsFrom; public static readonly MyBitVector Empty = new MyBitVector (); BitArray vector; MyBitVector () { InheritsFrom = null; Count = 0; } public MyBitVector (MyBitVector InheritsFrom, int Count) { if (InheritsFrom != null) { while (InheritsFrom.InheritsFrom != null) InheritsFrom = InheritsFrom.InheritsFrom; if (InheritsFrom.Count >= Count && InheritsFrom.vector == null) InheritsFrom = null; } this.InheritsFrom = InheritsFrom; this.Count = Count; } // // Get/set bit `index' in the bit vector. // public bool this [int index] { get { if (index >= Count) throw new ArgumentOutOfRangeException (); // We're doing a "copy-on-write" strategy here; as long // as nobody writes to the array, we can use our parent's // copy instead of duplicating the vector. if (vector != null) return vector [index]; if (InheritsFrom == null) return true; if (index < InheritsFrom.Count) return InheritsFrom [index]; return false; } set { // Only copy the vector if we're actually modifying it. if (this [index] != value) { if (vector == null) initialize_vector (); vector [index] = value; } } } // // Performs an `or' operation on the bit vector. The `new_vector' may have a // different size than the current one. // private void Or (MyBitVector new_vector) { int min = new_vector.Count; if (Count < min) min = Count; for (int i = 0; i < min; i++) this [i] |= new_vector [i]; } // // Perfonrms an `and' operation on the bit vector. The `new_vector' may have // a different size than the current one. // private void And (MyBitVector new_vector) { int min = new_vector.Count; if (Count < min) min = Count; for (int i = 0; i < min; i++) this [i] &= new_vector [i]; for (int i = min; i < Count; i++) this [i] = false; } public static void And (ref MyBitVector target, MyBitVector vector) { if (vector == null) return; if (target == null) target = vector.Clone (); else target.And (vector); } public static void Or (ref MyBitVector target, MyBitVector vector) { if (target == null) return; if (vector == null) target.SetAll (true); else target.Or (vector); } // // This does a deep copy of the bit vector. // public MyBitVector Clone () { if (Count == 0) return Empty; MyBitVector retval = new MyBitVector (this, Count); retval.initialize_vector (); return retval; } public void SetAll (bool value) { InheritsFrom = value ? null : Empty; vector = null; } void initialize_vector () { if (InheritsFrom == null) { vector = new BitArray (Count, true); return; } vector = new BitArray (Count, false); int min = InheritsFrom.Count; if (min > Count) min = Count; for (int i = 0; i < min; i++) vector [i] = InheritsFrom [i]; InheritsFrom = null; } StringBuilder Dump (StringBuilder sb) { if (vector == null) return InheritsFrom == null ? sb.Append ("/") : InheritsFrom.Dump (sb.Append ("=")); for (int i = 0; i < Count; i++) sb.Append (this [i] ? "1" : "0"); return sb; } public override string ToString () { return Dump (new StringBuilder ("{")).Append ("}").ToString (); } } }