// // flowanalyis.cs: The control flow analysis code // // Author: // Martin Baulig (martin@ximian.com) // Raja R Harinath (rharinath@novell.com) // // (C) 2001, 2002, 2003 Ximian, Inc. // using System; using System.Text; using System.Collections; using System.Reflection; using System.Reflection.Emit; using System.Diagnostics; namespace Mono.CSharp { // // A new instance of this class is created every time a new block is resolved // and if there's branching in the block's control flow. // public abstract class FlowBranching { // // The type of a FlowBranching. // public enum BranchingType : byte { // Normal (conditional or toplevel) block. Block, // Conditional. Conditional, // A loop block. Loop, // The statement embedded inside a loop Embedded, // part of a block headed by a jump target Labeled, // TryCatch block. TryCatch, // TryFinally, Using, Lock, CollectionForeach Exception, // Switch block. Switch, // The toplevel block of a function Toplevel, // An iterator block Iterator } // // The type of one sibling of a branching. // public enum SiblingType : byte { Block, Conditional, SwitchSection, Try, Catch, Finally } public static FlowBranching CreateBranching (FlowBranching parent, BranchingType type, Block block, Location loc) { switch (type) { case BranchingType.Exception: case BranchingType.Labeled: case BranchingType.Toplevel: throw new InvalidOperationException (); case BranchingType.Switch: return new FlowBranchingBreakable (parent, type, SiblingType.SwitchSection, block, loc); case BranchingType.Block: return new FlowBranchingBlock (parent, type, SiblingType.Block, block, loc); case BranchingType.Loop: return new FlowBranchingBreakable (parent, type, SiblingType.Conditional, block, loc); case BranchingType.Embedded: return new FlowBranchingContinuable (parent, type, SiblingType.Conditional, block, loc); case BranchingType.TryCatch: return new FlowBranchingTryCatch (parent, loc); default: return new FlowBranchingBlock (parent, type, SiblingType.Conditional, block, loc); } } // // The type of this flow branching. // public readonly BranchingType Type; // // The block this branching is contained in. This may be null if it's not // a top-level block and it doesn't declare any local variables. // public readonly Block Block; // // The parent of this branching or null if this is the top-block. // public readonly FlowBranching Parent; // // Start-Location of this flow branching. // public readonly Location Location; static int next_id = 0; int id; // // The vector contains a BitArray with information about which local variables // and parameters are already initialized at the current code position. // public class UsageVector { // // The type of this branching. // public readonly SiblingType Type; // // Start location of this branching. // public Location Location; // // This is only valid for SwitchSection, Try, Catch and Finally. // public readonly Block Block; // // The number of locals in this block. // public readonly int CountLocals; // // If not null, then we inherit our state from this vector and do a // copy-on-write. If null, then we're the first sibling in a top-level // block and inherit from the empty vector. // public readonly UsageVector InheritsFrom; // // This is used to construct a list of UsageVector's. // public UsageVector Next; // // Private. // MyBitVector locals; bool is_unreachable; static int next_id = 0; int id; // // Normally, you should not use any of these constructors. // public UsageVector (SiblingType type, UsageVector parent, Block block, Location loc, int num_locals) { this.Type = type; this.Block = block; this.Location = loc; this.InheritsFrom = parent; this.CountLocals = num_locals; locals = num_locals == 0 ? MyBitVector.Empty : new MyBitVector (parent == null ? MyBitVector.Empty : parent.locals, num_locals); if (parent != null) is_unreachable = parent.is_unreachable; id = ++next_id; } public UsageVector (SiblingType type, UsageVector parent, Block block, Location loc) : this (type, parent, block, loc, parent.CountLocals) { } private UsageVector (MyBitVector locals, bool is_unreachable, Block block, Location loc) { this.Type = SiblingType.Block; this.Location = loc; this.Block = block; this.is_unreachable = is_unreachable; this.locals = locals; id = ++next_id; } // // This does a deep copy of the usage vector. // public UsageVector Clone () { UsageVector retval = new UsageVector (Type, null, Block, Location, CountLocals); retval.locals = locals.Clone (); retval.is_unreachable = is_unreachable; return retval; } public bool IsAssigned (VariableInfo var, bool ignoreReachability) { if (!ignoreReachability && !var.IsParameter && IsUnreachable) return true; return var.IsAssigned (locals); } public void SetAssigned (VariableInfo var) { if (!var.IsParameter && IsUnreachable) return; var.SetAssigned (locals); } public bool IsFieldAssigned (VariableInfo var, string name) { if (!var.IsParameter && IsUnreachable) return true; return var.IsFieldAssigned (locals, name); } public void SetFieldAssigned (VariableInfo var, string name) { if (!var.IsParameter && IsUnreachable) return; var.SetFieldAssigned (locals, name); } public bool IsUnreachable { get { return is_unreachable; } } public void ResetBarrier () { is_unreachable = false; } public void Goto () { is_unreachable = true; } public static UsageVector MergeSiblings (UsageVector sibling_list, Location loc) { if (sibling_list.Next == null) return sibling_list; MyBitVector locals = null; bool is_unreachable = sibling_list.is_unreachable; if (!sibling_list.IsUnreachable) locals &= sibling_list.locals; for (UsageVector child = sibling_list.Next; child != null; child = child.Next) { is_unreachable &= child.is_unreachable; if (!child.IsUnreachable) locals &= child.locals; } return new UsageVector (locals, is_unreachable, null, loc); } // // Merges a child branching. // public UsageVector MergeChild (UsageVector child, bool overwrite) { Report.Debug (2, " MERGING CHILD EFFECTS", this, child, Type); bool new_isunr = child.is_unreachable; // // We've now either reached the point after the branching or we will // never get there since we always return or always throw an exception. // // If we can reach the point after the branching, mark all locals and // parameters as initialized which have been initialized in all branches // we need to look at (see above). // if ((Type == SiblingType.SwitchSection) && !new_isunr) { Report.Error (163, Location, "Control cannot fall through from one " + "case label to another"); return child; } locals |= child.locals; if (overwrite) is_unreachable = new_isunr; else is_unreachable |= new_isunr; return child; } public void MergeOrigins (UsageVector o_vectors) { Report.Debug (1, " MERGING BREAK ORIGINS", this); if (o_vectors == null) return; if (IsUnreachable && locals != null) locals.SetAll (true); for (UsageVector vector = o_vectors; vector != null; vector = vector.Next) { Report.Debug (1, " MERGING BREAK ORIGIN", vector); if (vector.IsUnreachable) continue; locals &= vector.locals; is_unreachable &= vector.is_unreachable; } Report.Debug (1, " MERGING BREAK ORIGINS DONE", this); } // // Debugging stuff. // public override string ToString () { return String.Format ("Vector ({0},{1},{2}-{3})", Type, id, is_unreachable, locals); } } // // Creates a new flow branching which is contained in `parent'. // You should only pass non-null for the `block' argument if this block // introduces any new variables - in this case, we need to create a new // usage vector with a different size than our parent's one. // protected FlowBranching (FlowBranching parent, BranchingType type, SiblingType stype, Block block, Location loc) { Parent = parent; Block = block; Location = loc; Type = type; id = ++next_id; UsageVector vector; if (Block != null) { UsageVector parent_vector = parent != null ? parent.CurrentUsageVector : null; vector = new UsageVector (stype, parent_vector, Block, loc, Block.AssignableSlots); } else { vector = new UsageVector (stype, Parent.CurrentUsageVector, null, loc); } AddSibling (vector); } public abstract UsageVector CurrentUsageVector { get; } // // Creates a sibling of the current usage vector. // public virtual void CreateSibling (Block block, SiblingType type) { UsageVector vector = new UsageVector ( type, Parent.CurrentUsageVector, block, Location); AddSibling (vector); Report.Debug (1, " CREATED SIBLING", CurrentUsageVector); } public void CreateSibling () { CreateSibling (null, SiblingType.Conditional); } protected abstract void AddSibling (UsageVector uv); protected abstract UsageVector Merge (); // // Merge a child branching. // public UsageVector MergeChild (FlowBranching child) { bool overwrite = false; switch (child.Type) { case BranchingType.Labeled: overwrite = true; break; case BranchingType.Block: if (child.Block != null && child.Block != child.Block.Explicit) overwrite = true; break; } Report.Debug (2, " MERGING CHILD", this, child); UsageVector result = CurrentUsageVector.MergeChild (child.Merge (), overwrite); Report.Debug (2, " MERGING CHILD DONE", this, result); return result; } public virtual bool AddResumePoint (ResumableStatement stmt, Location loc, out int pc) { return Parent.AddResumePoint (stmt, loc, out pc); } // returns true if we crossed an unwind-protected region (try/catch/finally, lock, using, ...) public virtual bool AddBreakOrigin (UsageVector vector, Location loc) { return Parent.AddBreakOrigin (vector, loc); } // returns true if we crossed an unwind-protected region (try/catch/finally, lock, using, ...) public virtual bool AddContinueOrigin (UsageVector vector, Location loc) { return Parent.AddContinueOrigin (vector, loc); } // returns true if we crossed an unwind-protected region (try/catch/finally, lock, using, ...) public virtual bool AddReturnOrigin (UsageVector vector, ExitStatement stmt) { return Parent.AddReturnOrigin (vector, stmt); } // returns true if we crossed an unwind-protected region (try/catch/finally, lock, using, ...) public virtual bool AddGotoOrigin (UsageVector vector, Goto goto_stmt) { return Parent.AddGotoOrigin (vector, goto_stmt); } public bool IsAssigned (VariableInfo vi) { return CurrentUsageVector.IsAssigned (vi, false); } public bool IsFieldAssigned (VariableInfo vi, string field_name) { return CurrentUsageVector.IsAssigned (vi, false) || CurrentUsageVector.IsFieldAssigned (vi, field_name); } public void SetAssigned (VariableInfo vi) { CurrentUsageVector.SetAssigned (vi); } public void SetFieldAssigned (VariableInfo vi, string name) { CurrentUsageVector.SetFieldAssigned (vi, name); } public override string ToString () { StringBuilder sb = new StringBuilder (); sb.Append (GetType ()); sb.Append (" ("); sb.Append (id); sb.Append (","); sb.Append (Type); if (Block != null) { sb.Append (" - "); sb.Append (Block.ID); sb.Append (" - "); sb.Append (Block.StartLocation); } sb.Append (" - "); // sb.Append (Siblings.Length); // sb.Append (" - "); sb.Append (CurrentUsageVector); sb.Append (")"); return sb.ToString (); } public string Name { get { return String.Format ("{0} ({1}:{2}:{3})", GetType (), id, Type, Location); } } } public class FlowBranchingBlock : FlowBranching { UsageVector sibling_list = null; public FlowBranchingBlock (FlowBranching parent, BranchingType type, SiblingType stype, Block block, Location loc) : base (parent, type, stype, block, loc) { } public override UsageVector CurrentUsageVector { get { return sibling_list; } } protected override void AddSibling (UsageVector sibling) { if (sibling_list != null && sibling_list.Type == SiblingType.Block) throw new InternalErrorException ("Blocks don't have sibling flow paths"); sibling.Next = sibling_list; sibling_list = sibling; } public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt) { LabeledStatement stmt = Block == null ? null : Block.LookupLabel (goto_stmt.Target); if (stmt == null) return Parent.AddGotoOrigin (vector, goto_stmt); // forward jump goto_stmt.SetResolvedTarget (stmt); stmt.AddUsageVector (vector); return false; } public static void Error_UnknownLabel (Location loc, string label) { Report.Error(159, loc, "The label `{0}:' could not be found within the scope of the goto statement", label); } protected override UsageVector Merge () { Report.Debug (2, " MERGING SIBLINGS", Name); UsageVector vector = UsageVector.MergeSiblings (sibling_list, Location); Report.Debug (2, " MERGING SIBLINGS DONE", Name, vector); return vector; } } public class FlowBranchingBreakable : FlowBranchingBlock { UsageVector break_origins; public FlowBranchingBreakable (FlowBranching parent, BranchingType type, SiblingType stype, Block block, Location loc) : base (parent, type, stype, block, loc) { } public override bool AddBreakOrigin (UsageVector vector, Location loc) { vector = vector.Clone (); vector.Next = break_origins; break_origins = vector; return false; } protected override UsageVector Merge () { UsageVector vector = base.Merge (); vector.MergeOrigins (break_origins); return vector; } } public class FlowBranchingContinuable : FlowBranchingBlock { UsageVector continue_origins; public FlowBranchingContinuable (FlowBranching parent, BranchingType type, SiblingType stype, Block block, Location loc) : base (parent, type, stype, block, loc) { } public override bool AddContinueOrigin (UsageVector vector, Location loc) { vector = vector.Clone (); vector.Next = continue_origins; continue_origins = vector; return false; } protected override UsageVector Merge () { UsageVector vector = base.Merge (); vector.MergeOrigins (continue_origins); return vector; } } public class FlowBranchingLabeled : FlowBranchingBlock { LabeledStatement stmt; UsageVector actual; public FlowBranchingLabeled (FlowBranching parent, LabeledStatement stmt) : base (parent, BranchingType.Labeled, SiblingType.Conditional, null, stmt.loc) { this.stmt = stmt; CurrentUsageVector.MergeOrigins (stmt.JumpOrigins); actual = CurrentUsageVector.Clone (); // stand-in for backward jumps CurrentUsageVector.ResetBarrier (); } public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt) { if (goto_stmt.Target != stmt.Name) return Parent.AddGotoOrigin (vector, goto_stmt); // backward jump goto_stmt.SetResolvedTarget (stmt); actual.MergeOrigins (vector.Clone ()); return false; } protected override UsageVector Merge () { UsageVector vector = base.Merge (); if (actual.IsUnreachable) Report.Warning (162, 2, stmt.loc, "Unreachable code detected"); actual.MergeChild (vector, false); return actual; } } public class FlowBranchingIterator : FlowBranchingBlock { Iterator iterator; public FlowBranchingIterator (FlowBranching parent, Iterator iterator) : base (parent, BranchingType.Iterator, SiblingType.Block, null, iterator.Location) { this.iterator = iterator; } public override bool AddResumePoint (ResumableStatement stmt, Location loc, out int pc) { pc = iterator.AddResumePoint (stmt, loc); return false; } } public class FlowBranchingToplevel : FlowBranchingBlock { UsageVector return_origins; public FlowBranchingToplevel (FlowBranching parent, ToplevelBlock stmt) : base (parent, BranchingType.Toplevel, SiblingType.Conditional, stmt, stmt.loc) { } public override bool AddResumePoint (ResumableStatement stmt, Location loc, out int pc) { pc = -1; Report.Error (-6, loc, "Internal Error: A yield in a non-iterator"); return false; } public override bool AddBreakOrigin (UsageVector vector, Location loc) { Report.Error (139, loc, "No enclosing loop out of which to break or continue"); return false; } public override bool AddContinueOrigin (UsageVector vector, Location loc) { Report.Error (139, loc, "No enclosing loop out of which to break or continue"); return false; } public override bool AddReturnOrigin (UsageVector vector, ExitStatement stmt) { vector = vector.Clone (); vector.Location = stmt.loc; vector.Next = return_origins; return_origins = vector; return false; } public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt) { string name = goto_stmt.Target; LabeledStatement s = Block.LookupLabel (name); if (s != null) throw new InternalErrorException ("Shouldn't get here"); if (Parent == null) { Error_UnknownLabel (goto_stmt.loc, name); return false; } int errors = Report.Errors; Parent.AddGotoOrigin (vector, goto_stmt); if (errors == Report.Errors) Report.Error (1632, goto_stmt.loc, "Control cannot leave the body of an anonymous method"); return false; } protected override UsageVector Merge () { for (UsageVector origin = return_origins; origin != null; origin = origin.Next) Block.Toplevel.CheckOutParameters (origin, origin.Location); UsageVector vector = base.Merge (); Block.Toplevel.CheckOutParameters (vector, Block.loc); // Note: we _do_not_ merge in the return origins return vector; } public bool End () { return Merge ().IsUnreachable; } } public class FlowBranchingTryCatch : FlowBranchingBlock { public FlowBranchingTryCatch (FlowBranching parent, Location loc) : base (parent, BranchingType.Block, SiblingType.Try, null, loc) { } public override bool AddResumePoint (ResumableStatement stmt, Location loc, out int pc) { int errors = Report.Errors; Parent.AddResumePoint (stmt, loc, out pc); if (errors == Report.Errors) { if (CurrentUsageVector.Next == null) Report.Error (1626, loc, "Cannot yield a value in the body of a try block with a catch clause"); else Report.Error (1631, loc, "Cannot yield a value in the body of a catch clause"); } return true; } public override bool AddBreakOrigin (UsageVector vector, Location loc) { Parent.AddBreakOrigin (vector, loc); return true; } public override bool AddContinueOrigin (UsageVector vector, Location loc) { Parent.AddContinueOrigin (vector, loc); return true; } public override bool AddReturnOrigin (UsageVector vector, ExitStatement stmt) { Parent.AddReturnOrigin (vector, stmt); return true; } public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt) { Parent.AddGotoOrigin (vector, goto_stmt); return true; } } public class FlowBranchingException : FlowBranching { ExceptionStatement stmt; UsageVector current_vector; UsageVector try_vector; UsageVector finally_vector; abstract class SavedOrigin { public SavedOrigin Next; public UsageVector Vector; public SavedOrigin (SavedOrigin next, UsageVector vector) { Next = next; Vector = vector.Clone (); } protected abstract void DoPropagateFinally (FlowBranching parent); public void PropagateFinally (UsageVector finally_vector, FlowBranching parent) { if (finally_vector != null) Vector.MergeChild (finally_vector, false); DoPropagateFinally (parent); } } class BreakOrigin : SavedOrigin { Location Loc; public BreakOrigin (SavedOrigin next, UsageVector vector, Location loc) : base (next, vector) { Loc = loc; } protected override void DoPropagateFinally (FlowBranching parent) { parent.AddBreakOrigin (Vector, Loc); } } class ContinueOrigin : SavedOrigin { Location Loc; public ContinueOrigin (SavedOrigin next, UsageVector vector, Location loc) : base (next, vector) { Loc = loc; } protected override void DoPropagateFinally (FlowBranching parent) { parent.AddContinueOrigin (Vector, Loc); } } class ReturnOrigin : SavedOrigin { public ExitStatement Stmt; public ReturnOrigin (SavedOrigin next, UsageVector vector, ExitStatement stmt) : base (next, vector) { Stmt = stmt; } protected override void DoPropagateFinally (FlowBranching parent) { parent.AddReturnOrigin (Vector, Stmt); } } class GotoOrigin : SavedOrigin { public Goto Stmt; public GotoOrigin (SavedOrigin next, UsageVector vector, Goto stmt) : base (next, vector) { Stmt = stmt; } protected override void DoPropagateFinally (FlowBranching parent) { parent.AddGotoOrigin (Vector, Stmt); } } SavedOrigin saved_origins; bool emit_finally; public FlowBranchingException (FlowBranching parent, ExceptionStatement stmt) : base (parent, BranchingType.Exception, SiblingType.Try, null, stmt.loc) { this.stmt = stmt; this.emit_finally = true; } protected override void AddSibling (UsageVector sibling) { switch (sibling.Type) { case SiblingType.Try: try_vector = sibling; break; case SiblingType.Finally: finally_vector = sibling; break; default: throw new InvalidOperationException (); } current_vector = sibling; } public override UsageVector CurrentUsageVector { get { return current_vector; } } public override bool AddResumePoint (ResumableStatement stmt, Location loc, out int pc) { int errors = Report.Errors; Parent.AddResumePoint (this.stmt, loc, out pc); if (errors == Report.Errors) { if (finally_vector == null) this.stmt.AddResumePoint (stmt, loc, pc); else Report.Error (1625, loc, "Cannot yield in the body of a finally clause"); } emit_finally = false; return true; } public override bool AddBreakOrigin (UsageVector vector, Location loc) { if (finally_vector != null) { int errors = Report.Errors; Parent.AddBreakOrigin (vector, loc); if (errors == Report.Errors) Report.Error (157, loc, "Control cannot leave the body of a finally clause"); } else { saved_origins = new BreakOrigin (saved_origins, vector, loc); } return true; } public override bool AddContinueOrigin (UsageVector vector, Location loc) { if (finally_vector != null) { int errors = Report.Errors; Parent.AddContinueOrigin (vector, loc); if (errors == Report.Errors) Report.Error (157, loc, "Control cannot leave the body of a finally clause"); } else { saved_origins = new ContinueOrigin (saved_origins, vector, loc); } return true; } public override bool AddReturnOrigin (UsageVector vector, ExitStatement stmt) { if (finally_vector != null) { int errors = Report.Errors; Parent.AddReturnOrigin (vector, stmt); if (errors == Report.Errors) stmt.Error_FinallyClause (); } else { saved_origins = new ReturnOrigin (saved_origins, vector, stmt); } return true; } public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt) { LabeledStatement s = current_vector.Block == null ? null : current_vector.Block.LookupLabel (goto_stmt.Target); if (s != null) throw new InternalErrorException ("Shouldn't get here"); if (finally_vector != null) { int errors = Report.Errors; Parent.AddGotoOrigin (vector, goto_stmt); if (errors == Report.Errors) Report.Error (157, goto_stmt.loc, "Control cannot leave the body of a finally clause"); } else { saved_origins = new GotoOrigin (saved_origins, vector, goto_stmt); } return true; } public bool EmitFinally { get { return emit_finally; } } protected override UsageVector Merge () { UsageVector vector = try_vector.Clone (); if (finally_vector != null) vector.MergeChild (finally_vector, false); for (SavedOrigin origin = saved_origins; origin != null; origin = origin.Next) origin.PropagateFinally (finally_vector, Parent); return vector; } } // // This is used by the flow analysis code to keep track of the type of local variables // and variables. // // The flow code uses a BitVector to keep track of whether a variable has been assigned // or not. This is easy for fundamental types (int, char etc.) or reference types since // you can only assign the whole variable as such. // // For structs, we also need to keep track of all its fields. To do this, we allocate one // bit for the struct itself (it's used if you assign/access the whole struct) followed by // one bit for each of its fields. // // This class computes this `layout' for each type. // public class TypeInfo { public readonly Type Type; // // Total number of bits a variable of this type consumes in the flow vector. // public readonly int TotalLength; // // Number of bits the simple fields of a variable of this type consume // in the flow vector. // public readonly int Length; // // This is only used by sub-structs. // public readonly int Offset; // // If this is a struct. // public readonly bool IsStruct; // // If this is a struct, all fields which are structs theirselves. // public TypeInfo[] SubStructInfo; protected readonly StructInfo struct_info; private static Hashtable type_hash = new Hashtable (); public static TypeInfo GetTypeInfo (Type type) { TypeInfo info = (TypeInfo) type_hash [type]; if (info != null) return info; info = new TypeInfo (type); type_hash.Add (type, info); return info; } public static TypeInfo GetTypeInfo (TypeContainer tc) { TypeInfo info = (TypeInfo) type_hash [tc.TypeBuilder]; if (info != null) return info; info = new TypeInfo (tc); type_hash.Add (tc.TypeBuilder, info); return info; } private TypeInfo (Type type) { this.Type = type; struct_info = StructInfo.GetStructInfo (type); if (struct_info != null) { Length = struct_info.Length; TotalLength = struct_info.TotalLength; SubStructInfo = struct_info.StructFields; IsStruct = true; } else { Length = 0; TotalLength = 1; IsStruct = false; } } private TypeInfo (TypeContainer tc) { this.Type = tc.TypeBuilder; struct_info = StructInfo.GetStructInfo (tc); if (struct_info != null) { Length = struct_info.Length; TotalLength = struct_info.TotalLength; SubStructInfo = struct_info.StructFields; IsStruct = true; } else { Length = 0; TotalLength = 1; IsStruct = false; } } protected TypeInfo (StructInfo struct_info, int offset) { this.struct_info = struct_info; this.Offset = offset; this.Length = struct_info.Length; this.TotalLength = struct_info.TotalLength; this.SubStructInfo = struct_info.StructFields; this.Type = struct_info.Type; this.IsStruct = true; } public int GetFieldIndex (string name) { if (struct_info == null) return 0; return struct_info [name]; } public TypeInfo GetSubStruct (string name) { if (struct_info == null) return null; return struct_info.GetStructField (name); } // // A struct's constructor must always assign all fields. // This method checks whether it actually does so. // public bool IsFullyInitialized (FlowBranching branching, VariableInfo vi, Location loc) { if (struct_info == null) return true; bool ok = true; for (int i = 0; i < struct_info.Count; i++) { FieldInfo field = struct_info.Fields [i]; if (!branching.IsFieldAssigned (vi, field.Name)) { Report.Error (171, loc, "Field `{0}' must be fully assigned before control leaves the constructor", TypeManager.GetFullNameSignature (field)); ok = false; } } return ok; } public override string ToString () { return String.Format ("TypeInfo ({0}:{1}:{2}:{3})", Type, Offset, Length, TotalLength); } protected class StructInfo { public readonly Type Type; public readonly FieldInfo[] Fields; public readonly TypeInfo[] StructFields; public readonly int Count; public readonly int CountPublic; public readonly int CountNonPublic; public readonly int Length; public readonly int TotalLength; public readonly bool HasStructFields; private static Hashtable field_type_hash = new Hashtable (); private Hashtable struct_field_hash; private Hashtable field_hash; protected bool InTransit = false; // Private constructor. To save memory usage, we only need to create one instance // of this class per struct type. private StructInfo (Type type) { this.Type = type; field_type_hash.Add (type, this); if (type is TypeBuilder) { TypeContainer tc = TypeManager.LookupTypeContainer (type); ArrayList fields = null; if (tc != null) fields = tc.Fields; ArrayList public_fields = new ArrayList (); ArrayList non_public_fields = new ArrayList (); if (fields != null) { foreach (FieldBase field in fields) { if ((field.ModFlags & Modifiers.STATIC) != 0) continue; if ((field.ModFlags & Modifiers.PUBLIC) != 0) public_fields.Add (field.FieldBuilder); else non_public_fields.Add (field.FieldBuilder); } } CountPublic = public_fields.Count; CountNonPublic = non_public_fields.Count; Count = CountPublic + CountNonPublic; Fields = new FieldInfo [Count]; public_fields.CopyTo (Fields, 0); non_public_fields.CopyTo (Fields, CountPublic); #if GMCS_SOURCE } else if (type is GenericTypeParameterBuilder) { CountPublic = CountNonPublic = Count = 0; Fields = new FieldInfo [0]; #endif } else { FieldInfo[] public_fields = type.GetFields ( BindingFlags.Instance|BindingFlags.Public); FieldInfo[] non_public_fields = type.GetFields ( BindingFlags.Instance|BindingFlags.NonPublic); CountPublic = public_fields.Length; CountNonPublic = non_public_fields.Length; Count = CountPublic + CountNonPublic; Fields = new FieldInfo [Count]; public_fields.CopyTo (Fields, 0); non_public_fields.CopyTo (Fields, CountPublic); } struct_field_hash = new Hashtable (); field_hash = new Hashtable (); Length = 0; StructFields = new TypeInfo [Count]; StructInfo[] sinfo = new StructInfo [Count]; InTransit = true; for (int i = 0; i < Count; i++) { FieldInfo field = (FieldInfo) Fields [i]; sinfo [i] = GetStructInfo (field.FieldType); if (sinfo [i] == null) field_hash.Add (field.Name, ++Length); else if (sinfo [i].InTransit) { Report.Error (523, String.Format ( "Struct member `{0}.{1}' of type `{2}' causes " + "a cycle in the structure layout", type, field.Name, sinfo [i].Type)); sinfo [i] = null; return; } } InTransit = false; TotalLength = Length + 1; for (int i = 0; i < Count; i++) { FieldInfo field = (FieldInfo) Fields [i]; if (sinfo [i] == null) continue; field_hash.Add (field.Name, TotalLength); HasStructFields = true; StructFields [i] = new TypeInfo (sinfo [i], TotalLength); struct_field_hash.Add (field.Name, StructFields [i]); TotalLength += sinfo [i].TotalLength; } } public int this [string name] { get { if (field_hash.Contains (name)) return (int) field_hash [name]; else return 0; } } public TypeInfo GetStructField (string name) { return (TypeInfo) struct_field_hash [name]; } public static StructInfo GetStructInfo (Type type) { if (!TypeManager.IsValueType (type) || TypeManager.IsEnumType (type) || TypeManager.IsBuiltinType (type)) return null; StructInfo info = (StructInfo) field_type_hash [type]; if (info != null) return info; return new StructInfo (type); } public static StructInfo GetStructInfo (TypeContainer tc) { StructInfo info = (StructInfo) field_type_hash [tc.TypeBuilder]; if (info != null) return info; return new StructInfo (tc.TypeBuilder); } } } // // This is used by the flow analysis code to store information about a single local variable // or parameter. Depending on the variable's type, we need to allocate one or more elements // in the BitVector - if it's a fundamental or reference type, we just need to know whether // it has been assigned or not, but for structs, we need this information for each of its fields. // public class VariableInfo { public readonly string Name; public readonly TypeInfo TypeInfo; // // The bit offset of this variable in the flow vector. // public readonly int Offset; // // The number of bits this variable needs in the flow vector. // The first bit always specifies whether the variable as such has been assigned while // the remaining bits contain this information for each of a struct's fields. // public readonly int Length; // // If this is a parameter of local variable. // public readonly bool IsParameter; public readonly LocalInfo LocalInfo; readonly VariableInfo Parent; VariableInfo[] sub_info; bool is_ever_assigned; public bool IsEverAssigned { get { return is_ever_assigned; } } protected VariableInfo (string name, Type type, int offset) { this.Name = name; this.Offset = offset; this.TypeInfo = TypeInfo.GetTypeInfo (type); Length = TypeInfo.TotalLength; Initialize (); } protected VariableInfo (VariableInfo parent, TypeInfo type) { this.Name = parent.Name; this.TypeInfo = type; this.Offset = parent.Offset + type.Offset; this.Parent = parent; this.Length = type.TotalLength; this.IsParameter = parent.IsParameter; this.LocalInfo = parent.LocalInfo; Initialize (); } protected void Initialize () { TypeInfo[] sub_fields = TypeInfo.SubStructInfo; if (sub_fields != null) { sub_info = new VariableInfo [sub_fields.Length]; for (int i = 0; i < sub_fields.Length; i++) { if (sub_fields [i] != null) sub_info [i] = new VariableInfo (this, sub_fields [i]); } } else sub_info = new VariableInfo [0]; } public VariableInfo (LocalInfo local_info, int offset) : this (local_info.Name, local_info.VariableType, offset) { this.LocalInfo = local_info; this.IsParameter = false; } public VariableInfo (Parameters ip, int i, int offset) : this (ip.ParameterName (i), TypeManager.GetElementType (ip.ParameterType (i)), offset) { this.IsParameter = true; } public bool IsAssigned (EmitContext ec) { return !ec.DoFlowAnalysis || ec.OmitStructFlowAnalysis && TypeInfo.IsStruct || ec.CurrentBranching.IsAssigned (this); } public bool IsAssigned (EmitContext ec, Location loc) { if (IsAssigned (ec)) return true; Report.Error (165, loc, "Use of unassigned local variable `" + Name + "'"); ec.CurrentBranching.SetAssigned (this); return false; } public bool IsAssigned (MyBitVector vector) { if (vector == null) return true; if (vector [Offset]) return true; // FIXME: Fix SetFieldAssigned to set the whole range like SetAssigned below. Then, get rid of this stanza for (VariableInfo parent = Parent; parent != null; parent = parent.Parent) { if (vector [parent.Offset]) { // 'parent' is assigned, but someone forgot to note that all its components are assigned too parent.SetAssigned (vector); return true; } } // Return unless this is a struct. if (!TypeInfo.IsStruct) return false; // Ok, so each field must be assigned. for (int i = 0; i < TypeInfo.Length; i++) { if (!vector [Offset + i + 1]) return false; } // Ok, now check all fields which are structs. for (int i = 0; i < sub_info.Length; i++) { VariableInfo sinfo = sub_info [i]; if (sinfo == null) continue; if (!sinfo.IsAssigned (vector)) return false; } vector [Offset] = true; is_ever_assigned = true; return true; } public void SetAssigned (EmitContext ec) { if (ec.DoFlowAnalysis) ec.CurrentBranching.SetAssigned (this); } public void SetAssigned (MyBitVector vector) { if (Length == 1) vector [Offset] = true; else vector.SetRange (Offset, Length); is_ever_assigned = true; } public bool IsFieldAssigned (EmitContext ec, string name, Location loc) { if (!ec.DoFlowAnalysis || ec.OmitStructFlowAnalysis && TypeInfo.IsStruct || ec.CurrentBranching.IsFieldAssigned (this, name)) return true; Report.Error (170, loc, "Use of possibly unassigned field `" + name + "'"); ec.CurrentBranching.SetFieldAssigned (this, name); return false; } public bool IsFieldAssigned (MyBitVector vector, string field_name) { int field_idx = TypeInfo.GetFieldIndex (field_name); if (field_idx == 0) return true; return vector [Offset + field_idx]; } public void SetFieldAssigned (EmitContext ec, string name) { if (ec.DoFlowAnalysis) ec.CurrentBranching.SetFieldAssigned (this, name); } public void SetFieldAssigned (MyBitVector vector, string field_name) { int field_idx = TypeInfo.GetFieldIndex (field_name); if (field_idx == 0) return; vector [Offset + field_idx] = true; is_ever_assigned = true; } public VariableInfo GetSubStruct (string name) { TypeInfo type = TypeInfo.GetSubStruct (name); if (type == null) return null; return new VariableInfo (this, type); } public override string ToString () { return String.Format ("VariableInfo ({0}:{1}:{2}:{3}:{4})", Name, TypeInfo, Offset, Length, IsParameter); } } // // This is a special bit vector which can inherit from another bit vector doing a // copy-on-write strategy. The inherited vector may have a smaller size than the // current one. // public class MyBitVector { public readonly int Count; public static readonly MyBitVector Empty = new MyBitVector (); // Invariant: vector != null => vector.Count == Count // Invariant: vector == null || shared == null // i.e., at most one of 'vector' and 'shared' can be non-null. They can both be null -- that means all-ones // The object in 'shared' cannot be modified, while 'vector' can be freely modified BitArray vector, shared; MyBitVector () { shared = new BitArray (0, false); } public MyBitVector (MyBitVector InheritsFrom, int Count) { if (InheritsFrom != null) shared = InheritsFrom.Shared; this.Count = Count; } // Use this accessor to get a shareable copy of the underlying BitArray representation BitArray Shared { get { // Post-condition: vector == null if (shared == null) { shared = vector; vector = null; } return shared; } } // // Get/set bit `index' in the bit vector. // public bool this [int index] { get { if (index >= Count) throw new ArgumentOutOfRangeException (); if (vector != null) return vector [index]; if (shared == null) return true; if (index < shared.Count) return shared [index]; return false; } set { // Only copy the vector if we're actually modifying it. if (this [index] != value) { if (vector == null) initialize_vector (); vector [index] = value; } } } // // Performs an `or' operation on the bit vector. The `new_vector' may have a // different size than the current one. // private MyBitVector Or (MyBitVector new_vector) { if (Count == 0 || new_vector.Count == 0) return this; BitArray o = new_vector.vector != null ? new_vector.vector : new_vector.shared; if (o == null) { int n = new_vector.Count; if (n < Count) { for (int i = 0; i < n; ++i) this [i] = true; } else { SetAll (true); } return this; } if (Count == o.Count) { if (vector == null) { if (shared == null) return this; initialize_vector (); } vector.Or (o); return this; } int min = o.Count; if (Count < min) min = Count; for (int i = 0; i < min; i++) { if (o [i]) this [i] = true; } return this; } // // Performs an `and' operation on the bit vector. The `new_vector' may have // a different size than the current one. // private MyBitVector And (MyBitVector new_vector) { if (Count == 0) return this; BitArray o = new_vector.vector != null ? new_vector.vector : new_vector.shared; if (o == null) { for (int i = new_vector.Count; i < Count; ++i) this [i] = false; return this; } if (o.Count == 0) { SetAll (false); return this; } if (Count == o.Count) { if (vector == null) { if (shared == null) { shared = new_vector.Shared; return this; } initialize_vector (); } vector.And (o); return this; } int min = o.Count; if (Count < min) min = Count; for (int i = 0; i < min; i++) { if (! o [i]) this [i] = false; } for (int i = min; i < Count; i++) this [i] = false; return this; } public static MyBitVector operator & (MyBitVector a, MyBitVector b) { if (a == b) return a; if (a == null) return b.Clone (); if (b == null) return a.Clone (); if (a.Count > b.Count) return a.Clone ().And (b); else return b.Clone ().And (a); } public static MyBitVector operator | (MyBitVector a, MyBitVector b) { if (a == b) return a; if (a == null) return new MyBitVector (null, b.Count); if (b == null) return new MyBitVector (null, a.Count); if (a.Count > b.Count) return a.Clone ().Or (b); else return b.Clone ().Or (a); } public MyBitVector Clone () { return Count == 0 ? Empty : new MyBitVector (this, Count); } public void SetRange (int offset, int length) { if (offset > Count || offset + length > Count) throw new ArgumentOutOfRangeException (); if (shared == null && vector == null) return; int i = 0; if (shared != null) { if (offset + length <= shared.Count) { for (; i < length; ++i) if (!shared [i+offset]) break; if (i == length) return; } initialize_vector (); } for (; i < length; ++i) vector [i+offset] = true; } public void SetAll (bool value) { // Don't clobber Empty if (Count == 0) return; shared = value ? null : Empty.Shared; vector = null; } void initialize_vector () { // Post-condition: vector != null if (shared == null) { vector = new BitArray (Count, true); return; } vector = new BitArray (shared); if (Count != vector.Count) vector.Length = Count; shared = null; } StringBuilder Dump (StringBuilder sb) { BitArray dump = vector == null ? shared : vector; if (dump == null) return sb.Append ("/"); if (dump == shared) sb.Append ("="); for (int i = 0; i < dump.Count; i++) sb.Append (dump [i] ? "1" : "0"); return sb; } public override string ToString () { return Dump (new StringBuilder ("{")).Append ("}").ToString (); } } }