using System; struct A { public int a; private long b; private float c; public A (int foo) // CS0171 { a = foo; // CS0170 b = (long) c; } } struct B { public int a; public B (int foo) { // CS0188 Test (); } public void Test () { Console.WriteLine (a); } } class X { // CS0177 static void test1 (out A a) { a.a = 5; } static void test_output (A a) { } static void test2 () { A a; // CS0165 test_output (a); } static void test3 () { A a; a.a = 5; // CS0165 test_output (a); } static void test4 () { A a; // CS0170 Console.WriteLine (a.a); } static void test5 (out A a) { // CS0165 test_output (a); a = new A (5); } public static int Main () { // Compilation-only test. return 0; } }